Difference between revisions of "Martial Arts"

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(**Fists of Fire**)
(**Fists of Fire**)
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||Meteor physical damage:||1-2||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX||X-XX
 
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||Charge Duration:||5s||8.2s||8.9s||9.6s||10.4s||11.1s||11.8s||12.5s||13.2s||14s||14.7s||15.4s||16.1s||16.8s||17.6s||18.3s||19s||19.7s||20.4s||21.2s
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||Attack Rating:||+25%||+50%||+60%||+70%||+80%||+90%||+100%||+110%||+120%||+130%||+140%||+150%||+160%||+170%||+180%||+190%||+200%||+210%||+220%||+230%
 
||Attack Rating:||+25%||+50%||+60%||+70%||+80%||+90%||+100%||+110%||+120%||+130%||+140%||+150%||+160%||+170%||+180%||+190%||+200%||+210%||+220%||+230%

Revision as of 20:08, 24 July 2023

Skill Tree Changes: This tree has been significantly reworked. Skills are no longer separated into "Charge-up Skill" and "Finishing Move". All skills except Dragon Talon and Dragon Flight require an equipped claw(s) or dagger.

**Dragon Claw**

Description: Slice and dice your enemies with your dual claw-class weapons (Requires dual claw class weapons).

Required Level: 1

Prerequisites: None

Deals 100% of weapon damage
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: +10% +17% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% ++XX% +XX% +XX% +XX% +XX% +XX% +XX%
Attack Rating: +40% +65% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% ++XX% +XX%
Mana Cost: 1.3 1.4 XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX

Synergies:

Claw Mastery: +5% Damage per hardpoint
Weapon Block: +5% Damage per hardpoint

Patch Notes:

New skill replaces Dual Strike (Perlite #20)
Dual Strike %weapon damage decreased from 110% to 100%. (Zincite #19)
Added synergy from Weapon Block. (Serandite #14)
New skill replaces Tiger Strike. (Bedrock #1)

**Fists of Fire**

Description: 3 stage charge-up attack which adds fire damage to your hits.

Required Level: 6

Prerequisites: Dragon Claw

Charge 1 - Attacks deal fire damage.
Charge 2 - Adds an explosive fiery attack.
Charge 3 - Summons a meteor that deals fire/phys damage in an AoE
Maximum Charges: 3
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Damage to attacks: 6-10 X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX
Explosion fire damage: 6-10 X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX
Meteor fire damage: 6-10 X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX
Meteor physical damage: 1-2 X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX
Charge Duration: 5s 5s 5s 5s 5s 5s 5s 5s 5s 5s 5s 5s 5s 5s 5s 5s 5s 5s 5s 5s
Attack Rating: +25% +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210% +220% +230%
Mana Cost: 2 1.2 1.3 1.5 1.6 1.7 1.8 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5

Synergies: Charge-up Skills: +5% Fire damage per level (Fists of Fire, Claws of Thunder, Blades of Ice, Tiger Strike & Cobra Strike)

Patch Notes:

New skill added. Replaces Fists of Ember (Perlite #20)
Unlike Vanilla D2, charges are not consumed by a finishing move. They have been combined to contain the finishing move and charges can be maintained as long as they are used before the cooldown runs out (Perlite #20)
Charge duration lengthened from +0.52 to +0.72 seconds per level. (Titanium #13)
New skill added. (Bedrock #1-hidden)

**Claws of Thunder**

Description: 3 stage charge-up attack which adds lightning damage to your fists.

Required Level: 18

Prerequisites: Dragon Claw, Fists of Fire

Charge 1 - Attacks deal lightning damage.
Charge 2 - Lightning zaps nearby enemies (targets up to 4 enemies).
Charge 3 - Electrical field reduces enemy life (weakens enemies by 5%)
Maximum Charges: 3
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Lightning Damage to attacks: 1-80 X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX
Bolts lightning damage: 1-80 X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX
Field radius: 2.6 yards XX yards XX yards XX yards XX yards XX yards XX yards XX yards XX yards XX yards XX yards XX yards XX yards XX yards XX yards XX yards XX yards XX yards XX yards XX yards
Charge Duration: 5s 5s 5s 5s 5s 5s 5s 5s 5s 5s 5s 5s 5s 5s 5s 5s 5s 5s 5s 5s
Attack Rating: +15% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX%
Mana Cost: 4 XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX

Synergies: Charge-up skills: 4% lightning damage per level (Fists of Fire, Blades of Ice, Tiger Strike, Cobra Strike)

Patch Notes:

New skill added, replaces Fists of Thunder. (Perlite #20)
Unlike Vanilla D2, charges are not consumed by a finishing move. They have been combined to contain the finishing move and charges can be maintained as long as they are used before the cooldown runs out (Perlite #20)
Charge duration lengthened from +0.52 to +0.72 seconds per level. (Titanium #13)
New skill added, replaces Claws of Thunder. (Bedrock #1-hidden)

**Fists of Ice**

Description: Charge-up attack which adds cold damage to your hits.

Required Level: 6

Prerequisites: Dual Strike

Grants an Ice charge on attack
Ice Charge: Your attack deals cold damage
Maximum Charges: 5
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Cold Damage (per charge): 2-3 4-6 6-9 8-12 10-15 12-18 14-21 16-24 18-27 20-30 22-33 24-36 26-39 28-42 30-45 32-48 34-51 36-54 38-57 40-60
Charge Duration: 7.5s 8.2s 8.9s 9.6s 10.4s 11.1s 11.8s 12.5s 13.2s 14s 14.7s 15.4s 16.1s 16.8s 17.6s 18.3s 19s 19.7s 20.4s 21.2s
Attack Rating: +40% +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210% +220% +230%
Chill Duration: 0.4s 0.6s 0.8s 1s 1.2s 1.4s 1.6s 1.8s 2s 2.2s 2.4s 2.6s 2.8s 3s 3.2s 3.4s 3.6s 3.8s 3.9s 4.1s
Mana Cost: 1.1 1.2 1.3 1.5 1.6 1.7 1.8 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5

Synergies: None

Patch Notes:

Charge duration lengthened from +0.52 to +0.72 seconds per level. (Titanium #13)
New skill added. (Bedrock #1-hidden)

**Static Strike**

Description: Electrifies your attack and releases a static discharge.

Required Level: 12

Prerequisites: Dual Strike, Fists of Thunder

Deals 80% of weapon damage as lightning
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Lightning Damage: 1-34 1-44 1-54 1-64 1-74 1-84 1-94 1-104 1-124 1-144 1-164 1-184 1-204 1-224 1-244 1-264 1-294 1-324 1-354 1-384
Mana Cost: 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8

Synergies:

Shock Web: +8% Lightning damage per hardpoint
Thunder Charge: +20% Lightning damage per charge

Patch Notes:

Shock Web synergy increased from 5% to 8% Lightning damage per level. (Jade #16)
Lightning damage scaling increased slightly at lower levels and increased moderately at higher levels. (Graphite #15)
Thunder charge synergy increased from 10% to 20% Lightning damage per charge. (Graphite #15)
Thunder charge synergy increased from 5% to 10% Lightning damage per charge. (Titanium #13)
Base weapon damage decreased from 100% to 80%. (Edenite #12)
New skill added. (Bedrock #1-hidden)

Dragon Talon

Description: Triple kick your enemies with deadly accuracy.

Required Level: 18

Prerequisites: None

Deals 100% of weapon damage
Hits: 3
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Rating: +40% +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210% +220% +230%
Kick Damage: +12% +19% +26% +33% +40% +47% +54% +61% +68% +75% +82% +89% +96% +103% +110% +117% +124% +131% +138% +145%
Damage: +12% +18% +24% +30% +36% +42% +48% +54% +60% +66% +72% +78% +84% +90% +96% +102% +108% +114% +120% +126%
Mana Cost: 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3

Synergies:

Dragon Flight: +15% Kick Damage per hardpoint

Patch Notes:

Dragon Flight synergy increased from +10% to +15% kick damage per level. (Graphite #15)
Re-applied weapon damage and its damage modifiers (e.g. deadly strike and crushing blow). (Graphite #15)
Damage scaling changed back from weapon to boots. (Serandite #14)
Damage scaling changed from boots to weapon. (Edenite #12)
Compared with Vanilla D2: always kicks 3 times, attack rating scaling decreased greatly and mana cost scales with level. (Bedrock #1-hidden)

**Emberstorm**

Description: Flaming bolts rain down and explode on impact.

Required Level: 24

Prerequisites: Dual Strike, Fists of Ember

slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Damage: 6-11 8-12 10-15 12-17 14-19 16-21 18-23 20-25 24-29 28-33 32-37 36-41 40-45 44-49 48-53 52-57 58-63 64-69 70-75 76-81
Mana Cost: 5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2

Synergies:

Fire Blast: +18% Fire damage per hardpoint
Ember Charge: +20% Fire damage per charge

Patch Notes:

Fire Blast synergy increased from 16% to 18% Fire damage per level. (Jade #16)
Fire Blast synergy increased from 13% to 16% Fire damage per level. (Graphite #15)
Ember Charge synergy increased from 10% to 20% Fire damage per charge. (Graphite #15)
Fire damage increased by ~30% at all levels. (Graphite #15)
Fire Blast synergy increased from 8% to 13% Fire damage per level. (Titanium #13)
Added synergy from Wake of Inferno. (Titanium #13)
Mana cost scaling lowered from +0.5 to +0.25 mana per level. (Titanium #13)
Synergies increased. (Edenite #12)
New skill added. (Bedrock #1-hidden)

Dragon Flight

Description: Perform a teleporting kick attack that deals damage to enemies near your target.

Required Level: 24

Prerequisites: Dragon Talon

Deals 100% of weapon damage
Your cold damage freezes enemies
Cooldown: 6 seconds, reduced by 0.5 seconds per active Thunder, Ice, Ember charge to minimum 0.4 seconds
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Kick Damage: +16% +23% +30% +37% +44% +51% +58% +65% +72% +79% +86% +93% +100% +107% +114% +121% +128% +135% +142% +149%
Attack Rating: +60% +85% +110% +135% +160% +185% +210% +235% +260% +285% +310% +335% +360% +385% +410% +435% +460% +485% +510% +535%
Mana Cost: 15 14.7 14.5 14.2 14 13.7 13.5 13.2 13 12.7 12.5 12.2 12 11.7 11.5 11.2 11 10.7 10.5 10.2

Note: Dragon Flight is affected by Faster Cast Rate.

Synergies: None.

Patch Notes:

Re-applied weapon damage and its damage modifiers (e.g. deadly strike and crushing blow). (Graphite #15)
Damage scaling changed back from weapon to boots. (Serandite #14)
Damage scaling changed from boots to weapon. (Edenite #12)
Compared with Vanilla D2, starting kick damage and scaling decreased drastically and mana cost reduces with level. (Bedrock #1-hidden)

**Blades of Ice**

Description: Makes a swirl of ice bolts which seek out nearby enemies.

Required Level: 30

Prerequisites: Dual Strike, Fists of Ice

Deals 50% of weapon damage of which 80% is converted to cold damage
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Cold Damage: 7-12 12-19 17-26 22-33 27-40 32-47 37-54 42-61 51-72 60-83 69-94 78-105 87-116 96-127 105-138 114-149 129-166 144-183 159-200 174-217 189-234 204-251 225-273 246-295 267-317 288-339 309-361 330-383 357-411 384-439
Attack Rating: +15% +22% +29% +36% +43% +50% +57% +64% +71% +78% +85% +92% +99% +106% +113% +120% +127% +134% +141% +148% +155% +162% +169% +176% +183% +190% +197% +204% +211% +218%
Mana Cost: 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7

Synergies:

Ice Charge (Fists of Ice): +20% Cold damage per charge

Patch Notes:

Increased physical to cold damage conversion from 60% to 80%. (Zincite #19)
Halved the number of ice bolts. (Tourmaline #17)
Increased cold damage scaling, added Attack Rating and reduced mana cost. (Tourmaline #17)
The ice bolts no longer trigger the hit recovery animation of targeted monsters. (Jade #16)
Cold damage per level increased by ~50%. (Graphite #15)
Ice Charge synergy increased from 10% to 20% Cold damage per charge. (Graphite #15)
Mana cost scaling reduced from 1 to 0.5 mana per level. (Serandite #14)
Ice Charge synergy increased from 5% to 10% Cold damage per charge. (Titanium #13)
Compared with Vanilla D2, skill has been reworked as follows: now releases numerous (~5) ice bolts. Each ice bolt counts as a ranged attack and consequently applies weapon damage and associated modifiers and effects (e.g. elemental damage, deadly strike, crushing blow, and chance to cast on striking, but only the initial attack triggers melee splash). The ice bolts are generated whether the melee attack hits or not, but each ice bolt again rolls an AR check, to decide if it hits. The damage is first reduced then converted (E.g. 200 phys dmg become 60cold and 40phys dmg). (Bedrock #1-hidden)