Quality of Life

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Revision as of 05:49, 13 February 2019 by Katal7st (talk | contribs) (General)

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The following quality of life changes have been made in Path of Diablo.

General

  • Trade website with excellent functionality
  • No cheats, bots, maphacks, multiclients, and third party programs (check the official FAQ for details)
  • Dozens of stable regional servers (many paid for by the community)
  • Character account limit increased to 18
  • Global chat functionality
  • Seasonal ladder achievements
  • Players can now see games at lower difficulty levels in the lobby (not just the current difficulty)
  • NOTE: This is a very friendly server quite different than Bnet. Try to look out your fellow adventurers (you will very often find others do so). Players can be banned for griefing or otherwise egregious play.

In-game

Miscellaneous

  • Advanced character sheet with many new stats visible (hit "8" by default)
  • Automatic party formation when entering new games
  • Game timer
  • Shrines can be active simultaneously (and no longer overridden by curses)
  • 'Move Only' command to prevent deaths due to unintentional monster targeting
  • Renaming of several affixes, items, and skills, and rephrasing of various skill descriptions to increase clarity

Inventory Management

  • Loot filters that are fully customizable
  • Inventory size doubled (but charms only 'active' in the lower half to prevent balance issues)
  • Stash size increased (from 6x8 to 10x10)
  • Inspect the gear of allies
  • Perming games now only requires 30 seconds
  • Quickly move items to stash or ground via control/shift right click

Character Progression

  • Item drops fixed to /players 8 (does not affect monster hit points)
  • Runes drops occur at a much a more linear rate at higher tiers
  • Characters start with +100 stamina and base mana regeneration increased by +100%
  • Slaughtering the Cow King no longer prevents creation of the Cow Level in future games
  • Changes to a handful of monsters (e.g. dolls, gloams) to limit very specific instances of previously unfair deaths in Hardcore mode

Build Diversity

New End-game Content