Difference between revisions of "Assassin"

From Path of Diablo Wiki
Jump to: navigation, search
(navigation menu)
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{| align=right style="border: 1px solid gray; background: #F7F8F9;"
+
{| align=right style="border: 1px solid gray; background: #262626;"
 
| style="font-weight:bold; font-size:110%; text-align:center;" colspan="2" | Class Changes
 
| style="font-weight:bold; font-size:110%; text-align:center;" colspan="2" | Class Changes
 
|-
 
|-
Line 16: Line 16:
 
|}
 
|}
 
== Starting Gear ==  
 
== Starting Gear ==  
* Assassins now start with two katars instead of one katar and buckler.
+
* Assassins start with two katars instead of a katar and buckler.
  
 
== Attributes ==  
 
== Attributes ==  
Line 23: Line 23:
  
 
== Skills ==  
 
== Skills ==  
The skills below have been newly added, removed, or significantly reworked in Path of Diablo.  This does not include balance changes.  For a full list of numerous other changes, please see individual skills in the Skills section of this wiki.
+
'''Martial Arts Tree Rework:''' Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
 +
The skills below have been added, removed or significantly reworked in Path of Diablo.  This does not include balance changes.  For a full list of numerous other changes, please see individual skills in the Skills section of this wiki.
  
'''Added'''
 
*'''[https://pathofdiablo.com/wiki/index.php?title=Martial_Arts#.2A.2AEmberstorm.2A.2A Emberstorm]''' (Martial Arts Skills)
 
*'''[https://pathofdiablo.com/wiki/index.php?title=Martial_Arts#.2A.2AFists_of_Ice.2A.2A Fists of Ice]''' (Martial Arts Skills)
 
*'''[https://pathofdiablo.com/wiki/index.php?title=Martial_Arts#.2A.2AFists_of_Thunder.2A.2A Fists of Thunder]''' replaces Claws of Thunder (Martial Arts Skills)
 
*'''[https://pathofdiablo.com/wiki/index.php?title=Martial_Arts#.2A.2AFists_of_Ember.2A.2A Fists of Ember]''' replaces Fists of Fire (Martial Arts Skills)
 
*'''[https://pathofdiablo.com/wiki/index.php?title=Martial_Arts#.2A.2ADual_Strike.2A.2A Dual Strike]''' replaces Tiger Strike (Martial Arts Skills)
 
*'''[https://pathofdiablo.com/wiki/index.php?title=Martial_Arts#.2A.2AStatic_Strike.2A.2A Static Strike]''' (Martial Arts Skills)
 
 
'''Removed'''
 
'''Removed'''
*Dragon Claw (Martial Arts Skills)
+
*Dragon Tail [[Martial_Arts|(Martial Arts Skills)]]
*Cobra Strike (Martial Arts Skills)
+
*Phoenix Strike [[Martial_Arts|(Martial Arts Skills)]]
*Phoenix Strike (Martial Arts Skills)
 
 
'''Significantly Reworked'''
 
'''Significantly Reworked'''
*'''[https://pathofdiablo.com/wiki/index.php?title=Martial_Arts Martial Arts]''' skill tree is no longer separated into "Charge-up Skill" and "Finishing Move" and has been completely reworked
+
*[[Martial_Arts|'''Martial Arts Skills''']] skill tree is no longer separated into "Charge-up Skill" and "Finishing Move" and has been completely reworked
*'''[https://pathofdiablo.com/wiki/index.php?title=Traps Traps]''' now apply "+% Lightning/Fire Skill Damage" and "-% Enemy Lightning/Fire Resistance" from items/jewels.
+
*[[Traps| '''Traps''']] now apply "+% Lightning/Fire Skill Damage" and "-% Enemy Lightning/Fire Resistance" from items/jewels.
*'''[https://pathofdiablo.com/wiki/index.php?title=Traps#Blade_Shield Blade Shield]''' has been reworked to function as a build-defining skill (Traps)
+
*[[Traps#Blade_Shield|'''Blade Shield''']] has been reworked to function as a build-defining skill [[Traps| (Traps)]]
*'''[https://pathofdiablo.com/wiki/index.php?title=Traps#Wake_of_Inferno Wake of Inferno]''' has been reworked to fire in a more effective formation (Traps)
+
*[[Traps#Wake_of_Inferno|'''Wake of Inferno''']] has been reworked to fire in a more effective formation [[Traps| (Traps)]]
*'''[https://pathofdiablo.com/wiki/index.php?title=Martial_Arts#Blades_of_Ice Blades of Ice]''' has been reworked to function as a build-defining skill (Martial Arts Skills)
+
*[[Martial_Arts#Blades_of_Ice|'''Blades of Ice''']] has been reworked to function as a build-defining skill [[Martial_Arts|(Martial Arts Skills)]]

Latest revision as of 16:45, 6 November 2023

Class Changes
Assassin
Skill Tab 1 Martial Arts
Skill Tab 2 Shadow Disciplines
Skill Tab 3 Traps
Other Classes
Amazon, Barbarian, Druid,
Necromancer, Paladin, Sorceress

Starting Gear

  • Assassins start with two katars instead of a katar and buckler.

Attributes

  • Base mana regeneration increased from 0.83% to 1.66%.
  • Base stamina increased by +100.

Skills

Martial Arts Tree Rework: Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time. The skills below have been added, removed or significantly reworked in Path of Diablo. This does not include balance changes. For a full list of numerous other changes, please see individual skills in the Skills section of this wiki.

Removed

Significantly Reworked