Assassin: Difference between revisions

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== Skills ==  
== Skills ==  
The skills below have been newly added, removed, or significantly reworked in Path of Diablo.  This does not include balance changes.  For a full list of numerous other changes, please see individual skills in the Skills section of this wiki.
The skills below have been added, removed or significantly reworked in Path of Diablo.  This does not include balance changes.  For a full list of numerous other changes, please see individual skills in the Skills section of this wiki.


'''Added'''
'''Added'''

Revision as of 08:17, 30 June 2022

Class Changes
Assassin
Skill Tab 1 Martial Arts
Skill Tab 2 Shadow Disciplines
Skill Tab 3 Traps
Other Classes
Amazon, Barbarian, Druid,
Necromancer, Paladin, Sorceress

Starting Gear

  • Assassins now start with two katars instead of one katar and buckler.

Attributes

  • Base mana regeneration increased from 0.83% to 1.66%.
  • Base stamina increased by +100.

Skills

The skills below have been added, removed or significantly reworked in Path of Diablo. This does not include balance changes. For a full list of numerous other changes, please see individual skills in the Skills section of this wiki.

Added

Removed

  • Dragon Claw (Martial Arts Skills)
  • Cobra Strike (Martial Arts Skills)
  • Phoenix Strike (Martial Arts Skills)

Significantly Reworked

  • Martial Arts skill tree is no longer separated into "Charge-up Skill" and "Finishing Move" and has been completely reworked
  • Traps now apply "+% Lightning/Fire Skill Damage" and "-% Enemy Lightning/Fire Resistance" from items/jewels.
  • Blade Shield has been reworked to function as a build-defining skill (Traps)
  • Wake of Inferno has been reworked to fire in a more effective formation (Traps)
  • Blades of Ice has been reworked to function as a build-defining skill (Martial Arts Skills)