Orb of Corruption
Description
A mysterious orb. It corrupts an item, granting it new properties and, in some cases, even reforging it into a totally new item. It drops randomly from monsters/chests etc. (monsters level 40 or higher)
Uncorruptable Item Types
- Normal (white) items
- Items that already have sockets
- Ethereal items
- Charms
- Jewels
Recipe: In the Horadric Cube: Orb of Corruption + the item you'd like to corrupt and press the Transmute button twice.
The word "Corrupted" will then appear in red text under the item's description. Items, with the exception of relics, can be corrupted once only.
Items that have been upgraded (e.g. Normal -> Exceptional -> Elite) can still be corrupted, and vice versa. However, some items may benefit from being upgraded prior to corruption to increase the maximum number of possible sockets obtained by a successful corruption. For example, Skin of the Vipermagi Serpentskin Armour has a base maximum of 2 sockets, but if upgraded to a Wyrmhide it can have a maximum of 4 sockets. For more information see Corrupting for Maximum Sockets.
- Corrupted items that did not gain sockets can still be socketed through the Larzuk quest, but not the Horadric Cube recipes.
Possible Outcomes of the Corruption Recipe | ||
---|---|---|
Odds | ||
Result | Socketable Item | Unsocketable Item |
Gains a new Corruption Affix | 25‰ | 25% |
Gains Sockets(*) | 25% | 0 |
Transforms into a random new Rare Item | 25% | 25% |
No Change | 25% | 50% |
(*)Random number of sockets between 1 and the maximum available for that item type. For a list of how many sockets an item can have according to item level see this page
Corruption Affixes
Corruption Affixes | |||||||
---|---|---|---|---|---|---|---|
Inventory Slot | Outcome | Value | |||||
Helm | Strength | 5 to 15 | |||||
Energy | 5 to 15 | ||||||
Life Gained on Melee/Ranged Hit | 10 to 14 / 5 to 10 | ||||||
Life | 10 to 15 | ||||||
Piercing Attack | 15% to 20% | ||||||
Boots | Fire Resistance | 10% to 20% | |||||
All Resistances | 5% to 10% | ||||||
Dexterity | 5 to 15 | ||||||
Lightning Resistance | 10% to 20% | ||||||
Reduced Cooldown | 10% | ||||||
Gloves | Increased Attack Speed | 10% | |||||
Cold Resistance | 10% to 20% | ||||||
All Resistances | 5% to 10% | ||||||
Life Gained on Melee/Ranged Hit | 5 to 10 / 5 to 10 | ||||||
Poison Resistance | 10% to 20% | ||||||
Amulet | All Resistances | 5% | |||||
All Skills | 1 | ||||||
Regenerate Mana | 15% | ||||||
Magic Find | 10% | ||||||
Life | 12 to 18 | ||||||
Rings | Faster Cast Rate | 10% | |||||
Faster Run/Walk | 10% | ||||||
Life | 15 | ||||||
Physical Damage Taken Reduced By | 5% to 6% | ||||||
Better Chance Of Getting Magic Items | 10% | ||||||
Armour | Increased Attack Speed | 10% | |||||
Enhanced Defense | 15% to 20% | ||||||
Bonus to Attack Rating | 10% to 20% | ||||||
Faster Cast Rate | 10% | ||||||
Increase Maximum Life | 2% | ||||||
Weapons | Enhanced Damage | 35% to 50% | |||||
Deadly Strike | 10% | ||||||
Max Damage Per Level | 1 | ||||||
Crushing Blow | 10% | ||||||
Increased Attack Speed | 10% to 15% | ||||||
Shield | Increased Chance to Block | 10% | |||||
Increased Fire Damage | 10% | ||||||
Increased Cold Damage | 10% | ||||||
Increased Lightning Damage | 10% | ||||||
Increased Poison Damage | 10% | ||||||
Belt | Pierce | 8% | |||||
Faster Cast Rate | 10% | ||||||
Increased Attack Speed | 10% | ||||||
Attack Rating Bonus | 75% | ||||||
Attack Rating Per Level | 2 | ||||||
Bolts*/Arrows | All Resistances | 5% | |||||
Life Gained on Ranged Hit | 4 to 6 | ||||||
Mana Gained on Ranged Hit | 2 to 4 | ||||||
Increased Attack Speed | 10% | ||||||
All Skills | 1 |
Bolts* When tested in game during season 13, bolt corruption chances were not the same as arrow corruption. Over 30 bolts and 30 arrows were tested. Arrows seemed normal. Bolts never "brick" into a rare and never "cnc", instead the vast majority of bolt corruptions get 5% all res.