Summoning Spells

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Summon Mastery

Description: Passive - Increases the strength of your summons and revives.
Required Level: 1
Prerequisites: None
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+% Revive Life: +5% +10% +15% +20% +25% +30% +35% +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100%
+% Revive Damage: +9% +14% +19% +24% +29% +34% +39% +44% +49% +54% +59% +64% +69% +74% +79% +84% +89% +94% +99% +104%
+% Summon Life, Defense, and Attack Rating: +30% +40% +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210% +220%
+% Summon Damage : +15% +27% +39% +51% +63% +75% +87% +99% +111% +123% +135% +147% +159% +171% +183% +195% +207% +219% +231% +243%
+% Summon Resistances : +15% +17% +19% +21% +23% +25% +27% +29% +31% +33% +35% +37% +39% +41% +43% +45% +47% +49% +51% +53%
More Levels
Version Name Patch Notes
#20 Perlite
  • Summon Mastery minion damage per level increased from 10% to 12%.
Older Versions
#10 Tanzanite
  • New skill added, combines 'Minion Health' and 'Minion Damage' added in Bedrock #1 (formerly Skeleton Mastery, Summon Resist and Golem Mastery) also applies to Revives

Raise Skeleton Warrior

Description: Cast on the corpse of a slain monster to raise a skeleton warrior that fights for you.
Required Level: 1
Prerequisites: None
Skeleton Warrior base life per difficulty:
Normal: 25 +8 per level
Nightmare: 100 +8 per level
Hell: 200 +8 per level
Synergies
Summon Mastery
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Number of Skeletons : 1 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8
Damage : 2-3 4-5 6-7 8-9 10-11 12-13 14-15 16-17 19-20 22-23 25-26 28-29 31-32 34-35 37-38 40-41 47-48 54-55 61-62 68-69
Mana Cost : 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
More Levels
Version Name Patch Notes
#22 Minium
  • Skeleton Warriors will now trigger ‘Boneshatter’ when they kill an enemy. Boneshatter: bone shrapnel shoots out, dealing their attack damage to nearby enemies (NHD=0).
  • Skeleton Warriors now have a +1 tile weapon range which helps mean their collision which blocks one another matters a lot less.
  • Skeleton Warrior life per level increased to 8 (was 6). [Lv34 Warrior with Lv32 Mastery is 1144 (was 1078) in Hell.
Older Versions
#20 Perlite
  • Raise Skeleton Warrior base damage per level increased slightly at levels 17+
#18 Flint
  • Raise Skeleton Warrior damage scaling between levels 17 and 28 improved slightly
#17 Tourmaline
  • Raise Skeleton Warrior damage scaling at higher levels increased slightly
#16 Jade
  • Raise Skeleton has been renamed Raise Skeleton Warrior
#3 Granite
  • Increased damage scaling
#2 Quartz
  • Life now scales per level
#1 Bedrock
  • Compared with Vanilla D2, base life increased greatly and all stat scaling except those above replaced by Summon Mastery. (Bedrock #1-hidden)

Bone Offering

Description: Consumes corpses to temporarily empower your party with toughness. The damage bonus doesnt apply to other players.
Required Level: 6
Prerequisites: None
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration : 5 5.2 5.4 5.6 5.8 6 6.2 6.4 6.6 6.8 7 7.2 7.4 7.6 7.8 8 8.2 8.4 8.6 8.8
Radius (y) : 12 12.7 13.3 14 14.7 15.3 16 16.7 17.3 18 18.7 19.3 20 20.7 21.3 22 22.7 23.3 24 24.7
+% Defense : +17% +24% +30% +35% +39% +42% +44% +46% +48% +50% +52% +53% +54% +55% +56% +57% +58% +58% +59% +60%
+% Physical & Elemental Damage : +10% +16% +22% +28% +34% +40% +46% +52% +58% +64% +70% +76% +82% +88% +94% +100% +106% +112% +118% +124%
+% Reduced Curse Duration : 5% 8% 11% 14% 17% 20% 23% 26% 29% 32% 35% 38% 41% 44% 47% 50% 53% 56% 59% 62%
Mana Cost : 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
More Levels
Version Name Patch Notes
#22 Minium
  • Flesh Offering & Bone Offering reworked: Instead of providing an aura in a radius for a certain duration, the Offering will now buff allied summons in a large area around the cast point and the buff will last for a base duration of 5 seconds and get 1 additional second per corpse consumed. The buff will remain until the duration expires and continues even when changing areas and regardless of how far away the offering was cast (no more aura radius).
  • Bone Offering now gives Reduced Curse Duration, Physical & Magic Damage Reduced by X and Boneshatter When Struck.
Older Versions
#21 Shungite
  • Bone Offering starting radius increased from 12 yards to 20.6 yards.
#19 Zincite
  • Curse Duration Reduction changed from diminishing returns [((110lvl)(40-2))/(100*(lvl+6))+2] to 3% per level & starting at 5%
  • Raised Skeleton Damage changed to Physical & Elemental Damage (all summons)
  • Initial radius lengthened at level 1 from 7.3 yards to 12 yards
  • Now only affects summons
#17 Tourmaline
  • Initial damage increased from 5% to 10%
#16 Jade
  • Bone Offering’s +Damage% has been changed to +Raised Skeleton Damage% which benefits both Skeleton Warriors and Skeleton Mages (also benefits physical damage of Revives but not elemental damage yet sadly)
#15 Graphite
  • Bone Offering can now be assigned to Left Click
#13 Titanium
  • Physical damage scaling increased from +5% to +6% per level
#11 Kyanite
  • Added physical damage bonus, removed magic damage reduction, and increased area of effect
#11 Kyanite
  • New skill added: Bone offering

Clay Golem

Description: Creates a golem from the earth to fight by your side
Required Level: 6
Prerequisites: None
Clay Golem life per difficulty:
Normal: 150
Nightmare: 300
Hell: 1200
Clay Golem damage per difficulty:
Normal: 5-10
Nightmare: 100-200
Hell: 200-300
Synergies
Summon Mastery
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
% Slows Target by : 2% 4% 5% 6% 7% 8% 8% 9% 9% 10% 10% 10% 11% 11% 11% 12% 12% 12% 12% 12%
Mana Cost : 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 63 66 69 72
More Levels
Version Name Patch Notes
#1 Bedrock
  • Compared with Vanilla D2: has a set base life and damage, slows target scaling decreased dramatically and all synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)

Flesh Offering

Description: Consumes corpses to temporarily empower your party with swiftness. The damage bonus doesnt apply to other players
Required Level: 12
Prerequisites: None
Duration: 5 seconds, +0.2 seconds per level
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (y): 12 12.7 13.3 14 14.7 15.3 16 16.7 17.3 18 18.7 19.3 20 20.7 21.3 22 22.7 23.3 24 24.7
+% Faster Cast Rate: +4% +7% +9% +11% +13% +14% +15% +15% +16% +17% +18% +18% +19% +19% +19% +20% +20% +20% +20% +21%
+% Attack Speed: +13% +18% +22% +25% +28% +30% +32% +33% +35% +36% +37% +38% +39% +40% +40% +41% +41% +42% +42% +43%
+% Walk/Run Speed : +6% +11% +15% +18% +20% +22% +24% +25% +26% +27% +28% +29% +30% +31% +31% +32% +32% +32% +33% +33%
Mana Cost : 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34
Duration : 5 5.2 5.4 5.6 5.8 6 6.2 6.4 6.6 6.8 7 7.2 7.4 7.6 7.8 8 8.2 8.4 8.6 8.8
More Levels
Version Name Patch Notes
#22 Minium
  • Flesh Offering & Bone Offering reworked: Instead of providing an aura in a radius for a certain duration, the Offering will now buff allied summons in a large area around the cast point and the buff will last for a base duration of 5 seconds and get 1 additional second per corpse consumed. The buff will remain until the duration expires and continues even when changing areas and regardless of how far away the offering was cast (no more aura radius).
  • Flesh Offering will now also give Reduced Curse Duration.
Older Versions
#21 Shungite
  • Flesh Offering starting radius increased from 12 yards to 20.6 yards.
#19 Zincite
  • Initial radius lengthened at level 1 from 7.3 yards to 12 yards
  • Only affects summons
#15 Graphite
  • Flesh Offering can now be assigned to Left Click
  • Flesh Offering starting duration increased from 4 to 5 seconds
  • Flesh Offering radius gained per level has been doubled
#11 Kyanite
  • Area of effect increased
#10 Tanzanite

Raise Skeletal Mage

Description: Cast on the corpse of a slain monster to raise a skeleton mage that fights for you.
Required Level: 12
Prerequisites: Raise Skeleton Warrior
Skeletal Mage base life per difficulty:
Normal: 75
Nightmare: 150
Hell: 200
Synergies
Summon Mastery
Bone Offering
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Number of Skeleton Mages: 1 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8
Lightning Damage: 2-19 3-27 4-35 5-43 6-51 7-59 8-67 9-79 10-91 11-103 12-115 13-127 14-139 15-151 16-163 17-179 18-195 19-211 20-227 21-243
Cold Damage: 4-6 5-8 6-10 7-12 8-14 9-16 10-18 13-22 16-26 19-30 22-34 25-38 28-42 31-46 34-50 39-56 44-62 49-68 54-74 59-80
Fire Damage: 6-10 8-14 10-18 12-22 14-26 16-30 18-34 22-40 26-46 30-52 34-58 38-64 42-70 46-76 50-82 56-90 62-98 68-106 74-114 80-122
Poison Damage over 1.5 Seconds : 10 14 18 22 26 30 34 40 46 52 58 64 70 76 82 90 98 106 114 122
Mana Cost : 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
More Levels
Version Name Patch Notes
#22 Minium
  • Skeleton Magi now gain projectile speed per level (leading to more range).
Older Versions
#21 Shungite
  • Skeleton Magi projectiles now pierce through enemies to damage multiple in a line.
#13 Titanium
  • Poison and cold damage scaling increased (this was here prior, cannot find it in actual patch notes)
#12 Edenite
  • Raise Skeletal Mage can now summon all four elements (was fire-only last patch as temporary fix). Cold, Lightning and Poison damage has been rebalanced to match fire’s power.
  • Raise Skeletal Mage’s fire damage synergy from Fire Golem has been changed to Bone Offering (and scales all elements); (this was previously listed as blood golem prior, that was incorrect)
#11 Kyanite
  • Raise Skeletal Mage now receives a damage synergy bonus from Fire Golem.
#7 Beryl
  • Lower levels' damage increased
#3 Granite
  • Raise Skeletal Mage have had their damage increased. Their damage can now be seen on the tooltip for Lightning, Fire and Cold.
#1 Bedrock
  • Compared with Vanilla D2, base life increased moderately and all stat scaling except those above replaced by Summon Mastery (Bedrock #1-hidden)

Blood Golem

Description: Creates a golem that shares with you the life it steals
Required Level: 18
Prerequisites: Clay Golem
1/4 of life stolen by golem is shared with you
Aura: Nearby allies gain life on hit
Blood Golem base life per difficulty:
Normal: 300
Nightmare: 450
Hell: 1500
Blood Golem base damage per difficulty:
Normal: 10-20
Nightmare: 200-300
Hell: 350-500
Synergies
Summon Mastery
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Aura Life Gained on Ranged Hit: 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Aura Life Gained on Melee Hit: 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41
Aura Radius (y): 7 7.3 7.6 8 8.3 8.6 9 9.3 9.6 10 10.3 10.6 11 11.3 11.6 12 12.3 12.6 13 13.3
% Life Stolen: 49% 56% 61% 66% 70% 73% 75% 77% 79% 80% 82% 83% 85% 86% 86% 88% 88% 89% 89% 90%
Mana Cost : 25 29 33 37 41 45 49 53 57 61 65 69 73 77 81 85 89 93 97 101
More Levels
Version Name Patch Notes
#13 Titanium
  • Blood Golem’s skill description now shows the amount of shared life with the player.
Older Versions
#10 Tanzanite
  • Life stolen has been decreased
  • Blood Golem no longer has 100% chance of open wounds
#9 Aventurine
  • Blood Golem’s leech now shares less life with his owner
#8 Pyrite
  • Skill reworked as follows: added aura that grants nearby allies life on hit
#4 Onyx
  • Blood Golem has been given the mod: 100% chance to Open Wounds.
  • Blood Golem’s attack damage increased by about 30%.
#1 Bedrock
  • Compared with Vanilla D2, skill reworked as follows: no longer shares damage received, has a set base damage. Initial life stolen decreased moderately. All synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)

Convocation

Description: Muster dark energies to warp you and your minions to a location
Required Level: 24
Prerequisites: None
Minimum cooldown: 0.5 seconds
Mana cost: 30
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Cooldown: 9.7 9.4 9.1 8.8 8.6 8.3 8 7.7 7.4 7.2 6.9 6.6 6.3 6 5.8 5.5 5.2 4.9 4.6 4.4
More Levels
Version Name Patch Notes
#21 Shungite
  • Convocation now also casts your current level Desecrate at the target location.
Older Versions
#12 Edenite
  • Convocation's minimum cooldown increased from 0.4 to 0.5 seconds
#4 Onyx
  • Initial cooldown lengthened but gets shorter with each level
#1 Bedrock
  • New skill which replaces Golem Mastery: Convocation (teleports you and your minions to target location)

Iron Golem

Description: Transforms a metallic item into a golem that gains the properties of the item
Required Level: 24
Prerequisites: Clay Golem , Blood Golem
Iron Golem utilizes Thorns damage
Mana cost: 35
Iron Golem life per difficulty:
Normal: 150
Nightmare: 300
Hell: 1200
Iron Golem damage per difficulty:
Normal: 5-10
Nightmare: 100-200
Hell: 200-300
Synergies
Summon Mastery
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
% Damage Returned (Thorns): 200% 230% 260% 290% 320% 350% 380% 410% 440% 470% 500% 530% 560% 590% 620% 650% 680% 710% 740% 770%
More Levels
Version Name Patch Notes
#4 Onyx
  • Iron Golem's base life has been reduced in Hell.
Older Versions
#1 Bedrock
  • Compared with Vanilla D2, damage returned scaling increased greatly and all synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)

Fire Golem

Description: Creates a golem that converts the damage it receives from fire into life
Required Level: 30
Prerequisites: Clay Golem , Blood Golem , Iron Golem
Fire Golem base life per difficulty:
Normal: 353
Nightmare: 606
Hell: 1818
Synergies
Summon Mastery
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Damage: 32-67 37-77 42-87 52-102 62-117 72-132 82-147 92-162 102-177 112-192 122-207 147-242 172-277 197-312 222-347 247-382 272-417 322-492 372-567 422-642
% Fire Absorption: 36% 45% 52% 58% 62% 66% 69% 71% 74% 76% 78% 79% 81% 82% 83% 85% 85% 86% 87% 88%
Holy Fire: 5-11 6-13 7-15 8-17 10-20 12-23 14-26 16-29 18-32 20-35 22-38 24-41 29-48 34-55 39-62 44-69 49-76 54-83 64-98 74-113
Mana Cost : 50 58 66 74 83 90 98 106 114 122 130 138 146 154 162 170 178 186 194 202
More Levels
Version Name Patch Notes
#11 Kyanite
  • Mana cost scaling lowered from +10 to +8 mana per level
Older Versions
#3 Granite
  • Fire Golem had flat fire damage and also ran Holy Fire aura, giving him another flat fire damage, causing double dips in his damage. This has been fixed to where his flat fire damage no longer exists. His Holy Fire level was reduced slightly.
#1 Bedrock
  • Compared with Vanilla D2:
    • Fire damage scaling raised slightly.
    • Holy Fire scaling increased greatly.
    • All synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)

Revive

Description: Returns a monster to life to fight by your side.
Required Level: 30
Prerequisites: Raise Skeleton Warrior , Raise Skeletal Mage
Duration: 600 seconds
Base Life: +150%
Base Damage: +4%
Mana Cost: 45
Synergies
Summon Mastery
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Monsters : 1 2 2 2 3 3 3 3 3 4 4 4 4 4 5 5 5 5 6 6
More Levels
Version Name Patch Notes
#10 Tanzanite
  • Life and damage scale with Summon Mastery (previously didn't scale
Older Versions
#1 Bedrock
  • Duration lengthened greatly from 180 to 600 seconds.
  • Compared with Vanilla D2, base life and damage bonuses added and monster scaling reduced greatly (was +1 per level). (Bedrock #1-hidden)