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#21 Shungite |
- Skeleton Magi projectiles now pierce through enemies to damage multiple in a line.
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#13 Titanium |
- Poison and cold damage scaling increased (this was here prior, cannot find it in actual patch notes)
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#12 Edenite |
- Raise Skeletal Mage can now summon all four elements (was fire-only last patch as temporary fix). Cold, Lightning and Poison damage has been rebalanced to match fire’s power.
- Raise Skeletal Mage’s fire damage synergy from Fire Golem has been changed to Bone Offering (and scales all elements); (this was previously listed as blood golem prior, that was incorrect)
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#11 Kyanite |
- Raise Skeletal Mage now receives a damage synergy bonus from Fire Golem.
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#7 Beryl |
- Lower levels' damage increased
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#3 Granite |
- Raise Skeletal Mage have had their damage increased. Their damage can now be seen on the tooltip for Lightning, Fire and Cold.
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#1 Bedrock |
- Compared with Vanilla D2, base life increased moderately and all stat scaling except those above replaced by Summon Mastery (Bedrock #1-hidden)
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