|
|
Line 288: |
Line 288: |
| |} | | |} |
| | | |
− | == **Cobra Strike** == | + | == Cobra Strike == |
| | | |
| {| | | {| |
| | colspan="2" | | | | colspan="2" | |
| {| | | {| |
− | |rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/assassin/Cobra%20Strike.png ||'''Description:''' 3 stage charge-up attack which gains life and lowers enemy defense.''' | + | |rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/assassin/Cobra%20Strike.png ||'''Description:''' 3 stage charge-up attack which gains Lifesteal & Manasteal, reduces monster defense, and gains Life & Mana on hit.''' |
| |- | | |- |
| |'''Required Level:''' 12 | | |'''Required Level:''' 12 |
Line 353: |
Line 353: |
| |} | | |} |
| | | |
| + | {| class="wikitable" |
| + | !Patch!!Changes |
| + | |- |
| + | |[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]|| |
| + | * Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time. |
| + | * Cobra Strike: Gain Lifesteal & Manasteal, Attack reduce monster defense, Gain Life & Mana on hit. |
| + | |
| + | |- |
| + | |[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]|| |
| + | * Re-applied weapon damage and its damage modifiers (e.g. deadly strike and crushing blow). |
| + | |
| + | |- |
| + | |[[Patch_Notes#Patch_.2314:_Serandite|#14 Serandite]]|| |
| + | * Damage scaling changed back from weapon to boots. |
| + | |
| + | |- |
| + | |[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]|| |
| + | * Damage scaling changed from boots to weapon. |
| | | |
− | '''Patch Notes:'''
| + | |- |
− | ::Dragon Flight synergy increased from +10% to +15% kick damage per level. (Graphite #15) <br />
| + | |[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]|| |
− | ::Re-applied weapon damage and its damage modifiers (e.g. deadly strike and crushing blow). (Graphite #15) <br />
| + | * Compared with Vanilla D2: always kicks 3 times, attack rating scaling decreased greatly and mana cost scales with level. (Bedrock #1-hidden) |
− | ::Damage scaling changed back from weapon to boots. (Serandite #14) <br/> | + | |
− | ::Damage scaling changed from boots to weapon. (Edenite #12)
| + | |} |
− | ::''Compared with Vanilla D2: always kicks 3 times, attack rating scaling decreased greatly and mana cost scales with level. (Bedrock #1-hidden) ''
| |
| | | |
| == **Claws of Thunder** == | | == **Claws of Thunder** == |
|
Description: Slice and dice your enemies with your dual claw-class weapons (Requires dual claw class weapons).
|
Required Level: 1
|
Prerequisites: None
|
Deals 100% of weapon damage
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Damage: |
+10% |
+17% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
++XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX%
|
Attack Rating: |
+40% |
+65% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
++XX% |
+XX%
|
Mana Cost: |
1.3 |
1.4 |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX
|
Patch |
Changes
|
#20 Perlite |
- New skill replaces Dual Strike.
- Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
|
Tiger Strike
|
Description: 3 stage charge-up attack that gains Increasingly more Enhanced Damage.
|
Required Level: 1
|
Prerequisites: Dragon Claw
|
Synergies |
Bonus to skill
|
Dragon Flight
|
+15% Kick Damage per hardpoint
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Attack Rating: |
+15% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X%
|
Charge 1: |
+20% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X%
|
Charge 2: |
+40% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X%% |
+X% |
+X% |
+X% |
+X% |
+X%% |
+X%
|
Charge 3: |
+60% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X% |
+X%% |
+X% |
+X% |
+X% |
+X% |
+X%% |
+X%
|
Mana Cost: |
5 |
X |
X |
X |
X |
X |
X |
X |
X |
X |
X |
X |
X |
X |
X |
X |
X |
X |
X |
X
|
Patch |
Changes
|
#20 Perlite |
- Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
- Tiger Strike: Gain Increasingly more Enhanced Damage.
|
Dragon Talon
|
Description: Triple kick your enemies with deadly accuracy.
|
Required Level: 18
|
Prerequisites: Dragon Claw
|
Deals 100% of weapon damage
|
Hits: |
3
|
Synergies |
Bonus to skill
|
Dragon Flight
|
+15% Kick Damage per hardpoint
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Attack Rating: |
+40% |
+50% |
+60% |
+70% |
+80% |
+90% |
+100% |
+110% |
+120% |
+130% |
+140% |
+150% |
+160% |
+170% |
+180% |
+190% |
+200% |
+210% |
+220% |
+230%
|
Kick Damage: |
+12% |
+19% |
+26% |
+33% |
+40% |
+47% |
+54% |
+61% |
+68% |
+75% |
+82% |
+89% |
+96% |
+103% |
+110% |
+117% |
+124% |
+131% |
+138% |
+145%
|
Damage: |
+12% |
+18% |
+24% |
+30% |
+36% |
+42% |
+48% |
+54% |
+60% |
+66% |
+72% |
+78% |
+84% |
+90% |
+96% |
+102% |
+108% |
+114% |
+120% |
+126%
|
Mana Cost: |
5 |
5.1 |
5.2 |
5.3 |
5.5 |
5.6 |
5.7 |
5.8 |
6 |
6.1 |
6.2 |
6.3 |
6.5 |
6.6 |
6.7 |
6.8 |
7 |
7.1 |
7.2 |
7.3
|
Patch |
Changes
|
#15 Graphite |
- Dragon Flight synergy increased from +10% to +15% kick damage per level.
- Re-applied weapon damage and its damage modifiers (e.g. deadly strike and crushing blow).
|
#14 Serandite |
- Damage scaling changed back from weapon to boots.
|
#12 Edenite |
- Damage scaling changed from boots to weapon.
|
#1 Bedrock |
- Compared with Vanilla D2: always kicks 3 times, attack rating scaling decreased greatly and mana cost scales with level. (Bedrock #1-hidden)
|
**Fists of Fire**
|
Description: 3 stage charge-up attack adds Fire Damage to Attacks, does an Explosive Attack and Summons a Meteor.
|
Required Level: 6
|
Prerequisites: Dragon Claw
|
Charge 1: |
Attacks deal fire damage
|
Charge 2: |
Adds an explosive fiery attack
|
Charge 3: |
Summons a meteor that deals fire/phys damage in an AoE
|
Maximum Charges: |
3
|
Charge duration: |
5 seconds
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Fire Damage to attacks: |
6-10 |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX
|
Explosion fire damage: |
6-10 |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX
|
Meteor fire damage: |
6-10 |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX
|
Meteor physical damage: |
1-2 |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX
|
Attack Rating: |
+25% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX%
|
Mana Cost: |
2 |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX
|
Patch |
Changes
|
#20 Perlite |
- Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
- New skill added. Replaces Fists of Ember.
- Fists of Fire: Gain Fire Damage to Attacks, Do an Explosive Attack and Summon a Meteor. These effects are all cumulative.
|
Cobra Strike
|
Description: 3 stage charge-up attack which gains Lifesteal & Manasteal, reduces monster defense, and gains Life & Mana on hit.
|
Required Level: 12
|
Prerequisites: Dragon Claw, Tiger Strike
|
Charge 1: |
Attacks gain life and mana leech
|
Charge 2: |
Each attack lowers defense of enemies
|
Charge 3: |
Melee attacks grant life and mana
|
Maximum Charges: |
3
|
Charge duration: |
5 seconds
|
Synergies |
Bonus to skill
|
None
|
-
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
% Life and mana steal: |
1 |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX
|
-X To monster defense per hit: |
2 |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX
|
+X Life and mana gained on hit: |
1 |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX
|
Attack Rating: |
+12% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX%
|
Mana Cost: |
2 |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX
|
Patch |
Changes
|
#20 Perlite |
- Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
- Cobra Strike: Gain Lifesteal & Manasteal, Attack reduce monster defense, Gain Life & Mana on hit.
|
#15 Graphite |
- Re-applied weapon damage and its damage modifiers (e.g. deadly strike and crushing blow).
|
#14 Serandite |
- Damage scaling changed back from weapon to boots.
|
#12 Edenite |
- Damage scaling changed from boots to weapon.
|
#1 Bedrock |
- Compared with Vanilla D2: always kicks 3 times, attack rating scaling decreased greatly and mana cost scales with level. (Bedrock #1-hidden)
|
**Claws of Thunder**
|
Description: 3 stage charge-up attack which adds lightning damage to your hits.
|
Required Level: 18
|
Prerequisites: Dragon Claw, Fists of Fire
|
Charge 1: |
Attacks deal lightning damage
|
Charge 2: |
Lightning zaps nearby enemies (targets up to 4 enemies)
|
Charge 3: |
Electrical field reduces enemy life (weakens enemies by 5%)
|
Maximum Charges: |
3
|
Charge duration: |
5 seconds
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Lightning Damage to attacks: |
1-80 |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX
|
Bolts lightning damage: |
1-80 |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX |
X-XX
|
Field radius: |
2.6 yards |
XX yards |
XX yards |
XX yards |
XX yards |
XX yards |
XX yards |
XX yards |
XX yards |
XX yards |
XX yards |
XX yards |
XX yards |
XX yards |
XX yards |
XX yards |
XX yards |
XX yards |
XX yards |
XX yards
|
Attack Rating: |
+15% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX% |
+XX%
|
Mana Cost: |
4 |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX |
XX
|
Patch Notes:
- New skill added, replaces Fists of Thunder. (Perlite #20)
- Unlike Vanilla D2, charges are not consumed by a finishing move. They have been combined to contain the finishing move and charges can be maintained as long as they are used before the cooldown runs out (Perlite #20)
- Charge duration lengthened from +0.52 to +0.72 seconds per level. (Titanium #13)
- New skill added, replaces Claws of Thunder. (Bedrock #1-hidden)
Dragon Flight
|
Description: Perform a teleporting kick attack that deals damage to enemies near your target.
|
Required Level: 24
|
Prerequisites: Dragon Claw, Dragon Talon
|
Dragon Flight is affected by Faster Cast Rate.
|
Deals 100% of weapon damage
|
Your cold damage freezes enemies
|
Cooldown: |
6 seconds, reduced by 0.5 seconds per active MA charge to minimum 0.4 seconds
|
Synergies |
Bonus to skill
|
None
|
-
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Kick Damage: |
+16% |
+23% |
+30% |
+37% |
+44% |
+51% |
+58% |
+65% |
+72% |
+79% |
+86% |
+93% |
+100% |
+107% |
+114% |
+121% |
+128% |
+135% |
+142% |
+149%
|
Attack Rating: |
+60% |
+85% |
+110% |
+135% |
+160% |
+185% |
+210% |
+235% |
+260% |
+285% |
+310% |
+335% |
+360% |
+385% |
+410% |
+435% |
+460% |
+485% |
+510% |
+535%
|
Mana Cost: |
15 |
14.7 |
14.5 |
14.2 |
14 |
13.7 |
13.5 |
13.2 |
13 |
12.7 |
12.5 |
12.2 |
12 |
11.7 |
11.5 |
11.2 |
11 |
10.7 |
10.5 |
10.2
|
Patch Notes:
- Re-applied weapon damage and its damage modifiers (e.g. deadly strike and crushing blow). (Graphite #15)
- Damage scaling changed back from weapon to boots. (Serandite #14)
- Damage scaling changed from boots to weapon. (Edenite #12)
- Compared with Vanilla D2, starting kick damage and scaling decreased drastically and mana cost reduces with level. (Bedrock #1-hidden)
**Blades of Ice**
Charge 1: |
Attacks deal cold damage
|
Charge 2: |
Icicles seek nearby enemies
|
Charge 3: |
Icicles chill enemies
|
Maximum Charges: |
3
|
Charge duration: |
5 seconds
|
50% of weapon damage
|
80% of weapon damage converted to cold
|
Deals 50% of weapon damage of which 80% is converted to cold damage
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
21
|
22
|
23
|
24
|
25
|
26
|
27
|
28
|
29
|
30
|
Cold Damage: |
7-12 |
12-19 |
17-26 |
22-33 |
27-40 |
32-47 |
37-54 |
42-61 |
51-72 |
60-83 |
69-94 |
78-105 |
87-116 |
96-127 |
105-138 |
114-149 |
129-166 |
144-183 |
159-200 |
174-217 |
189-234 |
204-251 |
225-273 |
246-295 |
267-317 |
288-339 |
309-361 |
330-383 |
357-411 |
384-439
|
Attack Rating: |
+15% |
+22% |
+29% |
+36% |
+43% |
+50% |
+57% |
+64% |
+71% |
+78% |
+85% |
+92% |
+99% |
+106% |
+113% |
+120% |
+127% |
+134% |
+141% |
+148% |
+155% |
+162% |
+169% |
+176% |
+183% |
+190% |
+197% |
+204% |
+211% |
+218%
|
Mana Cost: |
4.5 |
4.7 |
5 |
5.2 |
5.5 |
5.7 |
6 |
6.2 |
6.5 |
6.7 |
7 |
7.2 |
7.5 |
7.7 |
8 |
8.2 |
8.5 |
8.7 |
9 |
9.2 |
9.5 |
9.7 |
10 |
10.2 |
10.5 |
10.7 |
11 |
11.2 |
11.5 |
11.7
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Patch Notes:
- Increased physical to cold damage conversion from 60% to 80%. (Zincite #19)
- Halved the number of ice bolts. (Tourmaline #17)
- Increased cold damage scaling, added Attack Rating and reduced mana cost. (Tourmaline #17)
- The ice bolts no longer trigger the hit recovery animation of targeted monsters. (Jade #16)
- Cold damage per level increased by ~50%. (Graphite #15)
- Ice Charge synergy increased from 10% to 20% Cold damage per charge. (Graphite #15)
- Mana cost scaling reduced from 1 to 0.5 mana per level. (Serandite #14)
- Ice Charge synergy increased from 5% to 10% Cold damage per charge. (Titanium #13)
- Compared with Vanilla D2, skill has been reworked as follows: now releases numerous (~5) ice bolts. Each ice bolt counts as a ranged attack and consequently applies weapon damage and associated modifiers and effects (e.g. elemental damage, deadly strike, crushing blow, and chance to cast on striking, but only the initial attack triggers melee splash). The ice bolts are generated whether the melee attack hits or not, but each ice bolt again rolls an AR check, to decide if it hits. The damage is first reduced then converted (E.g. 200 phys dmg become 60cold and 40phys dmg). (Bedrock #1-hidden)
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