Difference between revisions of "Dungeoneering"
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− | == What is a | + | == What is a Relic == |
− | + | Relics are different areas where players can find end-game items. Items called relics will drop in level 85 areas. These can be used to open end-game areas called Relics. | |
− | + | Relics can have a much increased monster density. | |
Increased Area Level: benefits both magic finding and levelling. | Increased Area Level: benefits both magic finding and levelling. | ||
− | + | Relic affixes can be modified. Modifying Relics can give the +200% Gold and Magic Find affix or a preferable set of affixes. | |
− | == How to enter a | + | == How to enter a Relic == |
1). You need to be in Hell difficulty with the Ancients (Rite of Passage) quest done and with a minimum character level of 80. | 1). You need to be in Hell difficulty with the Ancients (Rite of Passage) quest done and with a minimum character level of 80. | ||
− | 2). Identify the | + | 2). Identify the relic. |
− | 3). To enter a | + | 3). To enter a relic, place it on the altar by Malah in Harrogath. The relic is consumed and opens a red portal to the relic. |
− | == | + | == Relics == |
− | + | Relics are grouped into difficulties based on the icon's colour. | |
− | + | Relic icons that are: | |
white should be slightly challenging for a single player | white should be slightly challenging for a single player | ||
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− | + | Relics usually have a variety of layouts. | |
− | + | Relic orientation may be rotated compared to the layouts presented. | |
− | '''White | + | '''White Relics''' |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|} | |} | ||
− | '''Yellow | + | '''Yellow Relics''' |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|} | |} | ||
− | '''Red | + | '''Red Relics''' |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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! style="vertical-align:top;text-align:left"| | ! style="vertical-align:top;text-align:left"| | ||
Layout 1: | Layout 1: | ||
− | [https://i.imgur.com/9uPexUe.png Composite | + | [https://i.imgur.com/9uPexUe.png Composite minirelic] |
[https://i.imgur.com/x5JLBQt.png Outlined] | [https://i.imgur.com/x5JLBQt.png Outlined] | ||
[https://i.imgur.com/rDlqwfx.png Overview] | [https://i.imgur.com/rDlqwfx.png Overview] | ||
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'''Pleasant Pasture''' | '''Pleasant Pasture''' | ||
− | This | + | This relic can only be made by corrupting a relic. |
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
− | == | + | == Relic Modification == |
− | You can corrupt | + | You can corrupt Relics to give increased density and experience or reroll them. Almost all Relics that drop are Rare items (yellow text name). Rarely, Magic (blue text name) Relics also drop. |
− | The [[Orb_of_Corruption|Orb of Corruption ]] page shows the table 'Possible Outcomes of the Corruption Recipe', which shows the probability of an outcome for a | + | The [[Orb_of_Corruption|Orb of Corruption ]] page shows the table 'Possible Outcomes of the Corruption Recipe', which shows the probability of an outcome for a relic. |
− | === | + | === Relic Modification Recipes === |
---- | ---- | ||
− | You can use the Horadric Cube to either corrupt or reroll a | + | You can use the Horadric Cube to either corrupt or reroll a relic by transmuting (press twice) the following ingredients, |
− | '''Corrupted''' | + | '''Corrupted''' relic: |
− | An '''Orb of Corruption + | + | An '''Orb of Corruption + relic'''. These have a chance to increase monster density and experience however usually add more challenging affixes. |
− | '''Re-rolled''' | + | '''Re-rolled''' relic, note: the following recipes are the same as you would use for a magic (blue) or rare (yellow) item in the original game. |
− | '''6 Perfect Skulls + Rare | + | '''6 Perfect Skulls + Rare relic (yellow text name)''' for a new set of affixes. |
− | '''3 Perfect Gems + Magic | + | '''3 Perfect Gems + Magic relic (blue text name)''' for a new affix or pair of affixes. |
− | (You can also reroll a corrupted | + | (You can also reroll a corrupted relic). |
− | Corrupted | + | Corrupted Relics have a small chance to turn into a Pleasant Pasture (more commonly known as a cow relic). <br /> |
− | Current closest estimate of rolling a cow | + | Current closest estimate of rolling a cow relic is 3.4% (12 of 350). |
− | Winnisk57 corrupted 1,100 | + | Winnisk57 corrupted 1,100 Relics, giving us insight into how Orbs of Corruption affect Relics. |
− | + | Relics appear to be affected in the same way as other items affected by Orbs of Corruption. | |
Below are; affix, % chance of roll and the +%Density and +%Experience: | Below are; affix, % chance of roll and the +%Density and +%Experience: | ||
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::Gold and Magic Find, 8.375%, +50% Density and +4% Experience | ::Gold and Magic Find, 8.375%, +50% Density and +4% Experience | ||
::Monsters do Magic damage, 7.5%, +423% Density and +11% Experience | ::Monsters do Magic damage, 7.5%, +423% Density and +11% Experience | ||
− | :: | + | ::Cowrelic: 3.375% |
== Monster Resistances and Immunities == | == Monster Resistances and Immunities == | ||
− | For colour charts showing | + | For colour charts showing relic monster resistances and a calculator https://mmmpld.github.io/pod-relic-calc/ |
'''Icy Cavern''' | '''Icy Cavern''' | ||
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|} | |} | ||
− | == | + | == Relic Affixes == |
− | Higher tier | + | Higher tier Relics have more challenging affixes. |
Values aren't full range. | Values aren't full range. | ||
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− | (White | + | (White Relics) Monsters have 10% chance to cast level 5 Amplify Damage on hit |
− | (Yellow | + | (Yellow Relics) Monsters have 25% chance to cast level 8 Amplify Damage on hit |
− | (Red | + | (Red Relics) Monsters have 50% chance to cast level 13 Amplify Damage on hit |
− | (White | + | (White Relics) Monsters have 10% chance to cast level 5 Lower Resist on hit |
− | (Yellow | + | (Yellow Relics) Monsters have 25% chance to cast level 8 Lower Resist on hit |
− | (Red | + | (Red Relics) Monsters have 50% chance to cast level 13 Lower Resist on hit |
− | (White | + | (White Relics) Monsters have 10% chance to cast level 5 Decrepify on hit |
− | (Yellow | + | (Yellow Relics) Monsters have 25% chance to cast level 8 Decrepify on hit |
− | (Red | + | (Red Relics) Monsters have 50% chance to cast level 13 Decrepify on hit |
Revision as of 21:44, 25 January 2024
The following dungeon areas have been added/changed in Path of Diablo.
Contents
What is a Relic
Relics are different areas where players can find end-game items. Items called relics will drop in level 85 areas. These can be used to open end-game areas called Relics.
Relics can have a much increased monster density.
Increased Area Level: benefits both magic finding and levelling.
Relic affixes can be modified. Modifying Relics can give the +200% Gold and Magic Find affix or a preferable set of affixes.
How to enter a Relic
1). You need to be in Hell difficulty with the Ancients (Rite of Passage) quest done and with a minimum character level of 80.
2). Identify the relic.
3). To enter a relic, place it on the altar by Malah in Harrogath. The relic is consumed and opens a red portal to the relic.
Relics
Relics are grouped into difficulties based on the icon's colour.
Relic icons that are:
white should be slightly challenging for a single player
yellow should be a moderate challenge for a few players
red should be a difficult challenge for a full party.
Relics usually have a variety of layouts.
Relic orientation may be rotated compared to the layouts presented.
White Relics
Name | Area Level | Boss | Layouts |
---|---|---|---|
Icy Cavern |
86 |
Blood Huntress |
|
Frigid Plateau |
86 |
Root of All Evil |
Yellow Relics
Name | Area Level | Boss | Layouts |
---|---|---|---|
Desecrated Temple |
87 |
- |
N/a |
Dim Cellar |
87 |
Root of All Evil, also Blood Huntress sometimes |
N/a |
Musty Crypt |
87 |
- |
N/a |
Red Relics
Name | Area Level | Boss | Layouts |
---|---|---|---|
Ruined Citadel |
88 |
Ursa Bloodthirst |
|
Forgotten Desert |
88 |
Crazed Sorcerer |
Layout 1: Composite minirelic Outlined Overview |
Burnt Forest |
88 |
Crazed Sorcerer |
N/a |
Pleasant Pasture
This relic can only be made by corrupting a relic.
Name | Area Level | Boss | Layouts |
---|---|---|---|
Pleasant Pasture |
86 |
- |
N/a |
Relic Modification
You can corrupt Relics to give increased density and experience or reroll them. Almost all Relics that drop are Rare items (yellow text name). Rarely, Magic (blue text name) Relics also drop.
The Orb of Corruption page shows the table 'Possible Outcomes of the Corruption Recipe', which shows the probability of an outcome for a relic.
Relic Modification Recipes
You can use the Horadric Cube to either corrupt or reroll a relic by transmuting (press twice) the following ingredients,
Corrupted relic:
An Orb of Corruption + relic. These have a chance to increase monster density and experience however usually add more challenging affixes.
Re-rolled relic, note: the following recipes are the same as you would use for a magic (blue) or rare (yellow) item in the original game.
6 Perfect Skulls + Rare relic (yellow text name) for a new set of affixes.
3 Perfect Gems + Magic relic (blue text name) for a new affix or pair of affixes.
(You can also reroll a corrupted relic).
Corrupted Relics have a small chance to turn into a Pleasant Pasture (more commonly known as a cow relic).
Current closest estimate of rolling a cow relic is 3.4% (12 of 350).
Winnisk57 corrupted 1,100 Relics, giving us insight into how Orbs of Corruption affect Relics.
Relics appear to be affected in the same way as other items affected by Orbs of Corruption.
Below are; affix, % chance of roll and the +%Density and +%Experience:
- Changed set of affixes, 48% (most likely should be 50%, 25% Corrupted item affix and 25% transformed into a Rare item)
- Corruption no change, 25% - same as Corrupted No Change items, +25% Density and +1% Experience
- -%Life, 7.75%, +~27% Density and +1% Experience
- Gold and Magic Find, 8.375%, +50% Density and +4% Experience
- Monsters do Magic damage, 7.5%, +423% Density and +11% Experience
- Cowrelic: 3.375%
Monster Resistances and Immunities
For colour charts showing relic monster resistances and a calculator https://mmmpld.github.io/pod-relic-calc/
Icy Cavern
% Resistance | |||||||
---|---|---|---|---|---|---|---|
Monster | Model | Physical | Fire | Cold | Lightning | Poison | Magic |
Blood Lord | Blood Lord | 100 | 33 | 33 | 33 | 33 | 33 |
Temple Guard | Baboon Demon | 33 | 0 | 33 | 100 | 0 | 0 |
Unholy Corpse | Reanimated Horde | 50 | 0 | 0 | 0 | 120 | 50 |
Demon Sprite | Demon Imp | 0 | 120 | 33 | 25 | 0 | 25 |
Bush Barb | Spike Fiend | 50 | 0 | 50 | 0 | 0 | 0 |
Frigid Plateau
% Resistance | |||||||
---|---|---|---|---|---|---|---|
Monster | Model | Physical | Fire | Cold | Lightning | Poison | Magic |
Unholy Corpse | Reanimated Horde | 50 | 0 | 0 | 0 | 120 | 50 |
Horror Archer | Skeleton Archer | 33 | 66 | 66 | 66 | 140 | 10 |
Doom Knight | Oblivion Knight | 33 | 140 | 25 | 25 | 50 | 0 |
Oblivion Knight | Oblivion Knight | 33 | 60 | 150 | 60 | 75 | 25 |
Blunderbore | Blunderbore | 75 | 33 | 33 | 33 | 0 | 0 |
Death Mauler | Death Mauler | 33 | 50 | 50 | 100 | 0 | 0 |
Fiend | Bat | 10 | 33 | 33 | 100 | 0 | 0 |
Storm Caster | Finger Mage | 40 | 66 | 25 | 100 | 25 | 0 |
Temple Guard | Baboon Demon | 33 | 0 | 33 | 100 | 0 | 0 |
Zealot | Zakarum Zealot | 10 | 25 | 33 | 100 | 50 | 20 |
Dim Cellar
% Resistance | |||||||
---|---|---|---|---|---|---|---|
Monster | Model | Physical | Fire | Cold | Lightning | Poison | Magic |
Blunderbore | Blunderbore | 75 | 33 | 33 | 33 | 0 | 0 |
Spider Magnus | Giant Spider | 50 | 120 | 0 | 0 | 65 | 0 |
Death Mauler | Death Mauler | 33 | 50 | 50 | 100 | 0 | 0 |
Flesh Lancer | Corrupt Rogue Spearwoman | 45 | 25 | 130 | 25 | 25 | 0 |
The Banished | Vampire | 50 | 33 | 150 | 25 | 50 | 0 |
Soul Killer | Fetish | 15 | 105 | 25 | 25 | 33 | 0 |
Bush Barb | Spike Fiend | 50 | 0 | 50 | 0 | 0 | 0 |
Blood Wing | Giant Mosquito | 0 | 0 | 0 | 33 | 120 | 0 |
Musty Crypt
% Resistance | |||||||
---|---|---|---|---|---|---|---|
Monster | Model | Physical | Fire | Cold | Lightning | Poison | Magic |
Blood Lord | Blood Lord | 100 | 33 | 33 | 33 | 33 | 33 |
Temple Guard | Baboon Demon | 33 | 0 | 33 | 100 | 0 | 0 |
Unholy Corpse | Reanimated Horde | 50 | 0 | 0 | 50 | 120 | 50 |
Demon Sprite | Demon Imp | 0 | 120 | 33 | 25 | 0 | 25 |
Frozen Scorch | Frozen Horror | 25 | 0 | 190 | 33 | 33 | 0 |
Bone Scarab | Scarab Demon | 0 | 0 | 0 | 120 | 0 | 0 |
Hell Whip | Overseer | 40 | 33 | 160 | 20 | 0 | 0 |
Hell Spawn | Baal's Minion | 33 | 110 | 50 | 25 | 0 | 0 |
Slinger | Slinger | 25 | 50 | 150 | 15 | 15 | 0 |
Fiend | Bat Demon | 10 | 33 | 33 | 100 | 0 | 0 |
Fanatic Enslaved | Suicide Minion | 25 | 60 | 130 | 15 | 15 | 0 |
Flying Scimitar | Object | 25 | 100 | 0 | 100 | 0 | 0 |
Desecrated Temple
% Resistance | |||||||
---|---|---|---|---|---|---|---|
Monster | Model | Physical | Fire | Cold | Lightning | Poison | Magic |
Doom Knight | Oblivion Knight | 33 | 140 | 25 | 25 | 50 | 0 |
Oblivion Knight | Oblivion Knight | 33 | 60 | 150 | 60 | 75 | 25 |
The Banished | Vampire | 50 | 33 | 150 | 25 | 50 | 0 |
Frozen Scorch | Frozen Horror | 25 | 0 | 190 | 33 | 33 | 0 |
Blunderbore | Blunderbore | 75 | 33 | 33 | 33 | 0 | 0 |
Blood Wing | Giant Mosquito | 0 | 0 | 0 | 33 | 120 | 0 |
Spider Magnus | Gaint Spider | 50 | 120 | 0 | 0 | 65 | 0 |
Death Clan | Goatman | 50 | 75 | 0 | 0 | 0 | 50 |
Storm Caster | Finger Mage | 40 | 66 | 25 | 100 | 25 | 0 |
Demon Sprite | Demon Imp | 0 | 120 | 33 | 25 | 0 | 25 |
Bush Barb | Spike Fiend | 50 | 0 | 50 | 0 | 0 | 0 |
Ruined Citadel
% Resistance | |||||||
---|---|---|---|---|---|---|---|
Monster | Model | Physical | Fire | Cold | Lightning | Poison | Magic |
Flesh Lancer | Corrupt Rogue Spearwoman | 45 | 25 | 130 | 25 | 25 | 0 |
Blood Temptress | Succubus | 25 | 60 | 50 | 50 | 120 | 0 |
Serpent Magus | Claw Viper | 40 | 33 | 120 | 0 | 60 | 70 |
Bone Scarab | Scarab Demon | 0 | 0 | 0 | 120 | 0 | 0 |
Temple Guard | Baboon Demon | 33 | 0 | 33 | 100 | 0 | 0 |
Hierophant | Zakarum Priest | 10 | 25 | 160 | 33 | 20 | 0 |
Zealot | Zakarum Zealot | 10 | 25 | 160 | 100 | 20 | 0 |
Dark Shape | Wraith | 100 | 0 | 80 | 0 | 75 | 50 |
Slinger | Slinger | 25 | 50 | 150 | 15 | 15 | 0 |
Cavader | Mummy | 50 | 0 | 33 | 33 | 110 | 0 |
Forgotten Desert
% Resistance | |||||||
---|---|---|---|---|---|---|---|
Monster | Model | Physical | Fire | Cold | Lightning | Poison | Magic |
Blood Wing | Giant Mosquito | 0 | 0 | 0 | 33 | 120 | 0 |
Unholy Corpse | Reanimated Horde | 50 | 0 | 0 | 0 | 120 | 50 |
Hell Whip | Overseer | 40 | 33 | 160 | 20 | 0 | 0 |
Hell Spawn | Baal's Minion | 33 | 110 | 50 | 25 | 0 | 0 |
Storm Caster | Finger Mage | 40 | 66 | 25 | 100 | 25 | 0 |
Council Member | Council Member | 50 | 33 | 33 | 100 | 33 | 0 |
Soul Killer | Fetish | 15 | 105 | 25 | 25 | 33 | 0 |
Burning Dead Mage | Skeleton Mage | 33 | 130 | 50 | 0 | 110 | 0 |
Blood Lord | Blood Lord | 100 | 33 | 33 | 33 | 33 | 33 |
Fire Tower | Fire Tower | 40 | 99 | 85 | 50 | 1000 | 50 |
Bush Barb | Spike Fiend | 50 | 0 | 50 | 0 | 0 | 0 |
Burnt Forest
% Resistance | |||||||
---|---|---|---|---|---|---|---|
Monster | Model | Physical | Fire | Cold | Lightning | Poison | Magic |
Pit Lord | Mega Daemon | 80 | 145 | 100 | 100 | 145 | 100 |
Horror Archer | Skeleton Archer | 33 | 66 | 66 | 66 | 140 | 10 |
Temple Guard | Baboon Demon | 33 | 0 | 33 | 100 | 0 | 0 |
Mauler | Blunderbore | 55 | 50 | 50 | 100 | 0 | 0 |
Horror Mage | Skeleton Mage | 33 | 0 | 0 | 115 | 33 | 0 |
Black Rogue | Corrupt Rogue | 20 | 33 | 140 | 33 | 20 | 20 |
Horadrim Ancient | Greater Mummy | 33 | 50 | 50 | 50 | 50 | 100 |
Infidel | Sand Raider | 25 | 5 | 110 | 0 | 33 | 0 |
Damned | Tainted | 0 | 0 | 0 | 120 | 25 | 0 |
Pleasant Pasture
% Resistance | |||||||
---|---|---|---|---|---|---|---|
Monster | Model | Physical | Fire | Cold | Lightning | Poison | Magic |
Hell Bovine | Hell Bovine | 50 | 50 | 50 | 50 | 33 | 33 |
Relic Affixes
Higher tier Relics have more challenging affixes.
Values aren't full range.
Ingame examples:
+10-80% Experience
+25-3000% Monster Density
Monsters have +0-1465 to Replenish Life
Monsters have +0-100% Defense
Monsters have +1-162% Attack Rating
Monsters have +84% Enhanced Damage
Characters take 0-107 Physical Damage when Attacking
(The chance to cast affixes haven't been implemented yet)
Monsters have 20% chance to cast level 25 Glacial Spike on death
Monsters have 20% chance to cast level 25 Desecrate on death
(Prefix) Monsters have 20% chance to cast level 20 Meteor on death
(Suffix) Monsters have 15% chance to cast level 20 Meteor on death
Monsters have 0-50% Lifesteal
(White Relics) Monsters have 10% chance to cast level 5 Amplify Damage on hit
(Yellow Relics) Monsters have 25% chance to cast level 8 Amplify Damage on hit
(Red Relics) Monsters have 50% chance to cast level 13 Amplify Damage on hit
(White Relics) Monsters have 10% chance to cast level 5 Lower Resist on hit
(Yellow Relics) Monsters have 25% chance to cast level 8 Lower Resist on hit
(Red Relics) Monsters have 50% chance to cast level 13 Lower Resist on hit
(White Relics) Monsters have 10% chance to cast level 5 Decrepify on hit
(Yellow Relics) Monsters have 25% chance to cast level 8 Decrepify on hit
(Red Relics) Monsters have 50% chance to cast level 13 Decrepify on hit
Monsters have 0-100% Reduced Curse Duration
Monsters have 0-278% Fire Resistance
Monsters have +40-232% Cold Resistance
Monsters have +200-339% Lightning Resistance
Monsters have 0-277% Poison Resistance
Monsters Physical and Magic Damage Reduced by 17-63
Monsters have 0-50% Physical Damage Resistance
Monsters do +69-200 physical damage
Monsters do +1-199 Fire damage
Monsters do +0-77% Fire Skill damage
Monsters do -23 to +199 Cold damage
Monsters do +0-83% Cold Skill damage
Monsters do +1-63 Lightning damage
Monsters do +0-183% Lightning Skill damage
Monsters do +0-90% Poison Skill damage
Monsters do +0-199 Magic damage
Monsters can not be Frozen
Monsters have 0-44% Deadly Strike
Monsters have 0-112% Piercing attack
Monsters have level 12-20 Precision aura
Monsters have level 6-10 Blessed Aim aura
Monsters have level 1-3 Vigor aura
Monsters have level 8-12 Cleansing aura
Monsters have level 9-14 Redemption aura
Monsters have level 8-10 Concentration aura
Monsters have level 8-10 Conviction aura
Monsters have 40-105% Faster Walk/Run speed
Characters are 25% slower near monsters
Monsters have 53-130% Increased Attack Speed
+200% Gold and Magic Find
Character's Life reduced 29-88%