Difference between revisions of "Dungeoneering"

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(Map Affixes)
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== What is a Map ==
+
== What is a Relic ==
Maps are different areas where players can find end-game items. Items called relics will drop in level 85 areas. These can be used to open end-game areas called maps.  
+
Relics are different areas where players can find end-game items. Items called relics will drop in level 85 areas. These can be used to open end-game areas called Relics.  
  
Maps can have a much increased monster density.  
+
Relics can have a much increased monster density.  
  
 
Increased Area Level: benefits both magic finding and levelling.
 
Increased Area Level: benefits both magic finding and levelling.
 
   
 
   
Map affixes can be modified. Modifying maps can give the +200% Gold and Magic Find affix or a preferable set of affixes.
+
Relic affixes can be modified. Modifying Relics can give the +200% Gold and Magic Find affix or a preferable set of affixes.
  
== How to enter a Map ==
+
== How to enter a Relic ==
  
  
 
1). You need to be in Hell difficulty with the Ancients (Rite of Passage) quest done and with a minimum character level of 80.  
 
1). You need to be in Hell difficulty with the Ancients (Rite of Passage) quest done and with a minimum character level of 80.  
  
2). Identify the map.
+
2). Identify the relic.
  
3). To enter a map, place it on the altar by Malah in Harrogath. The map is consumed and opens a red portal to the map.
+
3). To enter a relic, place it on the altar by Malah in Harrogath. The relic is consumed and opens a red portal to the relic.
  
== Maps ==
+
== Relics ==
Maps are grouped into difficulties based on the icon's colour.  
+
Relics are grouped into difficulties based on the icon's colour.  
  
Map icons that are:
+
Relic icons that are:
  
 
white should be slightly challenging for a single player
 
white should be slightly challenging for a single player
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Maps usually have a variety of layouts.  
+
Relics usually have a variety of layouts.  
  
Map orientation may be rotated compared to the layouts presented.
+
Relic orientation may be rotated compared to the layouts presented.
 
   
 
   
  
'''White Maps'''  
+
'''White Relics'''  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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|}
 
|}
  
'''Yellow Maps'''  
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'''Yellow Relics'''  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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|}
 
|}
  
'''Red Maps'''  
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'''Red Relics'''  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
 
Layout 1:
 
Layout 1:
[https://i.imgur.com/9uPexUe.png Composite minimap]
+
[https://i.imgur.com/9uPexUe.png Composite minirelic]
 
[https://i.imgur.com/x5JLBQt.png Outlined]
 
[https://i.imgur.com/x5JLBQt.png Outlined]
 
[https://i.imgur.com/rDlqwfx.png Overview]
 
[https://i.imgur.com/rDlqwfx.png Overview]
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'''Pleasant Pasture'''
 
'''Pleasant Pasture'''
  
This map can only be made by corrupting a map.
+
This relic can only be made by corrupting a relic.
  
 
{| class="wikitable"
 
{| class="wikitable"
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|}
 
|}
  
== Map Modification ==
+
== Relic Modification ==
  
  
You can corrupt maps to give increased density and experience or reroll them. Almost all maps that drop are Rare items (yellow text name). Rarely, Magic (blue text name) maps also drop.  
+
You can corrupt Relics to give increased density and experience or reroll them. Almost all Relics that drop are Rare items (yellow text name). Rarely, Magic (blue text name) Relics also drop.  
  
The [[Orb_of_Corruption|Orb of Corruption ]] page shows the table 'Possible Outcomes of the Corruption Recipe', which shows the probability of an outcome for a map.  
+
The [[Orb_of_Corruption|Orb of Corruption ]] page shows the table 'Possible Outcomes of the Corruption Recipe', which shows the probability of an outcome for a relic.  
  
  
=== Map Modification Recipes ===
+
=== Relic Modification Recipes ===
 
----
 
----
You can use the Horadric Cube to either corrupt or reroll a map by transmuting (press twice) the following ingredients,  
+
You can use the Horadric Cube to either corrupt or reroll a relic by transmuting (press twice) the following ingredients,  
  
  
'''Corrupted''' map:
+
'''Corrupted''' relic:
  
An '''Orb of Corruption + map'''. These have a chance to increase monster density and experience however usually add more challenging affixes.
+
An '''Orb of Corruption + relic'''. These have a chance to increase monster density and experience however usually add more challenging affixes.
  
  
'''Re-rolled''' map, note: the following recipes are the same as you would use for a magic (blue) or rare (yellow) item in the original game.
+
'''Re-rolled''' relic, note: the following recipes are the same as you would use for a magic (blue) or rare (yellow) item in the original game.
  
'''6 Perfect Skulls + Rare map (yellow text name)''' for a new set of affixes.
+
'''6 Perfect Skulls + Rare relic (yellow text name)''' for a new set of affixes.
  
'''3 Perfect Gems + Magic map (blue text name)''' for a new affix or pair of affixes.  
+
'''3 Perfect Gems + Magic relic (blue text name)''' for a new affix or pair of affixes.  
  
(You can also reroll a corrupted map).
+
(You can also reroll a corrupted relic).
  
  
Corrupted maps have a small chance to turn into a Pleasant Pasture (more commonly known as a cow map). <br />
+
Corrupted Relics have a small chance to turn into a Pleasant Pasture (more commonly known as a cow relic). <br />
Current closest estimate of rolling a cow map is 3.4% (12 of 350).  
+
Current closest estimate of rolling a cow relic is 3.4% (12 of 350).  
  
  
Winnisk57 corrupted 1,100 maps, giving us insight into how Orbs of Corruption affect maps.
+
Winnisk57 corrupted 1,100 Relics, giving us insight into how Orbs of Corruption affect Relics.
  
Maps appear to be affected in the same way as other items affected by Orbs of Corruption.
+
Relics appear to be affected in the same way as other items affected by Orbs of Corruption.
  
 
Below are; affix, % chance of roll and the +%Density and +%Experience:
 
Below are; affix, % chance of roll and the +%Density and +%Experience:
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::Gold and Magic Find, 8.375%, +50% Density and +4% Experience
 
::Gold and Magic Find, 8.375%, +50% Density and +4% Experience
 
::Monsters do Magic damage, 7.5%, +423% Density and +11% Experience
 
::Monsters do Magic damage, 7.5%, +423% Density and +11% Experience
::Cowmap: 3.375%
+
::Cowrelic: 3.375%
  
 
== Monster Resistances and Immunities ==
 
== Monster Resistances and Immunities ==
For colour charts showing map monster resistances and a calculator https://mmmpld.github.io/pod-map-calc/
+
For colour charts showing relic monster resistances and a calculator https://mmmpld.github.io/pod-relic-calc/
  
 
'''Icy Cavern'''
 
'''Icy Cavern'''
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|}
 
|}
  
== Map Affixes ==
+
== Relic Affixes ==
Higher tier maps have more challenging affixes.  
+
Higher tier Relics have more challenging affixes.  
  
 
Values aren't full range.
 
Values aren't full range.
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(White maps) Monsters have 10% chance to cast level 5 Amplify Damage on hit
+
(White Relics) Monsters have 10% chance to cast level 5 Amplify Damage on hit
  
(Yellow maps) Monsters have 25% chance to cast level 8 Amplify Damage on hit
+
(Yellow Relics) Monsters have 25% chance to cast level 8 Amplify Damage on hit
  
(Red maps) Monsters have 50% chance to cast level 13 Amplify Damage on hit  
+
(Red Relics) Monsters have 50% chance to cast level 13 Amplify Damage on hit  
  
  
(White maps) Monsters have 10% chance to cast level 5 Lower Resist on hit
+
(White Relics) Monsters have 10% chance to cast level 5 Lower Resist on hit
  
(Yellow maps) Monsters have 25% chance to cast level 8 Lower Resist on hit  
+
(Yellow Relics) Monsters have 25% chance to cast level 8 Lower Resist on hit  
  
(Red maps) Monsters have 50% chance to cast level 13 Lower Resist on hit
+
(Red Relics) Monsters have 50% chance to cast level 13 Lower Resist on hit
  
  
(White maps) Monsters have 10% chance to cast level 5 Decrepify on hit  
+
(White Relics) Monsters have 10% chance to cast level 5 Decrepify on hit  
  
(Yellow maps) Monsters have 25% chance to cast level 8 Decrepify on hit  
+
(Yellow Relics) Monsters have 25% chance to cast level 8 Decrepify on hit  
  
(Red maps) Monsters have 50% chance to cast level 13 Decrepify on hit
+
(Red Relics) Monsters have 50% chance to cast level 13 Decrepify on hit
  
  

Revision as of 21:44, 25 January 2024

The following dungeon areas have been added/changed in Path of Diablo.


What is a Relic

Relics are different areas where players can find end-game items. Items called relics will drop in level 85 areas. These can be used to open end-game areas called Relics.

Relics can have a much increased monster density.

Increased Area Level: benefits both magic finding and levelling.

Relic affixes can be modified. Modifying Relics can give the +200% Gold and Magic Find affix or a preferable set of affixes.

How to enter a Relic

1). You need to be in Hell difficulty with the Ancients (Rite of Passage) quest done and with a minimum character level of 80.

2). Identify the relic.

3). To enter a relic, place it on the altar by Malah in Harrogath. The relic is consumed and opens a red portal to the relic.

Relics

Relics are grouped into difficulties based on the icon's colour.

Relic icons that are:

white should be slightly challenging for a single player

yellow should be a moderate challenge for a few players

red should be a difficult challenge for a full party.


Relics usually have a variety of layouts.

Relic orientation may be rotated compared to the layouts presented.


White Relics

Name Area Level Boss Layouts

Icy Cavern

86

Blood Huntress

Frigid Plateau

86

Root of All Evil

Layout 1, Layout 2

Yellow Relics

Name Area Level Boss Layouts

Desecrated Temple

87

-

N/a

Dim Cellar

87

Root of All Evil, also Blood Huntress sometimes

N/a

Musty Crypt

87

-

N/a

Red Relics

Name Area Level Boss Layouts

Ruined Citadel

88

Ursa Bloodthirst

Layout 1, Layout 2

Forgotten Desert

88

Crazed Sorcerer

Layout 1: Composite minirelic Outlined Overview

Burnt Forest

88

Crazed Sorcerer

N/a

Pleasant Pasture

This relic can only be made by corrupting a relic.

Name Area Level Boss Layouts

Pleasant Pasture

86

-

N/a

Relic Modification

You can corrupt Relics to give increased density and experience or reroll them. Almost all Relics that drop are Rare items (yellow text name). Rarely, Magic (blue text name) Relics also drop.

The Orb of Corruption page shows the table 'Possible Outcomes of the Corruption Recipe', which shows the probability of an outcome for a relic.


Relic Modification Recipes


You can use the Horadric Cube to either corrupt or reroll a relic by transmuting (press twice) the following ingredients,


Corrupted relic:

An Orb of Corruption + relic. These have a chance to increase monster density and experience however usually add more challenging affixes.


Re-rolled relic, note: the following recipes are the same as you would use for a magic (blue) or rare (yellow) item in the original game.

6 Perfect Skulls + Rare relic (yellow text name) for a new set of affixes.

3 Perfect Gems + Magic relic (blue text name) for a new affix or pair of affixes.

(You can also reroll a corrupted relic).


Corrupted Relics have a small chance to turn into a Pleasant Pasture (more commonly known as a cow relic).
Current closest estimate of rolling a cow relic is 3.4% (12 of 350).


Winnisk57 corrupted 1,100 Relics, giving us insight into how Orbs of Corruption affect Relics.

Relics appear to be affected in the same way as other items affected by Orbs of Corruption.

Below are; affix, % chance of roll and the +%Density and +%Experience:

Changed set of affixes, 48% (most likely should be 50%, 25% Corrupted item affix and 25% transformed into a Rare item)
Corruption no change, 25% - same as Corrupted No Change items, +25% Density and +1% Experience
-%Life, 7.75%, +~27% Density and +1% Experience
Gold and Magic Find, 8.375%, +50% Density and +4% Experience
Monsters do Magic damage, 7.5%, +423% Density and +11% Experience
Cowrelic: 3.375%

Monster Resistances and Immunities

For colour charts showing relic monster resistances and a calculator https://mmmpld.github.io/pod-relic-calc/

Icy Cavern

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Blood Lord Blood Lord 100 33 33 33 33 33
Temple Guard Baboon Demon 33 0 33 100 0 0
Unholy Corpse Reanimated Horde 50 0 0 0 120 50
Demon Sprite Demon Imp 0 120 33 25 0 25
Bush Barb Spike Fiend 50 0 50 0 0 0

Frigid Plateau

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Unholy Corpse Reanimated Horde 50 0 0 0 120 50
Horror Archer Skeleton Archer 33 66 66 66 140 10
Doom Knight Oblivion Knight 33 140 25 25 50 0
Oblivion Knight Oblivion Knight 33 60 150 60 75 25
Blunderbore Blunderbore 75 33 33 33 0 0
Death Mauler Death Mauler 33 50 50 100 0 0
Fiend Bat 10 33 33 100 0 0
Storm Caster Finger Mage 40 66 25 100 25 0
Temple Guard Baboon Demon 33 0 33 100 0 0
Zealot Zakarum Zealot 10 25 33 100 50 20

Dim Cellar

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Blunderbore Blunderbore 75 33 33 33 0 0
Spider Magnus Giant Spider 50 120 0 0 65 0
Death Mauler Death Mauler 33 50 50 100 0 0
Flesh Lancer Corrupt Rogue Spearwoman 45 25 130 25 25 0
The Banished Vampire 50 33 150 25 50 0
Soul Killer Fetish 15 105 25 25 33 0
Bush Barb Spike Fiend 50 0 50 0 0 0
Blood Wing Giant Mosquito 0 0 0 33 120 0

Musty Crypt

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Blood Lord Blood Lord 100 33 33 33 33 33
Temple Guard Baboon Demon 33 0 33 100 0 0
Unholy Corpse Reanimated Horde 50 0 0 50 120 50
Demon Sprite Demon Imp 0 120 33 25 0 25
Frozen Scorch Frozen Horror 25 0 190 33 33 0
Bone Scarab Scarab Demon 0 0 0 120 0 0
Hell Whip Overseer 40 33 160 20 0 0
Hell Spawn Baal's Minion 33 110 50 25 0 0
Slinger Slinger 25 50 150 15 15 0
Fiend Bat Demon 10 33 33 100 0 0
Fanatic Enslaved Suicide Minion 25 60 130 15 15 0
Flying Scimitar Object 25 100 0 100 0 0

Desecrated Temple

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Doom Knight Oblivion Knight 33 140 25 25 50 0
Oblivion Knight Oblivion Knight 33 60 150 60 75 25
The Banished Vampire 50 33 150 25 50 0
Frozen Scorch Frozen Horror 25 0 190 33 33 0
Blunderbore Blunderbore 75 33 33 33 0 0
Blood Wing Giant Mosquito 0 0 0 33 120 0
Spider Magnus Gaint Spider 50 120 0 0 65 0
Death Clan Goatman 50 75 0 0 0 50
Storm Caster Finger Mage 40 66 25 100 25 0
Demon Sprite Demon Imp 0 120 33 25 0 25
Bush Barb Spike Fiend 50 0 50 0 0 0

Ruined Citadel

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Flesh Lancer Corrupt Rogue Spearwoman 45 25 130 25 25 0
Blood Temptress Succubus 25 60 50 50 120 0
Serpent Magus Claw Viper 40 33 120 0 60 70
Bone Scarab Scarab Demon 0 0 0 120 0 0
Temple Guard Baboon Demon 33 0 33 100 0 0
Hierophant Zakarum Priest 10 25 160 33 20 0
Zealot Zakarum Zealot 10 25 160 100 20 0
Dark Shape Wraith 100 0 80 0 75 50
Slinger Slinger 25 50 150 15 15 0
Cavader Mummy 50 0 33 33 110 0

Forgotten Desert

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Blood Wing Giant Mosquito 0 0 0 33 120 0
Unholy Corpse Reanimated Horde 50 0 0 0 120 50
Hell Whip Overseer 40 33 160 20 0 0
Hell Spawn Baal's Minion 33 110 50 25 0 0
Storm Caster Finger Mage 40 66 25 100 25 0
Council Member Council Member 50 33 33 100 33 0
Soul Killer Fetish 15 105 25 25 33 0
Burning Dead Mage Skeleton Mage 33 130 50 0 110 0
Blood Lord Blood Lord 100 33 33 33 33 33
Fire Tower Fire Tower 40 99 85 50 1000 50
Bush Barb Spike Fiend 50 0 50 0 0 0

Burnt Forest

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Pit Lord Mega Daemon 80 145 100 100 145 100
Horror Archer Skeleton Archer 33 66 66 66 140 10
Temple Guard Baboon Demon 33 0 33 100 0 0
Mauler Blunderbore 55 50 50 100 0 0
Horror Mage Skeleton Mage 33 0 0 115 33 0
Black Rogue Corrupt Rogue 20 33 140 33 20 20
Horadrim Ancient Greater Mummy 33 50 50 50 50 100
Infidel Sand Raider 25 5 110 0 33 0
Damned Tainted 0 0 0 120 25 0

Pleasant Pasture

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Hell Bovine Hell Bovine 50 50 50 50 33 33

Relic Affixes

Higher tier Relics have more challenging affixes.

Values aren't full range.


Ingame examples:


+10-80% Experience

+25-3000% Monster Density


Monsters have +0-1465 to Replenish Life

Monsters have +0-100% Defense

Monsters have +1-162% Attack Rating

Monsters have +84% Enhanced Damage

Characters take 0-107 Physical Damage when Attacking


(The chance to cast affixes haven't been implemented yet)

Monsters have 20% chance to cast level 25 Glacial Spike on death

Monsters have 20% chance to cast level 25 Desecrate on death

(Prefix) Monsters have 20% chance to cast level 20 Meteor on death

(Suffix) Monsters have 15% chance to cast level 20 Meteor on death


Monsters have 0-50% Lifesteal


(White Relics) Monsters have 10% chance to cast level 5 Amplify Damage on hit

(Yellow Relics) Monsters have 25% chance to cast level 8 Amplify Damage on hit

(Red Relics) Monsters have 50% chance to cast level 13 Amplify Damage on hit


(White Relics) Monsters have 10% chance to cast level 5 Lower Resist on hit

(Yellow Relics) Monsters have 25% chance to cast level 8 Lower Resist on hit

(Red Relics) Monsters have 50% chance to cast level 13 Lower Resist on hit


(White Relics) Monsters have 10% chance to cast level 5 Decrepify on hit

(Yellow Relics) Monsters have 25% chance to cast level 8 Decrepify on hit

(Red Relics) Monsters have 50% chance to cast level 13 Decrepify on hit


Monsters have 0-100% Reduced Curse Duration


Monsters have 0-278% Fire Resistance

Monsters have +40-232% Cold Resistance

Monsters have +200-339% Lightning Resistance

Monsters have 0-277% Poison Resistance

Monsters Physical and Magic Damage Reduced by 17-63

Monsters have 0-50% Physical Damage Resistance


Monsters do +69-200 physical damage


Monsters do +1-199 Fire damage

Monsters do +0-77% Fire Skill damage


Monsters do -23 to +199 Cold damage

Monsters do +0-83% Cold Skill damage


Monsters do +1-63 Lightning damage

Monsters do +0-183% Lightning Skill damage


Monsters do +0-90% Poison Skill damage


Monsters do +0-199 Magic damage


Monsters can not be Frozen


Monsters have 0-44% Deadly Strike

Monsters have 0-112% Piercing attack


Monsters have level 12-20 Precision aura

Monsters have level 6-10 Blessed Aim aura

Monsters have level 1-3 Vigor aura

Monsters have level 8-12 Cleansing aura

Monsters have level 9-14 Redemption aura

Monsters have level 8-10 Concentration aura

Monsters have level 8-10 Conviction aura


Monsters have 40-105% Faster Walk/Run speed

Characters are 25% slower near monsters


Monsters have 53-130% Increased Attack Speed


+200% Gold and Magic Find

Character's Life reduced 29-88%