Description: Slice and dice your enemies with your dual claw-class weapons (Requires dual claw class weapons).
Required Level: 1
Prerequisites: None
Attacks with left claw then right claw, dealing the main and off-hand damage respectively. Both attacks can individually trigger any active charge effects.
Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
Tiger Strike
Description: 3 stage charge-up attack that gains Increasingly more Enhanced Damage. Works with any melee weapon.
This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Attacking with Tiger Strike will increase the current charge count by one and refresh the duration for all existing tiger charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one.
Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
Dragon Talon
Description: Triple kick your enemies with deadly accuracy.
Compared with Vanilla D2: always kicks 3 times, attack rating scaling decreased greatly and mana cost scales with level. (Bedrock #1-hidden)
Fists of Fire
Description: 3 stage charge-up attack adds Fire Damage to Attacks, does an Explosive Attack and Summons a Meteor. Requires claw-class Weapon(s).
Required Level: 6
Prerequisites: None
This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Charge effects are cumulative which means at three charges, all three effects are triggered simultaneously. Attacking with Fists of Fire will increase the current charge count by one and refresh the duration for all existing fire charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one. The Fists of Fire charges have new effects compared to the original game: The first stage adds fire damage to attacks. The second stage causes an instant explosion that deals fire damage to nearby enemies. The third stage sends a meteor crashing down after a short delay, dealing fire damage and physical damage equal to 25% of the fire damage while also leaving a short duration burning ground.
Charge 1:
Attacks deal fire damage
Charge 2:
Adds an explosive fiery attack
Charge 3:
Summons a meteor that deals fire/phys damage in an AoE
Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
New skill added. Replaces Fists of Ember.
Fists of Fire: Gain Fire Damage to Attacks, Do an Explosive Attack and Summon a Meteor. These effects are all cumulative.
Cobra Strike
Description: 3 stage charge-up attack which gains Lifesteal & Manasteal, reduces monster defense, and gains Life & Mana on hit. Works with any melee weapon.
This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Charge effects are cumulative which means at three charges, all three effects are triggered simultaneously. Attacking with Cobra Strike will increase the current charge count by one and refresh the duration for all existing cobra charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one. The Cobra Strike charges have new effects compared to the original game: The first stage adds life and mana leech. The second stage lowers enemy defense per hit. The third stage adds life and mana gained on hit.
Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
Cobra Strike: Gain Lifesteal & Manasteal, Attack reduce monster defense, Gain Life & Mana on hit.
This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Charge effects are cumulative which means at three charges, all three effects are triggered simultaneously. Attacking with Claws of Thunder will increase the current charge count by one and refresh the duration for all existing thunder charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one. The Claws of Thunder charges have new effects compared to the original game: The first stage adds lightning damage to attacks. The second stage creates a surge of lightning that targets up to 4 nearby enemies and pierces those in between . The third stage shocks all enemies within a 2.7 yard radius, reducing their current life by 5% similarly, to the Sorceress' Static Field skill.
Charge 1:
Attacks deal lightning damage
Charge 2:
Lightning zaps nearby enemies (targets up to 4 enemies)
Charge 3:
Electrical field reduces enemy life (weakens enemies by 5%)
Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
New skill added, replaces Fists of Thunder.
Claws of Thunder: Gain Lightning Damage to Attacks, Release a Fork Lightning, Cast Static Field.
Dragon Flight
Description: Perform a teleporting kick attack that deals damage to enemies near your target.
Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Charge effects are cumulative which means at three charges, all three effects are triggered simultaneously. Attacking with Blades of Ice will increase the current charge count by one and refresh the duration for all existing ice charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one. The Blades of Ice charges have new effects compared to the original game: The first stage adds cold damage to attacks. The second stage creates icicles that seek out enemies, dealing cold damage and a fraction of attack damage while also converting a portion of physical damage to cold. The third stage allows the icicles to chill enemies for a duration.
Charge 1:
Attacks deal cold damage
Charge 2:
Icicles seek nearby enemies
Charge 3:
Icicles chill enemies
Maximum Charges:
3
Charge duration:
7 seconds
Icicles deal 50% of Weapon Damage
Icicles convert 80% of physical attack damage to cold
Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies.
Compared with Vanilla D2, skill has been reworked as follows: now releases numerous (~5) ice bolts. Each ice bolt counts as a ranged attack and consequently applies weapon damage and associated modifiers and effects (e.g. elemental damage, deadly strike, crushing blow, and chance to cast on striking, but only the initial attack triggers melee splash). The ice bolts are generated whether the melee attack hits or not, but each ice bolt again rolls an AR check, to decide if it hits. The damage is first reduced then converted (E.g. 200 phys dmg become 60cold and 40phys dmg). (Bedrock #1-hidden)