Skeletal Mage base life per difficulty:
|
Normal: |
75
|
Nightmare: |
150
|
Hell: |
200
|
|
|
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Number of Skeleton Mages: |
1 |
2 |
3 |
3 |
3 |
4 |
4 |
4 |
5 |
5 |
5 |
6 |
6 |
6 |
7 |
7 |
7 |
8 |
8 |
8
|
Lightning Damage: |
1-11 |
2-19 |
3-27 |
4-35 |
5-43 |
6-51 |
7-59 |
8-67 |
9-79 |
10-91 |
11-103 |
12-115 |
13-127 |
14-139 |
15-151 |
16-163 |
17-179 |
18-195 |
19-211 |
20-227
|
Cold Damage: |
3-4 |
4-6 |
5-8 |
6-10 |
7-12 |
8-14 |
9-16 |
10-18 |
13-22 |
16-26 |
19-30 |
22-34 |
25-38 |
28-42 |
31-46 |
34-50 |
39-56 |
44-62 |
49-68 |
54-74
|
Fire Damage: |
4-6 |
6-10 |
8-14 |
10-18 |
12-22 |
14-26 |
16-30 |
18-34 |
22-40 |
26-46 |
30-52 |
34-58 |
38-64 |
42-70 |
46-76 |
50-82 |
56-90 |
62-98 |
68-106 |
74-114
|
Poison Damage over 1.5 Seconds: |
6 |
10 |
14 |
18 |
22 |
26 |
30 |
34 |
40 |
46 |
52 |
58 |
64 |
70 |
76 |
82 |
90 |
98 |
106 |
114
|
Mana Cost: |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27
|
Version Name |
Patch Notes
|
#13 Titanium |
- Poison and cold damage scaling increased (this was here prior, cannot find it in actual patch notes)
|
Older Versions
|
|
|
#12 Edenite |
- Raise Skeletal Mage can now summon all four elements (was fire-only last patch as temporary fix). Cold, Lightning and Poison damage has been rebalanced to match fire’s power.
- Raise Skeletal Mage’s fire damage synergy from Fire Golem has been changed to Bone Offering (and scales all elements); (this was previously listed as blood golem prior, that was incorrect)
|
#11 Kyanite |
- Raise Skeletal Mage now receives a damage synergy bonus from Fire Golem.
|
#7 Beryl |
- Lower levels' damage increased
|
#3 Granite |
- Raise Skeletal Mage have had their damage increased. Their damage can now be seen on the tooltip for Lightning, Fire and Cold.
|
#1 Bedrock |
- Compared with Vanilla D2, base life increased moderately and all stat scaling except those above replaced by Summon Mastery (Bedrock #1-hidden)
|
|
Blood Golem
Description: Creates a golem that shares with you the life it steals.
Required Level: 18
Prerequisites: Clay Golem
1/4 of life stolen by golem is shared with you
|
Aura: Nearby allies gain life on hit
|
Base Damage: 10-20(N) / 200-300(NM) / 350-500(H)
|
Base Life: 300(N) / 450(NM) / 1500(H)
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Aura Life Gained on Ranged Hit: |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21
|
Aura Life Gained on Melee Hit: |
3 |
5 |
7 |
9 |
11 |
13 |
15 |
17 |
19 |
21 |
23 |
25 |
27 |
29 |
31 |
33 |
35 |
37 |
39 |
41
|
Aura Radius (y): |
7 |
7.3 |
7.6 |
8 |
8.3 |
8.6 |
9 |
9.3 |
9.6 |
10 |
10.3 |
10.6 |
11 |
11.3 |
11.6 |
12 |
12.3 |
12.6 |
13 |
13.3
|
Life Stolen: |
49% |
56% |
61% |
66% |
70% |
73% |
75% |
77% |
79% |
80% |
82% |
83% |
85% |
86% |
86% |
88% |
88% |
89% |
89% |
90%
|
Mana Cost: |
25 |
29 |
33 |
37 |
41 |
45 |
49 |
53 |
57 |
61 |
65 |
69 |
73 |
77 |
81 |
85 |
89 |
93 |
97 |
101
|
Synergies:
- Summon Mastery
Patch Notes:
- Life stolen has been decreased. (Tanzanite #10)
- Skill reworked as follows: added aura that grants nearby allies life on hit. (Pyrite #8)
- Damage increased by ~30%. (Onyx #4)
- Compared with Vanilla D2, skill reworked as follows: no longer shares damage received, has a set base damage.
Initial life stolen decreased moderately. All synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)
**Convocation**
Description: Muster dark energies to warp you and your minions to a location.
Required Level: 24
Prerequisites: None
Minimum cooldown: 0.5 seconds
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Cooldown: |
9.7s |
9.4s |
9.1s |
8.8s |
8.6s |
8.3s |
8s |
7.7s |
7.4s |
7.2s |
6.9s |
6.6s |
6.3s |
6s |
5.8s |
5.5s |
5.2s |
4.9s |
4.6s |
4.4s
|
Mana Cost: 30
|
Synergies:
Patch Notes:
- Minimum cooldown lengthened from 0.4 to 0.5 seconds. (Edenite #12)
- Initial cooldown lengthened but gets shorter with each level. (Onyx #4)
- New skill added. (Bedrock #1)
Iron Golem
Description: Transforms a metallic item into a golem that gains the properties of the item.
Required Level: 24
Prerequisites: Clay Golem, Blood Golem
Base Damage: 20-30(N) / 250-350(NM) / 300-400(H)
|
Base Life: 350(N) / 500(NM) / 1000(H)
|
Thorns Damage
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Damage Returned: |
200% |
230% |
260% |
290% |
320% |
350% |
380% |
410% |
440% |
470% |
500% |
530% |
560% |
590% |
620% |
650% |
680% |
710% |
740% |
770%
|
Mana Cost: 35
|
Synergies:
- Summon Mastery
Patch Notes:
- Compared with Vanilla D2, damage returned scaling increased greatly and all synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)
Fire Golem
Description: Creates a golem that converts the damage it receives from fire into life.
Required Level: 30
Prerequisites: Clay Golem, Blood Golem, Iron Golem
Base Life: 353(N) / 606(NM) / 1818(H)
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Fire Damage: |
27-57 |
32-67 |
37-77 |
42-87 |
52-102 |
62-117 |
72-132 |
82-147 |
92-162 |
102-177 |
112-192 |
122-207 |
147-242 |
172-277 |
197-312 |
222-347 |
247-382 |
272-417 |
322-492 |
372-567
|
Fire Absorption: |
36% |
45% |
52% |
58% |
62% |
66% |
69% |
71% |
74% |
76% |
78% |
79% |
81% |
82% |
83% |
85% |
85% |
86% |
87% |
88%
|
Holy Fire: |
5-11 |
6-13 |
7-15 |
8-17 |
10-20 |
12-23 |
14-26 |
16-29 |
18-32 |
20-35 |
22-38 |
24-41 |
29-48 |
34-55 |
39-62 |
44-69 |
49-76 |
54-83 |
64-98 |
74-113
|
Mana Cost: |
50 |
58 |
66 |
74 |
83 |
90 |
98 |
106 |
114 |
122 |
130 |
138 |
146 |
154 |
162 |
170 |
178 |
186 |
194 |
202
|
Synergies:
- Summon Mastery
Patch Notes:
- Mana cost scaling lowered from +10 to +8 mana per level. (Kyanite #11)
- Compared with Vanilla D2:
Fire damage scaling raised slightly. Holy Fire scaling increased greatly. All synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)
Revive
Description: Returns a monster to life to fight by your side.
Required Level: 30
Prerequisites: Raise Skeleton, Raise Skeletal Mage
Duration: 600 seconds
|
Base Life: +150%
|
Base Damage: +4%
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Monsters: |
1 |
2 |
2 |
2 |
3 |
3 |
3 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
5 |
5 |
5 |
6
|
Mana Cost: 45
|
Synergies:
- Summon Mastery
Patch Notes:
- Life and damage scale with Summon Mastery (previously didn't scale). (Tanzanite #10)
- Duration lengthened greatly from 180 to 600 seconds. (Bedrock #1)
- Compared with Vanilla D2, base life and damage bonuses added and monster scaling reduced greatly (was +1 per level). (Bedrock #1-hidden)
|