Difference between revisions of "Quality of Life"
From Path of Diablo Wiki
(→General) |
|||
(30 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | The following quality of life changes have been made in Path of Diablo | + | The following quality of life changes have been made in Path of Diablo. |
− | == General | + | == General == |
− | * | + | * '''[https://pathofdiablo.com/p/?trade Trade website]''' with excellent functionality |
− | * Dozens of stable regional servers (many paid for by the community) | + | * '''[https://pathofdiablo.com/img/serverstatus.png Dozens of stable regional servers]''' (many paid for by the community) |
− | * | + | * No cheats, bots, maphacks, multiclients, and third party programs (check the '''[https://www.reddit.com/r/pathofdiablo/wiki/faq official FAQ]''' for details) |
+ | * Character account limit increased to 18 | ||
* Global chat functionality | * Global chat functionality | ||
− | * | + | * Seasonal ladder achievements |
* Players can now see games at lower difficulty levels in the lobby (not just the current difficulty) | * Players can now see games at lower difficulty levels in the lobby (not just the current difficulty) | ||
− | * | + | * ''NOTE: This is a very friendly server quite different than Bnet. Try to look out your fellow adventurers (you will very often find others do so). Players can be banned for griefing or otherwise egregious play.'' |
− | NOTE: This is a very friendly server quite different than Bnet. Try to look out your fellow adventurers (you will very often find others do so). Players can be banned for griefing or otherwise egregious play. | + | |
+ | == In-game == | ||
+ | |||
+ | === Build Diversity === | ||
+ | * '''[https://pathofdiablo.com/wiki/index.php?title=Paladin_Combat_Skills#Dashing_Strike New build-defining skills]''', '''[https://pathofdiablo.com/wiki/index.php?title=Paladin_Combat_Skills#Fist_of_the_Heavens reworked legacy skills]''', '''[https://pathofdiablo.com/wiki/index.php?title=Cold_Spells#Frost_Nova balance changes]''', and more | ||
+ | * '''[https://pathofdiablo.com/wiki/index.php?title=Uniques Unique Item]'''/'''[https://pathofdiablo.com/wiki/index.php?title=Sets Set Item]''' reworks and other changes | ||
+ | * '''[https://pathofdiablo.com/wiki/index.php?title=Runewords Runeword]''' changes (e.g. [https://pathofdiablo.com/wiki/index.php?title=Runewords#Enigma Enigma's] teleport) | ||
+ | * '''[https://pathofdiablo.com/wiki/index.php?title=Orb_of_Corruption New crafting system]''' to help unique items compete with high tier runewords | ||
+ | * '''[https://pathofdiablo.com/wiki/index.php?title=Melee_Splash_Jewel Melee Splash]''' jewel added to help physical builds compete with elemental casters | ||
+ | * '''[https://pathofdiablo.com/wiki/index.php?title=Mercenaries Mercenaries]''' from all acts are now viable | ||
− | == | + | === New End-game Content === |
− | * | + | * '''[https://pathofdiablo.com/wiki/index.php?title=Dungeoneering Dungeoneering system]''' dramatically expands end-game content |
− | + | * '''[https://pathofdiablo.com/wiki/index.php?title=Dungeoneering#Existing_Areas Certain areas]''' increased to ilvl 85+ to increase farming options | |
− | + | * '''[https://pathofdiablo.com/wiki/index.php?title=Bosses Bosses]''' more difficult, especially the reworked Diablo Clone fight | |
− | |||
− | * ' | ||
− | * | ||
− | |||
− | |||
− | |||
=== Inventory Management === | === Inventory Management === | ||
− | * Inventory size doubled ( | + | * '''[https://pathofdiablo.com/wiki/index.php?title=List_of_Loot_Filters Loot filters]''' that are fully customizable |
− | * Stash size increased (from 6x8 to 10x10) | + | * '''[https://pathofdiablo.com/img/inventory.png Inventory size doubled]''' (charms only 'active' in the lower half to prevent balance issues) |
− | * Inspect the gear of allies | + | * '''[https://pathofdiablo.com/img/stash.png Stash size increased]''' (from 6x8 to 10x10) |
+ | * '''[https://giant.gfycat.com/EllipticalGrouchyJumpingbean.webm Quickly move items]''' to stash/ground via control/shift right click | ||
+ | * '''[https://giant.gfycat.com/ElaborateFirsthandGander.webm Inspect the gear of allies]''' | ||
* Perming games now only requires 30 seconds | * Perming games now only requires 30 seconds | ||
− | |||
− | |||
− | == | + | === Character Progression === |
− | * | + | * Item drops fixed to /players 8 (does not affect monster hit points) |
− | * | + | * Runes drops occur at a much a more linear rate at higher tiers |
− | * | + | * Characters start with +100 stamina and base mana regeneration increased by +100% |
+ | * Slaughtering the Cow King no longer prevents creation of the Cow Level in future games | ||
+ | * Changes to a handful of monsters (e.g. dolls, gloams) to limit very specific instances of previously unfair deaths in Hardcore mode | ||
+ | |||
+ | === Miscellaneous === | ||
+ | * Advanced character sheet with many new stats visible (hit "8" by default) | ||
+ | * Automatic party formation when entering new games | ||
+ | * Game timer | ||
+ | * Shrines can be active simultaneously (and no longer overridden by curses) | ||
+ | * 'Move Only' command to prevent deaths due to unintentional monster targeting | ||
+ | * Renaming of several affixes, items, and skills, and rephrasing of various skill descriptions to increase clarity |
Latest revision as of 05:16, 22 February 2019
The following quality of life changes have been made in Path of Diablo.
Contents
General
- Trade website with excellent functionality
- Dozens of stable regional servers (many paid for by the community)
- No cheats, bots, maphacks, multiclients, and third party programs (check the official FAQ for details)
- Character account limit increased to 18
- Global chat functionality
- Seasonal ladder achievements
- Players can now see games at lower difficulty levels in the lobby (not just the current difficulty)
- NOTE: This is a very friendly server quite different than Bnet. Try to look out your fellow adventurers (you will very often find others do so). Players can be banned for griefing or otherwise egregious play.
In-game
Build Diversity
- New build-defining skills, reworked legacy skills, balance changes, and more
- Unique Item/Set Item reworks and other changes
- Runeword changes (e.g. Enigma's teleport)
- New crafting system to help unique items compete with high tier runewords
- Melee Splash jewel added to help physical builds compete with elemental casters
- Mercenaries from all acts are now viable
New End-game Content
- Dungeoneering system dramatically expands end-game content
- Certain areas increased to ilvl 85+ to increase farming options
- Bosses more difficult, especially the reworked Diablo Clone fight
Inventory Management
- Loot filters that are fully customizable
- Inventory size doubled (charms only 'active' in the lower half to prevent balance issues)
- Stash size increased (from 6x8 to 10x10)
- Quickly move items to stash/ground via control/shift right click
- Inspect the gear of allies
- Perming games now only requires 30 seconds
Character Progression
- Item drops fixed to /players 8 (does not affect monster hit points)
- Runes drops occur at a much a more linear rate at higher tiers
- Characters start with +100 stamina and base mana regeneration increased by +100%
- Slaughtering the Cow King no longer prevents creation of the Cow Level in future games
- Changes to a handful of monsters (e.g. dolls, gloams) to limit very specific instances of previously unfair deaths in Hardcore mode
Miscellaneous
- Advanced character sheet with many new stats visible (hit "8" by default)
- Automatic party formation when entering new games
- Game timer
- Shrines can be active simultaneously (and no longer overridden by curses)
- 'Move Only' command to prevent deaths due to unintentional monster targeting
- Renaming of several affixes, items, and skills, and rephrasing of various skill descriptions to increase clarity