Dungeoneering

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The following dungeon areas have been added/changed in Path of Diablo.


What is a Relic

A relic is an item that drops in Hell difficulty, which can be used to open a portal to a new area with challenging monsters. These relics can have affixes which makes the monsters stronger or the player weaker in exchange for an increase in XP earned.

Relics are consumed when the portal is opened. Once inside the area, players can mouse-over the relic icon on the hotbar to see the active affixes.

How to use a Relic

Characters must be level 80 and have completed the Rite of Passage quest in Act V.

In Harrogath, next to Malah, you will find an Altar that can be clicked. Place an identified Relic inside and click the button to consume the relic and open a portal.

Only one portal can be opened at a time. To open a second portal, simply create a new game.

Relics

Relics are grouped into difficulties based on the icon's colour.

Relic icons that are:

  • white should be slightly challenging for a single player
  • yellow should be a moderate challenge for a few players
  • red should be a difficult challenge for a full party.

Relics may have a few variety of layouts or have the same static layout each time.

Relic orientation may be rotated compared to the layouts presented.

White Relics

Name Area Level Boss Layouts

Decomposing Settlement

86

Lord Balthazar

N/a

Baleful Alcazar

86

Crazed Sorcerer

N/a

Yellow Relics

Name Area Level Boss Layouts

Abyssal Furnace

87

-

Icy Cavern

87

Blood Huntress

Desecrated Temple

87

-

N/a

Dim Cellar

87

Root of All Evil, also Blood Huntress sometimes

N/a

Red Relics

Name Area Level Boss Layouts

Musty Crypt

88

-

Layout 1, Layout 2

Frigid Plateau

88

Blood Huntress

Layout 1, Layout 2 -

Ruined Citadel

88

Ursa Bloodthirst

Layout 1, Layout 2

Forgotten Desert

88

Crazed Sorcerer

Layout 1: Composite minimap Outlined Overview

Burnt Forest

88

Crazed Sorcerer

N/a

Pleasant Pasture

This relic can only be made by corrupting a relic.

Name Area Level Boss Layouts

Pleasant Pasture

86

-

N/a

Relic Corruption

You can corrupt relics to give increased density and experience or reroll them. Almost all relics that drop are Rare items (yellow text name). Rarely, Magic (blue text name) relics also drop.

See Orb of Corruption for outcome probability.


Relic Modification Recipes


In the Horadric Cube transmute (press twice) the following ingredients,


An Orb of Alteration + relic changes the relic to a different relic of the same tier or rerolls its affixes.


Upgrade a Relic:

4 White relics can be turned into a Yellow relic.

4 Yellow relics can be turned into a Red relic.


Corrupt a relic:

An Orb of Corruption + relic. These have a chance to increase monster density and experience however usually add more challenging affixes.

This can also be used to turn a Magic relic into a Rare relic.


Re-roll a relic:

3 Perfect Skulls + Rare relic (yellow text name) for a new set of affixes.

3 Perfect Gems + Magic relic (blue text name) for a new affix or pair of affixes. (This is the same recipe as you would use to reroll a Magic (blue) item).

(You can also reroll a corrupted relic).


Corrupted relics have a small chance to turn into a Pleasant Pasture.
Current closest estimate of rolling a cow relic is 3.4% (12 of 350).


Winnisk57 corrupted 1,100 Relics, giving us insight into how Orbs of Corruption affect relics.

Relics appear to be affected in the same way as other items affected by Orbs of Corruption.

Below are; affix, % chance of roll and the +%Density and +%Experience:

Changed set of affixes, 48% (most likely should be 50%, 25% Corrupted item affix and 25% transformed into a Rare item)
Corruption no change, 25% - same as Corrupted No Change items, +25% Density and +1% Experience
-%Life, 7.75%, +~27% Density and +1% Experience
Gold and Magic Find, 8.375%, +50% Density and +4% Experience
Monsters do Magic damage, 7.5%, +423% Density and +11% Experience
Cowrelic: 3.375%

Monster Resistances and Immunities

For colour charts showing relic monster resistances and a calculator https://mmmpld.github.io/pod-map-calc/

White Tier Maps

Decomposing Settlement Lvl 86 No Immunes

Name Fire Cold Lightning Poison Physical Magic Life
sandmaggot5 4 33 4 4 66 66 8.2K
overseer6 33 33 20 4 40 4 28.3K
minion5 33 20 20 15 33 25 7.1K
mummy5 33 20 33 3 50 48 7.6K
baboon5 45 14 66 0 44 39 7.1K
frogdemon3 25 40 40 20 15 33 7.9K
fetishshaman8 25 33 29 10 13 30 5.4K
fetish8 (Lil guy the shaman rides) 33 25 33 27 44 25 4.3K
putriddefiler5 50 60 60 60 60 60 6.6K
brute5 55 37 55 66 40 55 11.2K


Baleful Alcazar Lvl86 No Immunes

Name Fire Cold Lightning Poison Physical Magic Life
zombie5 0 0 0 75 50 60 8K
bighead10 50 50 50 0 25 50 6.3K
sk_archer10 66 66 66 10 33 66 5.4K
skmage_fire7 50 60 0 0 33 60 8K
unraveler9 50 50 50 80 33 25 12K
deathmauler6 15 15 25 0 25 15 8.2K
frogdemon3 25 25 25 25 15 25 7.9K
slinger6 12 75 50 12 15 12 4.4K
pantherwoman6 50 55 55 25 50 50 5K
mosquito4 33 55 55 45 25 50 3.8K


Pleasant Pasture

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Hell Bovine Hell Bovine 50 50 50 50 33 33

Yellow Tier Maps

Abyssal Furnace Lvl87 1 Light, 1 Poison immune

Name Fire Cold Lightning Poison Physical Magic Life
goatman5 0 75 0 49 55 41 7.4K
vulture5 33 33 33 18 10 85 4.8K
sandraider7 88 50 50 14 35 43 8.7K
wraith5 33 33 33 66 80 33 5K
zealot5 80 60 60 0 33 75 8.7K
brute1 80 65 62 0 50 22 11.4K
cantor6 23 23 50 80 15 19 7.1K
thornhulk4 80 19 14 19 25 111 19.9K
sandleaper5 60 80 124 10 25 6 3.8K
willowisp5 77 0 50 25 66 85 4.2K


Dim Cellar Lvl87 1 Light, 1 Cold immune

Name Fire Cold Lightning Poison Physical Magic Life
blunderbore5 66 66 66 25 66 25 24K
batdemon7 33 33 55 0 10 0 5.8K
sandraider5 0 66 50 20 25 33 10.1K
bighead7 101 87 55 0 25 20 6.4K
sk_archer10 66 66 66 10 33 66 5.5K
arach5 0 50 25 0 45 45 10.9K
scarab5 0 10 119 10 33 10 5.8K
bloodlord7 50 50 50 50 50 50 17.3K
mosquito4 25 33 68 15 15 68 3.8K
quillrat5 28 28 28 50 50 28 2.9K


Icy Cavern Lvl87 1 Fire, 1 Phys immune

Name Fire Cold Lightning Poison Physical Magic Life
blunderbore5 33 44 44 20 75 0 24K
zombie5 17 17 17 66 33 25 8.2K
doomknight2 60 60 60 60 33 60 18.4K
snowyeti4 87 4 25 4 33 4 37.8K
suicideminion8 45 66 66 75 66 45 1.9K
deathmauler6 15 140 40 8 25 15 8.3K
quillrat5 25 25 25 25 33 20 2.9K
wraith5 33 33 33 66 100 33 5K
putriddefiler5 80 80 80 80 90 80 6.7K
mummy6 50 50 50 50 50 50 7.7K


Desecrated Temple Lvl87 1 Magic, 1 Poison immune

Name Fire Cold Lightning Poison Physical Magic Life
cantor4 75 33 75 0 10 20 7.1K
cr_archer5 85 25 25 0 15 25 4.8K
corruptrogue4 85 33 33 20 20 20 5.1K
sandraider7 88 50 50 0 35 25 8.7K
zealot5 80 60 60 0 33 75 8.7K
unraveler9 50 50 50 100 33 25 12.2K
baboon8 33 0 85 0 33 110 7.2K
thornhulk4 80 0 0 0 25 0 19.9K
goatman5 0 75 0 50 50 0 7.4K
swarm4 0 0 70 0 90 0 1.9K

Red Tier Maps

Musty Crypt Lvl88 2 Cold, 1 Fire, 1 Light, 1 Poison immune

Name Fire Cold Lightning Poison Physical Magic Life
batdemon7 33 33 71 0 36 0 5.9K
councilmember3 124 33 74 0 50 33 17.9K
megademon6 33 91 75 22 50 75 29.4K
vampire5 70 121 33 0 50 50 11.4K
arach5 0 76 15 20 78 115 11.1K
clawviper5 66 48 125 73 50 50 6K
reanimatedhorde6 0 38 38 50 33 83 8K
mummy6 118 46 75 33 50 97 7.8K
foulcrow8 33 57 75 0 60 0 7.8K
vilechild3 90 90 90 75 33 33 3.9K


Frigid Plateau Lvl88 2 Fire, 1 Phys, 2 Poison immunes

Name Fire Cold Lightning Poison Physical Magic Life
succubus5 50 66 50 0 25 85 4.9K
dkmag3 60 60 60 60 33 60 8.8K
siegbeast5 90 75 33 0 50 0 27.1K
vilemother3 95 0 25 0 40 100 11.9K
frozenhorror5 95 0 33 0 25 134 13.7K
imp5 33 78 25 25 0 0 8.5K
reanimatedhorde6 0 0 0 50 50 76 8K
fallenshaman5 50 131 50 50 50 50 18.9K
fallen5 75 120 75 75 50 75 17K
bloodlord7 95 33 15 40 100 15 20.9K


Forgotten Desert Lvl88 1 Cold, 2 Light, 1 Magic, 1 Phys immune

Name Fire Cold Lightning Poison Physical Magic Life
fingermage3 0 20 136 20 50 20 6.2K
unraveler9 25 60 60 100 40 34 21.2K
skeleton4 0 80 10 10 33 75 5.5K
willowisp5 130 33 0 5 66 85 4.2K
arach5 0 88 33 0 103 65 11.1K
clawviper10 0 33 33 75 25 90 5.4K
overseer6 84 33 25 0 40 0 29.4K
sandleaper5 0 80 122 10 25 0 3.9K
slinger9 50 55 55 0 25 69 4.6K
scarab5 3 14 92 14 50 3 5.9K


Burnt Forest Lvl88 1 Fire, 1 Light, 1 Magic, 1 Phys, 1 Poison immune

Name Fire Cold Lightning Poison Physical Magic Life
fingermage5 25 66 72 15 40 105 6.2K
megademon6 0 86 33 30 50 50 15K
dkmag3 83 60 60 0 35 75 14.7K
regurgitator3 80 95 95 100 65 95 18.3K
bighead10 85 85 117 0 25 50 6.5K
sk_archer11 62 68 68 10 33 102 10.1K
skmage_fire7 50 89 15 0 33 72 8.3K
skeleton5 0 0 77 75 133 75 5.5K
siegebeast5 72 75 33 0 50 0 25.5K
cr_lancer5 75 119 33 0 90 50 11.4K


Ruined Citadel 2 Cold, 1 Fire, 1 Light, 1 Phys immune

Name Fire Cold Lightning Poison Physical Magic Life
blunderbore6 33 33 33 0 75 75 24.5K
willowisp4 12 12 118 12 90 5 4.2K
batdemon7 33 33 60 0 10 71 5.9K
succubus8 56 56 56 56 30 56 29.4K
cantor6 23 23 50 15 15 5 7.2K
cr_archer5 117 25 25 0 15 25 4.9K
corruptrogue4 127 33 33 20 20 20 5.2K
sandraider7 90 50 50 0 35 25 8.8K
councilmember3 33 118 75 0 50 33 17.9K
zombie5 0 0 0 85 100 80 8.3K

Relic Affixes

Key:

(W) White relic

(Y) Yellow relic

(R) Red relic


Values are not full range.

Ingame examples:


+0-100% Experience

+0-2750% Monster Density


Monsters have Replenish Life per Second (W)16.7

Characters have Reduced Maximum Mana

Characters have Drain Life -X

Monsters have +0-100% Defense

Monsters have +1-162% Attack Rating (W)20-40%

Characters have -10 Vitality

Characters have -10 Energy

Monsters have +84% Enhanced Damage

Attackers take 0- (R)97-119 Physical Damage


Characters have Chance to Avoid projectiles while Standing or Attacking

Characters have Chance to Evade projectiles or Attacks while Running


(Y) Monsters have 15% Chance to Cast level 25 Desecrate when Struck

(Y) Monsters have 15% Chance to Cast level <20 Meteor on death

(Y) Monsters have 15% Chance to Cast level 20 Firewall when Struck

(R) Monsters have 15% Chance to Cast level 25 Freeze Explosion on death


Monsters have 0-50% Lifesteal


Monsters have (R) Chance to Cast level 13 Weaken on Hit


Monsters have % Chance to Cast Amplify Damage on Hit

Monsters have (W) 10% Chance to Cast level 5 Amplify Damage on Hit

Monsters have (Y) 20% Chance to Cast level 8 Amplify Damage on Hit

Monsters have (R) 30% Chance to Cast level 13 Amplify Damage on Hit


Monsters have % Chance to Cast Lower Resist on Hit

Monsters have (W) 8% Chance to Cast level 1 Lower Resist on Hit

Monsters have (Y) 13% Chance to Cast level 4 Lower Resist on Hit

Monsters have (R) 25% Chance to Cast level 8 Lower Resist on Hit


Monsters have % Chance to Cast Decrepify on Hit

Monsters have (Y) 20% Chance to Cast level 8 Decrepify on Hit

Monsters have (R) 30% Chance to Cast level 13 Decrepify on Hit


Monsters have Reduced Curse Duration: (Y)45-65% (R)75-100%


Monsters have 0-50% Physical Damage Resistance

Monsters have Physical Absorb % (W)15-25%


Monsters have 0-278% Fire Resistance

Monsters have Fire Absorb (Y)20-40% (R)50-59%


Monsters have +40-232% Cold Resistance

Monsters have Cold Absorb (Y)40%


Monsters have +200-339% Lightning Resistance

Monsters have Lightning Absorb 48%


Monsters have 0-277% Poison Resistance

Monsters have Poison Absorb 31%


(Y) Monsters Physical and Magic Damage Reduced by 62-90

(R) Monsters Physical and Magic Damage Reduced by 90-120

Monsters have Magic Absorb 60%


Monsters do (W)+69-100 (Y)+149-150 (R)+200 physical damage


Monsters do +99-199 minimum fire damage

Monsters do +0-90% Fire damage (R)+55-90%


Monsters do +99 minimum cold damage

Monsters do +0-88% Cold damage


Monsters do +63 minimum lightning damage

Monsters do +0-183% Lightning damage


Monsters do +0-90% Poison damage


(W) Monsters do +20-30 Magic damage

(Y) Monsters do +30-40 Magic damage

(R) Monsters do +40-50 Magic damage


Monsters Can Not Be Frozen


Monsters do Bleed Damage per Second (R)+48.8

Monsters have +100% Chance of Open Wounds


Monsters have 0-44% Deadly Strike

Monsters have 0-112% Piercing attack


Monsters have level 12-20 Precision aura (R)12-20

Monsters have level 6-10 Blessed Aim aura (R)9-10

Monsters have level 1-3 Vigor aura

Monsters have level 8-12 Cleansing aura Level (W,Y,R)12

Monsters have level 9-14 Redemption aura Level (Y)12

Monsters have level 8-10 Concentration aura (R)8-10

Monsters have (Y,R) Level 1 Salvation aura

Monsters have level 8-10 Conviction aura (R)9-10

Monsters have (R) Fanaticism aura


Monsters have 40-105% Faster Walk/Run speed

Monsters have Slow nearby enemies by 20%


Monsters have 53-130% Increased Attack Speed


+200% Gold and Magic Find

Character's Life reduced 29-88%