Summoning Spells: Difference between revisions

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== Blood Golem ==
== Blood Golem ==


'''Description:''' Creates a golem that shares with you the life it steals.'''
<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
<!-- <span style="color:green">'''New skill'''</span>  -->
{|
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{| <!-- Description table -->


'''Required Level:''' 18
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/necromancer/Blood%20Golem.png ||'''Description:''' Creates a golem that shares with you the life it steals'''
 
|-
'''Prerequisites:''' Clay Golem
|'''Required Level:''' 18
 
{| class = "wikitable"
!colspan="21"|1/4 of life stolen by golem is shared with you
|-
|-
!colspan="21"|Aura: Nearby allies gain life on hit
|'''Prerequisites:'''  [[Summoning_Spells#Clay_Golem|Clay Golem]]
|}
|-
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!colspan="21"|Base Damage: 10-20(N) / 200-300(NM) / 350-500(H)
|
 
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
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!colspan="21"|Base Life: 300(N) / 450(NM) / 1500(H)
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|-
| style="text-align:left;" colspan="2" | 1/4 of life stolen by golem is shared with you
|-
| style="text-align:left;" colspan="2" | Aura: Nearby allies gain life on hit 
|-
! style="text-align:left;" colspan="2" | Blood Golem base life per difficulty: 
|- style="text-align:left;"
| Normal: || 300
|- style="text-align:left;"
| Nightmare: || 450
|- style="text-align:left;"
| Hell: || 1500
|-
! style="text-align:left;" colspan="2" | Blood Golem base damage per difficulty: 
|- style="text-align:left;"
| Normal: || 10-20
|- style="text-align:left;"
| Nightmare: || 200-300
|- style="text-align:left;"
| Hell: || 350-500
|}
| style="width:20px" |
|
 
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
! Synergies
|-
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!        [[Summoning_Spells#Summon_Mastery|Summon Mastery]]
|}
|}
{| class = "wikitable"
!Skill level
!Skill level
!1
!1
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'''Synergies:'''
{| class="wikitable"
::'''Summon Mastery'''
!Version Name!!Patch Notes
|-
|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]] ||
* Blood Golem’s skill description now shows the amount of shared life with the player.


'''Patch Notes:'''
|-
::Life stolen has been decreased. (Tanzanite #10)<br/>
| Older Versions
::'''Skill reworked as follows:''' added aura that grants nearby allies life on hit. (Pyrite #8)<br>
|
::Damage increased by ~30%. (Onyx #4)<br/>
{| class="mw-collapsible mw-collapsed" cellspacing="0"
::''Compared with Vanilla D2, '''skill reworked as follows:''' no longer shares damage received, has a set base damage. <br/> Initial life stolen decreased moderately. <br/> All synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)''
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Life stolen has been decreased
* Blood Golem no longer has 100% chance of open wounds
 
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Blood Golem’s leech now shares less life with his owner
 
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.238:_Pyrite|#8 Pyrite]] ||style="border-bottom: 1px solid #a2a9b1;"|
* '''Skill reworked as follows:''' added aura that grants nearby allies life on hit
 
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.234:_Onyx|#4 Onyx]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Blood Golem has been given the mod: 100% chance to Open Wounds.
* Blood Golem’s attack damage increased by about 30%.
 
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, skill reworked as follows: no longer shares damage received, has a set base damage. Initial life stolen decreased moderately. All synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)
 
|}
|}


== **Convocation** ==
== **Convocation** ==