Summoning Spells

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Revision as of 09:17, 17 March 2023 by Treer (talk | contribs) (Revive)

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**Summon Mastery**

Description: Passive - Increases the strength of your summons and revives.

Required Level 1

Prerequisites None

Bonuses to Revives:
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Revive Life: +5% +10% +15% +20% +25% +30% +35% +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +95%
Revive Damage: +9% +14% +19% +24% +29% +34% +39% +44% +49% +54% +59% +64% +69% +74% +79% +84% +89% +94% +99% +99%
Bonuses to Summons:
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Defense: +30% +40% +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210% +220%
Life: +30% +40% +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210% +220%
Damage: +15% +25% +35% +45% +55% +65% +75% +85% +95% +105% +115% +125% +135% +145% +155% +165% +175% +185% +195% +205%
Attack Rating: +30% +40% +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210% +220%
All Resistance: +15% +17% +19% +21% +23% +25% +27% +29% +31% +33% +35% +37% +39% +41% +43% +45% +47% +49% +51% +53%

Synergies: None

Patch Notes:

New skill added, combines 'Minion Health' and 'Minion Damage' added in Bedrock #1 (formerly Skeleton Mastery, Summon Resist and Golem Mastery) also applies to Revives. (Tanzanite #10)

Raise Skeleton Warrior*

(*Renamed from Raise Skeleton)

Description: Cast on the corpse of a slain monster to raise a skeleton warrior that fights for you.

Level Requirement: 1

Prerequisites: None

Base Life: 25(N) / 100(NM) / 200(H)
Life: +6 per level
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Number of Skeletons: 1 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8
Damage: 2-3 4-5 6-7 8-9 10-11 12-13 14-15 16-17 19-20 22-23 25-26 28-29 31-32 34-35 37-38 40-41 45-46 50-51 55-56 60-61
Mana Cost: 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Synergies:

Summon Mastery

Patch Notes:

Raise Skeleton Warrior damage scaling between levels 17 and 28 improved slightly. (Flint #18)
Renamed from 'Raise Skeleton' to 'Raise Skeleton Warrior'. (Jade #16)
Damage scaling increased. (Granite #3)
Life now scales per level. (Quartz #2)
Compared with Vanilla D2, base life increased greatly and all stat scaling except those above replaced by Summon Mastery. (Bedrock #1-hidden)

**Bone Offering**

Description: Consumes corpses to temporarily empower your party with toughness. The damage bonus doesnt apply to other players.

Required Level: 6

Prerequisites: None

Duration: 5 seconds, +0.2 seconds per level
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (y): 12 12.6 13.3 14 14.6 15.3 16 16.6 17.3 18 18.6 19.3 20 20.6 21.3 22 22.6 23.3 24 24.6
Defense: +17% +24% +30% +35% +39% +42% +44% +46% +48% +50% +52% +53% +54% +55% +56% +57% +58% +58% +59% +60%
Physical & Elemental Damage: +10% +16% +22% +28% +34% +40% +46% +52% +58% +64% +70% +76% +82% +88% +94% +100% +106% +112% +118% +124%
Curse Duration Reduction: 5% 8% 11% 14% 17% 20% 23% 26% 29% 32% 35% 38% 41% 44% 47% 50% 53% 56% 59% 62%
Mana Cost: 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
  • Synergies: None
  • Patch Notes:
Curse Duration Reduction changed from diminishing returns [((110lvl)(40-2))/(100*(lvl+6))+2] to 3% per level & starting at 5%. (Zincite #19)
Raised Skeleton Damage changed to Physical & Elemental Damage (all summons). (Zincite #19)
Initial radius lengthened at level 1 from 7.3 yards to 12 yards. (Zincite #19)
Now only affects summons. (Zincite #19)
Initial damage increased from 5% to 10%. (Tourmaline #17)
Physical damage scaling increased from +5% to +6% per level. (Titanium #13)
Added physical damage bonus, removed magic damage reduction, and increased area of effect. (Kyanite #11)
New skill added. (Tanzanite #10)

Clay Golem

Description: Creates a golem from the earth to fight by your side.

Required Level: 6

Prerequisites: None

Base Damage: 5-10(N) / 100-200(NM) / 200-300(H)
Base Life: 150(N) / 300(NM) / 1200(H)
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Slows Target by: 2% 4% 5% 6% 7% 8% 8% 9% 9% 10% 10% 10% 11% 11% 11% 12% 12% 12% 12% 12%
Mana Cost: 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 63 66 69 72

Synergies:

Summon Mastery

Patch Notes:

Compared with Vanilla D2: has a set base life and damage, slows target scaling decreased dramatically and all synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)

**Flesh Offering**

Description: Consumes corpses to temporarily empower your party with swiftness. The damage bonus doesnt apply to other players

Required Level: 12

Prerequisites: None

Duration: 5 seconds, +0.2 seconds per level
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (y): 12 12.6 13.3 14 14.6 15.3 16 16.6 17.3 18 18.6 19.3 20 20.6 21.3 22 22.6 23.3 24 24.6
Faster Cast Rate: +4% +7% +9% +11% +13% +14% +15% +15% +16% +17% +18% +18% +19% +19% +19% +20% +20% +20% +20% +21%
Attack Speed: +13% +18% +22% +25% +28% +30% +32% +33% +35% +36% +37% +38% +39% +40% +40% +41% +41% +42% +42% +43%
Walk/Run Speed: +6% +11% +15% +18% +20% +22% +24% +25% +26% +27% +28% +29% +30% +31% +31% +32% +32% +32% +33% +33%
Mana Cost: 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34

Synergies: None

Patch Notes:

Initial radius lengthened at level 1 from 7.3 yards to 12 yards. (Zincite #19)
Only affects summons. (Zincite #19)
Area of effect increased. (Kyanite #11)
New skill added, see it in action. (Tanzanite #10)

Raise Skeletal Mage

Description: Cast on the corpse of a slain monster to raise a skeleton mage that fights for you.

Required Level: 12

Prerequisites: Raise Skeleton

Base Life: 75(N) / 150(NM) / 200(H)
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Number of Skeleton Mages: 1 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8
Lightning Damage: 1-11 2-19 3-27 4-35 5-43 6-51 7-59 8-67 9-79 10-91 11-103 12-115 13-127 14-139 15-151 16-163 17-179 18-195 19-211 20-227
Cold Damage: 3-4 4-6 5-8 6-10 7-12 8-14 9-16 10-18 13-22 16-26 19-30 22-34 25-38 28-42 31-46 34-50 39-56 44-62 49-68 54-74
Fire Damage: 4-6 6-10 8-14 10-18 12-22 14-26 16-30 18-34 22-40 26-46 30-52 34-58 38-64 42-70 46-76 50-82 56-90 62-98 68-106 74-114
Poison Damage over 1.5 Seconds: 6 10 14 18 22 26 30 34 40 46 52 58 64 70 76 82 90 98 106 114
Mana Cost: 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27

Synergies:

Summon Mastery

Patch Notes:

Poison and cold damage scaling increased. (Titanium #13)
Blood Golem synergy changed to Bone Offering and applies to all elements. (Edenite #12)
Fire damage synergy from Blood Golem added. (Kyanite #11)
Lower levels' damage increased. (Beryl #7)
Damage scaling increased. (Granite #3)
Compared with Vanilla D2, base life increased moderately and all stat scaling except those above replaced by Summon Mastery (Bedrock #1-hidden)

Blood Golem

Description: Creates a golem that shares with you the life it steals.

Required Level: 18

Prerequisites: Clay Golem

1/4 of life stolen by golem is shared with you
Aura: Nearby allies gain life on hit
Base Damage: 10-20(N) / 200-300(NM) / 350-500(H)
Base Life: 300(N) / 450(NM) / 1500(H)
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Aura Life Gained on Ranged Hit: 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Aura Life Gained on Melee Hit: 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41
Aura Radius (y): 7 7.3 7.6 8 8.3 8.6 9 9.3 9.6 10 10.3 10.6 11 11.3 11.6 12 12.3 12.6 13 13.3
Life Stolen: 49% 56% 61% 66% 70% 73% 75% 77% 79% 80% 82% 83% 85% 86% 86% 88% 88% 89% 89% 90%
Mana Cost: 25 29 33 37 41 45 49 53 57 61 65 69 73 77 81 85 89 93 97 101

Synergies:

Summon Mastery

Patch Notes:

Life stolen has been decreased. (Tanzanite #10)
Skill reworked as follows: added aura that grants nearby allies life on hit. (Pyrite #8)
Damage increased by ~30%. (Onyx #4)
Compared with Vanilla D2, skill reworked as follows: no longer shares damage received, has a set base damage.
Initial life stolen decreased moderately.
All synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)

**Convocation**

Description: Muster dark energies to warp you and your minions to a location.

Required Level: 24

Prerequisites: None

Minimum cooldown: 0.5 seconds
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Cooldown: 9.7s 9.4s 9.1s 8.8s 8.6s 8.3s 8s 7.7s 7.4s 7.2s 6.9s 6.6s 6.3s 6s 5.8s 5.5s 5.2s 4.9s 4.6s 4.4s
Mana Cost: 30

Synergies:

Patch Notes:

Minimum cooldown lengthened from 0.4 to 0.5 seconds. (Edenite #12)
Initial cooldown lengthened but gets shorter with each level. (Onyx #4)
New skill added. (Bedrock #1)

Iron Golem

Description: Transforms a metallic item into a golem that gains the properties of the item.

Required Level: 24

Prerequisites: Clay Golem, Blood Golem

Base Damage: 20-30(N) / 250-350(NM) / 300-400(H)
Base Life: 350(N) / 500(NM) / 1000(H)
Thorns Damage
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage Returned: 200% 230% 260% 290% 320% 350% 380% 410% 440% 470% 500% 530% 560% 590% 620% 650% 680% 710% 740% 770%
Mana Cost: 35

Synergies:

Summon Mastery

Patch Notes:

Compared with Vanilla D2, damage returned scaling increased greatly and all synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)

Fire Golem

Description: Creates a golem that converts the damage it receives from fire into life.

Required Level: 30

Prerequisites: Clay Golem, Blood Golem, Iron Golem

Base Life: 353(N) / 606(NM) / 1818(H)
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Damage: 27-57 32-67 37-77 42-87 52-102 62-117 72-132 82-147 92-162 102-177 112-192 122-207 147-242 172-277 197-312 222-347 247-382 272-417 322-492 372-567
Fire Absorption: 36% 45% 52% 58% 62% 66% 69% 71% 74% 76% 78% 79% 81% 82% 83% 85% 85% 86% 87% 88%
Holy Fire: 5-11 6-13 7-15 8-17 10-20 12-23 14-26 16-29 18-32 20-35 22-38 24-41 29-48 34-55 39-62 44-69 49-76 54-83 64-98 74-113
Mana Cost: 50 58 66 74 83 90 98 106 114 122 130 138 146 154 162 170 178 186 194 202

Synergies:

Summon Mastery

Patch Notes:

Mana cost scaling lowered from +10 to +8 mana per level. (Kyanite #11)
Compared with Vanilla D2:
Fire damage scaling raised slightly.
Holy Fire scaling increased greatly.
All synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)

Revive

Description: Returns a monster to life to fight by your side.

Required Level: 30

Prerequisites: Raise Skeleton, Raise Skeletal Mage

Duration: 600 seconds
Base Life: +150%
Base Damage: +4%
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Monsters: 1 2 2 2 3 3 3 3 3 4 4 4 4 4 5 5 5 5 5 6
Mana Cost: 45

Synergies:

Summon Mastery

Patch Notes:

Life and damage scale with Summon Mastery (previously didn't scale). (Tanzanite #10)
Duration lengthened greatly from 180 to 600 seconds. (Bedrock #1)
Compared with Vanilla D2, base life and damage bonuses added and monster scaling reduced greatly (was +1 per level). (Bedrock #1-hidden)