Difference between revisions of "Orb of Corruption"
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− | + | == Description == | |
+ | |||
+ | A mysterious orb. It corrupts an item, granting it new properties and, in some cases, even reforging it into a totally new item. It drops randomly from monsters/chests etc.<br/> | ||
::[[File:Orb_of_corruption.png]]<br /> | ::[[File:Orb_of_corruption.png]]<br /> | ||
− | '''Recipe''': | + | == Corrupting Items == |
+ | Any item type can be corrupted EXCEPT the following: | ||
+ | :Normal / White Items | ||
+ | :Items that already have sockets | ||
+ | :Ethereal items | ||
+ | :Charms | ||
+ | :Jewels | ||
+ | |||
+ | '''Recipe''': In the Horadric Cube: Orb of Corruption + the item you'd like to corrupt and press the Transmute button twice. | ||
+ | |||
+ | The word "Corrupted" will then appear in red text under the item's description. | ||
+ | An item can only be corrupted once. | ||
+ | |||
− | + | Items that have been upgraded (e.g. normal -> exception -> elite) can still be corrupted, and vice versa. However, some items may benefit from being upgraded prior to corruption to increase the maximum number of possible sockets obtained by a successful corruption. For example, Skin of the Vipermagi has a base maximum of 2 sockets (Serpentskin Armor) but an upgraded maximum of 4 sockets (Wyrmhide). For more information see [[Corrupting for Maximum Sockets]]. | |
− | + | * Corrupted items that did not gain sockets can still be socketed through the Larzuk quest, but not the Horadric Cube recipes. | |
− | |||
− | |||
− | |||
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− | |||
{| class="wikitable" | {| class="wikitable" | ||
− | !colspan="3"|Possible Outcomes of | + | !colspan="3"|Possible Outcomes of Corruption Recipe |
|- | |- | ||
!colspan="1"| | !colspan="1"| | ||
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!colspan="1"|Unsocketable Gear | !colspan="1"|Unsocketable Gear | ||
|- | |- | ||
− | | | + | |Gains a new Corruption Mod (see below) |
− | |||
− | |||
− | |||
− | |||
|25% | |25% | ||
|25% | |25% | ||
Line 35: | Line 39: | ||
|0% | |0% | ||
|- | |- | ||
− | | | + | |Transforms into a random new Rare Item |
|25% | |25% | ||
|25% | |25% | ||
+ | |- | ||
+ | |No Change | ||
+ | |25% | ||
+ | |50% | ||
|} | |} | ||
− | (*) | + | (*)Random number of sockets from 1 to the maximum number possible per base item. For a detailed reference on possible sockets per item see [https://diablo2.diablowiki.net/Sockets#Sockets_by_Number this page] |
− | == Corruption | + | == List of Corruption Mods == |
{| class="wikitable" | {| class="wikitable" | ||
− | !colspan="8"|List of Corruption | + | !colspan="8"|List of Corruption Mods |
|- | |- | ||
!colspan="1"|Inventory Slot | !colspan="1"|Inventory Slot | ||
Line 53: | Line 61: | ||
|rowspan="5"|Helm | |rowspan="5"|Helm | ||
|Strength | |Strength | ||
− | |5 to | + | |5 to 15 |
|- | |- | ||
|Energy | |Energy | ||
− | |5 to | + | |5 to 15 |
|- | |- | ||
|Life Gained on Melee/Ranged Hit | |Life Gained on Melee/Ranged Hit | ||
Line 64: | Line 72: | ||
|10 to 15 | |10 to 15 | ||
|- | |- | ||
− | | | + | |Piercing Attack |
− | | | + | |15% to 20% |
|- | |- | ||
|rowspan="5"|Boots | |rowspan="5"|Boots | ||
Line 75: | Line 83: | ||
|- | |- | ||
|Dexterity | |Dexterity | ||
− | |5 to | + | |5 to 15 |
|- | |- | ||
|Lightning Resistance | |Lightning Resistance | ||
Line 96: | Line 104: | ||
|5 to 10 / 5 to 10 | |5 to 10 / 5 to 10 | ||
|- | |- | ||
− | |Poison | + | |Poison Resistance |
|10% to 20% | |10% to 20% | ||
|- | |- | ||
Line 209: | Line 217: | ||
|- | |- | ||
|Vitality | |Vitality | ||
− | | | + | | 5 to 15 |
|- | |- | ||
|} | |} |
Revision as of 13:13, 21 February 2022
Description
A mysterious orb. It corrupts an item, granting it new properties and, in some cases, even reforging it into a totally new item. It drops randomly from monsters/chests etc.
Corrupting Items
Any item type can be corrupted EXCEPT the following:
- Normal / White Items
- Items that already have sockets
- Ethereal items
- Charms
- Jewels
Recipe: In the Horadric Cube: Orb of Corruption + the item you'd like to corrupt and press the Transmute button twice.
The word "Corrupted" will then appear in red text under the item's description. An item can only be corrupted once.
Items that have been upgraded (e.g. normal -> exception -> elite) can still be corrupted, and vice versa. However, some items may benefit from being upgraded prior to corruption to increase the maximum number of possible sockets obtained by a successful corruption. For example, Skin of the Vipermagi has a base maximum of 2 sockets (Serpentskin Armor) but an upgraded maximum of 4 sockets (Wyrmhide). For more information see Corrupting for Maximum Sockets.
- Corrupted items that did not gain sockets can still be socketed through the Larzuk quest, but not the Horadric Cube recipes.
Possible Outcomes of Corruption Recipe | ||
---|---|---|
Odds | ||
Result | Socketable Gear | Unsocketable Gear |
Gains a new Corruption Mod (see below) | 25% | 25% |
Gains Sockets(*) | 25% | 0% |
Transforms into a random new Rare Item | 25% | 25% |
No Change | 25% | 50% |
(*)Random number of sockets from 1 to the maximum number possible per base item. For a detailed reference on possible sockets per item see this page
List of Corruption Mods
List of Corruption Mods | |||||||
---|---|---|---|---|---|---|---|
Inventory Slot | Outcomes | Value | |||||
Helm | Strength | 5 to 15 | |||||
Energy | 5 to 15 | ||||||
Life Gained on Melee/Ranged Hit | 10 to 14 / 5 to 10 | ||||||
Life | 10 to 15 | ||||||
Piercing Attack | 15% to 20% | ||||||
Boots | Fire Resistance | 10% to 20% | |||||
All Resistances | 5% to 10% | ||||||
Dexterity | 5 to 15 | ||||||
Lightning Resistance | 10% to 20% | ||||||
Reduced Cooldown | 10% | ||||||
Gloves | Increased Attack Speed | 10% | |||||
Cold Resistance | 10% to 20% | ||||||
All Resistance | 5% to 10% | ||||||
Life Gained on Melee/Ranged Hit | 5 to 10 / 5 to 10 | ||||||
Poison Resistance | 10% to 20% | ||||||
Amulet | All Resistances | 5% | |||||
All Skills | 1 | ||||||
Regenerate Mana | 15% | ||||||
Magic Find | 10% | ||||||
Life | 12 to 18 | ||||||
Rings | Faster Cast Rate | 10% | |||||
Faster Run/Walk | 10% | ||||||
Life | 15 | ||||||
Physical Damage Taken Reduced By | 5% to 6% | ||||||
Better Chance Of Getting Magic Items | 10% | ||||||
Armour | Increased Attack Speed | 10% | |||||
Enhanced Defense | 15% to 20% | ||||||
Bonus to Attack Rating | 10% to 20% | ||||||
Faster Cast Rate | 10% | ||||||
Increase Maximum Life | 2% | ||||||
Weapons | Enhanced Damage | 35% to 50% | |||||
Deadly Strike | 10% | ||||||
Max Damage Per Level | 1 | ||||||
Crushing Blow | 10% | ||||||
Increased Attack Speed | 10% to 15% | ||||||
Shield | Increased Chance to Block | 10% | |||||
Increased Fire Damage | 10% | ||||||
Increased Cold Damage | 10% | ||||||
Increased Lightning Damage | 10% | ||||||
Increased Poison Damage | 10% | ||||||
Belt | Pierce | 8% | |||||
Maximum Lightning Resistance | 2% | ||||||
Maximum Poison Resistance | 2% | ||||||
Maximum Fire Resistance | 2% | ||||||
Maximum Cold Resistance | 2% | ||||||
Bolt/Arrow | All Resistances | 5% | |||||
Life Gained on Ranged Hit | 4 to 6 | ||||||
Mana Gained on Ranged Hit | 2 to 4 | ||||||
Increased Attack Speed | 10% | ||||||
Vitality | 5 to 15 |