Difference between revisions of "Assassin"

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(Skills)
(Skills)
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*Phoenix Strike (Martial Arts Skills)
 
*Phoenix Strike (Martial Arts Skills)
 
'''Significantly Reworked'''
 
'''Significantly Reworked'''
*'''[https://pathofdiablo.com/wiki/index.php?title=Martial_Arts Martial Arts]''' completely reworked, no longer separated into "Charge-up Skill" and "Finishing Move", among other changes
+
*'''[https://pathofdiablo.com/wiki/index.php?title=Martial_Arts Martial Arts]''' skill tree is no longer separated into "Charge-up Skill" and "Finishing Move" and has been completely reworked
 
*'''[https://pathofdiablo.com/wiki/index.php?title=Traps Traps]''' now apply "+% Lightning/Fire Skill Damage" and "-% Enemy Lightning/Fire Resistance" from items/jewels.
 
*'''[https://pathofdiablo.com/wiki/index.php?title=Traps Traps]''' now apply "+% Lightning/Fire Skill Damage" and "-% Enemy Lightning/Fire Resistance" from items/jewels.
 
*'''[https://pathofdiablo.com/wiki/index.php?title=Martial_Arts#Blades_of_Ice Blades of Ice]''' has been reworked to release multiple ice shards similar to Frozen Orb to support a 'Chance to Cast on Hit' build (Martial Arts Skills)
 
*'''[https://pathofdiablo.com/wiki/index.php?title=Martial_Arts#Blades_of_Ice Blades of Ice]''' has been reworked to release multiple ice shards similar to Frozen Orb to support a 'Chance to Cast on Hit' build (Martial Arts Skills)
 
*'''[https://pathofdiablo.com/wiki/index.php?title=Traps#Blade_Shield Blade Shield]''' has been reworked to fire self-targeting projectile blades at nearby enemies that explode on impact and apply weapon damage modifiers (e.g. Deadly Strike, Crushing Blow, etc.) (Traps)
 
*'''[https://pathofdiablo.com/wiki/index.php?title=Traps#Blade_Shield Blade Shield]''' has been reworked to fire self-targeting projectile blades at nearby enemies that explode on impact and apply weapon damage modifiers (e.g. Deadly Strike, Crushing Blow, etc.) (Traps)
 
*'''[https://pathofdiablo.com/wiki/index.php?title=Traps#Wake_of_Inferno Wake of Inferno]''' has been reworked to fire in a more effective cone formation (Traps)
 
*'''[https://pathofdiablo.com/wiki/index.php?title=Traps#Wake_of_Inferno Wake of Inferno]''' has been reworked to fire in a more effective cone formation (Traps)

Revision as of 23:26, 2 February 2019

Starting Gear

  • Assassins now start with two katars instead of one katar and buckler.

Attributes

  • Base mana regeneration increased from 0.83% to 1.66%.
  • Base stamina increased by +100.

Skills

The skills below have been newly added, removed, or significantly reworked in Path of Diablo. This does not include balance changes. For a full list of numerous other changes, please see individual skills in the Skills section of this wiki.

Added

Removed

  • Dragon Claw (Martial Arts Skills)
  • Cobra Strike (Martial Arts Skills)
  • Phoenix Strike (Martial Arts Skills)

Significantly Reworked

  • Martial Arts skill tree is no longer separated into "Charge-up Skill" and "Finishing Move" and has been completely reworked
  • Traps now apply "+% Lightning/Fire Skill Damage" and "-% Enemy Lightning/Fire Resistance" from items/jewels.
  • Blades of Ice has been reworked to release multiple ice shards similar to Frozen Orb to support a 'Chance to Cast on Hit' build (Martial Arts Skills)
  • Blade Shield has been reworked to fire self-targeting projectile blades at nearby enemies that explode on impact and apply weapon damage modifiers (e.g. Deadly Strike, Crushing Blow, etc.) (Traps)
  • Wake of Inferno has been reworked to fire in a more effective cone formation (Traps)