This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Charge effects are cumulative which means at three charges, all three effects are triggered simultaneously. Attacking with Blades of Ice will increase the current charge count by one and refresh the duration for all existing ice charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one. The Blades of Ice charges have new effects compared to the original game: The first stage adds cold damage to attacks. The second stage creates icicles that seek out enemies, dealing cold damage and a fraction of attack damage while also converting a portion of physical damage to cold. The third stage allows the icicles to chill enemies for a duration.
Charge 1: |
Attacks deal cold damage
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Charge 2: |
Icicles seek nearby enemies
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Charge 3: |
Icicles chill enemies
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Maximum Charges: |
3
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Charge duration: |
7 seconds
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Icicles deal 50% of Weapon Damage
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Icicles convert 80% of physical attack damage to cold
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Synergies |
Bonus to skill
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All other Charge-up Skills
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+2% Cold damage per base level
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Skill level:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20
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Cold Damage :
|
15-16 |
23-24 |
31-32 |
39-40 |
47-48 |
55-56 |
63-64 |
71-72 |
81-82 |
91-92 |
101-102 |
111-112 |
121-122 |
131-132 |
141-142 |
151-152 |
171-174 |
191-196 |
211-218 |
231-240
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Chill Duration :
|
0.8s. |
0.8s. |
0.9s. |
0.9s. |
1.0s. |
1.0s. |
1.1s. |
1.1s. |
1.2s. |
1.2s. |
1.3s. |
1.3s. |
1.4s. |
1.4s. |
1.5s. |
1.5s. |
1.6s. |
1.6s. |
1.7s. |
1.7s.
|
+% Attack Rating :
|
+15% |
+22% |
+29% |
+36% |
+43% |
+50% |
+57% |
+64% |
+71% |
+78% |
+85% |
+92% |
+99% |
+106% |
+113% |
+120% |
+127% |
+134% |
+141% |
+148%
|
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More Levels
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Fewer Levels
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21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40
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Cold Damage :
|
251-262 |
271-284 |
301-316 |
331-348 |
361-380 |
391-412 |
421-444 |
451-476 |
491-518 |
531-560 |
571-602 |
611-644 |
651-686 |
691-728 |
731-770 |
771-812 |
811-854 |
851-896 |
891-938 |
931-980
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Chill Duration :
|
1.8s. |
1.8s. |
1.9s. |
1.9s. |
2.0s. |
2.0s. |
2.1s. |
2.1s. |
2.2s. |
2.2s. |
2.3s. |
2.3s. |
2.4s. |
2.4s. |
2.5s. |
2.5s. |
2.6s. |
2.6s. |
2.7s. |
2.7s.
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+% Attack Rating :
|
+155% |
+162% |
+169% |
+176% |
+183% |
+190% |
+197% |
+204% |
+211% |
+218% |
+225% |
+232% |
+239% |
+246% |
+253% |
+260% |
+267% |
+274% |
+281% |
+288%
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Version Name |
Patch Notes
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#20 Perlite |
- Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
- Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies.
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Older Versions
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#19 Zincite |
- Increased physical to cold damage conversion from 60% to 80%.
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#17 Tourmaline |
- Halved the number of ice bolts.
- Increased cold damage scaling, added Attack Rating and reduced mana cost.
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#16 Jade |
- The ice bolts no longer trigger the hit recovery animation of targeted monsters.
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#15 Graphite |
- Cold damage per base level increased by ~50%.
- Ice Charge synergy increased from 10% to 20% Cold damage per charge.
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#14 Serandite |
- Mana cost scaling reduced from 1 to 0.5 mana per base level.
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#13 Titanium |
- Ice Charge synergy increased from 5% to 10% Cold damage per charge.
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#1 Bedrock |
- Compared with Vanilla D2, skill has been reworked as follows: now releases numerous (~5) ice bolts. Each ice bolt counts as a ranged attack and consequently applies weapon damage and associated modifiers and effects (e.g. elemental damage, deadly strike, crushing blow, and chance to cast on striking, but only the initial attack triggers melee splash). The ice bolts are generated whether the melee attack hits or not, but each ice bolt again rolls an AR check, to decide if it hits. The damage is first reduced then converted (E.g. 200 phys dmg become 60cold and 40phys dmg). (Bedrock #1-hidden)
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