Martial Arts

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Dragon Claw

Description: Slice and dice your enemies with your dual claw-class weapons (Requires dual claw class weapons).
Required Level: 1
Prerequisites: None

Attacks with left claw then right claw, dealing the main and off-hand damage respectively. Both attacks can individually trigger any active charge effects.

Deals 100% of weapon damage
Attacks with both claws in quick succession
Synergies Bonus to skill
Claw Mastery +5% Damage per base level
Weapon Block +5% Damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+% Damage: +10% +17% +24% +31% +38% +45% +52% +59% +66% +73% +80% +87% +94% +101% +108% +115% +122% +129% +136% +148%
+% Attack Rating: +40% +65% +90% +115% +140% +165% +190% +215% +240% +265% +290% +315% +340% +365% +390% +415% +440% +465% +490% +515%
Mana Cost: 1.3 1.4 1.5 1.5 1.6 1.6 1.7 1.8 1.8 1.9 2 2 2.1 2.1 2.2 2.3 2.3 2.4 2.5 2.5
More Levels
Version Name Patch Notes
#20 Perlite
  • Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.

Tiger Strike

Description: 3 stage charge-up attack that gains Increasingly more Enhanced Damage. Works with any melee weapon.
Required Level: 1
Prerequisites: Dragon Claw

This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Attacking with Tiger Strike will increase the current charge count by one and refresh the duration for all existing tiger charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one.

Charge duration: 7
Synergies Bonus to skill
Dragon Flight +15% Kick Damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+% 1st Charge Damage: +20% +23% +26% +29% +32% +35% +38% +41% +44% +47% +50% +53% +56% +59% +62% +65% +68% +71% +74% +77%
+% 2nd Charge Damage: +40% +46% +52% +58% +64% +70% +76% +82% +88% +94% +100% +106% +112% +118% +124% +130% +136% +142% +148% +154%
+% 3rd Charge Damage: +60% +69% +78% +87% +96% +105% +114% +123% +132% +141% +150% +159% +168% +177% +186% +195% +204% +213% +222% +231%
+% Attack Rating: +15% +22% +29% +36% +43% +50% +57% +64% +71% +78% +85% +92% +99% +106% +113% +120% +127% +134% +141% +148%
More Levels
Version Name Patch Notes
#20 Perlite
  • Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.

Dragon Talon

Description: Triple kick your enemies with deadly accuracy.
Required Level: 18
Prerequisites: Dragon Claw
Deals 100% of weapon damage
Applies boots Kick Damage to each hit
Hits: 3
Synergies Bonus to skill
Dragon Flight +15% Kick Damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+% Attack Rating: +40% +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210% +220% +230%
+% Kick Damage: +12% +19% +26% +33% +40% +47% +54% +61% +68% +75% +82% +89% +96% +103% +110% +117% +124% +131% +138% +145%
+% Damage: +12% +18% +24% +30% +36% +42% +48% +54% +60% +66% +72% +78% +84% +90% +96% +102% +108% +114% +120% +126%
Mana Cost : 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3
More Levels
Version Name Patch Notes
#21 Shungite
  • Dragon Talon attack rating bonus per base level increased from 10% to 15%.
Older Versions
#15 Graphite
  • Dragon Flight synergy increased from +10% to +15% kick damage per base level.
  • Re-applied weapon damage and its damage modifiers (e.g. deadly strike and crushing blow).
#14 Serandite
  • Damage scaling changed back from weapon to boots.
#12 Edenite
  • Damage scaling changed from boots to weapon.
#1 Bedrock
  • Compared with Vanilla D2: always kicks 3 times, attack rating scaling decreased greatly and mana cost scales with level. (Bedrock #1-hidden)

Fists of Fire

Description: 3 stage charge-up attack adds Fire Damage to Attacks, does an Explosive Attack and Summons a Meteor. Requires claw-class Weapon(s).
Required Level: 6
Prerequisites: None

This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Charge effects are cumulative which means at three charges, all three effects are triggered simultaneously. Attacking with Fists of Fire will increase the current charge count by one and refresh the duration for all existing fire charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one. The Fists of Fire charges have new effects compared to the original game: The first stage adds fire damage to attacks. The second stage causes an instant explosion that deals fire damage to nearby enemies. The third stage sends a meteor crashing down after a short delay, dealing fire damage and physical damage equal to 25% of the fire damage while also leaving a short duration burning ground.

Charge 1: Attacks deal fire damage
Charge 2: Adds an explosive fiery attack
Charge 3: Summons a meteor that deals fire/phys damage in an AoE
Maximum Charges: 3
Charge duration: 7 seconds
Synergies Bonus to skill
All other charge-up skills +5% Fire damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Damage to attacks: 6-10 11-15 16-20 21-25 26-30 31-35 36-40 41-45 51-56 61-67 71-78 81-89 91-100 101-111 111-122 121-133 141-155 161-177 181-199 201-221
Explosion fire damage: 6-10 11-15 16-20 21-25 26-30 31-35 36-40 41-45 51-56 61-67 71-78 81-89 91-100 101-111 111-122 121-133 141-155 161-177 181-199 201-221
Meteor fire damage: 6-10 11-15 16-20 21-25 26-30 31-35 36-40 41-45 51-56 61-67 71-78 81-89 91-100 101-111 111-122 121-133 141-155 161-177 181-199 201-221
Meteor physical damage: 1-2 3-4 4-5 5-6 6-7 8-9 9-10 10-11 13-14 15-17 18-19 20-22 23-25 25-28 28-30 30-33 35-39 40-44 45-50 50-55
+% Attack Rating: +25% +35% +45% +55% +65% +75% +85% +95% +105% +115% +125% +135% +145% +155% +165% +175% +185% +195% +205% +215%
More Levels
Version Name Patch Notes
#22 Minium
  • Skill tree change: Dragon Claw is no longer a requirement to access Fists of Fire.
Older Versions
#20 Perlite
  • Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
  • New skill added. Replaces Fists of Ember.
  • Fists of Fire: Gain Fire Damage to Attacks, Do an Explosive Attack and Summon a Meteor. These effects are all cumulative.

Cobra Strike

Description: 3 stage charge-up attack which gains Lifesteal & Manasteal, reduces monster defense, and gains Life & Mana on hit. Works with any melee weapon.
Required Level: 6
Prerequisites: Dragon Claw, Tiger Strike

This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Charge effects are cumulative which means at three charges, all three effects are triggered simultaneously. Attacking with Cobra Strike will increase the current charge count by one and refresh the duration for all existing cobra charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one. The Cobra Strike charges have new effects compared to the original game: The first stage adds life and mana leech. The second stage lowers enemy defense per hit. The third stage adds life and mana gained on hit.

Charge 1: Attacks gain life and mana leech
Charge 2: Each attack lowers defense of enemies
Charge 3: Melee attacks grant life and mana
Maximum Charges: 3
Charge duration: 7 seconds
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
% Life and mana steal: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
-monster defence per hit: -2 -6 -10 -14 -18 -22 -26 -30 -34 -38 -42 -46 -50 -54 -58 -62 -66 -70 -74 -78
+ Life and mana gained on hit: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+% Attack Rating: +15% +22% +29% +36% +43% +50% +57% +64% +71% +78% +85% +92% +99% +106% +113% +120% +127% +134% +141% +148%
More Levels
Version Name Patch Notes
#20 Perlite
  • Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
  • Cobra Strike: Gain Lifesteal & Manasteal, Attack reduce monster defense, Gain Life & Mana on hit.
Older Versions
#15 Graphite
  • Re-applied weapon damage and its damage modifiers (e.g. deadly strike and crushing blow).
#14 Serandite
  • Damage scaling changed back from weapon to boots.
#12 Edenite
  • Damage scaling changed from boots to weapon.
#1 Bedrock
  • Compared with Vanilla D2: always kicks 3 times, attack rating scaling decreased greatly and mana cost scales with level. (Bedrock #1-hidden)

Claws of Thunder

Description: 3 stage charge-up attack adds Lightning Damage to Attacks, Releases a Fork of Lightning, and Casts Static Field. Requires claw-class Weapon(s).
Required Level: 18
Prerequisites: Dragon Claw, Fists of Fire

This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Charge effects are cumulative which means at three charges, all three effects are triggered simultaneously. Attacking with Claws of Thunder will increase the current charge count by one and refresh the duration for all existing thunder charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one. The Claws of Thunder charges have new effects compared to the original game: The first stage adds lightning damage to attacks. The second stage creates a surge of lightning that targets up to 4 nearby enemies and pierces those in between . The third stage shocks all enemies within a 2.7 yard radius, reducing their current life by 5% similarly, to the Sorceress' Static Field skill.

Charge 1: Attacks deal lightning damage
Charge 2: Lightning zaps nearby enemies (targets up to 4 enemies)
Charge 3: Electrical field reduces enemy life (weakens enemies by 5%)
Maximum Charges: 3
Charge duration: 7 seconds
Synergies Bonus to skill
All other charge-up skills 4% lightning damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Lightning Damage to attacks: 1-80 1-100 1-120 1-140 1-160 1-180 1-200 1-220 1-260 1-300 1-340 1-380 1-420 1-460 1-500 1-540 1-600 1-660 1-720 1-780
Bolts lightning damage: 1-80 1-100 1-120 1-140 1-160 1-180 1-200 1-220 1-260 1-300 1-340 1-380 1-420 1-460 1-500 1-540 1-600 1-660 1-720 1-780
+% Attack Rating: +15% +22% +29% +36% +43% +50% +57% +64% +71% +78% +85% +92% +99% +106% +113% +120% +127% +134% +141% +148%
More Levels
Version Name Patch Notes
#20 Perlite
  • Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
  • New skill added, replaces Fists of Thunder.
  • Claws of Thunder: Gain Lightning Damage to Attacks, Release a Fork Lightning, Cast Static Field.

Dragon Flight

Description: Perform a teleporting kick attack that deals damage to enemies near your target.
Required Level: 24
Prerequisites: Dragon Claw, Dragon Talon
Dragon Flight is affected by Faster Cast Rate.
Deals 100% of weapon damage
Your cold damage freezes enemies
Cooldown: 6 seconds, reduced by 0.5 seconds per active MA charge to minimum 0.4 seconds
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Kick Damage: 16-65 72-121 128-177 184-233 240-289 296-345 352-401 408-457 464-513 520-569 576-625 632-681 688-737 744-793 800-849 856-905 912-961 968-1017 1024-1073 1080-1129
+% Attack Rating: +60% +85% +110% +135% +160% +185% +210% +235% +260% +285% +310% +335% +360% +385% +410% +435% +460% +485% +510% +535%
Mana Cost: 15 14.7 14.5 14.2 14 13.7 13.5 13.2 13 12.7 12.5 12.2 12 11.7 11.5 11.2 11 10.7 10.5 10.2
More Levels
Version Name Patch Notes
#22 Minium
  • Dragon Flight can now trigger Charge-Up effects (only on the teleport target, not the AoE portion).
Older Versions
#20 Perlite
  • Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
#15 Graphite
  • Re-applied weapon damage and its damage modifiers (e.g. deadly strike and crushing blow).
#14 Serandite
  • Damage scaling changed back from weapon to boots.
#12 Edenite
  • Damage scaling changed from boots to weapon.
#1 Bedrock
  • Compared with Vanilla D2, starting kick damage and scaling decreased drastically and mana cost reduces with level. (Bedrock #1-hidden)

Blades of Ice

Description: Claw-class Charge-up skill. Requires claw-class Weapon(s)
Required Level: 30
Prerequisites: Dragon Claw, Dragon Talon, Fists of Fire, Claws of Thunder, Dragon Flight

This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Charge effects are cumulative which means at three charges, all three effects are triggered simultaneously. Attacking with Blades of Ice will increase the current charge count by one and refresh the duration for all existing ice charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one. The Blades of Ice charges have new effects compared to the original game: The first stage adds cold damage to attacks. The second stage creates icicles that seek out enemies, dealing cold damage and a fraction of attack damage while also converting a portion of physical damage to cold. The third stage allows the icicles to chill enemies for a duration.

Charge 1: Attacks deal cold damage
Charge 2: Icicles seek nearby enemies
Charge 3: Icicles chill enemies
Maximum Charges: 3
Charge duration: 7 seconds
Icicles deal 50% of Weapon Damage
Icicles convert 80% of physical attack damage to cold
Synergies Bonus to skill
All other Charge-up Skills +2% Cold damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Cold Damage : 15-16 23-24 31-32 39-40 47-48 55-56 63-64 71-72 81-82 91-92 101-102 111-112 121-122 131-132 141-142 151-152 171-174 191-196 211-218 231-240
Chill Duration : 0.8s. 0.8s. 0.9s. 0.9s. 1.0s. 1.0s. 1.1s. 1.1s. 1.2s. 1.2s. 1.3s. 1.3s. 1.4s. 1.4s. 1.5s. 1.5s. 1.6s. 1.6s. 1.7s. 1.7s.
+% Attack Rating : +15% +22% +29% +36% +43% +50% +57% +64% +71% +78% +85% +92% +99% +106% +113% +120% +127% +134% +141% +148%
More Levels
Version Name Patch Notes
#20 Perlite
  • Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
  • Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies.
Older Versions
#19 Zincite
  • Increased physical to cold damage conversion from 60% to 80%.
#17 Tourmaline
  • Halved the number of ice bolts.
  • Increased cold damage scaling, added Attack Rating and reduced mana cost.
#16 Jade
  • The ice bolts no longer trigger the hit recovery animation of targeted monsters.
#15 Graphite
  • Cold damage per base level increased by ~50%.
  • Ice Charge synergy increased from 10% to 20% Cold damage per charge.
#14 Serandite
  • Mana cost scaling reduced from 1 to 0.5 mana per base level.
#13 Titanium
  • Ice Charge synergy increased from 5% to 10% Cold damage per charge.
#1 Bedrock
  • Compared with Vanilla D2, skill has been reworked as follows: now releases numerous (~5) ice bolts. Each ice bolt counts as a ranged attack and consequently applies weapon damage and associated modifiers and effects (e.g. elemental damage, deadly strike, crushing blow, and chance to cast on striking, but only the initial attack triggers melee splash). The ice bolts are generated whether the melee attack hits or not, but each ice bolt again rolls an AR check, to decide if it hits. The damage is first reduced then converted (E.g. 200 phys dmg become 60cold and 40phys dmg). (Bedrock #1-hidden)