Summoning Spells: Difference between revisions

From Path of Diablo Wiki
Line 351: Line 351:


{| class="wikitable"
{| class="wikitable"
!Version Name!!Patch Notes
! Version Name !!Patch Notes
|-
|-
|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]] ||
|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||
* Poison and cold damage scaling increased (this was here prior, cannot find it in actual patch notes)
* Skeleton Magi projectiles now pierce through enemies to damage multiple in a line.


|-
|-
Line 363: Line 363:
!
!
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
* Poison and cold damage scaling increased (this was here prior, cannot find it in actual patch notes)
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Raise Skeletal Mage can now summon all four elements (was fire-only last patch as temporary fix). Cold, Lightning and Poison damage has been rebalanced to match fire’s power.
* Raise Skeletal Mage can now summon all four elements (was fire-only last patch as temporary fix). Cold, Lightning and Poison damage has been rebalanced to match fire’s power.
* Raise Skeletal Mage’s fire damage synergy from Fire Golem has been changed to Bone Offering (and scales all elements); (this was previously listed as blood golem prior, that was incorrect)
* Raise Skeletal Mage’s fire damage synergy from Fire Golem has been changed to Bone Offering (and scales all elements); (this was previously listed as blood golem prior, that was incorrect)


|-
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Raise Skeletal Mage now receives a damage synergy bonus from Fire Golem.
* Raise Skeletal Mage now receives a damage synergy bonus from Fire Golem.


|-
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"|
* Lower levels' damage increased
* Lower levels' damage increased


|-
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.233:_Granite|#3 Granite]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.233:_Granite|#3 Granite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Raise Skeletal Mage have had their damage increased. Their damage can now be seen on the tooltip for Lightning, Fire and Cold.
* Raise Skeletal Mage have had their damage increased. Their damage can now be seen on the tooltip for Lightning, Fire and Cold.


|-
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, base life increased moderately and all stat scaling except those above replaced by Summon Mastery (Bedrock #1-hidden)
* Compared with Vanilla D2, base life increased moderately and all stat scaling except those above replaced by Summon Mastery (Bedrock #1-hidden)
|}
|}
|}
|}