Difference between revisions of "Quality of Life"

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(Inventory Management)
(Build Diversity)
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=== Build Diversity ===
 
=== Build Diversity ===
* New build-defining skills, updated legacy skills, and other changes to promote diversity
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* '''[https://pathofdiablo.com/wiki/index.php?title=Paladin_Combat_Skills#Dashing_Strike New build-defining skills]''', '''[https://pathofdiablo.com/wiki/index.php?title=Paladin_Combat_Skills#Fist_of_the_Heavens reworked legacy skills]''', '''[https://pathofdiablo.com/wiki/index.php?title=Cold_Spells#Frost_Nova balance changes]''', and more
* '''[https://pathofdiablo.com/wiki/index.php?title=Uniques Unique Item]''' reworks
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* '''[https://pathofdiablo.com/wiki/index.php?title=Uniques Unique Item]''' reworks and other changes
* '''[https://pathofdiablo.com/wiki/index.php?title=Runewords Runeword]''' and '''[https://pathofdiablo.com/wiki/index.php?title=Sets Set Item]''' changes
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* '''[https://pathofdiablo.com/wiki/index.php?title=Runewords Runeword]''' and '''[https://pathofdiablo.com/wiki/index.php?title=Sets Set Item]''' changes, such as '''[https://pathofdiablo.com/wiki/index.php?title=Runewords#Enigma Enigma's]''' teleport
* '''[https://pathofdiablo.com/wiki/index.php?title=Runewords#Enigma Enigma's]''' teleport has been changed
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* '''[https://pathofdiablo.com/wiki/index.php?title=Orb_of_Corruption Corruption system]''' to help unique items compete with high tier runewords
* '''[https://pathofdiablo.com/wiki/index.php?title=Orb_of_Corruption Corruption system]''' to allow unique items compete with high tier runewords
 
  
 
=== End-game Content ===
 
=== End-game Content ===

Revision as of 05:26, 10 February 2019

The following quality of life changes have been made in Path of Diablo (in progress).

General Improvements

  • No cheats, bots, maphacks, multiclients, and third party programs (kindly check the official FAQ for details)
  • Dozens of stable regional servers (many paid for by the community)
  • Trade website
  • Global chat functionality
  • Character account limit increased to 18
  • Players can now see games at lower difficulty levels in the lobby (not just the current difficulty)
  • Seasonal ladder achievements

NOTE: This is a very friendly server quite different than Bnet. Try to look out your fellow adventurers (you will very often find others do so). Players can be banned for griefing or otherwise egregious play.

In-game Improvements

General

  • Item drops fixed to /players 8 (does not affect monster hit points)
  • Advanced character sheet with many new stats visible (hit "8" by default)
  • Automatic party formation when entering new games
  • Game timer
  • Shrines can be active simultaneously (and no longer overridden by curses)
  • 'Move Only' command to prevent deaths due to unintentional monster targeting
  • Characters start with +100 stamina and base mana regeneration increased by +100%
  • Slaughtering the Cow King no longer prevents creation of the Cow Level in future games
  • Changes to a handful of monsters (e.g. dolls, gloams) to limit specific instances of previously unfair deaths in Hardcore mode
  • A few affixes, items, and skills have been renamed for clarity

Inventory Management

  • Inventory size doubled (but charms only 'active' in the lower half to prevent balance issues)
  • Stash size increased (from 6x8 to 10x10)
  • Inspect the gear of allies
  • Perming games now only requires 30 seconds
  • Loot filters that are fully customizable
  • Quickly move items to stash or ground via control/shift right click

Build Diversity

End-game Content

  • Dungeoneering system dramatically expands end-game content
  • Certain areas increased to ilvl 85+ to increase farming options
  • Bosses most difficult, especially reworked Diablo Clone fight
  • High runes now drop in a more linear rate to help with forging of high tier runewords (due to elimination of bots and dupes)