Difference between revisions of "Orb of Corruption"
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== Description == | == Description == | ||
− | A mysterious orb. It corrupts an item granting it new properties and, in some cases, even reforging it into a totally new item.<br/> | + | A mysterious orb. It corrupts an item, granting it new properties and, in some cases, even reforging it into a totally new item.<br/> |
::[[File:Orb_of_corruption.png]]<br /> | ::[[File:Orb_of_corruption.png]]<br /> | ||
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:* Items that already have sockets | :* Items that already have sockets | ||
:* Ethereal items | :* Ethereal items | ||
− | * A single item can only be corrupted once. The word "Corrupted" will then appear in red text under the item's | + | * A single item can only be corrupted once. The word "Corrupted" will then appear in red text under the item's description. Any subsequent attempts to corrupt this item will have no effect (but will not consume an Orb of Corruption) |
* Items that have been upgraded (e.g. normal -> exception -> elite) can still be corrupted, and vice versa. However, some items may benefit from being upgraded prior to corruption to increase the maximum number of possible sockets obtained by a successful corruption. | * Items that have been upgraded (e.g. normal -> exception -> elite) can still be corrupted, and vice versa. However, some items may benefit from being upgraded prior to corruption to increase the maximum number of possible sockets obtained by a successful corruption. | ||
:*''For example, Skin of the Vipermagi has a base maximum of 2 sockets (Serpentskin Armor) but an upgraded maximum of 4 sockets (Wyrmhide)'' | :*''For example, Skin of the Vipermagi has a base maximum of 2 sockets (Serpentskin Armor) but an upgraded maximum of 4 sockets (Wyrmhide)'' | ||
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|- | |- | ||
|Vitality | |Vitality | ||
− | | | + | | 5 to 10 |
|- | |- | ||
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Revision as of 23:11, 22 September 2019
Description
A mysterious orb. It corrupts an item, granting it new properties and, in some cases, even reforging it into a totally new item.
How to Corrupt an Item
- Recipe: Place the Orb of Corruption into the Horadric Cube with another item and press the Transmute button twice.
- Any item can be corrupted with the recipe above, EXCEPT as follows (cannot be corrupted):
- Normal / White Items
- Items that already have sockets
- Ethereal items
- A single item can only be corrupted once. The word "Corrupted" will then appear in red text under the item's description. Any subsequent attempts to corrupt this item will have no effect (but will not consume an Orb of Corruption)
- Items that have been upgraded (e.g. normal -> exception -> elite) can still be corrupted, and vice versa. However, some items may benefit from being upgraded prior to corruption to increase the maximum number of possible sockets obtained by a successful corruption.
- For example, Skin of the Vipermagi has a base maximum of 2 sockets (Serpentskin Armor) but an upgraded maximum of 4 sockets (Wyrmhide)
Possible Outcomes of Corruption Recipe | ||
---|---|---|
Odds | ||
Result | Socketable Gear | Unsocketable Gear |
Gains a new Corruption Mod (see below) | 25% | 25% |
Gains Sockets(*) | 25% | 0% |
Transforms into a random new Rare Item | 25% | 25% |
No Change | 25% | 50% |
(*)Random number of sockets from 1 to the maximum number possible per base item
List of Corruption Mods
List of Corruption Mods | |||||||
---|---|---|---|---|---|---|---|
Inventory Slot | Outcomes | Value | |||||
Helm | Strength | 5 to 10 | |||||
Energy | 5 to 10 | ||||||
Life Gained on Melee/Ranged Hit | 10 to 14 / 5 to 10 | ||||||
Life | 10 to 15 | ||||||
Enhanced Defense | 20% to 25% | ||||||
Boots | Fire Resistance | 10% to 20% | |||||
All Resistances | 5% to 10% | ||||||
Dexterity | 5 to 10 | ||||||
Lightning Resistance | 10% to 20% | ||||||
Reduced Cooldown | 10% | ||||||
Gloves | Increased Attack Speed | 10% | |||||
Cold Resistance | 10% to 20% | ||||||
All Resistance | 5% to 10% | ||||||
Life Gained on Melee/Ranged Hit | 5 to 10 / 5 to 10 | ||||||
Poison Resistance | 10% to 20% | ||||||
Amulet | All Resistances | 5% | |||||
All Skills | 1 | ||||||
Regenerate Mana | 15% | ||||||
Magic Find | 10% | ||||||
Life | 12 to 18 | ||||||
Rings | Faster Cast Rate | 10% | |||||
Faster Run/Walk | 10% | ||||||
Life | 15 | ||||||
Physical Damage Taken Reduced By | 5% to 6% | ||||||
Better Chance Of Getting Magic Items | 10% | ||||||
Armour | Increased Attack Speed | 10% | |||||
Enhanced Defense | 15% to 20% | ||||||
Bonus to Attack Rating | 10% to 20% | ||||||
Faster Cast Rate | 10% | ||||||
Increase Maximum Life | 2% | ||||||
Weapons | Enhanced Damage | 35% to 50% | |||||
Deadly Strike | 10% | ||||||
Max Damage Per Level | 1 | ||||||
Crushing Blow | 10% | ||||||
Increased Attack Speed | 10% to 15% | ||||||
Shield | Increased Chance to Block | 10% | |||||
Increased Fire Damage | 10% | ||||||
Increased Cold Damage | 10% | ||||||
Increased Lightning Damage | 10% | ||||||
Increased Poison Damage | 10% | ||||||
Belt | Pierce | 8% | |||||
Maximum Lightning Resistance | 2% | ||||||
Maximum Poison Resistance | 2% | ||||||
Maximum Fire Resistance | 2% | ||||||
Maximum Cold Resistance | 2% | ||||||
Bolt/Arrow | All Resistances | 5% | |||||
Life Gained on Ranged Hit | 4 to 6 | ||||||
Mana Gained on Ranged Hit | 2 to 4 | ||||||
Increased Attack Speed | 10% | ||||||
Vitality | 5 to 10 |