Description: Passive - Increases the strength of your summons and revives.
Required Level: 1
Prerequisites: None
Synergies
Bonus to skill
None
-
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Revive Life:
+5%
+10%
+15%
+20%
+25%
+30%
+35%
+40%
+45%
+50%
+55%
+60%
+65%
+70%
+75%
+80%
+85%
+90%
+95%
+100%
Revive Damage:
+9%
+14%
+19%
+24%
+29%
+34%
+39%
+44%
+49%
+54%
+59%
+64%
+69%
+74%
+79%
+84%
+89%
+94%
+99%
+104%
Summon Life, Defense, and Attack Rating:
+30%
+40%
+50%
+60%
+70%
+80%
+90%
+100%
+110%
+120%
+130%
+140%
+150%
+160%
+170%
+180%
+190%
+200%
+210%
+220%
Summon Damage :
+15%
+27%
+39%
+51%
+63%
+75%
+87%
+99%
+111%
+123%
+135%
+147%
+159%
+171%
+183%
+195%
+207%
+219%
+231%
+243%
Summon Resistances :
+15%
+17%
+19%
+21%
+23%
+25%
+27%
+29%
+31%
+33%
+35%
+37%
+39%
+41%
+43%
+45%
+47%
+49%
+51%
+53%
More Levels
Fewer Levels
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
Revive Life:
+205%
+210%
+215%
+220%
+225%
+230%
+235%
+240%
+245%
+250%
+255%
+260%
+265%
+270%
+275%
+280%
+285%
+290%
+295%
+300%
Revive Damage:
+304%
+309%
+314%
+319%
+324%
+329%
+334%
+339%
+344%
+349%
+354%
+359%
+364%
+369%
+374%
+379%
+384%
+389%
+394%
+399%
Summon Life, Defense, and Attack Rating:
+630%
+640%
+650%
+660%
+670%
+680%
+690%
+700%
+710%
+720%
+730%
+740%
+750%
+760%
+770%
+780%
+790%
+800%
+810%
+820%
Summon Damage :
+273%
+276%
+279%
+282%
+285%
+288%
+291%
+294%
+297%
+300%
+303%
+306%
+309%
+312%
+315%
+318%
+321%
+324%
+327%
+330%
Summon Resistances :
+70%
+71%
+72%
+73%
+74%
+75%
+76%
+77%
+78%
+79%
+80%
+81%
+82%
+83%
+84%
+85%
+86%
+87%
+88%
+89%
Version Name
Patch Notes
#20 Perlite
Summon Mastery minion damage per level increased from 10% to 12%.
Older Versions
Expand
#10 Tanzanite
New skill added , combines 'Minion Health' and 'Minion Damage' added in Bedrock #1 (formerly Skeleton Mastery, Summon Resist and Golem Mastery) also applies to Revives
Raise Skeleton Warrior
Description: Cast on the corpse of a slain monster to raise a skeleton warrior that fights for you.
Required Level: 1
Prerequisites: None
Skeleton Warrior base life per difficulty:
Normal:
25 +6 per level
Nightmare:
100 +6 per level
Hell:
200 +6 per level
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Number of Skeletons :
1
2
3
3
3
4
4
4
5
5
5
6
6
6
7
7
7
8
8
8
Damage :
2-3
4-5
6-7
8-9
10-11
12-13
14-15
16-17
19-20
22-23
25-26
28-29
31-32
34-35
37-38
40-41
47-48
54-55
61-62
68-69
Mana Cost :
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
More Levels
Fewer Levels
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
Number of Skeletons :
9
9
9
10
10
10
11
11
11
12
12
12
13
13
13
14
14
14
15
15
Damage :
75-76
82-83
93-94
104-105
115-116
126-127
137-138
148-149
168-169
188-189
208-209
228-229
248-249
268-269
288-289
308-309
328-329
348-349
368-369
388-389
Mana Cost :
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
Version Name
Patch Notes
#20 Perlite
Raise Skeleton Warrior base damage per level increased slightly at levels 17+
Older Versions
Expand
#18 Flint
Raise Skeleton Warrior damage scaling between levels 17 and 28 improved slightly
#17 Tourmaline
Raise Skeleton Warrior damage scaling at higher levels increased slightly
#16 Jade
Raise Skeleton has been renamed Raise Skeleton Warrior
#3 Granite
#2 Quartz
Life now scales per level
#1 Bedrock
Compared with Vanilla D2, base life increased greatly and all stat scaling except those above replaced by Summon Mastery. (Bedrock #1-hidden)
Bone Offering
Description: Consumes corpses to temporarily empower your party with toughness. The damage bonus doesnt apply to other players.
Required Level: 6
Prerequisites: None
Duration:
5 seconds, +0.2 seconds per level
Synergies
Bonus to skill
None
-
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Duration :
5
5.2
5.4
5.6
5.8
6
6.2
6.4
6.6
6.8
7
7.2
7.4
7.6
7.8
8
8.2
8.4
8.6
8.8
Radius (y) :
12
12.7
13.3
14
14.7
15.3
16
16.7
17.3
18
18.7
19.3
20
20.7
21.3
22
22.7
23.3
24
24.7
Defense :
+17%
+24%
+30%
+35%
+39%
+42%
+44%
+46%
+48%
+50%
+52%
+53%
+54%
+55%
+56%
+57%
+58%
+58%
+59%
+60%
Physical & Elemental Damage :
+10%
+16%
+22%
+28%
+34%
+40%
+46%
+52%
+58%
+64%
+70%
+76%
+82%
+88%
+94%
+100%
+106%
+112%
+118%
+124%
Curse Duration Reduction :
5%
8%
11%
14%
17%
20%
23%
26%
29%
32%
35%
38%
41%
44%
47%
50%
53%
56%
59%
62%
Mana Cost :
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
More Levels
Fewer Levels
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
Duration:
9
9.2
9.4
9.6
9.8
10
10.2
10.4
10.6
10.8
11
11.2
11.4
11.6
11.8
12
12.2
12.4
12.6
12.8
Radius (y) :
25.3
26
26.7
27.3
28
28.7
29.3
30
30.7
31.3
32
32.7
33.3
34
34.7
35.3
36
36.7
37.3
38
Defense :
+63%
+63%
+64%
+64%
+65%
+65%
+65%
+65%
+65%
+66%
+66%
+66%
+66%
+66%
+67%
+67%
+67%
+68%
+68%
+68%
Physical & Elemental Damage :
+130%
+136%
+142%
+148%
+154%
+160%
+166%
+172%
+178%
+184%
+190%
+196%
+202%
+208%
+214%
+220%
+226%
+232%
+238%
+244%
Curse Duration Reduction :
65%
68%
71%
74%
77%
80%
83%
86%
89%
92%
95%
98%
100%
100%
100%
100%
100%
100%
100%
100%
Mana Cost :
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
Version Name
Patch Notes
#19 Zincite
Curse Duration Reduction changed from diminishing returns [((110lvl)(40-2))/(100*(lvl+6))+2]
to 3% per level & starting at 5%
Raised Skeleton Damage changed to Physical & Elemental Damage (all summons)
Initial radius lengthened at level 1 from 7.3 yards to 12 yards
Now only affects summons
Older Versions
Expand
#17 Tourmaline
Initial damage increased from 5% to 10%
#16 Jade
Bone Offering’s +Damage% has been changed to +Raised Skeleton Damage% which benefits both Skeleton Warriors and Skeleton Mages (also benefits physical damage of Revives but not elemental damage yet sadly)
#15 Graphite
Bone Offering can now be assigned to Left Click
#13 Titanium
Physical damage scaling increased from +5% to +6% per level
#11 Kyanite
Added physical damage bonus, removed magic damage reduction, and increased area of effect
#10 Tanzanite
New skill added: Bone offering
Clay Golem
Description: Creates a golem from the earth to fight by your side
Required Level: 6
Prerequisites: None
Clay Golem life per difficulty:
Normal:
150
Nightmare:
300
Hell:
1200
Clay Golem damage per difficulty:
Normal:
5-10
Nightmare:
100-200
Hell:
200-300
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Slows Target by :
2%
4%
5%
6%
7%
8%
8%
9%
9%
10%
10%
10%
11%
11%
11%
12%
12%
12%
12%
12%
Mana Cost :
15
18
21
24
27
30
33
36
39
42
45
48
51
54
57
60
63
66
69
72
More Levels
Fewer Levels
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
Slows Target by :
14%
14%
14%
14%
14%
14%
14%
14%
14%
14%
14%
14%
14%
14%
14%
14%
14%
14%
14%
14%
Mana Cost :
75
78
81
84
87
90
93
96
99
102
105
108
111
114
117
120
123
126
129
132
Version Name
Patch Notes
#1 Bedrock
Compared with Vanilla D2: has a set base life and damage, slows target scaling decreased dramatically and all synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)
Flesh Offering
Description: Consumes corpses to temporarily empower your party with swiftness. The damage bonus doesnt apply to other players
Required Level: 12
Prerequisites: None
Duration:
5 seconds, +0.2 seconds per level
Synergies
Bonus to skill
None
-
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Radius (y):
12
12.7
13.3
14
14.7
15.3
16
16.7
17.3
18
18.7
19.3
20
20.7
21.3
22
22.7
23.3
24
24.7
Faster Cast Rate:
+4%
+7%
+9%
+11%
+13%
+14%
+15%
+15%
+16%
+17%
+18%
+18%
+19%
+19%
+19%
+20%
+20%
+20%
+20%
+21%
Attack Speed:
+13%
+18%
+22%
+25%
+28%
+30%
+32%
+33%
+35%
+36%
+37%
+38%
+39%
+40%
+40%
+41%
+41%
+42%
+42%
+43%
Walk/Run Speed :
+6%
+11%
+15%
+18%
+20%
+22%
+24%
+25%
+26%
+27%
+28%
+29%
+30%
+31%
+31%
+32%
+32%
+32%
+33%
+33%
Mana Cost :
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
More Levels
Fewer Levels
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
Radius (y):
25.3
26
26.7
27.3
28
28.7
29.3
30
30.7
31.3
32
32.7
33.3
34
34.7
35.3
36
36.7
37.3
38
Faster Cast Rate:
+21%
+21%
+21%
+21%
+22%
+22%
+22%
+22%
+22%
+22%
+22%
+23%
+23%
+23%
+23%
+23%
+23%
+23%
+23%
+23%
Attack Speed:
+43%
+43%
+44%
+44%
+44%
+45%
+45%
+45%
+45%
+45%
+45%
+46%
+46%
+46%
+46%
+46%
+46%
+46%
+46%
+46%
Walk/Run Speed :
+34%
+34%
+35%
+35%
+35%
+35%
+36%
+36%
+36%
+36%
+36%
+36%
+36%
+36%
+37%
+37%
+37%
+37%
+37%
+37%
Mana Cost :
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
Version Name
Patch Notes
#19 Zincite
Initial radius lengthened at level 1 from 7.3 yards to 12 yards
Only affects summons
Older Versions
Expand
#15 Graphite
Flesh Offering can now be assigned to Left Click
Flesh Offering starting duration increased from 4 to 5 seconds
Flesh Offering radius gained per level has been doubled
#11 Kyanite
#10 Tanzanite
Raise Skeletal Mage
Description: Cast on the corpse of a slain monster to raise a skeleton mage that fights for you.
Required Level: 12
Prerequisites: Raise Skeleton Warrior
Skeletal Mage base life per difficulty:
Normal:
75
Nightmare:
150
Hell:
200
Skill level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Number of Skeleton Mages:
1
2
3
3
3
4
4
4
5
5
5
6
6
6
7
7
7
8
8
8
Lightning Damage:
1-11
2-19
3-27
4-35
5-43
6-51
7-59
8-67
9-79
10-91
11-103
12-115
13-127
14-139
15-151
16-163
17-179
18-195
19-211
20-227
Cold Damage:
3-4
4-6
5-8
6-10
7-12
8-14
9-16
10-18
13-22
16-26
19-30
22-34
25-38
28-42
31-46
34-50
39-56
44-62
49-68
54-74
Fire Damage:
4-6
6-10
8-14
10-18
12-22
14-26
16-30
18-34
22-40
26-46
30-52
34-58
38-64
42-70
46-76
50-82
56-90
62-98
68-106
74-114
Poison Damage over 1.5 Seconds:
6
10
14
18
22
26
30
34
40
46
52
58
64
70
76
82
90
98
106
114
Mana Cost:
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
Version Name
Patch Notes
#13 Titanium
Poison and cold damage scaling increased (this was here prior, cannot find it in actual patch notes)
Older Versions
Expand
#12 Edenite
Raise Skeletal Mage can now summon all four elements (was fire-only last patch as temporary fix). Cold, Lightning and Poison damage has been rebalanced to match fire’s power.
Raise Skeletal Mage’s fire damage synergy from Fire Golem has been changed to Bone Offering (and scales all elements); (this was previously listed as blood golem prior, that was incorrect)
#11 Kyanite
Raise Skeletal Mage now receives a damage synergy bonus from Fire Golem.
#7 Beryl
Lower levels' damage increased
#3 Granite
Raise Skeletal Mage have had their damage increased. Their damage can now be seen on the tooltip for Lightning, Fire and Cold.
#1 Bedrock
Compared with Vanilla D2, base life increased moderately and all stat scaling except those above replaced by Summon Mastery (Bedrock #1-hidden)
Blood Golem
Description: Creates a golem that shares with you the life it steals
Required Level: 18
Prerequisites: Clay Golem
1/4 of life stolen by golem is shared with you
Aura: Nearby allies gain life on hit
Blood Golem base life per difficulty:
Normal:
300
Nightmare:
450
Hell:
1500
Blood Golem base damage per difficulty:
Normal:
10-20
Nightmare:
200-300
Hell:
350-500
Skill level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Aura Life Gained on Ranged Hit:
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
Aura Life Gained on Melee Hit:
3
5
7
9
11
13
15
17
19
21
23
25
27
29
31
33
35
37
39
41
Aura Radius (y):
7
7.3
7.6
8
8.3
8.6
9
9.3
9.6
10
10.3
10.6
11
11.3
11.6
12
12.3
12.6
13
13.3
Life Stolen:
49%
56%
61%
66%
70%
73%
75%
77%
79%
80%
82%
83%
85%
86%
86%
88%
88%
89%
89%
90%
Mana Cost:
25
29
33
37
41
45
49
53
57
61
65
69
73
77
81
85
89
93
97
101
Version Name
Patch Notes
#13 Titanium
Blood Golem’s skill description now shows the amount of shared life with the player.
Older Versions
Expand
#10 Tanzanite
Life stolen has been decreased
Blood Golem no longer has 100% chance of open wounds
#9 Aventurine
Blood Golem’s leech now shares less life with his owner
#8 Pyrite
Skill reworked as follows: added aura that grants nearby allies life on hit
#4 Onyx
Blood Golem has been given the mod: 100% chance to Open Wounds.
Blood Golem’s attack damage increased by about 30%.
#1 Bedrock
Compared with Vanilla D2, skill reworked as follows: no longer shares damage received, has a set base damage. Initial life stolen decreased moderately. All synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)
Convocation
Description: Muster dark energies to warp you and your minions to a location
Required Level: 24
Prerequisites: None
Minimum cooldown:
0.5 seconds
Mana cost:
30
Synergies
Bonus to skill
None
-
Skill level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Cooldown:
9.7s
9.4s
9.1s
8.8s
8.6s
8.3s
8s
7.7s
7.4s
7.2s
6.9s
6.6s
6.3s
6s
5.8s
5.5s
5.2s
4.9s
4.6s
4.4s
Version Name
Patch Notes
#12 Edenite
Convocation's minimum cooldown increased from 0.4 to 0.5 seconds
Older Versions
Expand
#4 Onyx
Initial cooldown lengthened but gets shorter with each level
#1 Bedrock
New skill which replaces Golem Mastery: Convocation (teleports you and your minions to target location)
Iron Golem
Description: Transforms a metallic item into a golem that gains the properties of the item
Required Level: 24
Prerequisites: Clay Golem , Blood Golem
Iron Golem utilizes Thorns damage
Mana cost:
35
Iron Golem life per difficulty:
Normal:
150
Nightmare:
300
Hell:
1200
Iron Golem damage per difficulty:
Normal:
5-10
Nightmare:
100-200
Hell:
200-300
Skill level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Damage Returned (Thorns):
200%
230%
260%
290%
320%
350%
380%
410%
440%
470%
500%
530%
560%
590%
620%
650%
680%
710%
740%
770%
Version Name
Patch Notes
#4 Onyx
Iron Golem's base life has been reduced in Hell.
Older Versions
Expand
#1 Bedrock
Compared with Vanilla D2, damage returned scaling increased greatly and all synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)
Fire Golem
Description: Creates a golem that converts the damage it receives from fire into life
Required Level: 30
Prerequisites: Clay Golem , Blood Golem , Iron Golem
Fire Golem base life per difficulty:
Normal:
353
Nightmare:
606
Hell:
1818
Skill level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Fire Damage:
27-57
32-67
37-77
42-87
52-102
62-117
72-132
82-147
92-162
102-177
112-192
122-207
147-242
172-277
197-312
222-347
247-382
272-417
322-492
372-567
Fire Absorption:
36%
45%
52%
58%
62%
66%
69%
71%
74%
76%
78%
79%
81%
82%
83%
85%
85%
86%
87%
88%
Holy Fire:
5-11
6-13
7-15
8-17
10-20
12-23
14-26
16-29
18-32
20-35
22-38
24-41
29-48
34-55
39-62
44-69
49-76
54-83
64-98
74-113
Mana Cost:
50
58
66
74
83
90
98
106
114
122
130
138
146
154
162
170
178
186
194
202
Version Name
Patch Notes
#11 Kyanite
Mana cost scaling lowered from +10 to +8 mana per level
Older Versions
Expand
#3 Granite
Fire Golem had flat fire damage and also ran Holy Fire aura, giving him another flat fire damage, causing double dips in his damage. This has been fixed to where his flat fire damage no longer exists. His Holy Fire level was reduced slightly.
#1 Bedrock
Compared with Vanilla D2:
Fire damage scaling raised slightly.
Holy Fire scaling increased greatly.
All synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)
Revive
Duration:
600 seconds
Base Life:
+150%
Base Damage:
+4%
Mana Cost:
45
Skill level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Monsters:
1
2
2
2
3
3
3
3
3
4
4
4
4
4
5
5
5
5
5
6
Version Name
Patch Notes
#10 Tanzanite
Life and damage scale with Summon Mastery (previously didn't scale
Older Versions
Expand
#1 Bedrock
Duration lengthened greatly from 180 to 600 seconds.
Compared with Vanilla D2, base life and damage bonuses added and monster scaling reduced greatly (was +1 per level). (Bedrock #1-hidden)