|
Description: Slice and dice your enemies with your dual claw-class weapons (Requires dual claw class weapons).
|
Required Level: 1
|
Prerequisites: None
|
Deals 100% of weapon damage
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Damage: |
+10% |
+17% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
++XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX%
|
Attack Rating: |
+40% |
+65% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
++XX% |
+XX%
|
Mana Cost: |
1.3 |
1.4 |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX
|
Patch |
Changes
|
#20 Perlite |
- New skill replaces Dual Strike.
- Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
|
Tiger Strike
|
Description: 3 stage charge-up attack that gains Increasingly more Enhanced Damage.
|
Required Level: 1
|
Prerequisites: Dragon Claw
|
Synergies |
Bonus to skill
|
Dragon Flight
|
+15% Kick Damage per hardpoint
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Attack Rating: |
+15% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X%
|
Charge 1: |
+20% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X%
|
Charge 2: |
+40% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X%% |
+X% |
+X% |
+X% |
+X% |
+X%% |
+X%
|
Charge 3: |
+60% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X%% |
+X% |
+X% |
+X% |
+X% |
+X%% |
+X%
|
Mana Cost: |
5 |
X |
X |
X |
X |
X |
X |
X |
X |
X |
X |
X |
X |
X |
X |
X |
X |
X |
X |
X
|
Patch |
Changes
|
#20 Perlite |
- Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
- Tiger Strike: Gain Increasingly more Enhanced Damage.
|
Dragon Talon
|
Description: Triple kick your enemies with deadly accuracy.
|
Required Level: 18
|
Prerequisites: Dragon Claw
|
Deals 100% of weapon damage
|
Hits: |
3
|
Synergies |
Bonus to skill
|
Dragon Flight
|
+15% Kick Damage per hardpoint
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Attack Rating: |
+40% |
+50% |
+60% |
+70% |
+80% |
+90% |
+100% |
+110% |
+120% |
+130% |
+140% |
+150% |
+160% |
+170% |
+180% |
+190% |
+200% |
+210% |
+220% |
+230%
|
Kick Damage: |
+12% |
+19% |
+26% |
+33% |
+40% |
+47% |
+54% |
+61% |
+68% |
+75% |
+82% |
+89% |
+96% |
+103% |
+110% |
+117% |
+124% |
+131% |
+138% |
+145%
|
Damage: |
+12% |
+18% |
+24% |
+30% |
+36% |
+42% |
+48% |
+54% |
+60% |
+66% |
+72% |
+78% |
+84% |
+90% |
+96% |
+102% |
+108% |
+114% |
+120% |
+126%
|
Mana Cost: |
5 |
5.1 |
5.2 |
5.3 |
5.5 |
5.6 |
5.7 |
5.8 |
6 |
6.1 |
6.2 |
6.3 |
6.5 |
6.6 |
6.7 |
6.8 |
7 |
7.1 |
7.2 |
7.3
|
Version Name |
Patch Notes
|
#15 Graphite |
- Dragon Flight synergy increased from +10% to +15% kick damage per level.
- Re-applied weapon damage and its damage modifiers (e.g. deadly strike and crushing blow).
|
Older Versions
|
|
|
#14 Serandite |
- Damage scaling changed back from weapon to boots.
|
#12 Edenite |
- Damage scaling changed from boots to weapon.
|
#1 Bedrock |
- Compared with Vanilla D2: always kicks 3 times, attack rating scaling decreased greatly and mana cost scales with level. (Bedrock #1-hidden)
|
|
Fists of Fire
|
Description: 3 stage charge-up attack adds Fire Damage to Attacks, does an Explosive Attack and Summons a Meteor.
|
Required Level: 6
|
Prerequisites: Dragon Claw
|
This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Charge effects are cumulative which means at three charges, all three effects are triggered simultaneously. Attacking with Fists of Fire will increase the current charge count by one and refresh the duration for all existing fire charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one. The Fists of Fire charges have new effects compared to the original game: The first stage adds fire damage to attacks. The second stage causes an instant explosion that deals fire damage to nearby enemies. The third stage sends a meteor crashing down after a short delay, dealing fire damage and physical damage equal to 25% of the fire damage while also leaving a short duration burning ground.
Charge 1: |
Attacks deal fire damage
|
Charge 2: |
Adds an explosive fiery attack
|
Charge 3: |
Summons a meteor that deals fire/phys damage in an AoE
|
Maximum Charges: |
3
|
Charge duration: |
5 seconds
|
Synergies |
Bonus to skill
|
All other charge-up skills
|
+5% Fire damage per level
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Fire Damage to attacks: |
6-10 |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX
|
Explosion fire damage: |
6-10 |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX
|
Meteor fire damage: |
6-10 |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX
|
Meteor physical damage: |
1-2 |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX
|
Attack Rating: |
+25% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX%
|
Mana Cost: |
2 |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX
|
Patch |
Changes
|
#20 Perlite |
- Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
- New skill added. Replaces Fists of Ember.
- Fists of Fire: Gain Fire Damage to Attacks, Do an Explosive Attack and Summon a Meteor. These effects are all cumulative.
|
Cobra Strike
|
Description: 3 stage charge-up attack which gains Lifesteal & Manasteal, reduces monster defense, and gains Life & Mana on hit.
|
Required Level: 12
|
Prerequisites: Dragon Claw, Tiger Strike
|
Charge 1: |
Attacks gain life and mana leech
|
Charge 2: |
Each attack lowers defense of enemies
|
Charge 3: |
Melee attacks grant life and mana
|
Maximum Charges: |
3
|
Charge duration: |
5 seconds
|
Synergies |
Bonus to skill
|
None
|
-
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
% Life and mana steal: |
1 |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX
|
-X To monster defense per hit: |
2 |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX
|
+X Life and mana gained on hit: |
1 |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX
|
Attack Rating: |
+12% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX%
|
Mana Cost: |
2 |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX
|
Version Name |
Patch Notes
|
#20 Perlite |
- Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
- Cobra Strike: Gain Lifesteal & Manasteal, Attack reduce monster defense, Gain Life & Mana on hit.
|
Older Versions
|
|
|
#15 Graphite |
- Re-applied weapon damage and its damage modifiers (e.g. deadly strike and crushing blow).
|
#14 Serandite |
- Damage scaling changed back from weapon to boots.
|
#12 Edenite |
- Damage scaling changed from boots to weapon.
|
#1 Bedrock |
- Compared with Vanilla D2: always kicks 3 times, attack rating scaling decreased greatly and mana cost scales with level. (Bedrock #1-hidden)
|
|
Claws of Thunder
|
Description: 3 stage charge-up attack adds Lightning Damage to Attacks, Releases a Fork of Lightning, and Casts Static Field.
|
Required Level: 18
|
Prerequisites: Dragon Claw, Fists of Fire
|
This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Charge effects are cumulative which means at three charges, all three effects are triggered simultaneously. Attacking with Claws of Thunder will increase the current charge count by one and refresh the duration for all existing thunder charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one. The Claws of Thunder charges have new effects compared to the original game: The first stage adds lightning damage to attacks. The second stage creates a surge of lightning that targets up to 4 nearby enemies and pierces those in between . The third stage shocks all enemies within a 2.7 yard radius, reducing their current life by 5% similarly, to the Sorceress' Static Field skill.
Charge 1: |
Attacks deal lightning damage
|
Charge 2: |
Lightning zaps nearby enemies (targets up to 4 enemies)
|
Charge 3: |
Electrical field reduces enemy life (weakens enemies by 5%)
|
Maximum Charges: |
3
|
Charge duration: |
5 seconds
|
Synergies |
Bonus to skill
|
All other charge-up skills
|
4% lightning damage per level
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Lightning Damage to attacks: |
1-80 |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX
|
Bolts lightning damage: |
1-80 |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX
|
Field radius: |
2.6 yards |
XX yards |
XX yards |
XX yards |
XX yards |
XX yards |
XX yards |
XX yards |
XX yards |
XX yards |
XX yards |
XX yards |
XX yards |
XX yards |
XX yards |
XX yards |
XX yards |
XX yards |
XX yards |
XX yards
|
Attack Rating: |
+15% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX%
|
Mana Cost: |
4 |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX
|
Patch |
Changes
|
#20 Perlite |
- Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
- New skill added, replaces Fists of Thunder.
- Claws of Thunder: Gain Lightning Damage to Attacks, Release a Fork Lightning, Cast Static Field.
|
Dragon Flight
|
Description: Perform a teleporting kick attack that deals damage to enemies near your target.
|
Required Level: 24
|
Prerequisites: Dragon Claw, Dragon Talon
|
Dragon Flight is affected by Faster Cast Rate.
|
Deals 100% of weapon damage
|
Your cold damage freezes enemies
|
Cooldown: |
6 seconds, reduced by 0.5 seconds per active MA charge to minimum 0.4 seconds
|
Synergies |
Bonus to skill
|
None
|
-
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Kick Damage: |
+16% |
+23% |
+30% |
+37% |
+44% |
+51% |
+58% |
+65% |
+72% |
+79% |
+86% |
+93% |
+100% |
+107% |
+114% |
+121% |
+128% |
+135% |
+142% |
+149%
|
Attack Rating: |
+60% |
+85% |
+110% |
+135% |
+160% |
+185% |
+210% |
+235% |
+260% |
+285% |
+310% |
+335% |
+360% |
+385% |
+410% |
+435% |
+460% |
+485% |
+510% |
+535%
|
Mana Cost: |
15 |
14.7 |
14.5 |
14.2 |
14 |
13.7 |
13.5 |
13.2 |
13 |
12.7 |
12.5 |
12.2 |
12 |
11.7 |
11.5 |
11.2 |
11 |
10.7 |
10.5 |
10.2
|
Version Name |
Patch Notes
|
#20 Perlite |
- Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
|
Older Versions
|
|
|
#15 Graphite |
- Re-applied weapon damage and its damage modifiers (e.g. deadly strike and crushing blow).
|
#14 Serandite |
- Damage scaling changed back from weapon to boots.
|
#12 Edenite |
- Damage scaling changed from boots to weapon.
|
#1 Bedrock |
- Compared with Vanilla D2, starting kick damage and scaling decreased drastically and mana cost reduces with level. (Bedrock #1-hidden)
|
|
Blades of Ice
This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Charge effects are cumulative which means at three charges, all three effects are triggered simultaneously. Attacking with Blades of Ice will increase the current charge count by one and refresh the duration for all existing ice charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one. The Blades of Ice charges have new effects compared to the original game: The first stage adds cold damage to attacks. The second stage creates icicles that seek out enemies, dealing cold damage and a fraction of attack damage while also converting a portion of physical damage to cold. The third stage allows the icicles to chill enemies for a duration.
Charge 1: |
Attacks deal cold damage
|
Charge 2: |
Icicles seek nearby enemies
|
Charge 3: |
Icicles chill enemies
|
Maximum Charges: |
3
|
Charge duration: |
5 seconds
|
Icicles deal 50% of Weapon Damage
|
Icicles convert 80% of physical attack damage to cold
|
Synergies |
Bonus to skill
|
All other Charge-up Skills
|
+2% Cold damage per level
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
21
|
22
|
23
|
24
|
25
|
26
|
27
|
28
|
29
|
30
|
Cold Damage: |
7-12 |
12-19 |
17-26 |
22-33 |
27-40 |
32-47 |
37-54 |
42-61 |
51-72 |
60-83 |
69-94 |
78-105 |
87-116 |
96-127 |
105-138 |
114-149 |
129-166 |
144-183 |
159-200 |
174-217 |
189-234 |
204-251 |
225-273 |
246-295 |
267-317 |
288-339 |
309-361 |
330-383 |
357-411 |
384-439
|
Attack Rating: |
+15% |
+22% |
+29% |
+36% |
+43% |
+50% |
+57% |
+64% |
+71% |
+78% |
+85% |
+92% |
+99% |
+106% |
+113% |
+120% |
+127% |
+134% |
+141% |
+148% |
+155% |
+162% |
+169% |
+176% |
+183% |
+190% |
+197% |
+204% |
+211% |
+218%
|
Mana Cost: |
4.5 |
4.7 |
5 |
5.2 |
5.5 |
5.7 |
6 |
6.2 |
6.5 |
6.7 |
7 |
7.2 |
7.5 |
7.7 |
8 |
8.2 |
8.5 |
8.7 |
9 |
9.2 |
9.5 |
9.7 |
10 |
10.2 |
10.5 |
10.7 |
11 |
11.2 |
11.5 |
11.7
|
Version Name |
Patch Notes
|
#20 Perlite |
- Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
- Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Gain Accuracy.
|
Older Versions
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#19 Zincite |
- Increased physical to cold damage conversion from 60% to 80%.
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#17 Tourmaline |
- Halved the number of ice bolts.
- Increased cold damage scaling, added Attack Rating and reduced mana cost.
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#16 Jade |
- The ice bolts no longer trigger the hit recovery animation of targeted monsters.
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#15 Graphite |
- Cold damage per level increased by ~50%.
- Ice Charge synergy increased from 10% to 20% Cold damage per charge.
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#14 Serandite |
- Mana cost scaling reduced from 1 to 0.5 mana per level.
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#13 Titanium |
- Ice Charge synergy increased from 5% to 10% Cold damage per charge.
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#1 Bedrock |
- Compared with Vanilla D2, skill has been reworked as follows: now releases numerous (~5) ice bolts. Each ice bolt counts as a ranged attack and consequently applies weapon damage and associated modifiers and effects (e.g. elemental damage, deadly strike, crushing blow, and chance to cast on striking, but only the initial attack triggers melee splash). The ice bolts are generated whether the melee attack hits or not, but each ice bolt again rolls an AR check, to decide if it hits. The damage is first reduced then converted (E.g. 200 phys dmg become 60cold and 40phys dmg). (Bedrock #1-hidden)
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