Difference between revisions of "Amazon"

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(Skills)
(Skills)
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*Impale (Javelin and Spear Skills)
 
*Impale (Javelin and Spear Skills)
 
'''Significantly Reworked'''
 
'''Significantly Reworked'''
*'''[https://pathofdiablo.com/wiki/index.php?title=Passive_and_Magic_Skills#Dodge Dodge]''', '''[https://pathofdiablo.com/wiki/index.php?title=Passive_and_Magic_Skills#Avoid Avoid]''', and '''[https://pathofdiablo.com/wiki/index.php?title=Passive_and_Magic_Skills#Evade Evade]''' no longer trigger the hit recovery animation, thus avoiding the "Next hit always misses" bug in vanilla D2 bug that caused all multi-animation attacks to automatically miss when a character was placed into the hit recovery animation
+
*'''[https://pathofdiablo.com/wiki/index.php?title=Javelin_and_Spear_Skils#Fend Fend]''' and '''[https://pathofdiablo.com/wiki/index.php?title=Bow_and_Crossbow_Skills#Strafe Strafe]''' are no longer bugged to automiss per below
 +
'''[https://pathofdiablo.com/wiki/index.php?title=Passive_and_Magic_Skills#Dodge Dodge]''', '''[https://pathofdiablo.com/wiki/index.php?title=Passive_and_Magic_Skills#Avoid Avoid]''', and '''[https://pathofdiablo.com/wiki/index.php?title=Passive_and_Magic_Skills#Evade Evade]''' no longer trigger the hit recovery animation, thus avoiding the "Next hit always misses" bug in vanilla D2 bug that caused all multi-animation attacks to automatically miss when a character was placed into the hit recovery animation

Revision as of 22:08, 24 January 2019

Attributes

  • Base mana regeneration increased from 0.83% to 1.66% mana per second.
  • Based stamina increased by +100.
  • Attack rating has been increased from +5 to +10 points per level.
  • Life has been increased from +2 to +2.5 points per level.

Skills

The skills below have been newly added, removed, or significantly reworked in Path of Diablo. For a full list of numerous other changes, please see individual skills in Skills section of this wiki.

Added

Removed

  • Slow Missiles (Passive and Magic Skills)
  • Impale (Javelin and Spear Skills)

Significantly Reworked

  • Fend and Strafe are no longer bugged to automiss per below

Dodge, Avoid, and Evade no longer trigger the hit recovery animation, thus avoiding the "Next hit always misses" bug in vanilla D2 bug that caused all multi-animation attacks to automatically miss when a character was placed into the hit recovery animation