|
|
Line 689: |
Line 689: |
| == Wake of Inferno == | | == Wake of Inferno == |
| | | |
− | '''Description:''' Trap that sprays fire at passing enemies.''' | + | <!-- If skill doesnt exist in original Diablo 2 remove comment marks below --> |
| + | <!-- <span style="color:green">'''New skill'''</span> --> |
| + | {| |
| + | |- |
| + | | |
| + | {| <!-- Description table --> |
| + | |
| + | |rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/assassin/Wake%20of%20Inferno.png ||'''Description:''' Trap that sprays fire at passing enemies. ''' |
| + | |- |
| + | |'''Required Level:''' 24 |
| + | |- |
| + | |'''Prerequisites:''' [[Traps#Fire_Blast|Fire Blast]] , [[Traps#Wake_of_Fire|Wake of Fire]] |
| + | |} |
| + | |- |
| + | | |
| | | |
− | '''Required Level:''' 24
| + | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> |
| + | |- |
| + | | style="vertical-align:top;" | |
| + | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> |
| + | |- style="text-align:right;" |
| + | | Mana cost ||20 |
| + | |- |
| + | | style="text-align:left;" colspan="2" | Shoots 10 times |
| + | |} |
| + | | style="width:20px" | |
| + | | |
| | | |
− | '''Prerequisites:''' Fire Blast, Wake of Fire | + | {| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> |
| + | ! Synergies !! Bonus to skill |
| + | |- |
| + | | [[Traps#Wake_of_Fire|Wake of Fire]] |
| + | | +0.5 Yards per level. |
| + | |- |
| + | | [[Traps#Fire_Blast|Fire Blast]] |
| + | | +13% Fire damage per hardpoint |
| + | |- |
| + | | [[Traps#Wake_of_Fire|Wake of Fire]] |
| + | | +13% Fire damage per hardpoint |
| + | |- |
| + | | [[Traps#Death_Sentry|'''Death Sentry''']] |
| + | | +20% Fire damage per hardpoint |
| + | |} |
| + | |} |
| | | |
| {| class = "wikitable" | | {| class = "wikitable" |
− | !colspan="21"|Shoots 10 times
| |
− | |-
| |
| !Skill level | | !Skill level |
| !1 | | !1 |
Line 721: |
Line 758: |
| |- | | |- |
| ||Fire Damage:||27-67||50-93||73-119||96-144||119-170||142-196||165-222||188-247||216-278||245-310||273-341||301-372||330-403||358-434||387-465||415-496||450-534||486-572||521-610||556-648 | | ||Fire Damage:||27-67||50-93||73-119||96-144||119-170||142-196||165-222||188-247||216-278||245-310||273-341||301-372||330-403||358-434||387-465||415-496||450-534||486-572||521-610||556-648 |
| + | |} |
| + | |
| + | {| class="wikitable" |
| + | !Version Name!!Patch Notes |
| + | |- |
| + | | [[Patch_Notes#Patch_.2316:_Jade|#16 Jade]] || |
| + | * Synergies from [[Traps#Fire_Blast|Fire Blast]] and [[Traps#Death_Sentry|Death Sentry]] increased from 10% to 13% Fire damage per hardpoint. |
| + | |
| |- | | |- |
− | !colspan="21"|Mana Cost: 20 | + | | Older Versions |
− | |}
| + | | |
| + | {| class="mw-collapsible mw-collapsed" cellspacing="0" |
| + | ! |
| + | ! |
| + | |- |
| + | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]] ||style="border-bottom: 1px solid #a2a9b1;"| |
| + | * Skill reworked as follows: now fires in a '''[https://www.patreon.com/posts/wake-of-inferno-19757937 cone formation]''' rather than a straight line. |
| | | |
− | '''Synergies:'''
| + | |- |
− | ::'''Wake of Fire:''' +0.5 Yards per level. <br /> | + | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| |
− | ::'''Fire Blast:''' +13% Fire damage per hardpoint <br />
| + | * Compared with Vanilla D2, damage scaling increased greatly and damage synergy from Wake of Fire increased greatly. (Bedrock #1-hidden) |
− | ::'''Death Sentry:''' +13% Fire damage per hardpoint <br />
| |
− | ::'''Wake of Fire:''' +20% Fire damage per hardpoint
| |
| | | |
− | '''Patch Notes:'''
| + | |} |
− | ::Synergies from Fire Blast and Death Sentry increased from 10% to 13% Fire damage per hardpoint. (Jade #16)<br />
| + | |} |
− | ::'''Skill reworked as follows:''' now fires in a '''[https://www.patreon.com/posts/wake-of-inferno-19757937 cone formation]''' rather than a straight line. (Graphite #15)<br/>
| |
− | ::''Compared with Vanilla D2, damage scaling increased greatly and damage synergy from Wake of Fire increased greatly. (Bedrock #1-hidden)''
| |
| | | |
| == Death Sentry == | | == Death Sentry == |
|
Description: Throw a fire bomb to blast your enemies to bits.
|
Required Level: 1
|
Prerequisites: None
|
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Fire Damage: |
2-3 |
4-6 |
6-9 |
7-11 |
9-14 |
10-16 |
12-19 |
13-21 |
17-27 |
21-32 |
25-38 |
29-43 |
33-49 |
37-54 |
41-60 |
45-65 |
55-77 |
65-89 |
75-101 |
88-113
|
Mana Cost: |
3 |
3.1 |
3.2 |
3.3 |
3.5 |
3.6 |
3.7 |
3.8 |
4 |
4.1 |
4.2 |
4.3 |
4.5 |
4.6 |
4.7 |
4.8 |
5 |
5.1 |
5.2 |
5.3
|
Version Name |
Patch Notes
|
#17 Tourmaline |
- Fire Blast no longer receives a fire damage synergy from Lightning Sentry.
- Fire Blast fire damage synergies increased from 10% to 12%.
|
Older Versions
|
|
|
#1 Bedrock |
- Compared with Vanilla D2, synergies increased slightly. (Bedrock #1-hidden)
|
|
Shock Web
|
Description: Throw a web of lightning to shock your enemies.
|
Required Level: 6
|
Prerequisites: Fire Blast
|
|
Duration |
3.6 Seconds
|
Mana cost |
6
|
|
|
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Number of Spikes: |
6 |
6 |
6 |
7 |
7 |
7 |
7 |
8 |
8 |
8 |
8 |
9 |
9 |
9 |
9 |
10 |
10 |
10 |
10 |
11
|
Lightning Damage: |
1-10 |
1-13 |
1-16 |
1-19 |
1-22 |
1-25 |
1-28 |
1-31 |
1-37 |
1-43 |
1-49 |
1-55 |
1-61 |
1-67 |
1-73 |
1-79 |
1-89 |
1-99 |
1-109 |
1-119
|
Version Name |
Patch Notes
|
#1 Bedrock |
- Compared with Vanilla D2, damage synergies increased greatly. (Bedrock #1-hidden)
|
Blade Throw
|
Description: Set a spinning blade to patrol between you and target point.
|
Required Level: 6
|
Prerequisites: None
|
|
Duration |
1 Second
|
Mana cost |
7
|
Deals 50% of weapon damage
|
|
|
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Damage: |
6-10 |
9-13 |
12-16 |
15-19 |
18-22 |
21-25 |
24-28 |
27-31 |
31-35 |
35-39 |
39-43 |
43-47 |
47-51 |
51-55 |
55-59 |
59-63 |
64-68 |
69-73 |
74-78 |
79-83
|
Skill level
|
21
|
22
|
23
|
24
|
25
|
26
|
27
|
28
|
29
|
30
|
31
|
32
|
33
|
34
|
35
|
36
|
37
|
38
|
39
|
40
|
Damage: |
84-88 |
89-93 |
94-98 |
99-103 |
104-108 |
109-113 |
114-118 |
119-123 |
124-128 |
129-133 |
134-138 |
139-143 |
144-148 |
149-153 |
154-158 |
159-163 |
164-168 |
169-173 |
174-178 |
179-183
|
Skill level
|
41
|
42
|
43
|
44
|
45
|
46
|
47
|
48
|
49
|
50
|
51
|
52
|
53
|
54
|
55
|
|
|
|
|
|
Damage: |
184-188 |
189-193 |
194-198 |
199-203 |
204-208 |
209-213 |
214-218 |
219-223 |
224-228 |
229-233 |
234-238 |
239-243 |
244-248 |
249-253 |
254-258
|
Version Name |
Patch Notes
|
#20 Perlite |
- Blade Throw no longer shares a maximum trap count with the elemental trap so it will no longer destroy an existing trap if 5 are deployed.
|
Older Versions
|
|
|
#13 Titanium |
- Blade Throw’s damage synergies have been reduced from 20% to 16%.
|
#5 Limestone |
- Blade Sentinel has been replaced with Blade Throw.
|
#1 Bedrock |
- Compared with Vanilla D2, added Blade Shield and Blade Fury damage synergies. (Bedrock #1-hidden)
|
|
Charged Bolt Sentry
|
Description: A trap that emits charged bolts at enemies that pass near.
|
Required Level: 12
|
Prerequisites: Fire Blast , Shock Web
|
|
Mana cost |
13
|
Shoots 5 times
|
Releases 5 charged bolts
|
|
|
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Lightning Damage: |
0-9 |
0-15 |
0-20 |
0-25 |
0-31 |
0-36 |
0-42 |
0-47 |
0-54 |
0-61 |
0-69 |
0-76 |
0-83 |
0-90 |
0-97 |
0-105 |
0-115 |
0-126 |
0-137 |
0-148
|
Version Name |
Patch Notes
|
#1 Bedrock |
- Compared with Vanilla D2, damage scaling increased moderately and damage synergies increased greatly. (Bedrock #1-hidden)
|
Wake of Fire
|
Description: A trap that emits waves of fire
|
Required Level: 12
|
Prerequisites: Fire Blast
|
|
Mana cost |
13
|
Shoots 5 times
|
|
|
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Fire Damage: |
7-14 |
9-18 |
12-21 |
14-25 |
17-29 |
19-32 |
21-36 |
24-40 |
30-47 |
36-54 |
42-62 |
48-69 |
54-76 |
61-84 |
67-91 |
73-98 |
87-114 |
102-130 |
117-146 |
131-162
|
Version Name |
Patch Notes
|
#20 Perlite |
- Synergies decreased from 20% to 18% Fire damage per level.
|
Older Versions
|
|
|
#16 Jade |
- Synergies decreased from 22% to 20% Fire damage per level.
|
#1 Bedrock |
- Compared with Vanilla D2, damage scaling increased greatly and damage synergies increased greatly. (Bedrock #1-hidden)
|
|
|
Blade Fury
|
Mana cost |
3
|
Deals 87% of weapon damage
|
Always pierces
|
|
|
Synergies |
Bonus to skill
|
None
|
-
|
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Damage: |
8-10 |
11-13 |
14-16 |
17-19 |
20-22 |
23-25 |
26-28 |
29-31 |
34-36 |
39-41 |
44-46 |
49-51 |
54-56 |
59-61 |
64-66 |
69-71 |
77-79 |
85-87 |
93-95 |
101-103
|
Mana Cost: |
2 |
2.1 |
2.2 |
2.3 |
2.5 |
2.6 |
2.7 |
2.8 |
3 |
3.1 |
3.2 |
3.3 |
3.5 |
3.6 |
3.7 |
3.8 |
4 |
4.1 |
4.2 |
4.3
|
Version Name |
Patch Notes
|
#13 Titanium |
- Blade Fury has been reworked slightly. The blade travel range has been shortened so that it ends at the edge of the screen rather then kill offscreen. The time delay to shoot another blade while channeling has been increased by 40 milliseconds. The starting mana cost has increased from 1 to 2. The skill now always pierces monsters.
|
Older Versions
|
|
|
#12 Edenite |
- Blade Fury has been reworked. A channeling skill that fires a short ranged blade that pierces enemies. Once it reaches it’s maximum range, it splits into two and shoots towards two nearby enemies and disappears on contact. Undone due to new bug discovered.
|
#11 Kyanite |
- Affected by piercing attack and hit box enlargened slightly.
|
#1 Bedrock |
- Compared with Vanilla D2, base weapon damage increased slightly and mana cost raised slightly. (Bedrock #1-hidden)
|
|
Lightning Sentry
|
Mana cost |
20
|
Shoots 10 times
|
|
|
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Lightning Damage: |
1-28 |
1-42 |
1-56 |
1-71 |
1-85 |
1-99 |
1-113 |
1-127 |
1-150 |
1-173 |
1-195 |
1-218 |
1-241 |
1-264 |
1-286 |
1-309 |
1-349 |
1-389 |
1-428 |
1-468
|
Version Name |
Patch Notes
|
#12 Edenite |
- Synergies increased from +20% to +21% Lightning damage per level.
|
Older Versions
|
|
|
#1 Bedrock |
- Compared with Vanilla D2, damage increased moderately and synergies increased greatly. (Bedrock #1-hidden)
|
|
Wake of Inferno
|
Description: Trap that sprays fire at passing enemies.
|
Required Level: 24
|
Prerequisites: Fire Blast , Wake of Fire
|
|
Mana cost |
20
|
Shoots 10 times
|
|
|
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Fire Damage: |
27-67 |
50-93 |
73-119 |
96-144 |
119-170 |
142-196 |
165-222 |
188-247 |
216-278 |
245-310 |
273-341 |
301-372 |
330-403 |
358-434 |
387-465 |
415-496 |
450-534 |
486-572 |
521-610 |
556-648
|
Version Name |
Patch Notes
|
#16 Jade |
|
Older Versions
|
|
|
#15 Graphite |
- Skill reworked as follows: now fires in a cone formation rather than a straight line.
|
#1 Bedrock |
- Compared with Vanilla D2, damage scaling increased greatly and damage synergy from Wake of Fire increased greatly. (Bedrock #1-hidden)
|
|
Death Sentry
Description: Trap that shoots lightning at your enemies or explodes nearby corpses laying waste to more enemies.
Required Level: 30
Prerequisites: Fire Blast, Shock Web, Charged Bolt Sentry, Lightning Sentry
Corpse Explosion Damage: 21-29% total corpse life
|
Shoots 5 times
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Radius (y): |
3.3 |
3.6 |
4 |
4.3 |
4.6 |
5 |
5.3 |
5.6 |
6 |
6.3 |
6.6 |
7 |
7.3 |
7.6 |
8 |
8.3 |
8.6 |
9 |
9.3 |
9.6
|
Lightning Damage: |
1-57 |
1-66 |
1-75 |
1-85 |
1-94 |
1-103 |
1-112 |
1-121 |
1-138 |
1-154 |
1-170 |
1-186 |
1-202 |
1-218 |
1-234 |
1-250 |
1-278 |
1-305 |
1-333 |
1-361
|
Mana Cost: 20
|
Synergies:
- Fire Blast: +1 Shot per 3 levels.
- Lightning Sentry: +15% Lightning damage per hardpoint
Patch Notes:
- Corpse explosion damage reduced greatly. (Tanzanite #10)
- Compared with Vanilla D2, corpse explosion damage reduced moderately, lightning damage and Lightning Sentry synergy increased slightly. (Bedrock #1-hidden)
Blade Shield
Description: Spinning blades slice enemies who stray too close.
Required Level: 30
Prerequisites: Fire Blast, Blade Throw, Wake of Fire, Blade Fury
Deals 50% of weapon damage as area of effect
|
Adds 1 blade per 10 levels
|
Duration: 30 seconds, +4 seconds per level
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Damage: |
6-10 |
8-13 |
10-16 |
12-19 |
14-22 |
16-25 |
18-28 |
20-31 |
23-35 |
26-39 |
29-43 |
32-47 |
35-51 |
38-55 |
41-59 |
44-63 |
48-68 |
52-73 |
56-78 |
60-83
|
Mana Cost: |
25 |
27 |
29 |
31 |
33 |
35 |
37 |
39 |
41 |
43 |
45 |
47 |
49 |
51 |
53 |
55 |
57 |
59 |
61 |
63
|
Skill level
|
21
|
22
|
23
|
24
|
25
|
26
|
27
|
28
|
29
|
30
|
31
|
32
|
33
|
34
|
35
|
36
|
37
|
38
|
39
|
40
|
Damage: |
64-88 |
68-93 |
73-99 |
78-105 |
83-111 |
88-117 |
93-123 |
98-129 |
104-136 |
110-143 |
116-150 |
122-157 |
128-164 |
134-171 |
140-178 |
146-185 |
152-192 |
158-199 |
164-206 |
170-213
|
Mana Cost: |
65 |
67 |
69 |
71 |
73 |
75 |
77 |
79 |
81 |
83 |
85 |
87 |
89 |
91 |
93 |
95 |
97 |
99 |
101 |
1063
|
Skill level
|
41
|
42
|
43
|
44
|
45
|
46
|
47
|
48
|
49
|
50
|
51
|
52
|
53
|
54
|
55
|
|
|
|
|
|
Damage: |
176-220 |
182-227 |
188-234 |
194-241 |
200-248 |
206-255 |
212-262 |
218-269 |
224-276 |
230-283 |
236-290 |
242-297 |
248-304 |
254-311 |
260-318 |
|
|
|
|
|
|
Mana Cost: |
105 |
107 |
109 |
111 |
113 |
115 |
117 |
119 |
121 |
123 |
125 |
127 |
129 |
131 |
133 |
|
|
|
|
|
Synergies:
- Blade Throw: +5% Damage per hardpoint
- Blade Fury: +5% Damage per hardpoint
Patch Notes:
- Duration shortened from 240 to 30 seconds and duration scaling shortened from +10 to +4 seconds per level. (Edenite #12)
- Now starts with 1 blade and adds an additional blade every 10 levels. (Kyanite #11)
- Skill reworked as follows: fires auto-targeting projectiles. (Tanzanite #10) Compared to vanilla D2 Blade Shield skill damage is now affected by:
- - Any off-weapon %ED (e.g. Fortitude Runeword, %ED modifiers against undead/demons, stat modifiers like Strength and Dexterity).
- - Critical Strike, Deadly Strike and Crushing Blow.
- - Freeze Target and Blind, as well as all CoC/CoS effects.
- - Attack Rating.
- - Weapon modifiers regarding AR and %ED coming from skills are also calculated depending on the utilized weapon type (i.e. claw mastery).
- - Blade Skills are always considered a main-hand attack.
- - Blades are shot every 0.8 seconds, with a one second delay after casting the shield (casting the shield does not trigger an attack).
- - Sources of flat damage from items are added to the weapon damage calculation step which is affected by the 50% less damage multiplier.
- - Weapon no longer loses durability.
- Compared with Vanilla D2: base weapon damage increased moderately, damage scaling increased lightly, duration lengthened greatly and added synergies from Blade Throw and Blade Fury. (Bedrock #1-hidden)
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