Difference between revisions of "Summoning Spells"
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== Blood Golem == | == Blood Golem == | ||
− | + | '''Description:''' Creates a golem that shares with you the life it steals.''' | |
− | + | '''Required Level:''' 18 | |
− | + | '''Prerequisites:''' Clay Golem | |
{| class = "wikitable" | {| class = "wikitable" | ||
− | !colspan="21"|1/4 of life | + | !colspan="21"|1/4 of life leeched by golem is shared with you |
|- | |- | ||
!colspan="21"|Aura: Nearby allies gain life on hit | !colspan="21"|Aura: Nearby allies gain life on hit | ||
Line 392: | Line 392: | ||
|} | |} | ||
− | + | '''Synergies:''' | |
::'''Summon Mastery''' | ::'''Summon Mastery''' | ||
− | + | '''Patch Notes:''' | |
− | ::Life | + | ::%Life leech has been reduced (Tanzanite #10).<br/> |
::'''Skill reworked as follows:''' added aura that grants nearby allies life on hit (Pyrite #8).<br> | ::'''Skill reworked as follows:''' added aura that grants nearby allies life on hit (Pyrite #8).<br> | ||
::Damage increased by ~30% (Onyx #4).<br/> | ::Damage increased by ~30% (Onyx #4).<br/> | ||
− | ::''Compared to Vanilla D2, '''skill reworked as follows:''' no longer shares damage received, base damage fixed, | + | ::''Compared to Vanilla D2, '''skill reworked as follows:''' no longer shares damage received, base damage fixed, Initial life leech reduced moderately, and all synergies and other stat scaling replaced by Summon Mastery (Bedrock #1-hidden).'' |
== **Convocation** == | == **Convocation** == |
Revision as of 12:38, 11 September 2022
Contents
**Summon Mastery**
Description: Passive - Increases the strength of your summons and revives.
Required Level 1
Prerequisites None.
Bonuses to Revives: | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Revive Life: | +5% | +10% | +15% | +20% | +25% | +30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +95% |
Revive Damage: | +9% | +14% | +19% | +24% | +29% | +34% | +39% | +44% | +49% | +54% | +59% | +64% | +69% | +74% | +79% | +84% | +89% | +94% | +99% | +99% |
Bonuses to Summons: | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Defense: | +30% | +40% | +50% | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200% | +210% | +220% |
Life: | +30% | +40% | +50% | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200% | +210% | +220% |
Damage: | +15% | +25% | +35% | +45% | +55% | +65% | +75% | +85% | +95% | +105% | +115% | +125% | +135% | +145% | +155% | +165% | +175% | +185% | +195% | +205% |
Attack Rating: | +30% | +40% | +50% | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200% | +210% | +220% |
All Resistance: | +15% | +17% | +19% | +21% | +23% | +25% | +27% | +29% | +31% | +33% | +35% | +37% | +39% | +41% | +43% | +45% | +47% | +49% | +51% | +53% |
Synergies: None.
Patch Notes:
- New skill added, combines 'Minion Health' and 'Minion Damage' introduced in Bedrock #1 (formerly Skeleton Mastery, Summon Resist, and Golem Mastery) and now also applies to Revives. (Tanzanite #10).
Raise Skeleton Warrior*
(*Renamed from Raise Skeleton)
Description: Cast on the corpse of a slain monster, this raises a skeleton warrior that fights for you.
Level Requirement: 1
Prerequisites: None.
Base Life: 25(N) / 100(NM) / 200(H) | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Life: +6 per level | ||||||||||||||||||||
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Number of Skeletons: | 1 | 2 | 3 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 5 | 6 | 6 | 6 | 7 | 7 | 7 | 8 | 8 | 8 |
Damage: | 2-3 | 4-5 | 6-7 | 8-9 | 10-11 | 12-13 | 14-15 | 16-17 | 19-20 | 22-23 | 25-26 | 28-29 | 31-32 | 34-35 | 37-38 | 40-41 | 45-46 | 50-51 | 55-56 | 60-61 |
Mana Cost: | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 |
Synergies:
- Summon Mastery
Patch Notes:
- Raise Skeleton Warrior damage scaling between levels 17 and 28 improved slightly (Flint #18)
- Renamed from 'Raise Skeleton' to 'Raise Skeleton Warrior' (Jade #16).
- Damage scaling increased (Granite #3).
- Life now scales per level (Quartz #2).
- Compared to Vanilla D2, base life increased greatly and all stat scaling except those above replaced by Summon Mastery (Bedrock #1-hidden).
**Bone Offering**
Description: Consumes corpses to temporarily empower your party with toughness. The damage bonus is only applied to Skeleton Warriors.
Required Level: 6
Prerequisites: None.
Duration: 5 seconds, +0.2 seconds per level | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Radius (y): | 12 | 12.6 | 13.3 | 14 | 14.6 | 15.3 | 16 | 16.6 | 17.3 | 18 | 18.6 | 19.3 | 20 | 20.6 | 21.3 | 22 | 22.6 | 23.3 | 24 | 24.6 |
Defense: | +17% | +24% | +30% | +35% | +39% | +42% | +44% | +46% | +48% | +50% | +52% | +53% | +54% | +55% | +56% | +57% | +58% | +58% | +59% | +60% |
Physical & Elemental Damage: | +10% | +16% | +22% | +28% | +34% | +40% | +46% | +52% | +58% | +64% | +70% | +76% | +82% | +88% | +94% | +100% | +106% | +112% | +118% | +124% |
Curse Duration Reduction: | 5% | 8% | 11% | 14% | 17% | 20% | 23% | 26% | 29% | 32% | 35% | 38% | 41% | 44% | 47% | 50% | 53% | 56% | 59% | 62% |
Mana Cost: | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 |
- Synergies: None.
- Patch Notes:
- Curse Duration Reduction changed from diminishing returns
[((110lvl)(40-2))/(100*(lvl+6))+2]
to 3% per level & starting at 5% (Zincite #19). - Raised Skeleton Damage changed to Physical & Elemental Damage (all summons) (Zincite #19).
- Lengthened initial radius at level 1 from 7.3 yards to 12 yards (Zincite #19).
- Now only affects summons (Zincite #19).
- Initial damage increased from 5% to 10% (Tourmaline #17).
- Physical damage scaling increased from +5% to +6% per level (Titanium #13).
- Added physical damage bonus, removed magic damage reduction, and increased area of effect (Kyanite #11).
- New skill added (Tanzanite #10).
- Curse Duration Reduction changed from diminishing returns
Clay Golem
Description: Creates a golem from the earth to fight by your side.
Required Level: 6
Prerequisites: None.
Base Damage: 5-10(N) / 100-200(NM) / 200-300(H) | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base Life: 150(N) / 300(NM) / 1200(H) | ||||||||||||||||||||
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Slows Target by: | 2% | 4% | 5% | 6% | 7% | 8% | 8% | 9% | 9% | 10% | 10% | 10% | 11% | 11% | 11% | 12% | 12% | 12% | 12% | 12% |
Mana Cost: | 15 | 18 | 21 | 24 | 27 | 30 | 33 | 36 | 39 | 42 | 45 | 48 | 51 | 54 | 57 | 60 | 63 | 66 | 69 | 72 |
Synergies:
- Summon Mastery
Patch Notes:
- Compared to Vanilla D2, base life and damage fixed, slows target scaling reduced dramatically, and all synergies and other stat scaling replaced by Summon Mastery (Bedrock #1-hidden).
**Flesh Offering**
Description: Consumes corpses to temporarily empower your party with swiftness.
Required Level: 12
Prerequisites:
Duration: 5 seconds, +0.2 seconds per level | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Radius (y): | 12 | 12.6 | 13.3 | 14 | 14.6 | 15.3 | 16 | 16.6 | 17.3 | 18 | 18.6 | 19.3 | 20 | 20.6 | 21.3 | 22 | 22.6 | 23.3 | 24 | 24.6 |
Faster Cast Rate: | +4% | +7% | +9% | +11% | +13% | +14% | +15% | +15% | +16% | +17% | +18% | +18% | +19% | +19% | +19% | +20% | +20% | +20% | +20% | +21% |
Attack Speed: | +13% | +18% | +22% | +25% | +28% | +30% | +32% | +33% | +35% | +36% | +37% | +38% | +39% | +40% | +40% | +41% | +41% | +42% | +42% | +43% |
Walk/Run Speed: | +6% | +11% | +15% | +18% | +20% | +22% | +24% | +25% | +26% | +27% | +28% | +29% | +30% | +31% | +31% | +32% | +32% | +32% | +33% | +33% |
Mana Cost: | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 |
Synergies: None.
Patch Notes:
- Lengthened initial radius at level 1 from 7.3 yards to 12 yards (Zincite #19).
- Now only affects summons. (Zincite #19).
- Increased area of effect. (Kyanite #11).
- New skill added, see it in action (Tanzanite #10).
- Lengthened initial radius at level 1 from 7.3 yards to 12 yards (Zincite #19).
Raise Skeletal Mage
Description: Cast on the corpse of a slain monster, this raises a skeleton mage that fights for you.
Required Level: 12
Prerequisites: Raise Skeleton
Base Life: 75(N) / 150(NM) / 200(H) | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Number of Skeleton Mages: | 1 | 2 | 3 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 5 | 6 | 6 | 6 | 7 | 7 | 7 | 8 | 8 | 8 |
Lightning Damage: | 1-11 | 2-19 | 3-27 | 4-35 | 5-43 | 6-51 | 7-59 | 8-67 | 9-79 | 10-91 | 11-103 | 12-115 | 13-127 | 14-139 | 15-151 | 16-163 | 17-179 | 18-195 | 19-211 | 20-227 |
Cold Damage: | 3-4 | 4-6 | 5-8 | 6-10 | 7-12 | 8-14 | 9-16 | 10-18 | 13-22 | 16-26 | 19-30 | 22-34 | 25-38 | 28-42 | 31-46 | 34-50 | 39-56 | 44-62 | 49-68 | 54-74 |
Fire Damage: | 4-6 | 6-10 | 8-14 | 10-18 | 12-22 | 14-26 | 16-30 | 18-34 | 22-40 | 26-46 | 30-52 | 34-58 | 38-64 | 42-70 | 46-76 | 50-82 | 56-90 | 62-98 | 68-106 | 74-114 |
Poison Damage over 1.5 Seconds: | 6 | 10 | 14 | 18 | 22 | 26 | 30 | 34 | 40 | 46 | 52 | 58 | 64 | 70 | 76 | 82 | 90 | 98 | 106 | 114 |
Mana Cost: | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 |
Synergies:
- Summon Mastery
Patch Notes:
- Poison and cold damage scaling increased. (Titanium #13).
- Blood Golem synergy changed to Bone Offering and now applies to all elements (Edenite #12).
- Fire damage synergy from Blood Golem added. (Kyanite #11).
- Damage at lower levels increased. (Beryl #7).
- Damage scaling increased. (Granite #3).
- Compared to Vanilla D2, base life increased moderately and all stat scaling except those above replaced by Summon Mastery (Bedrock #1-hidden).
- Poison and cold damage scaling increased. (Titanium #13).
Blood Golem
Description: Creates a golem that shares with you the life it steals.
Required Level: 18
Prerequisites: Clay Golem
1/4 of life leeched by golem is shared with you | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aura: Nearby allies gain life on hit | ||||||||||||||||||||
Base Damage: 10-20(N) / 200-300(NM) / 350-500(H) | ||||||||||||||||||||
Base Life: 300(N) / 450(NM) / 1500(H) | ||||||||||||||||||||
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Aura Life Gained on Ranged Hit: | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Aura Life Gained on Melee Hit: | 3 | 5 | 7 | 9 | 11 | 13 | 15 | 17 | 19 | 21 | 23 | 25 | 27 | 29 | 31 | 33 | 35 | 37 | 39 | 41 |
Aura Radius (y): | 7 | 7.3 | 7.6 | 8 | 8.3 | 8.6 | 9 | 9.3 | 9.6 | 10 | 10.3 | 10.6 | 11 | 11.3 | 11.6 | 12 | 12.3 | 12.6 | 13 | 13.3 |
Life Stolen: | 49% | 56% | 61% | 66% | 70% | 73% | 75% | 77% | 79% | 80% | 82% | 83% | 85% | 86% | 86% | 88% | 88% | 89% | 89% | 90% |
Mana Cost: | 25 | 29 | 33 | 37 | 41 | 45 | 49 | 53 | 57 | 61 | 65 | 69 | 73 | 77 | 81 | 85 | 89 | 93 | 97 | 101 |
Synergies:
- Summon Mastery
Patch Notes:
- %Life leech has been reduced (Tanzanite #10).
- Skill reworked as follows: added aura that grants nearby allies life on hit (Pyrite #8).
- Damage increased by ~30% (Onyx #4).
- Compared to Vanilla D2, skill reworked as follows: no longer shares damage received, base damage fixed, Initial life leech reduced moderately, and all synergies and other stat scaling replaced by Summon Mastery (Bedrock #1-hidden).
- %Life leech has been reduced (Tanzanite #10).
**Convocation**
- Description: Muster dark energies to warp you and your minions to a location.
- Required Level: 24
- Prerequisites: None.
Minimum cooldown: 0.5 seconds | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Cooldown: | 9.7s | 9.4s | 9.1s | 8.8s | 8.6s | 8.3s | 8s | 7.7s | 7.4s | 7.2s | 6.9s | 6.6s | 6.3s | 6s | 5.8s | 5.5s | 5.2s | 4.9s | 4.6s | 4.4s |
Mana Cost: 30 |
- Synergies:
- Patch Notes:
- Minimum cooldown increased from 0.4 to 0.5 seconds (Edenite #12).
- Starting cooldown increased and now reduces per level (Onyx #4).
- New skill added (Bedrock #1).
- Minimum cooldown increased from 0.4 to 0.5 seconds (Edenite #12).
Iron Golem
- Description: Transform a metallic item into a golem that gains the properties of the item.
- Required Level: 24
- Prerequisites: Clay Golem, Blood Golem
Base Damage: 20-30(N) / 250-350(NM) / 300-400(H) | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base Life: 350(N) / 500(NM) / 1000(H) | ||||||||||||||||||||
Thorns Damage | ||||||||||||||||||||
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Damage Returned: | 200% | 230% | 260% | 290% | 320% | 350% | 380% | 410% | 440% | 470% | 500% | 530% | 560% | 590% | 620% | 650% | 680% | 710% | 740% | 770% |
Mana Cost: 35 |
- Synergies:
- Summon Mastery
- Patch Notes:
- Compared to Vanilla D2, damage returned scaling greatly increased and all synergies and other stat scaling replaced by Summon Mastery (Bedrock #1-hidden).
Fire Golem
- Description: Creates a golem that converts the damage it receives from fire into life.
- Required Level: 30
- Prerequisites: Clay Golem, Blood Golem, Iron Golem
Base Life: 353(N) / 606(NM) / 1818(H) | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Fire Damage: | 27-57 | 32-67 | 37-77 | 42-87 | 52-102 | 62-117 | 72-132 | 82-147 | 92-162 | 102-177 | 112-192 | 122-207 | 147-242 | 172-277 | 197-312 | 222-347 | 247-382 | 272-417 | 322-492 | 372-567 |
Fire Absorption: | 36% | 45% | 52% | 58% | 62% | 66% | 69% | 71% | 74% | 76% | 78% | 79% | 81% | 82% | 83% | 85% | 85% | 86% | 87% | 88% |
Holy Fire: | 5-11 | 6-13 | 7-15 | 8-17 | 10-20 | 12-23 | 14-26 | 16-29 | 18-32 | 20-35 | 22-38 | 24-41 | 29-48 | 34-55 | 39-62 | 44-69 | 49-76 | 54-83 | 64-98 | 74-113 |
Mana Cost: | 50 | 58 | 66 | 74 | 83 | 90 | 98 | 106 | 114 | 122 | 130 | 138 | 146 | 154 | 162 | 170 | 178 | 186 | 194 | 202 |
- Synergies:
- Summon Mastery
- Patch Notes:
- Mana cost scaling reduced from +10 to +8 mana per level (Kyanite #11).
- Compared to Vanilla D2, fire damage scaling slightly increased, Holy Fire scaling greatly increased, and all synergies and other stat scaling replaced by Summon Mastery (Bedrock #1-hidden).
Revive
- Description: Returns a monster to life to fight by your side.
- Required Level: 30
- Prerequisites: Raise Skeleton, Raise Skeletal Mage
Duration: 600 seconds | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base Life: +150% | ||||||||||||||||||||
Base Damage: +4% | ||||||||||||||||||||
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Monsters: | 1 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 4 | 5 | 5 | 5 | 5 | 5 | 6 |
Mana Cost: 45 |
- Synergies:
- Summon Mastery
- Patch Notes:
- Life and damage now scale with Summon Mastery (previously did not scale) (Tanzanite #10).
- Duration greatly increased from 180 to 600 seconds (Bedrock #1).
- Compared to Vanilla D2, added bonuses to base life and base damage and monster scaling greatly reduced (was +1 per level) (Bedrock #1-hidden).
- Life and damage now scale with Summon Mastery (previously did not scale) (Tanzanite #10).