Difference between revisions of "Assassin"

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{| align=right style="border: 1px solid gray; background: #262626;"
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| style="font-weight:bold; font-size:110%; text-align:center;" colspan="2" | Class Changes
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|-
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| style="font-weight:bold; font-size:100%; text-align:center;" colspan="2" | Assassin
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|-
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| style="font-weight:bold; font-size:90%; width:90px;" | Skill Tab 1 || style="font-size:90%;" | [[Martial Arts]]
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|-
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| style="font-weight:bold; font-size:90%; width:90px;" | Skill Tab 2 || style="font-size:90%;" | [[Shadow Disciplines]]
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|-
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| style="font-weight:bold; font-size:90%; width:90px;" | Skill Tab 3 || style="font-size:90%;" | [[Traps]]
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|-
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| style="font-weight:bold; font-size:90%; text-align:center;" colspan="2" | Other Classes
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|-
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| style="font-size:90%; text-align:center;" colspan="2" | [[Amazon]], [[Barbarian]], [[Druid]],<br>[[Necromancer]], [[Paladin]], [[Sorceress]]
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|-
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|}
 
== Starting Gear ==  
 
== Starting Gear ==  
* Assassins now start with two katars instead of one katar and buckler.
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* Assassins start with two katars instead of a katar and buckler.
  
 
== Attributes ==  
 
== Attributes ==  
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== Skills ==  
 
== Skills ==  
The skills below have been newly added, removed, or significantly reworked in Path of Diablo.  For a full list of numerous other changes, please see individual skills in Skills section of this wiki.
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'''Martial Arts Tree Rework:''' Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
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The skills below have been added, removed or significantly reworked in Path of Diablo.  This does not include balance changes.  For a full list of numerous other changes, please see individual skills in the Skills section of this wiki.
  
'''Added'''
 
*'''[https://pathofdiablo.com/wiki/index.php?title=Martial_Arts#Emberstorm Emberstorm]''' (Martial Arts Skills)
 
*'''[https://pathofdiablo.com/wiki/index.php?title=Martial_Arts#Fists_of_Thunder Fists of Thunder]''' (Martial Arts Skills)
 
*'''[https://pathofdiablo.com/wiki/index.php?title=Martial_Arts#Fists_of_Ice Fists of Ice]''' (Martial Arts Skills)
 
 
'''Removed'''
 
'''Removed'''
*Tiger Strike (Martial Arts Skills)
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*Dragon Tail [[Martial_Arts|(Martial Arts Skills)]]
*Dragon Claw (Martial Arts Skills)
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*Phoenix Strike [[Martial_Arts|(Martial Arts Skills)]]
*Cobra Strike (Martial Arts Skills)
 
*Phoenix Strike (Martial Arts Skills)
 
 
'''Significantly Reworked'''
 
'''Significantly Reworked'''
*'''[https://pathofdiablo.com/wiki/index.php?title=Martial_Arts#Fists_of_Ember Fists of Ember]''' replaces Fists of Fire (Martial Arts Skills)
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*[[Martial_Arts|'''Martial Arts Skills''']] skill tree is no longer separated into "Charge-up Skill" and "Finishing Move" and has been completely reworked
*'''[https://pathofdiablo.com/wiki/index.php?title=Martial_Arts#Static_Strike Static Strike]''' replaces Claws of Thunder (Martial Arts Skills)
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*[[Traps| '''Traps''']] now apply "+% Lightning/Fire Skill Damage" and "-% Enemy Lightning/Fire Resistance" from items/jewels.
*'''[https://pathofdiablo.com/wiki/index.php?title=Martial_Arts#Blades_of_Ice Blades of Ice]''' has been reworked to release multiple ice shards similar to Frozen Orb to support a 'Chance to Cast on Hit' build (Martial Arts Skills)
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*[[Traps#Blade_Shield|'''Blade Shield''']] has been reworked to function as a build-defining skill [[Traps| (Traps)]]
*'''[https://pathofdiablo.com/wiki/index.php?title=Traps#Blade_Shield Blade Shield]''' has been reworked to fire self-targeting projectile blades at nearby enemies that apply weapon damage modifiers (e.g. Deadly Strike, Crushing Blow, etc.) (Traps)
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*[[Traps#Wake_of_Inferno|'''Wake of Inferno''']] has been reworked to fire in a more effective formation [[Traps| (Traps)]]
*'''[https://pathofdiablo.com/wiki/index.php?title=Traps#Wake_of_Inferno Wake of Inferno]''' has been reworked to fire in a more effective cone formation (Traps)
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*[[Martial_Arts#Blades_of_Ice|'''Blades of Ice''']] has been reworked to function as a build-defining skill [[Martial_Arts|(Martial Arts Skills)]]
*'''[https://pathofdiablo.com/wiki/index.php?title=Traps Traps]''' now apply "+% Lightning/Fire Skill Damage" and "-% Enemy Lightning/Fire Resistance" from items/jewels.
 

Latest revision as of 16:45, 6 November 2023

Class Changes
Assassin
Skill Tab 1 Martial Arts
Skill Tab 2 Shadow Disciplines
Skill Tab 3 Traps
Other Classes
Amazon, Barbarian, Druid,
Necromancer, Paladin, Sorceress

Starting Gear

  • Assassins start with two katars instead of a katar and buckler.

Attributes

  • Base mana regeneration increased from 0.83% to 1.66%.
  • Base stamina increased by +100.

Skills

Martial Arts Tree Rework: Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time. The skills below have been added, removed or significantly reworked in Path of Diablo. This does not include balance changes. For a full list of numerous other changes, please see individual skills in the Skills section of this wiki.

Removed

Significantly Reworked