Summoning Spells: Difference between revisions

From Path of Diablo Wiki
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{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|-  
|-  
! style="text-align:left;" colspan="2" | Base life per difficulty as follows:   
! style="text-align:left;" colspan="2" | Skeleton Warrior base life per difficulty:   
|- style="text-align:left;"  
|- style="text-align:left;"  
| Normal: ||25  +6 per level
| Normal: ||25  +6 per level
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{| class = "wikitable"
{| class = "wikitable"
!colspan="21"|Base Life: 25(N) / 100(NM) / 200(H)
|-
!colspan="21"|Life: +6 per level
|-
!Skill level
!Skill level
!1
!1
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|}
|}


'''Synergies:'''
{| class="wikitable"
::'''Summon Mastery'''
!Version Name!!Patch Notes
|-
| [[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] ||
* Raise Skeleton Warrior base damage per level increased slightly at levels 17+
 
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Raise Skeleton Warrior damage scaling between levels 17 and 28 improved slightly
 
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Raise Skeleton Warrior damage scaling at higher levels increased slightly


'''Patch Notes:'''
|-
::Raise Skeleton Warrior damage scaling between levels 17 and 28 improved slightly. (Flint #18)
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2316:_Jade|#16 Jade]] ||style="border-bottom: 1px solid #a2a9b1;"|
::Renamed from 'Raise Skeleton' to 'Raise Skeleton Warrior'. (Jade #16)<br/>
* Raise Skeleton has been renamed Raise Skeleton Warrior
::Damage scaling increased. (Granite #3)<br/>
 
::Life now scales per level. (Quartz #2)<br/>
|-
::''Compared with Vanilla D2, base life increased greatly and all stat scaling except those above replaced by Summon Mastery. (Bedrock #1-hidden)''
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.233:_Granite|#3 Granite]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Increased damage scaling
 
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.232:_Quartz|#2 Quartz]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Life now scales per level
 
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, base life increased greatly and all stat scaling except those above replaced by Summon Mastery. (Bedrock #1-hidden)
 
|}
|}


== **Bone Offering** ==
== **Bone Offering** ==