Difference between revisions of "Special Items"

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(Arrows and Bolts)
(General)
 
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=== [[Orb of Corruption]] ===
 
=== [[Orb of Corruption]] ===
* A consumable item that "corrupts" a unique/set/rare item granting it new properties, in some cases even reforging it into a totally new item.
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* A consumable item that "corrupts" a unique/set/rare/magic item granting it new properties, in some cases even reforging it into a totally new item.
  
=== [[Orb of Enchantment & Horadrim Sigil]] ===
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=== Relic ===
* Combination of items used to add a skill-modifying property to customize your build.
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* A consumable item which moves the character and nearby party members to a map. Multiple versions exist for different maps. For more info about maps, see the [https://pathofdiablo.com/wiki/index.php?title=Dungeoneering Dungeoneering page].
  
 
== Other Item Changes ==
 
== Other Item Changes ==
=== Arrows and Bolts ===
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=== [https://pathofdiablo.com/wiki/index.php?title=Arrows_%26_Bolts_Affixes Arrows and Bolts] ===
* Arrows and Bolts have been reworked ([https://pathofdiablo.com/wiki/index.php?title=Arrows_%26_Bolts_Affixes Arrow/Bolt Affixes]).
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* Arrows and Bolts can now drop magic or rare with a wide variety of mods: '''[https://pathofdiablo.com/wiki/index.php?title=Arrows_%26_Bolts_Affixes list of Arrow/Bolt affixes]'''. (Aventurine #9)
::'''Aventurine #9''': They can now drop magic or rare with a wide variety of mods
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* Arrows and Bolts can now be gambled at the vendors (Edenite #12)
::'''Edenite #12''': Arrows and Bolts can now be gambled at the vendors
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* Significantly increased the max quantity of Arrows and Bolts, and they don't deplete when used (Obsidian #6)
  
 
===Throwing Weapons ===
 
===Throwing Weapons ===
* Throwing weapons of exceptional quality have had their maximum stack size increased from 500 to 800 and throwing weapons of elite quality have had their maximum stack size increased from 500 to 1200 (Graphite #15)
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* Significantly increased the max quantity of Throwing Weapons and Javelins (Obsidian #6)
* Significantly increased the max quantity of Throwing Weapons, Javelins, Arrows and Bolts (Obsidian #6)
 
  
 
=== Potions ===
 
=== Potions ===
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* Super life potions now heal 400 (up from 320) and Greater life potions now heal for 200 (up from 180) (Aventurine #9)
 
* Super life potions now heal 400 (up from 320) and Greater life potions now heal for 200 (up from 180) (Aventurine #9)
 
* Antidote and Thawing potions no longer grant bonuses to maximum resistances (Kyanite #11)
 
* Antidote and Thawing potions no longer grant bonuses to maximum resistances (Kyanite #11)
* Healing potions have been renamed to Life potions to shorten their name label, resulting in slightly less item clutter on screen (Pyrite #8)
 
  
 
=== Boots ===
 
=== Boots ===
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=== General  ===
 
=== General  ===
 
* Increased the durability of all weapons by 50% (Graphite #15)
 
* Increased the durability of all weapons by 50% (Graphite #15)
* Crushing Blow has reduced effectiveness with values listed below for melee attacks (halved for ranged attacks) (Kyanite #11)
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:*Normal monsters = 1/4
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Crushing Blow
:*Players and Mercs = 1/10
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:*Bosses and Super Uniques = 1/8
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*Prime Evils = Melee 1/32 (Ranged 1/64) (Andariel, Duriel, Mephisto, Diablo, Baal, Baal Clone, Diablo Clone, Lilith, Uber Duriel, Uber Izual, Uber Baal, Uber Meph, Uber Diablo and all relic bosses) (Kyanite #11)
:*Prime Evils = 1/32 (Andariel, Duriel, Mephisto, Diablo, Baal, Baal Clone, Diablo Clone, Lilith, Uber Duriel, Uber Izual, Uber Baal, Uber Meph, Uber Diablo and all relic bosses)
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=== [https://pathofdiablo.com/wiki/index.php?title=Runes_and_Gems Gems] ===
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* Diamonds now add flat damage instead of increased damage vs undead, when added to weapons
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* Skulls now reduce physical damage taken instead of dealing damage to attackers, when added to shields

Latest revision as of 17:59, 2 April 2021

The following special items have been added to Path of Diablo, plus other important item changes not located elsewhere.

Special Items

Melee Splash Jewel

  • A jewel that modifies melee attacks to deal damage in a cone-shaped area behind the targeted enemy.

Orb of Corruption

  • A consumable item that "corrupts" a unique/set/rare/magic item granting it new properties, in some cases even reforging it into a totally new item.

Relic

  • A consumable item which moves the character and nearby party members to a map. Multiple versions exist for different maps. For more info about maps, see the Dungeoneering page.

Other Item Changes

Arrows and Bolts

  • Arrows and Bolts can now drop magic or rare with a wide variety of mods: list of Arrow/Bolt affixes. (Aventurine #9)
  • Arrows and Bolts can now be gambled at the vendors (Edenite #12)
  • Significantly increased the max quantity of Arrows and Bolts, and they don't deplete when used (Obsidian #6)

Throwing Weapons

  • Significantly increased the max quantity of Throwing Weapons and Javelins (Obsidian #6)

Potions

  • Full rejuvenation potions now heal for 70% of health and mana (down from 100%) (Aventurine #9)
  • Super life potions now heal 400 (up from 320) and Greater life potions now heal for 200 (up from 180) (Aventurine #9)
  • Antidote and Thawing potions no longer grant bonuses to maximum resistances (Kyanite #11)

Boots

  • Maximum kick damage on boots has been set to 1.5x the minimum damage which may cause an increase or decrease in maximum kick damage depending on the original range for the boots (Serandite #14)

General

  • Increased the durability of all weapons by 50% (Graphite #15)

Crushing Blow

  • Prime Evils = Melee 1/32 (Ranged 1/64) (Andariel, Duriel, Mephisto, Diablo, Baal, Baal Clone, Diablo Clone, Lilith, Uber Duriel, Uber Izual, Uber Baal, Uber Meph, Uber Diablo and all relic bosses) (Kyanite #11)

Gems

  • Diamonds now add flat damage instead of increased damage vs undead, when added to weapons
  • Skulls now reduce physical damage taken instead of dealing damage to attackers, when added to shields