New skill added, combines 'Minion Health' and 'Minion Damage' added in Bedrock #1 (formerly Skeleton Mastery, Summon Resist and Golem Mastery) also applies to Revives
Raise Skeleton Warrior
Description: Cast on the corpse of a slain monster to raise a skeleton warrior that fights for you.
Bone Offering’s +Damage% has been changed to +Raised Skeleton Damage% which benefits both Skeleton Warriors and Skeleton Mages (also benefits physical damage of Revives but not elemental damage yet sadly)
Compared with Vanilla D2: has a set base life and damage, slows target scaling decreased dramatically and all synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)
Flesh Offering
Description: Consumes corpses to temporarily empower your party with swiftness. The damage bonus doesnt apply to other players
Raise Skeletal Mage can now summon all four elements (was fire-only last patch as temporary fix). Cold, Lightning and Poison damage has been rebalanced to match fire’s power.
Raise Skeletal Mage’s fire damage synergy from Fire Golem has been changed to Bone Offering (and scales all elements); (this was previously listed as blood golem prior, that was incorrect)
Compared with Vanilla D2, skill reworked as follows: no longer shares damage received, has a set base damage. Initial life stolen decreased moderately. All synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)
**Convocation**
Description: Muster dark energies to warp you and your minions to a location.
Required Level: 24
Prerequisites: None
Minimum cooldown: 0.5 seconds
Skill level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Cooldown:
9.7s
9.4s
9.1s
8.8s
8.6s
8.3s
8s
7.7s
7.4s
7.2s
6.9s
6.6s
6.3s
6s
5.8s
5.5s
5.2s
4.9s
4.6s
4.4s
Mana Cost: 30
Synergies:
Patch Notes:
Minimum cooldown lengthened from 0.4 to 0.5 seconds. (Edenite #12)
Initial cooldown lengthened but gets shorter with each level. (Onyx #4)
New skill added. (Bedrock #1)
Iron Golem
Description: Transforms a metallic item into a golem that gains the properties of the item.
Required Level: 24
Prerequisites: Clay Golem, Blood Golem
Base Damage: 20-30(N) / 250-350(NM) / 300-400(H)
Base Life: 350(N) / 500(NM) / 1000(H)
Thorns Damage
Skill level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Damage Returned:
200%
230%
260%
290%
320%
350%
380%
410%
440%
470%
500%
530%
560%
590%
620%
650%
680%
710%
740%
770%
Mana Cost: 35
Synergies:
Summon Mastery
Patch Notes:
Compared with Vanilla D2, damage returned scaling increased greatly and all synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)
Fire Golem
Description: Creates a golem that converts the damage it receives from fire into life.
Required Level: 30
Prerequisites: Clay Golem, Blood Golem, Iron Golem
Base Life: 353(N) / 606(NM) / 1818(H)
Skill level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Fire Damage:
27-57
32-67
37-77
42-87
52-102
62-117
72-132
82-147
92-162
102-177
112-192
122-207
147-242
172-277
197-312
222-347
247-382
272-417
322-492
372-567
Fire Absorption:
36%
45%
52%
58%
62%
66%
69%
71%
74%
76%
78%
79%
81%
82%
83%
85%
85%
86%
87%
88%
Holy Fire:
5-11
6-13
7-15
8-17
10-20
12-23
14-26
16-29
18-32
20-35
22-38
24-41
29-48
34-55
39-62
44-69
49-76
54-83
64-98
74-113
Mana Cost:
50
58
66
74
83
90
98
106
114
122
130
138
146
154
162
170
178
186
194
202
Synergies:
Summon Mastery
Patch Notes:
Mana cost scaling lowered from +10 to +8 mana per level. (Kyanite #11)
Compared with Vanilla D2: Fire damage scaling raised slightly. Holy Fire scaling increased greatly. All synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)
Revive
Description: Returns a monster to life to fight by your side.