Orb of Corruption
From Path of Diablo Wiki
Description
A mysterious orb. It corrupts an item, granting it new properties and, in some cases, even reforging it into a totally new item. It drops randomly from monsters/chests etc.
How to Corrupt an Item
- Recipe: Place the Orb of Corruption into the Horadric Cube with another item and press the Transmute button twice.
- Any item can be corrupted with the recipe above, EXCEPT the following (cannot be corrupted):
- Normal / White Items
- Items that already have sockets
- Ethereal items
- Charms
- Jewels
An item can only be corrupted once. The word "Corrupted" will then appear in red text under the item's description.
- Items that have been upgraded (e.g. normal -> exception -> elite) can still be corrupted, and vice versa. However, some items may benefit from being upgraded prior to corruption to increase the maximum number of possible sockets obtained by a successful corruption. For example, Skin of the Vipermagi has a base maximum of 2 sockets (Serpentskin Armor) but an upgraded maximum of 4 sockets (Wyrmhide). For more information see Corrupting for Maximum Sockets.
- Corrupted items that did not gain sockets can still be socketed through the Larzuk quest, but not the Horadric Cube recipes.
Possible Outcomes of Corruption Recipe | ||
---|---|---|
Odds | ||
Result | Socketable Gear | Unsocketable Gear |
Gains a new Corruption Mod (see below) | 25% | 25% |
Gains Sockets(*) | 25% | 0% |
Transforms into a random new Rare Item | 25% | 25% |
No Change | 25% | 50% |
(*)Random number of sockets from 1 to the maximum number possible per base item. For a detailed reference on possible sockets per item see this page
List of Corruption Mods
List of Corruption Mods | |||||||
---|---|---|---|---|---|---|---|
Inventory Slot | Outcomes | Value | |||||
Helm | Strength | 5 to 15 | |||||
Energy | 5 to 15 | ||||||
Life Gained on Melee/Ranged Hit | 10 to 14 / 5 to 10 | ||||||
Life | 10 to 15 | ||||||
Piercing Attack | 15% to 20% | ||||||
Boots | Fire Resistance | 10% to 20% | |||||
All Resistances | 5% to 10% | ||||||
Dexterity | 5 to 15 | ||||||
Lightning Resistance | 10% to 20% | ||||||
Reduced Cooldown | 10% | ||||||
Gloves | Increased Attack Speed | 10% | |||||
Cold Resistance | 10% to 20% | ||||||
All Resistance | 5% to 10% | ||||||
Life Gained on Melee/Ranged Hit | 5 to 10 / 5 to 10 | ||||||
Poison Resistance | 10% to 20% | ||||||
Amulet | All Resistances | 5% | |||||
All Skills | 1 | ||||||
Regenerate Mana | 15% | ||||||
Magic Find | 10% | ||||||
Life | 12 to 18 | ||||||
Rings | Faster Cast Rate | 10% | |||||
Faster Run/Walk | 10% | ||||||
Life | 15 | ||||||
Physical Damage Taken Reduced By | 5% to 6% | ||||||
Better Chance Of Getting Magic Items | 10% | ||||||
Armour | Increased Attack Speed | 10% | |||||
Enhanced Defense | 15% to 20% | ||||||
Bonus to Attack Rating | 10% to 20% | ||||||
Faster Cast Rate | 10% | ||||||
Increase Maximum Life | 2% | ||||||
Weapons | Enhanced Damage | 35% to 50% | |||||
Deadly Strike | 10% | ||||||
Max Damage Per Level | 1 | ||||||
Crushing Blow | 10% | ||||||
Increased Attack Speed | 10% to 15% | ||||||
Shield | Increased Chance to Block | 10% | |||||
Increased Fire Damage | 10% | ||||||
Increased Cold Damage | 10% | ||||||
Increased Lightning Damage | 10% | ||||||
Increased Poison Damage | 10% | ||||||
Belt | Pierce | 8% | |||||
Maximum Lightning Resistance | 2% | ||||||
Maximum Poison Resistance | 2% | ||||||
Maximum Fire Resistance | 2% | ||||||
Maximum Cold Resistance | 2% | ||||||
Bolt/Arrow | All Resistances | 5% | |||||
Life Gained on Ranged Hit | 4 to 6 | ||||||
Mana Gained on Ranged Hit | 2 to 4 | ||||||
Increased Attack Speed | 10% | ||||||
Vitality | 5 to 15 |