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Line 110: |
Line 110: |
| | | |
| == Raise Skeleton Warrior* == | | == Raise Skeleton Warrior* == |
− | (*Renamed from Raise Skeleton)
| |
| | | |
− | '''Description:''' Cast on the corpse of a slain monster to raise a skeleton warrior that fights for you.'''
| + | <!-- If skill doesnt exist in original Diablo 2 remove comment marks below --> |
| + | <!-- <span style="color:green">'''New skill'''</span> --> |
| + | {| |
| + | |- |
| + | | |
| + | {| <!-- Description table --> |
| | | |
− | '''Level Requirement:''' 1 | + | |rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/necromancer/Raise%20Skeleton%20Warrior.png ||'''Description:''' Cast on the corpse of a slain monster to raise a skeleton warrior that fights for you. ''' |
| + | |- |
| + | |'''Required Level:''' 1 |
| + | |- |
| + | |'''Prerequisites:''' None |
| + | |} |
| + | |- |
| + | | |
| | | |
− | '''Prerequisites:''' None
| + | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> |
| + | |- |
| + | | style="vertical-align:top;" | |
| + | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> |
| + | |- |
| + | ! style="text-align:left;" colspan="2" | Base life per difficulty as follows: |
| + | |- style="text-align:left;" |
| + | | Normal: ||25 +6 per level |
| + | |- style="text-align:left;" |
| + | | Nightmare: ||100 +6 per level |
| + | |- style="text-align:left;" |
| + | | Hell: ||200 +6 per level |
| + | |} |
| + | | style="width:20px" | |
| + | | |
| + | |
| + | {| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> |
| + | ! Synergies |
| + | |- |
| + | ! [[Summoning_Spells#Summon_Mastery|Summon Mastery]] |
| + | |} |
| + | |} |
| | | |
| {| class = "wikitable" | | {| class = "wikitable" |
|
Description: Passive - Increases the strength of your summons and revives.
|
Required Level: 1
|
Prerequisites: None
|
|
Synergies |
Bonus to skill
|
None
|
-
|
Bonuses to Revives:
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Revive Life: |
+5% |
+10% |
+15% |
+20% |
+25% |
+30% |
+35% |
+40% |
+45% |
+50% |
+55% |
+60% |
+65% |
+70% |
+75% |
+80% |
+85% |
+90% |
+95% |
+95%
|
Revive Damage: |
+9% |
+14% |
+19% |
+24% |
+29% |
+34% |
+39% |
+44% |
+49% |
+54% |
+59% |
+64% |
+69% |
+74% |
+79% |
+84% |
+89% |
+94% |
+99% |
+99%
|
Bonuses to Summons:
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Defense: |
+30% |
+40% |
+50% |
+60% |
+70% |
+80% |
+90% |
+100% |
+110% |
+120% |
+130% |
+140% |
+150% |
+160% |
+170% |
+180% |
+190% |
+200% |
+210% |
+220%
|
Life: |
+30% |
+40% |
+50% |
+60% |
+70% |
+80% |
+90% |
+100% |
+110% |
+120% |
+130% |
+140% |
+150% |
+160% |
+170% |
+180% |
+190% |
+200% |
+210% |
+220%
|
Damage: |
+15% |
+25% |
+35% |
+45% |
+55% |
+65% |
+75% |
+85% |
+95% |
+105% |
+115% |
+125% |
+135% |
+145% |
+155% |
+165% |
+175% |
+185% |
+195% |
+205%
|
Attack Rating: |
+30% |
+40% |
+50% |
+60% |
+70% |
+80% |
+90% |
+100% |
+110% |
+120% |
+130% |
+140% |
+150% |
+160% |
+170% |
+180% |
+190% |
+200% |
+210% |
+220%
|
All Resistance: |
+15% |
+17% |
+19% |
+21% |
+23% |
+25% |
+27% |
+29% |
+31% |
+33% |
+35% |
+37% |
+39% |
+41% |
+43% |
+45% |
+47% |
+49% |
+51% |
+53%
|
Version Name |
Patch Notes
|
#20 Perlite |
- Summon Mastery minion damage per level increased from 10% to 12%.
|
Older Versions
|
|
|
#10 Tanzanite |
- New skill added, combines 'Minion Health' and 'Minion Damage' added in Bedrock #1 (formerly Skeleton Mastery, Summon Resist and Golem Mastery) also applies to Revives
|
|
Raise Skeleton Warrior*
|
Description: Cast on the corpse of a slain monster to raise a skeleton warrior that fights for you.
|
Required Level: 1
|
Prerequisites: None
|
|
Base life per difficulty as follows:
|
Normal: |
25 +6 per level
|
Nightmare: |
100 +6 per level
|
Hell: |
200 +6 per level
|
|
|
|
Base Life: 25(N) / 100(NM) / 200(H)
|
Life: +6 per level
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Number of Skeletons: |
1 |
2 |
3 |
3 |
3 |
4 |
4 |
4 |
5 |
5 |
5 |
6 |
6 |
6 |
7 |
7 |
7 |
8 |
8 |
8
|
Damage: |
2-3 |
4-5 |
6-7 |
8-9 |
10-11 |
12-13 |
14-15 |
16-17 |
19-20 |
22-23 |
25-26 |
28-29 |
31-32 |
34-35 |
37-38 |
40-41 |
45-46 |
50-51 |
55-56 |
60-61
|
Mana Cost: |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25
|
Synergies:
- Summon Mastery
Patch Notes:
- Raise Skeleton Warrior damage scaling between levels 17 and 28 improved slightly. (Flint #18)
- Renamed from 'Raise Skeleton' to 'Raise Skeleton Warrior'. (Jade #16)
- Damage scaling increased. (Granite #3)
- Life now scales per level. (Quartz #2)
- Compared with Vanilla D2, base life increased greatly and all stat scaling except those above replaced by Summon Mastery. (Bedrock #1-hidden)
**Bone Offering**
Description: Consumes corpses to temporarily empower your party with toughness. The damage bonus doesnt apply to other players.
Required Level: 6
Prerequisites: None
Duration: 5 seconds, +0.2 seconds per level
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Radius (y): |
12 |
12.6 |
13.3 |
14 |
14.6 |
15.3 |
16 |
16.6 |
17.3 |
18 |
18.6 |
19.3 |
20 |
20.6 |
21.3 |
22 |
22.6 |
23.3 |
24 |
24.6
|
Defense: |
+17% |
+24% |
+30% |
+35% |
+39% |
+42% |
+44% |
+46% |
+48% |
+50% |
+52% |
+53% |
+54% |
+55% |
+56% |
+57% |
+58% |
+58% |
+59% |
+60%
|
Physical & Elemental Damage: |
+10% |
+16% |
+22% |
+28% |
+34% |
+40% |
+46% |
+52% |
+58% |
+64% |
+70% |
+76% |
+82% |
+88% |
+94% |
+100% |
+106% |
+112% |
+118% |
+124%
|
Curse Duration Reduction: |
5% |
8% |
11% |
14% |
17% |
20% |
23% |
26% |
29% |
32% |
35% |
38% |
41% |
44% |
47% |
50% |
53% |
56% |
59% |
62%
|
Mana Cost: |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25
|
- Curse Duration Reduction changed from diminishing returns
[((110lvl)(40-2))/(100*(lvl+6))+2] to 3% per level & starting at 5%. (Zincite #19)
- Raised Skeleton Damage changed to Physical & Elemental Damage (all summons). (Zincite #19)
- Initial radius lengthened at level 1 from 7.3 yards to 12 yards. (Zincite #19)
- Now only affects summons. (Zincite #19)
- Initial damage increased from 5% to 10%. (Tourmaline #17)
- Physical damage scaling increased from +5% to +6% per level. (Titanium #13)
- Added physical damage bonus, removed magic damage reduction, and increased area of effect. (Kyanite #11)
- New skill added. (Tanzanite #10)
Clay Golem
Description: Creates a golem from the earth to fight by your side.
Required Level: 6
Prerequisites: None
Base Damage: 5-10(N) / 100-200(NM) / 200-300(H)
|
Base Life: 150(N) / 300(NM) / 1200(H)
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Slows Target by: |
2% |
4% |
5% |
6% |
7% |
8% |
8% |
9% |
9% |
10% |
10% |
10% |
11% |
11% |
11% |
12% |
12% |
12% |
12% |
12%
|
Mana Cost: |
15 |
18 |
21 |
24 |
27 |
30 |
33 |
36 |
39 |
42 |
45 |
48 |
51 |
54 |
57 |
60 |
63 |
66 |
69 |
72
|
Synergies:
- Summon Mastery
Patch Notes:
- Compared with Vanilla D2: has a set base life and damage, slows target scaling decreased dramatically and all synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)
**Flesh Offering**
Description: Consumes corpses to temporarily empower your party with swiftness. The damage bonus doesnt apply to other players
Required Level: 12
Prerequisites: None
Duration: 5 seconds, +0.2 seconds per level
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Radius (y): |
12 |
12.6 |
13.3 |
14 |
14.6 |
15.3 |
16 |
16.6 |
17.3 |
18 |
18.6 |
19.3 |
20 |
20.6 |
21.3 |
22 |
22.6 |
23.3 |
24 |
24.6
|
Faster Cast Rate: |
+4% |
+7% |
+9% |
+11% |
+13% |
+14% |
+15% |
+15% |
+16% |
+17% |
+18% |
+18% |
+19% |
+19% |
+19% |
+20% |
+20% |
+20% |
+20% |
+21%
|
Attack Speed: |
+13% |
+18% |
+22% |
+25% |
+28% |
+30% |
+32% |
+33% |
+35% |
+36% |
+37% |
+38% |
+39% |
+40% |
+40% |
+41% |
+41% |
+42% |
+42% |
+43%
|
Walk/Run Speed: |
+6% |
+11% |
+15% |
+18% |
+20% |
+22% |
+24% |
+25% |
+26% |
+27% |
+28% |
+29% |
+30% |
+31% |
+31% |
+32% |
+32% |
+32% |
+33% |
+33%
|
Mana Cost: |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34
|
Synergies: None
Patch Notes:
- Initial radius lengthened at level 1 from 7.3 yards to 12 yards. (Zincite #19)
- Only affects summons. (Zincite #19)
- Area of effect increased. (Kyanite #11)
- New skill added, see it in action. (Tanzanite #10)
Raise Skeletal Mage
Description: Cast on the corpse of a slain monster to raise a skeleton mage that fights for you.
Required Level: 12
Prerequisites: Raise Skeleton
Base Life: 75(N) / 150(NM) / 200(H)
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Number of Skeleton Mages: |
1 |
2 |
3 |
3 |
3 |
4 |
4 |
4 |
5 |
5 |
5 |
6 |
6 |
6 |
7 |
7 |
7 |
8 |
8 |
8
|
Lightning Damage: |
1-11 |
2-19 |
3-27 |
4-35 |
5-43 |
6-51 |
7-59 |
8-67 |
9-79 |
10-91 |
11-103 |
12-115 |
13-127 |
14-139 |
15-151 |
16-163 |
17-179 |
18-195 |
19-211 |
20-227
|
Cold Damage: |
3-4 |
4-6 |
5-8 |
6-10 |
7-12 |
8-14 |
9-16 |
10-18 |
13-22 |
16-26 |
19-30 |
22-34 |
25-38 |
28-42 |
31-46 |
34-50 |
39-56 |
44-62 |
49-68 |
54-74
|
Fire Damage: |
4-6 |
6-10 |
8-14 |
10-18 |
12-22 |
14-26 |
16-30 |
18-34 |
22-40 |
26-46 |
30-52 |
34-58 |
38-64 |
42-70 |
46-76 |
50-82 |
56-90 |
62-98 |
68-106 |
74-114
|
Poison Damage over 1.5 Seconds: |
6 |
10 |
14 |
18 |
22 |
26 |
30 |
34 |
40 |
46 |
52 |
58 |
64 |
70 |
76 |
82 |
90 |
98 |
106 |
114
|
Mana Cost: |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27
|
Synergies:
- Summon Mastery
Patch Notes:
- Poison and cold damage scaling increased. (Titanium #13)
- Blood Golem synergy changed to Bone Offering and applies to all elements. (Edenite #12)
- Fire damage synergy from Blood Golem added. (Kyanite #11)
- Lower levels' damage increased. (Beryl #7)
- Damage scaling increased. (Granite #3)
- Compared with Vanilla D2, base life increased moderately and all stat scaling except those above replaced by Summon Mastery (Bedrock #1-hidden)
Blood Golem
Description: Creates a golem that shares with you the life it steals.
Required Level: 18
Prerequisites: Clay Golem
1/4 of life stolen by golem is shared with you
|
Aura: Nearby allies gain life on hit
|
Base Damage: 10-20(N) / 200-300(NM) / 350-500(H)
|
Base Life: 300(N) / 450(NM) / 1500(H)
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Aura Life Gained on Ranged Hit: |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21
|
Aura Life Gained on Melee Hit: |
3 |
5 |
7 |
9 |
11 |
13 |
15 |
17 |
19 |
21 |
23 |
25 |
27 |
29 |
31 |
33 |
35 |
37 |
39 |
41
|
Aura Radius (y): |
7 |
7.3 |
7.6 |
8 |
8.3 |
8.6 |
9 |
9.3 |
9.6 |
10 |
10.3 |
10.6 |
11 |
11.3 |
11.6 |
12 |
12.3 |
12.6 |
13 |
13.3
|
Life Stolen: |
49% |
56% |
61% |
66% |
70% |
73% |
75% |
77% |
79% |
80% |
82% |
83% |
85% |
86% |
86% |
88% |
88% |
89% |
89% |
90%
|
Mana Cost: |
25 |
29 |
33 |
37 |
41 |
45 |
49 |
53 |
57 |
61 |
65 |
69 |
73 |
77 |
81 |
85 |
89 |
93 |
97 |
101
|
Synergies:
- Summon Mastery
Patch Notes:
- Life stolen has been decreased. (Tanzanite #10)
- Skill reworked as follows: added aura that grants nearby allies life on hit. (Pyrite #8)
- Damage increased by ~30%. (Onyx #4)
- Compared with Vanilla D2, skill reworked as follows: no longer shares damage received, has a set base damage.
Initial life stolen decreased moderately. All synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)
**Convocation**
Description: Muster dark energies to warp you and your minions to a location.
Required Level: 24
Prerequisites: None
Minimum cooldown: 0.5 seconds
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Cooldown: |
9.7s |
9.4s |
9.1s |
8.8s |
8.6s |
8.3s |
8s |
7.7s |
7.4s |
7.2s |
6.9s |
6.6s |
6.3s |
6s |
5.8s |
5.5s |
5.2s |
4.9s |
4.6s |
4.4s
|
Mana Cost: 30
|
Synergies:
Patch Notes:
- Minimum cooldown lengthened from 0.4 to 0.5 seconds. (Edenite #12)
- Initial cooldown lengthened but gets shorter with each level. (Onyx #4)
- New skill added. (Bedrock #1)
Iron Golem
Description: Transforms a metallic item into a golem that gains the properties of the item.
Required Level: 24
Prerequisites: Clay Golem, Blood Golem
Base Damage: 20-30(N) / 250-350(NM) / 300-400(H)
|
Base Life: 350(N) / 500(NM) / 1000(H)
|
Thorns Damage
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Damage Returned: |
200% |
230% |
260% |
290% |
320% |
350% |
380% |
410% |
440% |
470% |
500% |
530% |
560% |
590% |
620% |
650% |
680% |
710% |
740% |
770%
|
Mana Cost: 35
|
Synergies:
- Summon Mastery
Patch Notes:
- Compared with Vanilla D2, damage returned scaling increased greatly and all synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)
Fire Golem
Description: Creates a golem that converts the damage it receives from fire into life.
Required Level: 30
Prerequisites: Clay Golem, Blood Golem, Iron Golem
Base Life: 353(N) / 606(NM) / 1818(H)
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Fire Damage: |
27-57 |
32-67 |
37-77 |
42-87 |
52-102 |
62-117 |
72-132 |
82-147 |
92-162 |
102-177 |
112-192 |
122-207 |
147-242 |
172-277 |
197-312 |
222-347 |
247-382 |
272-417 |
322-492 |
372-567
|
Fire Absorption: |
36% |
45% |
52% |
58% |
62% |
66% |
69% |
71% |
74% |
76% |
78% |
79% |
81% |
82% |
83% |
85% |
85% |
86% |
87% |
88%
|
Holy Fire: |
5-11 |
6-13 |
7-15 |
8-17 |
10-20 |
12-23 |
14-26 |
16-29 |
18-32 |
20-35 |
22-38 |
24-41 |
29-48 |
34-55 |
39-62 |
44-69 |
49-76 |
54-83 |
64-98 |
74-113
|
Mana Cost: |
50 |
58 |
66 |
74 |
83 |
90 |
98 |
106 |
114 |
122 |
130 |
138 |
146 |
154 |
162 |
170 |
178 |
186 |
194 |
202
|
Synergies:
- Summon Mastery
Patch Notes:
- Mana cost scaling lowered from +10 to +8 mana per level. (Kyanite #11)
- Compared with Vanilla D2:
Fire damage scaling raised slightly. Holy Fire scaling increased greatly. All synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)
Revive
Description: Returns a monster to life to fight by your side.
Required Level: 30
Prerequisites: Raise Skeleton, Raise Skeletal Mage
Duration: 600 seconds
|
Base Life: +150%
|
Base Damage: +4%
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Monsters: |
1 |
2 |
2 |
2 |
3 |
3 |
3 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
5 |
5 |
5 |
6
|
Mana Cost: 45
|
Synergies:
- Summon Mastery
Patch Notes:
- Life and damage scale with Summon Mastery (previously didn't scale). (Tanzanite #10)
- Duration lengthened greatly from 180 to 600 seconds. (Bedrock #1)
- Compared with Vanilla D2, base life and damage bonuses added and monster scaling reduced greatly (was +1 per level). (Bedrock #1-hidden)
|
|