Difference between revisions of "Barbarian"

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(Skills)
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'''Added'''
 
'''Added'''
 
*[https://pathofdiablo.com/wiki/index.php?title=Barbarian_Combat_Skills#Cleave Cleave] (Combat Skills)
 
*[https://pathofdiablo.com/wiki/index.php?title=Barbarian_Combat_Skills#Cleave Cleave] (Combat Skills)
*Double Throw has been replaced by [https://pathofdiablo.com/wiki/index.php?title=Barbarian_Combat_Skills#Power_Throw Power Throw] (Combat Skills)
 
 
*[https://pathofdiablo.com/wiki/index.php?title=Barbarian_Combat_Skills#Ethereal_Throw Ethereal Throw] (Combat Skills)
 
*[https://pathofdiablo.com/wiki/index.php?title=Barbarian_Combat_Skills#Ethereal_Throw Ethereal Throw] (Combat Skills)
 
'''Removed'''
 
'''Removed'''
 
*Berserk (Combat Skills)
 
*Berserk (Combat Skills)
 
'''Significantly Reworked'''
 
'''Significantly Reworked'''
 +
*Double Throw has been replaced by [https://pathofdiablo.com/wiki/index.php?title=Barbarian_Combat_Skills#Power_Throw Power Throw] (Combat Skills)
 
*'''[https://pathofdiablo.com/wiki/index.php?title=Combat_Masteries Combat Masteries] have been reassigned to broader weapon types''' to avoid ambiguity of the Mace Class and allow for smoother weapon transitions between builds.
 
*'''[https://pathofdiablo.com/wiki/index.php?title=Combat_Masteries Combat Masteries] have been reassigned to broader weapon types''' to avoid ambiguity of the Mace Class and allow for smoother weapon transitions between builds.

Revision as of 04:29, 23 January 2019

Starting Gear

  • Barbarians now start with two hand axes instead of one hand axe and one buckler.

Attributes

  • Base mana regeneration increased from 0.83% to 1.66% mana per second.
  • Base stamina increased by +100.

Skills

The skills below have been newly added, removed, or significantly reworked in Path of Diablo. For a full list of numerous other changes, please see individual skills in Skills section of this wiki.

Added

Removed

  • Berserk (Combat Skills)

Significantly Reworked

  • Double Throw has been replaced by Power Throw (Combat Skills)
  • Combat Masteries have been reassigned to broader weapon types to avoid ambiguity of the Mace Class and allow for smoother weapon transitions between builds.