Difference between revisions of "Traps"

From Path of Diablo Wiki
Jump to: navigation, search
(Wake of Fire)
(Blade Fury)
Line 507: Line 507:
 
== Blade Fury ==
 
== Blade Fury ==
  
'''Description:''' Throw spinning blades to slice up your enemies.'''
+
<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
 +
<!-- <span style="color:green">'''New skill'''</span>  -->
 +
{|
 +
|-
 +
|
 +
{| <!-- Description table -->
  
'''Required Level:''' 18
+
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/assassin/Blade%20Fury.png ||'''Description:''' Throw spinning blades to slice up your enemies. '''
 +
|-
 +
|'''Required Level:''' 18
 +
|-
 +
|'''Prerequisites:'''  [[Traps#Fire_Blast|Fire Blast]] ,  [[Traps#Blade_Throw|Blade Throw]] ,  [[Traps#Wake_of_Fire|Wake of Fire]]
 +
|}
 +
|-
 +
|
  
'''Prerequisites:''' Fire Blast, Blade Throw, Wake of Fire
+
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 +
|-
 +
| style="vertical-align:top;" |
 +
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
|- style="text-align:left;"
 +
| Mana cost ||3
 +
|-
 +
| style="text-align:left;" colspan="2" | Deals 87% of weapon damage
 +
|-
 +
| style="text-align:left;" colspan="2" | Always pierces
 +
|}
 +
{| class="wikitable"
 +
! Synergies !! Bonus to skill
 +
|-
 +
! style="text-align:left;" |None
 +
| style="text-align:center;" | -
 +
|}
 +
|}
  
 
{| class = "wikitable"
 
{| class = "wikitable"
!colspan="21"|Deals 87% of weapon damage. Always pierces.
 
|-
 
 
!Skill level
 
!Skill level
 
!1
 
!1
Line 542: Line 569:
 
||Mana Cost:||2||2.1||2.2||2.3||2.5||2.6||2.7||2.8||3||3.1||3.2||3.3||3.5||3.6||3.7||3.8||4||4.1||4.2||4.3
 
||Mana Cost:||2||2.1||2.2||2.3||2.5||2.6||2.7||2.8||3||3.1||3.2||3.3||3.5||3.6||3.7||3.8||4||4.1||4.2||4.3
 
|-
 
|-
!colspan="21"|Minimum mana required to cast: 3
+
|}
 +
 
 +
{| class="wikitable"
 +
!Version Name!!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]] ||
 +
* Blade Fury has been reworked slightly. The blade travel range has been shortened so that it ends at the edge of the screen rather then kill offscreen. The time delay to shoot another blade while channeling has been increased by 40 milliseconds. The starting mana cost has increased from 1 to 2. The skill now always pierces monsters.
 +
 
 +
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 
|-
 
|-
|}
+
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Blade Fury has been reworked. A channeling skill that fires a short ranged blade that pierces enemies. Once it reaches it’s maximum range, it splits into two and shoots towards two nearby enemies and disappears on contact. '''Undone due to new bug discovered.'''
 +
 
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Affected by piercing attack and hit box enlargened slightly.
  
'''Synergies:''' None
+
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Compared with Vanilla D2, base weapon damage increased slightly and mana cost raised slightly. (Bedrock #1-hidden)
  
'''Patch Notes:''' <br/>
+
|}
::Interval between blade shots increased by 0.04 seconds and  always pierces. (Titanium #13)<br/>
+
|}
::Affected by piercing attack and hit box enlargened slightly. (Kyanite #11)<br/>
 
::''Compared with Vanilla D2, base weapon damage increased slightly and mana cost raised slightly. (Bedrock #1-hidden)''
 
  
 
== Lightning Sentry ==
 
== Lightning Sentry ==

Revision as of 21:13, 5 August 2023

Skill Tree Changes: Now correctly apply '+% elemental damage' and '-% elemental resistance' from items/jewels.

Fire Blast

Fire%20Blast.png Description: Throw a fire bomb to blast your enemies to bits.
Required Level: 1
Prerequisites: None
Radius 3.3 Yards
Synergies Bonus to skill
Shock Web +10% Fire damage per hardpoint
Charged Bolt Sentry +10% Fire damage per hardpoint
Wake of Fire +10% Fire damage per hardpoint
Lightning Sentry +10% Fire damage per hardpoint
Wake of Inferno +10% Fire damage per hardpoint
Death Sentry +10% Fire damage per hardpoint
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Damage: 2-3 4-6 6-9 7-11 9-14 10-16 12-19 13-21 17-27 21-32 25-38 29-43 33-49 37-54 41-60 45-65 55-77 65-89 75-101 88-113
Mana Cost: 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3
Version Name Patch Notes
#17 Tourmaline
  • Fire Blast no longer receives a fire damage synergy from Lightning Sentry.
  • Fire Blast fire damage synergies increased from 10% to 12%.
Older Versions
#1 Bedrock
  • Compared with Vanilla D2, synergies increased slightly. (Bedrock #1-hidden)

Shock Web

Shock%20Web.png Description: Throw a web of lightning to shock your enemies.
Required Level: 6
Prerequisites: Fire Blast
Duration 3.6 Seconds
Mana cost 6
Synergies Bonus to skill
Fire Blast +1 Missile per 3 levels
Charged Bolt Sentry +20% Lightning damage per hardpoint
Lightning Sentry +20% Lightning damage per hardpoint
Death Sentry +20% Lightning damage per hardpoint
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Number of Spikes: 6 6 6 7 7 7 7 8 8 8 8 9 9 9 9 10 10 10 10 11
Lightning Damage: 1-10 1-13 1-16 1-19 1-22 1-25 1-28 1-31 1-37 1-43 1-49 1-55 1-61 1-67 1-73 1-79 1-89 1-99 1-109 1-119
Version Name Patch Notes
#1 Bedrock
  • Compared with Vanilla D2, damage synergies increased greatly. (Bedrock #1-hidden)

Blade Throw

Blade%20Throw.png Description: Set a spinning blade to patrol between you and target point.
Required Level: 6
Prerequisites: None
Duration 1 Second
Mana cost 7
Deals 50% of weapon damage
Synergies Bonus to skill
Blade Fury +16% Damage per hardpoint
Blade Shield +16% Damage per hardpoint
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: 6-10 9-13 12-16 15-19 18-22 21-25 24-28 27-31 31-35 35-39 39-43 43-47 47-51 51-55 55-59 59-63 64-68 69-73 74-78 79-83
Skill level 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Damage: 84-88 89-93 94-98 99-103 104-108 109-113 114-118 119-123 124-128 129-133 134-138 139-143 144-148 149-153 154-158 159-163 164-168 169-173 174-178 179-183
Skill level 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55
Damage: 184-188 189-193 194-198 199-203 204-208 209-213 214-218 219-223 224-228 229-233 234-238 239-243 244-248 249-253 254-258


Version Name Patch Notes
#20 Perlite
  • Blade Throw no longer shares a maximum trap count with the elemental trap so it will no longer destroy an existing trap if 5 are deployed.
Older Versions
#13 Titanium
  • Blade Throw’s damage synergies have been reduced from 20% to 16%.
#5 Limestone
  • Blade Sentinel has been replaced with Blade Throw.
#1 Bedrock
  • Compared with Vanilla D2, added Blade Shield and Blade Fury damage synergies. (Bedrock #1-hidden)

Charged Bolt Sentry

Charged%20Bolt%20Sentry.png Description: A trap that emits charged bolts at enemies that pass near.
Required Level: 12
Prerequisites: Fire Blast , Shock Web
Mana cost 13
Shoots 5 times
Releases 5 charged bolts
Synergies Bonus to skill
Shock Web +1 Bolt per 3 levels
Lightning Sentry +1 Shot per 4 levels
Wake of Fire +20% Lightning damage per hardpoint
Lightning Sentry +20% Lightning damage per hardpoint
Death Sentry +20% Lightning damage per hardpoint
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Lightning Damage: 0-9 0-15 0-20 0-25 0-31 0-36 0-42 0-47 0-54 0-61 0-69 0-76 0-83 0-90 0-97 0-105 0-115 0-126 0-137 0-148
Version Name Patch Notes
#1 Bedrock
  • Compared with Vanilla D2, damage scaling increased moderately and damage synergies increased greatly. (Bedrock #1-hidden)

Wake of Fire

Wake%20of%20Fire.png Description: A trap that emits waves of fire
Required Level: 12
Prerequisites: Fire Blast
Mana cost 13
Shoots 5 times
Synergies Bonus to skill
Fire Blast +18% Fire damage per hardpoint
Wake of Inferno +18% Fire damage per hardpoint
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Damage: 7-14 9-18 12-21 14-25 17-29 19-32 21-36 24-40 30-47 36-54 42-62 48-69 54-76 61-84 67-91 73-98 87-114 102-130 117-146 131-162
Version Name Patch Notes
#20 Perlite
  • Synergies decreased from 20% to 18% Fire damage per level.
Older Versions
#16 Jade
  • Synergies decreased from 22% to 20% Fire damage per level.
#1 Bedrock
  • Compared with Vanilla D2, damage scaling increased greatly and damage synergies increased greatly. (Bedrock #1-hidden)

Blade Fury

Blade%20Fury.png Description: Throw spinning blades to slice up your enemies.
Required Level: 18
Prerequisites: Fire Blast , Blade Throw , Wake of Fire
Mana cost 3
Deals 87% of weapon damage
Always pierces
Synergies Bonus to skill
None -
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: 8-10 11-13 14-16 17-19 20-22 23-25 26-28 29-31 34-36 39-41 44-46 49-51 54-56 59-61 64-66 69-71 77-79 85-87 93-95 101-103
Mana Cost: 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3
Version Name Patch Notes
#13 Titanium
  • Blade Fury has been reworked slightly. The blade travel range has been shortened so that it ends at the edge of the screen rather then kill offscreen. The time delay to shoot another blade while channeling has been increased by 40 milliseconds. The starting mana cost has increased from 1 to 2. The skill now always pierces monsters.
Older Versions
#12 Edenite
  • Blade Fury has been reworked. A channeling skill that fires a short ranged blade that pierces enemies. Once it reaches it’s maximum range, it splits into two and shoots towards two nearby enemies and disappears on contact. Undone due to new bug discovered.
#11 Kyanite
  • Affected by piercing attack and hit box enlargened slightly.
#1 Bedrock
  • Compared with Vanilla D2, base weapon damage increased slightly and mana cost raised slightly. (Bedrock #1-hidden)

Lightning Sentry

Description: A trap that shoots lightning to scorch passing enemies.

Required Level: 24

Prerequisites: Fire Blast, Shock Web, Charged Bolt Sentry

Shoots 10 times
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Lightning Damage: 1-28 1-42 1-56 1-71 1-85 1-99 1-113 1-127 1-150 1-173 1-195 1-218 1-241 1-264 1-286 1-309 1-349 1-389 1-428 1-468
Mana Cost: 20

Synergies:

Shock Web: +21% Lightning damage per hardpoint
Charged Bolt Sentry: +21% Lightning damage per hardpoint
Death Sentry: +21% Lightning damage per hardpoint

Patch Notes:

Synergies increased from +20% to +21% Lightning damage per level. (Edenite #12)
Compared with Vanilla D2, damage increased moderately and synergies increased greatly. (Bedrock #1-hidden)

Wake of Inferno

Description: Trap that sprays fire at passing enemies.

Required Level: 24

Prerequisites: Fire Blast, Wake of Fire

Shoots 10 times
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Damage: 27-67 50-93 73-119 96-144 119-170 142-196 165-222 188-247 216-278 245-310 273-341 301-372 330-403 358-434 387-465 415-496 450-534 486-572 521-610 556-648
Mana Cost: 20

Synergies:

Wake of Fire: +0.5 Yards per level.
Fire Blast: +13% Fire damage per hardpoint
Death Sentry: +13% Fire damage per hardpoint
Wake of Fire: +20% Fire damage per hardpoint

Patch Notes:

Synergies from Fire Blast and Death Sentry increased from 10% to 13% Fire damage per hardpoint. (Jade #16)
Skill reworked as follows: now fires in a cone formation rather than a straight line. (Graphite #15)
Compared with Vanilla D2, damage scaling increased greatly and damage synergy from Wake of Fire increased greatly. (Bedrock #1-hidden)

Death Sentry

Description: Trap that shoots lightning at your enemies or explodes nearby corpses laying waste to more enemies.

Required Level: 30

Prerequisites: Fire Blast, Shock Web, Charged Bolt Sentry, Lightning Sentry

Corpse Explosion Damage: 21-29% total corpse life
Shoots 5 times
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (y): 3.3 3.6 4 4.3 4.6 5 5.3 5.6 6 6.3 6.6 7 7.3 7.6 8 8.3 8.6 9 9.3 9.6
Lightning Damage: 1-57 1-66 1-75 1-85 1-94 1-103 1-112 1-121 1-138 1-154 1-170 1-186 1-202 1-218 1-234 1-250 1-278 1-305 1-333 1-361
Mana Cost: 20

Synergies:

Fire Blast: +1 Shot per 3 levels.
Lightning Sentry: +15% Lightning damage per hardpoint

Patch Notes:

Corpse explosion damage reduced greatly. (Tanzanite #10)
Compared with Vanilla D2, corpse explosion damage reduced moderately, lightning damage and Lightning Sentry synergy increased slightly. (Bedrock #1-hidden)

Blade Shield

Description: Spinning blades slice enemies who stray too close.

Required Level: 30

Prerequisites: Fire Blast, Blade Throw, Wake of Fire, Blade Fury

Deals 50% of weapon damage as area of effect
Adds 1 blade per 10 levels
Duration: 30 seconds, +4 seconds per level
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: 6-10 8-13 10-16 12-19 14-22 16-25 18-28 20-31 23-35 26-39 29-43 32-47 35-51 38-55 41-59 44-63 48-68 52-73 56-78 60-83
Mana Cost: 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63
Skill level 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Damage: 64-88 68-93 73-99 78-105 83-111 88-117 93-123 98-129 104-136 110-143 116-150 122-157 128-164 134-171 140-178 146-185 152-192 158-199 164-206 170-213
Mana Cost: 65 67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 97 99 101 1063
Skill level 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55
Damage: 176-220 182-227 188-234 194-241 200-248 206-255 212-262 218-269 224-276 230-283 236-290 242-297 248-304 254-311 260-318
Mana Cost: 105 107 109 111 113 115 117 119 121 123 125 127 129 131 133

Synergies:

Blade Throw: +5% Damage per hardpoint
Blade Fury: +5% Damage per hardpoint

Patch Notes:

Duration shortened from 240 to 30 seconds and duration scaling shortened from +10 to +4 seconds per level. (Edenite #12)
Now starts with 1 blade and adds an additional blade every 10 levels. (Kyanite #11)
Skill reworked as follows: fires auto-targeting projectiles. (Tanzanite #10) Compared to vanilla D2 Blade Shield skill damage is now affected by:
- Any off-weapon %ED (e.g. Fortitude Runeword, %ED modifiers against undead/demons, stat modifiers like Strength and Dexterity).
- Critical Strike, Deadly Strike and Crushing Blow.
- Freeze Target and Blind, as well as all CoC/CoS effects.
- Attack Rating.
- Weapon modifiers regarding AR and %ED coming from skills are also calculated depending on the utilized weapon type (i.e. claw mastery).
- Blade Skills are always considered a main-hand attack.
- Blades are shot every 0.8 seconds, with a one second delay after casting the shield (casting the shield does not trigger an attack).
- Sources of flat damage from items are added to the weapon damage calculation step which is affected by the 50% less damage multiplier.
- Weapon no longer loses durability.
Compared with Vanilla D2: base weapon damage increased moderately, damage scaling increased lightly, duration lengthened greatly and added synergies from Blade Throw and Blade Fury. (Bedrock #1-hidden)