Traps

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Skill Tree Changes: Now correctly apply '+% elemental damage' and '-% elemental resistance' from items/jewels.

Fire Blast

  • Description: Throw a fire bomb to blast your enemies to bits.
  • Required Level: 1
  • Prerequisites: None.
Radius: 3.3 yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Damage: 2-3 4-6 6-9 7-11 9-14 10-16 12-19 13-21 17-27 21-32 25-38 29-43 33-49 37-54 41-60 45-65 55-77 65-89 75-101 88-113
Mana Cost: 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3
  • Synergies:
Shock Web: +10% Fire damage per level
Charged Bolt Sentry: +10% Fire damage per level
Wake of Fire: +10% Fire damage per level
Lightning Sentry: +10% Fire damage per level
Wake of Inferno: +10% Fire damage per level
Death Sentry: +10% Fire damage per level
  • Patch Notes:
Compared to Vanilla D2, synergies slightly increased (Bedrock #1-hidden).

Shock Web

  • Description: Throw a web of lightning to shock your enemies.
  • Required Level: 6
  • Prerequisites: Fire Blast
Duration: 3.6 seconds
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Number of Spikes: 6 6 6 7 7 7 7 8 8 8 8 9 9 9 9 10 10 10 10 11
Lightning Damage: 1-10 1-13 1-16 1-19 1-22 1-25 1-28 1-31 1-37 1-43 1-49 1-55 1-61 1-67 1-73 1-79 1-89 1-99 1-109 1-119
Mana Cost: 6
  • Synergies:
Fire Blast: +1 Missile per 3 levels
Charged Bolt Sentry: +20% Lightning damage per level
Lightning Sentry: +20% Lightning damage per level
Death Sentry: +20% Lightning damage per level
  • Patch Notes:
Compared to Vanilla D2, damage synergies greatly increased (Bedrock #1-hidden).

Blade Throw

  • Description: Set a spinning blade to patrol between you and target point.
  • Required Level: 6
  • Prerequisites: None.
Deals 50% of weapon damage
Duration: 1 second
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: 6-10 9-13 12-16 15-19 18-22 21-25 24-28 27-31 31-35 35-39 39-43 43-47 47-51 51-55 55-59 59-63 64-68 69-73 74-78 79-83
Mana Cost: 7
  • Synergies:
Blade Shield: +16% Damage per level
Blade Fury: +16% Damage per level
  • Patch Notes:
Synergies decreased from +20% to +16% Damage per level (Titanium #13).
Renamed to Blade Throw (Limestone #5).
Compared to Vanilla D2, synergies from Blade Shield and Blade Fury added (Bedrock #1-hidden).

Charged Bolt Sentry

  • Description: A trap that emits charged bolts at enemies that pass near.
  • Required Level: 12
  • Prerequisites: Fire Blast, Shock Web
Shoots 5 times
Releases 5 charged bolts
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Lightning Damage: 0-9 0-15 0-20 0-25 0-31 0-36 0-42 0-47 0-54 0-61 0-69 0-76 0-83 0-90 0-97 0-105 0-115 0-126 0-137 0-148
Mana Cost: 13
  • Synergies:
Shock Web: +1 Bolt per 3 levels
Lightning Sentry: +1 Shot per 4 levels
Fire Blast: +20% Lightning damage per level
Lightning Sentry: +20% Lightning damage per level
Death Sentry: +20% Lightning damage per level
  • Patch Notes:
Compared to Vanilla D2, damage scaling moderately increased and damage synergies greatly increased (Bedrock #1-hidden).

Wake of Fire

  • Description: A trap that emits waves of fire.
  • Required Level: 12
  • Prerequisites: Fire Blast
Shoots 5 times
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Damage: 7-14 9-18 12-21 14-25 17-29 19-32 21-36 24-40 30-47 36-54 42-62 48-69 54-76 61-84 67-91 73-98 87-114 102-130 117-146 131-162
Mana Cost: 13
  • Synergies:
Fire Blast: +20% Fire damage per level
Wake of Inferno: +20% Fire damage per level
  • Patch Notes:
Synergies decreased from 22% to 20% Fire damage per level (Jade #16).
Compared to Vanilla D2, damage scaling greatly increased and damage synergies greatly increased (Bedrock #1-hidden).

Blade Fury

  • Description: Throw spinning blades to slice up your enemies.
  • Required Level: 18
  • Prerequisites: Fire Blast, Blade Throw, Wake of Fire
Deals 87% of weapon damage. Always pierces.
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: 8-10 11-13 14-16 17-19 20-22 23-25 26-28 29-31 34-36 39-41 44-46 49-51 54-56 59-61 64-66 69-71 77-79 85-87 93-95 101-103
Mana Cost: 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3
Minimum mana required to cast: 3
  • Synergies: None.
  • Patch Notes:
Interval between blade shots increased by 0.04 seconds and now always pierces (Titanium #13).
Now affected by piercing attack and hit box increased slightly (Kyanite #11).
Compared to Vanilla D2, base weapon damage and mana cost increased slightly (Bedrock #1-hidden).

Lightning Sentry

  • Description: A trap that shoots lightning to scorch passing enemies.
  • Required Level: 24
  • Prerequisites: Fire Blast, Shock Web, Charged Bolt Sentry
Shoots 10 times
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Lightning Damage: 1-28 1-42 1-56 1-71 1-85 1-99 1-113 1-127 1-150 1-173 1-195 1-218 1-241 1-264 1-286 1-309 1-349 1-389 1-428 1-468
Mana Cost: 20
  • Synergies:
Shock Web: +21% Lightning damage per level
Charged Bolt Sentry: +21% Lightning damage per level
Death Sentry: +21% Lightning damage per level
  • Patch Notes:
Synergies increased from +20% to +21% Lightning damage per level (Edenite #12).
Compared to Vanilla D2, damage moderately increased and synergies greatly increased (Bedrock #1-hidden).

Wake of Inferno

  • Description: Trap that sprays fire at passing enemies.
  • Required Level: 24
  • Prerequisites: Fire Blast, Wake of Fire
Shoots 10 times
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Damage: 27-67 50-93 73-119 96-144 119-170 142-196 165-222 188-247 216-278 245-310 273-341 301-372 330-403 358-434 387-465 415-496 450-534 486-572 521-610 556-648
Mana Cost: 20
  • Synergies:
Wake of Fire: +0.5 Yards per level
Fire Blast: +13% Fire damage per level
Death Sentry: +13% Fire damage per level
Wake of Fire: +20% Fire damage per level
  • Patch Notes:
Synergies from Fire Blast and Death Sentry increased from 10% to 13% Fire damage per level (Jade #16).
Skill reworked as follows: now fires in a cone formation rather than a straight line (Graphite #15).
Compared to Vanilla D2, damage scaling greatly increased and damage synergy from Wake of Fire greatly increased (Bedrock #1-hidden).

Death Sentry

  • Description: Trap that shoots lightning at your enemies or explodes nearby corpses laying waste to more enemies.
  • Required Level: 30
  • Prerequisites: Fire Blast, Shock Web, Charged Bolt Sentry, Lightning Sentry
Corpse Explosion Damage: 21-29% total corpse life
Shoots 5 times
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (y): 3.3 3.6 4 4.3 4.6 5 5.3 5.6 6 6.3 6.6 7 7.3 7.6 8 8.3 8.6 9 9.3 9.6
Lightning Damage: 1-57 1-66 1-75 1-85 1-94 1-103 1-112 1-121 1-138 1-154 1-170 1-186 1-202 1-218 1-234 1-250 1-278 1-305 1-333 1-361
Mana Cost: 20
  • Synergies:
Fire Blast: +1 Shot per 3 levels
Lightning Sentry: +15% Lightning damage per level
  • Patch Notes:
Corpse explosion damage greatly reduced (Tanzanite #10).
Compared to Vanilla D2, corpse explosion damage moderately reduced, lightning damage and Lightning Sentry synergy slightly increased (Bedrock #1-hidden).

Blade Shield

  • Description: Spinning blades slice enemies who stray too close.
  • Required Level: 30
  • Prerequisites: Fire Blast, Blade Throw, Wake of Fire, Blade Fury
Deals 50% of weapon damage as area of effect
Adds 1 blade per 10 levels
Duration: 30 seconds, +4 seconds per level
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: 12-20 16-26 20-32 24-38 28-44 32-50 36-56 40-62 46-70 52-78 58-86 64-94 70-102 76-110 82-118 88-126 96-136 104-146 112-156 120-166
Mana Cost: 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63
  • Synergies:
Blade Throw: +5% Damage per level
Blade Fury: +5% Damage per level
  • Patch Notes:
Duration reduced from 240 to 30 seconds and duration scaling reduced from +10 to +4 seconds per level (Edenite #12).
Now starts with 1 blade and adds an additional blade every 10 levels (Kyanite #11).
Skill reworked as follows: fires auto-targeting projectiles that explode on impact(Tanzanite #10). Compared to vanilla D2 Blade Shield skill damage is now affected by:
- any off-weapon %ED (e.g. fortitude, %ED modifiers against undead/demons, stat modifiers like strength and dexterity)
- CS and DS
- Freeze Target and Blind, as well as all CoC/CoS effects
- an AR check (calculated with some added calculations specific to blade skills - basically leads to high chance to hit)
- weapon modifiers regarding AR and %ED coming from skills are also calculated depending on the utilized weapon type (i.e. claw mastery)
- Blade Skills are always considered a main-hand attack
- blades are shot about every 0.75 seconds, with a one second delay after casting the shield (casting the shield does not trigger an attack)
- sources of flat damage from items is added to the weapon damage calculation step which is affected by the 50% less damage multiplier
- wont make your weapon lose durability
Compared to Vanilla D2, base weapon damage moderately increased, damage scaling slightly increased, duration greatly increased, and synergies from Blade Throw and Blade Fury added (Bedrock #1-hidden).