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  • ...ls|'''Javelin and Spear Skill'''s]] lightning-based skills now have fewer (but equally effective) synergies to reduce skill investment and promote hybrid
    3 KB (441 words) - 16:42, 6 November 2023
  • ...t values instead, meaning the lightning minimum damage was slightly higher but the maximum lightning damage was significantly lower and unaffected by syne ...t values instead, meaning the lightning minimum damage was slightly higher but the maximum lightning damage was significantly lower and unaffected by syne
    152 KB (24,114 words) - 20:21, 29 September 2024
  • ...ed runewords only contains a name but no stats. The other two are complete but disabled for some unknown reason. In PoD these two runewords are enabled. (Unused. Existed in game files but never enabled.)<br />
    44 KB (6,294 words) - 16:23, 11 October 2024
  • ...ge''' and '''Minion Health'''. ''These skills are fairly self-explanatory, but they have no pre-requisites and affect both skeletons and golems (though no ...Each Mastery now reduces resistances by half of the original Cold Mastery, but also buffs damage by a small amount.''
    5 KB (716 words) - 04:12, 9 August 2016
  • ...eton Warriors and Skeleton Mages (also benefits physical damage of Revives but not elemental damage yet sadly) * Initial cooldown lengthened but gets shorter with each level
    33 KB (3,542 words) - 12:53, 10 March 2024
  • ...fense scaling increased slightly, initial attack rating increased slightly but scaling decreased slightly. Initial damage and scaling decreased slightly. | style="text-align:left;" | Can now trigger 'Chance to Cast' but chance reduced to a third during Whirlwind[[File:Info.png|12px|link=|30% ch
    30 KB (3,396 words) - 01:29, 9 June 2024
  • ...phys and 50% fire from the Corpse portion of the damage (just like vanilla but it seems a lot of people weren't aware).
    22 KB (2,779 words) - 13:19, 23 June 2024
  • * Compared with Vanilla D2: initial damage increased moderately but damage scaling decreased moderately, initial attack rating increased slight ...splash has no effect. Shockwave always hits and doesn't use attack rating, but can be blocked. Shockwave only procs "on striking" spells and not "on attac
    24 KB (2,579 words) - 12:38, 10 March 2024
  • ...red with Vanilla D2, damage scaling and attack rating increased moderately but Redemption synergy reduced moderately. * (hidden) Compared with Vanilla D2, starting damage increased moderately but damage scaling reduced greatly.
    24 KB (2,524 words) - 19:48, 5 October 2024
  • ...filter creators; please put your links at the bottom of the green filters but above the yellow/red ones.
    14 KB (1,866 words) - 12:28, 10 October 2024
  • ...ans if on the first line of your item filter you choose to hide all Spears but then on Line 2 you choose to show Spears with 6 sockets then the result is ...n 3 but less than 6 sockets" whereas the second says "Show me all polearms but not ones with 0, 1, 2, 3 or 6 sockets".
    4 KB (699 words) - 15:45, 17 April 2024
  • ...lt]] in Vanilla D2), re-added [[Fire_Spells#Fire_Ball|Fire Ball]] synergy but reduced slightly, initial duration lengthened and now has a maximum of 4 hy
    26 KB (2,995 words) - 12:39, 13 October 2024
  • * Compared with Vanilla D2, starting damage increased moderately but scaling reduced slightly and has a set radius (shortened greatly at higher * Compared with Vanilla D2, damage scaling increased greatly but synergies reduced greatly and has a set radius (shortened moderately at hig
    21 KB (2,123 words) - 00:26, 23 March 2024
  • ...el speed per level is wrong. I wanted to slow down speeds at higher levels but couldn’t get it to work. Ultimately this achieves the same effect)
    29 KB (3,263 words) - 01:09, 12 October 2024
  • * Compared with Vanilla D2, damage scaling decreased drastically but applied over 5 seconds (instead of >40 seconds at lvl 20). * Compared with Vanilla D2, damage scaling decreased slightly but applied over 5 seconds (instead of >10 seconds at lvl 20).
    19 KB (2,077 words) - 01:56, 27 September 2024
  • | Same as %NAME% but runes
    30 KB (4,585 words) - 19:56, 17 April 2024
  • ...Skin of the Vipermagi has a base maximum of 2 sockets (Serpentskin Armor) but an upgraded maximum of 4 sockets (Wyrmhide). For more information see [[Cor ...that did not gain sockets can still be socketed through the Larzuk quest, but not the Horadric Cube recipes.
    4 KB (555 words) - 01:20, 5 October 2024
  • ...m/r/pathofdiablo/comments/5vfla0/lazy_but_skillful_necro_by_syrhcez/ Lazy (But skillful!) Necro]
    31 KB (4,155 words) - 21:08, 7 August 2024
  • ...splash). The ice bolts are generated whether the melee attack hits or not, but each ice bolt again rolls an AR check, to decide if it hits. The damage is
    29 KB (3,389 words) - 01:43, 27 June 2024
  • Precision aura now starts with an additional +8% piercing attack but only for self (aura owner). The ally (party) bonus remains the same as befo Blaze has returned but it now leaves a patch of burning ground around you rather than a narrow tra
    28 KB (4,516 words) - 23:36, 12 February 2018

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