Difference between revisions of "Assassin"
From Path of Diablo Wiki
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*Phoenix Strike (Martial Arts Skills) | *Phoenix Strike (Martial Arts Skills) | ||
'''Significantly Reworked''' | '''Significantly Reworked''' | ||
− | *'''[https://pathofdiablo.com/wiki/index.php?title=Martial_Arts]''' completely reworked, no longer separated into "Charge-up Skill" and "Finishing Move", among other changes | + | *'''[https://pathofdiablo.com/wiki/index.php?title=Martial_Arts Martial Arts]''' completely reworked, no longer separated into "Charge-up Skill" and "Finishing Move", among other changes |
*'''[https://pathofdiablo.com/wiki/index.php?title=Traps Traps]''' now apply "+% Lightning/Fire Skill Damage" and "-% Enemy Lightning/Fire Resistance" from items/jewels. | *'''[https://pathofdiablo.com/wiki/index.php?title=Traps Traps]''' now apply "+% Lightning/Fire Skill Damage" and "-% Enemy Lightning/Fire Resistance" from items/jewels. | ||
*'''[https://pathofdiablo.com/wiki/index.php?title=Martial_Arts#Blades_of_Ice Blades of Ice]''' has been reworked to release multiple ice shards similar to Frozen Orb to support a 'Chance to Cast on Hit' build (Martial Arts Skills) | *'''[https://pathofdiablo.com/wiki/index.php?title=Martial_Arts#Blades_of_Ice Blades of Ice]''' has been reworked to release multiple ice shards similar to Frozen Orb to support a 'Chance to Cast on Hit' build (Martial Arts Skills) | ||
*'''[https://pathofdiablo.com/wiki/index.php?title=Traps#Blade_Shield Blade Shield]''' has been reworked to fire self-targeting projectile blades at nearby enemies that explode on impact and apply weapon damage modifiers (e.g. Deadly Strike, Crushing Blow, etc.) (Traps) | *'''[https://pathofdiablo.com/wiki/index.php?title=Traps#Blade_Shield Blade Shield]''' has been reworked to fire self-targeting projectile blades at nearby enemies that explode on impact and apply weapon damage modifiers (e.g. Deadly Strike, Crushing Blow, etc.) (Traps) | ||
*'''[https://pathofdiablo.com/wiki/index.php?title=Traps#Wake_of_Inferno Wake of Inferno]''' has been reworked to fire in a more effective cone formation (Traps) | *'''[https://pathofdiablo.com/wiki/index.php?title=Traps#Wake_of_Inferno Wake of Inferno]''' has been reworked to fire in a more effective cone formation (Traps) |
Revision as of 23:21, 2 February 2019
Starting Gear
- Assassins now start with two katars instead of one katar and buckler.
Attributes
- Base mana regeneration increased from 0.83% to 1.66%.
- Base stamina increased by +100.
Skills
The skills below have been newly added, removed, or significantly reworked in Path of Diablo. This does not include balance changes. For a full list of numerous other changes, please see individual skills in the Skills section of this wiki.
Added
- Emberstorm (Martial Arts Skills)
- Fists of Thunder (Martial Arts Skills)
- Fists of Ice (Martial Arts Skills)
- Dual Strike replaces Tiger Strike
- Fists of Ember replaces Fists of Fire (Martial Arts Skills)
- Static Strike replaces Claws of Thunder (Martial Arts Skills)
Removed
- Dragon Claw (Martial Arts Skills)
- Cobra Strike (Martial Arts Skills)
- Phoenix Strike (Martial Arts Skills)
Significantly Reworked
- Martial Arts completely reworked, no longer separated into "Charge-up Skill" and "Finishing Move", among other changes
- Traps now apply "+% Lightning/Fire Skill Damage" and "-% Enemy Lightning/Fire Resistance" from items/jewels.
- Blades of Ice has been reworked to release multiple ice shards similar to Frozen Orb to support a 'Chance to Cast on Hit' build (Martial Arts Skills)
- Blade Shield has been reworked to fire self-targeting projectile blades at nearby enemies that explode on impact and apply weapon damage modifiers (e.g. Deadly Strike, Crushing Blow, etc.) (Traps)
- Wake of Inferno has been reworked to fire in a more effective cone formation (Traps)