Difference between revisions of "Assassin"

From Path of Diablo Wiki
Jump to: navigation, search
(Martial Arts Skills:)
 
(39 intermediate revisions by 5 users not shown)
Line 1: Line 1:
'''Editor's Note:'''  Please note that this article is still being worked on for formatting and presentation.  All patch notes have been added for all skills, but skills still need to be evaluated for net buffs or nerfs.  Additionally, I also want to write a description for all skills, including pictures for new skills.  Finally I want to add level charts for every skill in the game.  So while the information below is correct, there will be better and clearly infromation coming soon (tm).
+
{| align=right style="border: 1px solid gray; background: #262626;"
 +
| style="font-weight:bold; font-size:110%; text-align:center;" colspan="2" | Class Changes
 +
|-
 +
| style="font-weight:bold; font-size:100%; text-align:center;" colspan="2" | Assassin
 +
|-
 +
| style="font-weight:bold; font-size:90%; width:90px;" | Skill Tab 1 || style="font-size:90%;" | [[Martial Arts]]
 +
|-
 +
| style="font-weight:bold; font-size:90%; width:90px;" | Skill Tab 2 || style="font-size:90%;" | [[Shadow Disciplines]]
 +
|-
 +
| style="font-weight:bold; font-size:90%; width:90px;" | Skill Tab 3 || style="font-size:90%;" | [[Traps]]
 +
|-
 +
| style="font-weight:bold; font-size:90%; text-align:center;" colspan="2" | Other Classes
 +
|-
 +
| style="font-size:90%; text-align:center;" colspan="2" | [[Amazon]], [[Barbarian]], [[Druid]],<br>[[Necromancer]], [[Paladin]], [[Sorceress]]
 +
|-
 +
|}
 +
== Starting Gear ==
 +
* Assassins start with two katars instead of a katar and buckler.
  
== Starting Gear:==  
+
== Attributes ==  
* Assassins now start with two katars instead of one katar and buckler.
+
* Base mana regeneration increased from 0.83% to 1.66%.
 +
* Base stamina increased by +100.
  
== Character Base Stats:==  
+
== Skills ==  
* Base mana regeneration  increased from 0.83% to 1.66%.
+
'''Martial Arts Tree Rework:''' Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
* Starts with +100 stamina.
+
The skills below have been added, removed or significantly reworked in Path of Diablo. This does not include balance changes. For a full list of numerous other changes, please see individual skills in the Skills section of this wiki.
  
== Skills:==
+
'''Removed'''
== Martial Arts Skills:==
+
*Dragon Tail [[Martial_Arts|(Martial Arts Skills)]]
Emberstorm:
+
*Phoenix Strike [[Martial_Arts|(Martial Arts Skills)]]
* Emberstorm’s damage synergy from Fire Blast has been increased from 8% to 13%
+
'''Significantly Reworked'''
* Emberstorm has a new damage synergy from Wake of Inferno.
+
*[[Martial_Arts|'''Martial Arts Skills''']] skill tree is no longer separated into "Charge-up Skill" and "Finishing Move" and has been completely reworked
 
+
*[[Traps| '''Traps''']] now apply "+% Lightning/Fire Skill Damage" and "-% Enemy Lightning/Fire Resistance" from items/jewels.
Static Strike:
+
*[[Traps#Blade_Shield|'''Blade Shield''']] has been reworked to function as a build-defining skill [[Traps| (Traps)]]
* Static Strike’s damage synergy from Fists of Thunder charges increased from 5% to 10%.
+
*[[Traps#Wake_of_Inferno|'''Wake of Inferno''']] has been reworked to fire in a more effective formation [[Traps| (Traps)]]
 
+
*[[Martial_Arts#Blades_of_Ice|'''Blades of Ice''']] has been reworked to function as a build-defining skill [[Martial_Arts|(Martial Arts Skills)]]
Fist of Ember:
 
* Charge duration per level increased from 0.52 to 0.72.
 
 
 
Fist of Ice:
 
* Charge duration per level increased from 0.52 to 0.72.
 
 
 
Fist of Thunder:
 
* Charge duration per level increased from 0.52 to 0.72.
 
 
 
== Shadow Disciplines Skills:==
 
Fade:
 
* Curse resistance has been reduced.
 
 
 
Mind Blast:
 
* Mind Blast’s conversion chance has been temporarily set to 0% (Pending Greendude's evaluation of skill)
 
 
 
== Traps Skills:==
 
Blade Sentinel:
 
* Has been removed.
 
 
 
Blade Throw:
 
* Has been added.
 
* Fixed a bug with Blade Throw dealing 50% less damage when holding a two handed weapon.
 
* Fixed a bug with one of Blade Throw’s synergies not increasing damage properly.
 
 
 
Wake of Fire:
 
* Wake of Fire’s synergy is now more effective.
 
 
 
Blade Fury:
 
* The time delay to shoot another blade while channeling has been increased by 40 milliseconds.
 
* The starting mana cost has been increased from 1 to 2.
 
* The skill now always pierces monsters.
 
* Blade travel range has been shortened to edge of screen rather then kill off screen.
 

Latest revision as of 16:45, 6 November 2023

Class Changes
Assassin
Skill Tab 1 Martial Arts
Skill Tab 2 Shadow Disciplines
Skill Tab 3 Traps
Other Classes
Amazon, Barbarian, Druid,
Necromancer, Paladin, Sorceress

Starting Gear

  • Assassins start with two katars instead of a katar and buckler.

Attributes

  • Base mana regeneration increased from 0.83% to 1.66%.
  • Base stamina increased by +100.

Skills

Martial Arts Tree Rework: Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time. The skills below have been added, removed or significantly reworked in Path of Diablo. This does not include balance changes. For a full list of numerous other changes, please see individual skills in the Skills section of this wiki.

Removed

Significantly Reworked