|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/necromancer/Summon%20Mastery.png ||'''Description:''' Passive - Increases the strength of your summons and revives.'''
New skill added, combines 'Minion Health' and 'Minion Damage' added in Bedrock #1 (formerly Skeleton Mastery, Summon Resist and Golem Mastery) also applies to Revives
Raise Skeleton Warrior*
(*Renamed from Raise Skeleton)
Description: Cast on the corpse of a slain monster to raise a skeleton warrior that fights for you.
Level Requirement: 1
Prerequisites: None
Base Life: 25(N) / 100(NM) / 200(H)
Life: +6 per level
slvl
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Number of Skeletons:
1
2
3
3
3
4
4
4
5
5
5
6
6
6
7
7
7
8
8
8
Damage:
2-3
4-5
6-7
8-9
10-11
12-13
14-15
16-17
19-20
22-23
25-26
28-29
31-32
34-35
37-38
40-41
45-46
50-51
55-56
60-61
Mana Cost:
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
Synergies:
Summon Mastery
Patch Notes:
Raise Skeleton Warrior damage scaling between levels 17 and 28 improved slightly. (Flint #18)
Renamed from 'Raise Skeleton' to 'Raise Skeleton Warrior'. (Jade #16)
Damage scaling increased. (Granite #3)
Life now scales per level. (Quartz #2)
Compared with Vanilla D2, base life increased greatly and all stat scaling except those above replaced by Summon Mastery. (Bedrock #1-hidden)
**Bone Offering**
Description: Consumes corpses to temporarily empower your party with toughness. The damage bonus doesnt apply to other players.
Required Level: 6
Prerequisites: None
Duration: 5 seconds, +0.2 seconds per level
slvl
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Radius (y):
12
12.6
13.3
14
14.6
15.3
16
16.6
17.3
18
18.6
19.3
20
20.6
21.3
22
22.6
23.3
24
24.6
Defense:
+17%
+24%
+30%
+35%
+39%
+42%
+44%
+46%
+48%
+50%
+52%
+53%
+54%
+55%
+56%
+57%
+58%
+58%
+59%
+60%
Physical & Elemental Damage:
+10%
+16%
+22%
+28%
+34%
+40%
+46%
+52%
+58%
+64%
+70%
+76%
+82%
+88%
+94%
+100%
+106%
+112%
+118%
+124%
Curse Duration Reduction:
5%
8%
11%
14%
17%
20%
23%
26%
29%
32%
35%
38%
41%
44%
47%
50%
53%
56%
59%
62%
Mana Cost:
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
Synergies: None
Patch Notes:
Curse Duration Reduction changed from diminishing returns [((110lvl)(40-2))/(100*(lvl+6))+2] to 3% per level & starting at 5%. (Zincite #19)
Initial radius lengthened at level 1 from 7.3 yards to 12 yards. (Zincite #19)
Now only affects summons. (Zincite #19)
Initial damage increased from 5% to 10%. (Tourmaline #17)
Physical damage scaling increased from +5% to +6% per level. (Titanium #13)
Added physical damage bonus, removed magic damage reduction, and increased area of effect. (Kyanite #11)
New skill added. (Tanzanite #10)
Clay Golem
Description: Creates a golem from the earth to fight by your side.
Required Level: 6
Prerequisites: None
Base Damage: 5-10(N) / 100-200(NM) / 200-300(H)
Base Life: 150(N) / 300(NM) / 1200(H)
slvl
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Slows Target by:
2%
4%
5%
6%
7%
8%
8%
9%
9%
10%
10%
10%
11%
11%
11%
12%
12%
12%
12%
12%
Mana Cost:
15
18
21
24
27
30
33
36
39
42
45
48
51
54
57
60
63
66
69
72
Synergies:
Summon Mastery
Patch Notes:
Compared with Vanilla D2: has a set base life and damage, slows target scaling decreased dramatically and all synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)
**Flesh Offering**
Description: Consumes corpses to temporarily empower your party with swiftness. The damage bonus doesnt apply to other players
Required Level: 12
Prerequisites: None
Duration: 5 seconds, +0.2 seconds per level
slvl
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Radius (y):
12
12.6
13.3
14
14.6
15.3
16
16.6
17.3
18
18.6
19.3
20
20.6
21.3
22
22.6
23.3
24
24.6
Faster Cast Rate:
+4%
+7%
+9%
+11%
+13%
+14%
+15%
+15%
+16%
+17%
+18%
+18%
+19%
+19%
+19%
+20%
+20%
+20%
+20%
+21%
Attack Speed:
+13%
+18%
+22%
+25%
+28%
+30%
+32%
+33%
+35%
+36%
+37%
+38%
+39%
+40%
+40%
+41%
+41%
+42%
+42%
+43%
Walk/Run Speed:
+6%
+11%
+15%
+18%
+20%
+22%
+24%
+25%
+26%
+27%
+28%
+29%
+30%
+31%
+31%
+32%
+32%
+32%
+33%
+33%
Mana Cost:
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
Synergies: None
Patch Notes:
Initial radius lengthened at level 1 from 7.3 yards to 12 yards. (Zincite #19)
Description: Cast on the corpse of a slain monster to raise a skeleton mage that fights for you.
Required Level: 12
Prerequisites: Raise Skeleton
Base Life: 75(N) / 150(NM) / 200(H)
slvl
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Number of Skeleton Mages:
1
2
3
3
3
4
4
4
5
5
5
6
6
6
7
7
7
8
8
8
Lightning Damage:
1-11
2-19
3-27
4-35
5-43
6-51
7-59
8-67
9-79
10-91
11-103
12-115
13-127
14-139
15-151
16-163
17-179
18-195
19-211
20-227
Cold Damage:
3-4
4-6
5-8
6-10
7-12
8-14
9-16
10-18
13-22
16-26
19-30
22-34
25-38
28-42
31-46
34-50
39-56
44-62
49-68
54-74
Fire Damage:
4-6
6-10
8-14
10-18
12-22
14-26
16-30
18-34
22-40
26-46
30-52
34-58
38-64
42-70
46-76
50-82
56-90
62-98
68-106
74-114
Poison Damage over 1.5 Seconds:
6
10
14
18
22
26
30
34
40
46
52
58
64
70
76
82
90
98
106
114
Mana Cost:
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
Synergies:
Summon Mastery
Patch Notes:
Poison and cold damage scaling increased. (Titanium #13)
Blood Golem synergy changed to Bone Offering and applies to all elements. (Edenite #12)
Fire damage synergy from Blood Golem added. (Kyanite #11)
Lower levels' damage increased. (Beryl #7)
Damage scaling increased. (Granite #3)
Compared with Vanilla D2, base life increased moderately and all stat scaling except those above replaced by Summon Mastery (Bedrock #1-hidden)
Blood Golem
Description: Creates a golem that shares with you the life it steals.
Required Level: 18
Prerequisites: Clay Golem
1/4 of life stolen by golem is shared with you
Aura: Nearby allies gain life on hit
Base Damage: 10-20(N) / 200-300(NM) / 350-500(H)
Base Life: 300(N) / 450(NM) / 1500(H)
slvl
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Aura Life Gained on Ranged Hit:
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
Aura Life Gained on Melee Hit:
3
5
7
9
11
13
15
17
19
21
23
25
27
29
31
33
35
37
39
41
Aura Radius (y):
7
7.3
7.6
8
8.3
8.6
9
9.3
9.6
10
10.3
10.6
11
11.3
11.6
12
12.3
12.6
13
13.3
Life Stolen:
49%
56%
61%
66%
70%
73%
75%
77%
79%
80%
82%
83%
85%
86%
86%
88%
88%
89%
89%
90%
Mana Cost:
25
29
33
37
41
45
49
53
57
61
65
69
73
77
81
85
89
93
97
101
Synergies:
Summon Mastery
Patch Notes:
Life stolen has been decreased. (Tanzanite #10)
Skill reworked as follows: added aura that grants nearby allies life on hit. (Pyrite #8)
Damage increased by ~30%. (Onyx #4)
Compared with Vanilla D2, skill reworked as follows: no longer shares damage received, has a set base damage. Initial life stolen decreased moderately. All synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)
**Convocation**
Description: Muster dark energies to warp you and your minions to a location.
Required Level: 24
Prerequisites: None
Minimum cooldown: 0.5 seconds
slvl
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Cooldown:
9.7s
9.4s
9.1s
8.8s
8.6s
8.3s
8s
7.7s
7.4s
7.2s
6.9s
6.6s
6.3s
6s
5.8s
5.5s
5.2s
4.9s
4.6s
4.4s
Mana Cost: 30
Synergies:
Patch Notes:
Minimum cooldown lengthened from 0.4 to 0.5 seconds. (Edenite #12)
Initial cooldown lengthened but gets shorter with each level. (Onyx #4)
New skill added. (Bedrock #1)
Iron Golem
Description: Transforms a metallic item into a golem that gains the properties of the item.
Required Level: 24
Prerequisites: Clay Golem, Blood Golem
Base Damage: 20-30(N) / 250-350(NM) / 300-400(H)
Base Life: 350(N) / 500(NM) / 1000(H)
Thorns Damage
slvl
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Damage Returned:
200%
230%
260%
290%
320%
350%
380%
410%
440%
470%
500%
530%
560%
590%
620%
650%
680%
710%
740%
770%
Mana Cost: 35
Synergies:
Summon Mastery
Patch Notes:
Compared with Vanilla D2, damage returned scaling increased greatly and all synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)
Fire Golem
Description: Creates a golem that converts the damage it receives from fire into life.
Required Level: 30
Prerequisites: Clay Golem, Blood Golem, Iron Golem
Base Life: 353(N) / 606(NM) / 1818(H)
slvl
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Fire Damage:
27-57
32-67
37-77
42-87
52-102
62-117
72-132
82-147
92-162
102-177
112-192
122-207
147-242
172-277
197-312
222-347
247-382
272-417
322-492
372-567
Fire Absorption:
36%
45%
52%
58%
62%
66%
69%
71%
74%
76%
78%
79%
81%
82%
83%
85%
85%
86%
87%
88%
Holy Fire:
5-11
6-13
7-15
8-17
10-20
12-23
14-26
16-29
18-32
20-35
22-38
24-41
29-48
34-55
39-62
44-69
49-76
54-83
64-98
74-113
Mana Cost:
50
58
66
74
83
90
98
106
114
122
130
138
146
154
162
170
178
186
194
202
Synergies:
Summon Mastery
Patch Notes:
Mana cost scaling lowered from +10 to +8 mana per level. (Kyanite #11)
Compared with Vanilla D2: Fire damage scaling raised slightly. Holy Fire scaling increased greatly. All synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)
Revive
Description: Returns a monster to life to fight by your side.