Difference between revisions of "Martial Arts"

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(Dragon Talon)
(**Fists of Fire**)
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|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/assassin/Fists%20of%20Fire.png ||'''Description:''' 3 stage charge-up attack which adds fire damage to your hits. '''
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|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/assassin/Fists%20of%20Fire.png ||'''Description:''' 3 stage charge-up attack adds Fire Damage to Attacks, does an Explosive Attack and Summons a Meteor. '''
 
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|'''Required Level:''' 6
 
|'''Required Level:''' 6
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{| class="wikitable"
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!Patch!!Changes
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|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||
 +
* Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
 +
* New skill added. Replaces Fists of Ember.
 +
* Fists of Fire: Gain Fire Damage to Attacks, Do an Explosive Attack and Summon a Meteor. These effects are all cumulative.
  
'''Patch Notes:'''
+
|}
::'''''New skill added. Replaces Fists of Ember (Perlite #20)'''''
 
::Unlike Vanilla D2, charges are not consumed by a finishing move. They have been combined to contain the finishing move and charges can be maintained as long as they are used before the cooldown  runs out (Perlite #20)
 
::Charge duration lengthened from +0.52 to +0.72 seconds per level. (Titanium #13)
 
::'''''New skill added. (Bedrock #1-hidden)'''''
 
 
 
  
 
== **Cobra Strike** ==
 
== **Cobra Strike** ==

Revision as of 18:46, 30 July 2023

Skill Tree Changes: This tree has been significantly reworked. Skills are no longer separated into "Charge-up Skill" and "Finishing Move". All skills except Dragon Talon and Dragon Flight require an equipped claw(s) or dagger.


**Dragon Claw**

Dragon%20Claw.png Description: Slice and dice your enemies with your dual claw-class weapons (Requires dual claw class weapons).
Required Level: 1
Prerequisites: None
Deals 100% of weapon damage
Synergies Bonus to skill
Claw Mastery +5% Damage per hardpoint
Weapon Block +5% Damage per hardpoint
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: +10% +17% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% ++XX% +XX% +XX% +XX% +XX% +XX% +XX%
Attack Rating: +40% +65% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% ++XX% +XX%
Mana Cost: 1.3 1.4 XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX


Patch Notes:

New skill replaces Dual Strike (Perlite #20)
Dual Strike %weapon damage decreased from 110% to 100%. (Zincite #19)
Added synergy from Weapon Block. (Serandite #14)
New skill replaces Tiger Strike. (Bedrock #1)


Tiger Strike

Tiger%20Strike.png Description: 3 stage charge-up attack that gains Increasingly more Enhanced Damage.
Required Level: 1
Prerequisites: Dragon Claw
Synergies Bonus to skill
Dragon Flight +15% Kick Damage per hardpoint
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Rating: +15% +X% +X% +X% +X% +X% +X% +X% +X% +X% +X% +X% +X% +X% +X% +X% +X% +X% +X% +X%
Charge 1: +20% +X% +X% +X% +X% +X% +X% +X% +X% +X% +X% +X% +X% +X% +X% +X% +X% +X% +X% +X%
Charge 2: +40% +X% +X% +X% +X% +X% +X% +X% +X% +X% +X% +X% +X% +X%% +X% +X% +X% +X% +X%% +X%
Charge 3: +60% +X% +X% +X% +X% +X% +X% +X% +X% +X% +X% +X% +X% +X%% +X% +X% +X% +X% +X%% +X%
Mana Cost: 5 X X X X X X X X X X X X X X X X X X X
Patch Changes
#20 Perlite
  • Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
  • Tiger Strike: Gain Increasingly more Enhanced Damage.

Dragon Talon

Dragon%20Talon.png Description: Triple kick your enemies with deadly accuracy.
Required Level: 18
Prerequisites: Dragon Claw
Deals 100% of weapon damage
Hits: 3
Synergies Bonus to skill
Dragon Flight +15% Kick Damage per hardpoint
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Rating: +40% +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210% +220% +230%
Kick Damage: +12% +19% +26% +33% +40% +47% +54% +61% +68% +75% +82% +89% +96% +103% +110% +117% +124% +131% +138% +145%
Damage: +12% +18% +24% +30% +36% +42% +48% +54% +60% +66% +72% +78% +84% +90% +96% +102% +108% +114% +120% +126%
Mana Cost: 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3
Patch Changes
#15 Graphite
  • Dragon Flight synergy increased from +10% to +15% kick damage per level.
  • Re-applied weapon damage and its damage modifiers (e.g. deadly strike and crushing blow).
#14 Serandite
  • Damage scaling changed back from weapon to boots.
#12 Edenite
  • Damage scaling changed from boots to weapon.
#1 Bedrock
  • Compared with Vanilla D2: always kicks 3 times, attack rating scaling decreased greatly and mana cost scales with level. (Bedrock #1-hidden)

**Fists of Fire**

Fists%20of%20Fire.png Description: 3 stage charge-up attack adds Fire Damage to Attacks, does an Explosive Attack and Summons a Meteor.
Required Level: 6
Prerequisites: Dragon Claw
Charge 1: Attacks deal fire damage
Charge 2: Adds an explosive fiery attack
Charge 3: Summons a meteor that deals fire/phys damage in an AoE
Maximum Charges: 3
Charge duration: 5 seconds
Synergies Bonus to skill
All charge-up skills ( Tiger Strike, Fists of Fire, Cobra Strike, Blades of Ice) +5% Fire damage per level


Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Damage to attacks: 6-10 X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX
Explosion fire damage: 6-10 X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX
Meteor fire damage: 6-10 X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX
Meteor physical damage: 1-2 X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX
Attack Rating: +25% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX%
Mana Cost: 2 XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX
Patch Changes
#20 Perlite
  • Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
  • New skill added. Replaces Fists of Ember.
  • Fists of Fire: Gain Fire Damage to Attacks, Do an Explosive Attack and Summon a Meteor. These effects are all cumulative.

**Cobra Strike**

Cobra%20Strike.png Description: 3 stage charge-up attack which gains life and lowers enemy defense.
Required Level: 12
Prerequisites: Dragon Claw, Tiger Strike
Charge 1: Attacks gain life and mana leech
Charge 2: Each attack lowers defense of enemies
Charge 3: Melee attacks grant life and mana
Maximum Charges: 3
Charge duration: 5 seconds
Synergies Bonus to skill
None -
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
% Life and mana steal: 1 X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX
-X To monster defense per hit: 2 X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX
+X Life and mana gained on hit: 1 X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX
Attack Rating: +12% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX%
Mana Cost: 2 XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX


Patch Notes:

Dragon Flight synergy increased from +10% to +15% kick damage per level. (Graphite #15)
Re-applied weapon damage and its damage modifiers (e.g. deadly strike and crushing blow). (Graphite #15)
Damage scaling changed back from weapon to boots. (Serandite #14)
Damage scaling changed from boots to weapon. (Edenite #12)
Compared with Vanilla D2: always kicks 3 times, attack rating scaling decreased greatly and mana cost scales with level. (Bedrock #1-hidden)

**Claws of Thunder**

Claws%20of%20Thunder.png Description: 3 stage charge-up attack which adds lightning damage to your hits.
Required Level: 18
Prerequisites: Dragon Claw, Fists of Fire
Charge 1: Attacks deal lightning damage
Charge 2: Lightning zaps nearby enemies (targets up to 4 enemies)
Charge 3: Electrical field reduces enemy life (weakens enemies by 5%)
Maximum Charges: 3
Charge duration: 5 seconds
Synergies Bonus to skill
All charge-up skills ( Tiger Strike, Fists of Fire, Cobra Strike, Blades of Ice) 4% lightning damage per level
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Lightning Damage to attacks: 1-80 X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX
Bolts lightning damage: 1-80 X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX X-XX
Field radius: 2.6 yards XX yards XX yards XX yards XX yards XX yards XX yards XX yards XX yards XX yards XX yards XX yards XX yards XX yards XX yards XX yards XX yards XX yards XX yards XX yards
Attack Rating: +15% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX% +XX%
Mana Cost: 4 XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX


Patch Notes:

New skill added, replaces Fists of Thunder. (Perlite #20)
Unlike Vanilla D2, charges are not consumed by a finishing move. They have been combined to contain the finishing move and charges can be maintained as long as they are used before the cooldown runs out (Perlite #20)
Charge duration lengthened from +0.52 to +0.72 seconds per level. (Titanium #13)
New skill added, replaces Claws of Thunder. (Bedrock #1-hidden)


Dragon Flight

Dragon%20Flight.png Description: Perform a teleporting kick attack that deals damage to enemies near your target.
Required Level: 24
Prerequisites: Dragon Claw, Dragon Talon
Dragon Flight is affected by Faster Cast Rate.
Deals 100% of weapon damage
Your cold damage freezes enemies
Cooldown: 6 seconds, reduced by 0.5 seconds per active MA charge to minimum 0.4 seconds
Synergies Bonus to skill
None -


Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Kick Damage: +16% +23% +30% +37% +44% +51% +58% +65% +72% +79% +86% +93% +100% +107% +114% +121% +128% +135% +142% +149%
Attack Rating: +60% +85% +110% +135% +160% +185% +210% +235% +260% +285% +310% +335% +360% +385% +410% +435% +460% +485% +510% +535%
Mana Cost: 15 14.7 14.5 14.2 14 13.7 13.5 13.2 13 12.7 12.5 12.2 12 11.7 11.5 11.2 11 10.7 10.5 10.2

Patch Notes:

Re-applied weapon damage and its damage modifiers (e.g. deadly strike and crushing blow). (Graphite #15)
Damage scaling changed back from weapon to boots. (Serandite #14)
Damage scaling changed from boots to weapon. (Edenite #12)
Compared with Vanilla D2, starting kick damage and scaling decreased drastically and mana cost reduces with level. (Bedrock #1-hidden)


**Blades of Ice**

Blades%20of%20Ice.png Description: Makes a swirl of ice bolts which seek out nearby enemies.
Required Level: 30
Prerequisites: Dragon Claw, Dragon Talon, Fists of Fire, Claws of Thunder , Dragon Flight


Charge 1: Attacks deal cold damage
Charge 2: Icicles seek nearby enemies
Charge 3: Icicles chill enemies
Maximum Charges: 3
Charge duration: 5 seconds
50% of weapon damage
80% of weapon damage converted to cold
Synergies Bonus to skill
All charge-up skills ( Tiger Strike, Fists of Fire, Cobra Strike, Blades of Ice) 2% Cold damage per level
Deals 50% of weapon damage of which 80% is converted to cold damage
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Cold Damage: 7-12 12-19 17-26 22-33 27-40 32-47 37-54 42-61 51-72 60-83 69-94 78-105 87-116 96-127 105-138 114-149 129-166 144-183 159-200 174-217 189-234 204-251 225-273 246-295 267-317 288-339 309-361 330-383 357-411 384-439
Attack Rating: +15% +22% +29% +36% +43% +50% +57% +64% +71% +78% +85% +92% +99% +106% +113% +120% +127% +134% +141% +148% +155% +162% +169% +176% +183% +190% +197% +204% +211% +218%
Mana Cost: 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7


Patch Notes:

Increased physical to cold damage conversion from 60% to 80%. (Zincite #19)
Halved the number of ice bolts. (Tourmaline #17)
Increased cold damage scaling, added Attack Rating and reduced mana cost. (Tourmaline #17)
The ice bolts no longer trigger the hit recovery animation of targeted monsters. (Jade #16)
Cold damage per level increased by ~50%. (Graphite #15)
Ice Charge synergy increased from 10% to 20% Cold damage per charge. (Graphite #15)
Mana cost scaling reduced from 1 to 0.5 mana per level. (Serandite #14)
Ice Charge synergy increased from 5% to 10% Cold damage per charge. (Titanium #13)
Compared with Vanilla D2, skill has been reworked as follows: now releases numerous (~5) ice bolts. Each ice bolt counts as a ranged attack and consequently applies weapon damage and associated modifiers and effects (e.g. elemental damage, deadly strike, crushing blow, and chance to cast on striking, but only the initial attack triggers melee splash). The ice bolts are generated whether the melee attack hits or not, but each ice bolt again rolls an AR check, to decide if it hits. The damage is first reduced then converted (E.g. 200 phys dmg become 60cold and 40phys dmg). (Bedrock #1-hidden)