Difference between revisions of "Dungeoneering"

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(Relic Modification Recipes)
 
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== What is a Map ==
+
== What is a Relic ==
Maps are different areas where players can find end-game items. Items called relics will drop in level 85 areas. These can be used to open end-game areas called maps.  
+
A relic is an item that drops in Hell difficulty, which can be used to open a portal to a new area with challenging monsters. These relics can have affixes which makes the monsters stronger or the player weaker in exchange for an increase in XP earned.
  
Maps can have a much increased monster density.  
+
Relics are consumed when the portal is opened. Once inside the area, players can mouse-over the relic icon on the hotbar to see the active affixes.
  
Increased Area Level: benefits both magic finding and levelling.
+
== How to use a Relic ==
 
Map affixes can be modified. Modifying maps can give the +200% Gold and Magic Find affix or a preferable set of affixes.
 
 
 
== How to enter a Map ==
 
  
 +
Characters must be level 80 and have completed the ''Rite of Passage'' quest in Act V.
  
1). You need to be in Hell difficulty with the Ancients (Rite of Passage) quest done and with a minimum character level of 80.  
+
In Harrogath, next to Malah, you will find an Altar that can be clicked. Place an identified Relic inside and click the button to consume the relic and open a portal.
  
2). Identify the map.
+
Only one portal can be opened at a time. To open a second portal, simply create a new game.
  
3). To enter a map, place it on the altar by Malah in Harrogath. The map is consumed and opens a red portal to the map.
+
== Relics ==
  
== Maps ==
+
Relics are grouped into difficulties based on the icon's colour.  
Maps are grouped into difficulties based on the icon's colour.  
 
  
Map icons that are:
+
Relic icons that are:
  
white should be slightly challenging for a single player
+
* white should be slightly challenging for a single player
  
yellow should be a moderate challenge for a few players
+
* yellow should be a moderate challenge for a few players
 
   
 
   
red should be a difficult challenge for a full party.
+
* red should be a difficult challenge for a full party.
 
 
  
Maps usually have a variety of layouts.  
+
Relics may have a few variety of layouts or have the same static layout each time.
  
Map orientation may be rotated compared to the layouts presented.
+
''Relic orientation may be rotated compared to the layouts presented.''
 
  
'''White Maps'''  
+
'''White Relics'''  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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86
 
86
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
Root of All Evil
+
Blood Huntress
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
 
[[Media:T2_1.png | Layout 1]],
 
[[Media:T2_1.png | Layout 1]],
Line 65: Line 59:
 
|}
 
|}
  
'''Yellow Maps'''  
+
'''Yellow Relics'''  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
 
-
 
-
 +
! style="vertical-align:top;text-align:left"|
 +
[https://imgur.com/7EdFSYP Layout 1],
 +
[https://imgur.com/nKvfyyN Layout 2]
 +
|-
 +
! style="vertical-align:top;text-align:left"|
 +
Decomposing Settlement
 +
! style="vertical-align:top;text-align:left"|
 +
87
 +
! style="vertical-align:top;text-align:left"|
 +
Lord Balthazar
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
 
N/a
 
N/a
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|}
 
|}
  
'''Red Maps'''  
+
'''Red Relics'''  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
 
Burnt Forest
 
Burnt Forest
 +
! style="vertical-align:top;text-align:left"|
 +
88
 +
! style="vertical-align:top;text-align:left"|
 +
Crazed Sorcerer
 +
! style="vertical-align:top;text-align:left"|
 +
N/a
 +
|-
 +
! style="vertical-align:top;text-align:left"|
 +
Baleful Alcazar
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
 
88
 
88
Line 145: Line 158:
 
'''Pleasant Pasture'''
 
'''Pleasant Pasture'''
  
This map can only be made by corrupting a map.
+
This relic can only be made by corrupting a relic.
  
 
{| class="wikitable"
 
{| class="wikitable"
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|}
 
|}
  
== Map Modification ==
+
== Relic Corruption ==
  
  
You can corrupt maps to give increased density and experience or reroll them. Almost all maps that drop are Rare items (yellow text name). Rarely, Magic (blue text name) maps also drop.  
+
You can corrupt relics to give increased density and experience or reroll them. Almost all relics that drop are Rare items (yellow text name). Rarely, Magic (blue text name) relics also drop.  
  
The [[Orb_of_Corruption|Orb of Corruption ]] page has a table of Possible Outcomes of the Corruption Recipe.  
+
See [[Orb_of_Corruption|Orb of Corruption ]] for outcome probability.  
  
=== Map Modification Recipes ===
+
 
 +
=== Relic Modification Recipes ===
 
----
 
----
You can use the Horadric Cube to make either a corrupted or rerolled map by transmuting (press twice) the following ingredients,
+
In the Horadric Cube transmute (press twice) the following ingredients,
  
  
'''Corrupted''' map:
+
An '''Orb of Alteration + relic''' changes the relic to a different relic of the same tier or rerolls its affixes.
  
An '''Orb of Corruption + map'''. These have a chance to increase monster density and experience however usually add more challenging affixes. You can also roll the +200% Gold and Magic Find affix.
 
  
 +
'''Upgrade''' a Relic:
  
'''Re-rolled''' map:
+
4 White relics can be turned into a Yellow relic.
  
'''6 Perfect Skulls + Rare map (yellow text name)''' for a new set of affixes.
+
4 Yellow relics can be turned into a Red relic.
 +
 +
 
 +
 
 +
'''Corrupt''' a relic:
 +
 
 +
An '''Orb of Corruption + relic'''. These have a chance to increase monster density and experience however usually add more challenging affixes.
  
'''3 Perfect Gems + Magic map (blue text name)''' for a new affix or pair of affixes.  
+
This can also be used to turn a Magic relic into a Rare relic.
  
(You can also reroll a corrupted map).
 
  
NOTE: In the same way blue items can be corrupted, so too can a blue map be corrupted. In the same way, a yellow text name map can be corrupted.  The Rare map will be corrupted.
+
'''Re-roll''' a relic:
  
 +
'''3 Perfect Skulls + Rare relic (yellow text name)''' for a new set of affixes.
  
Corrupted maps have a small chance to turn into a Pleasant Pasture (more commonly known as a cow map). <br />
+
'''3 Perfect Gems + Magic relic (blue text name)''' for a new affix or pair of affixes. (This is the same recipe as you would use to reroll a magic (blue) item).
Current closest estimate of rolling a cow map is 3.4% (12 of 350).  
 
  
 +
(You can also reroll a corrupted relic).
  
Winnisk57 corrupted 1,100 maps, giving us insight into how Orbs of Corruption affect maps.
 
  
Maps appear to be affected in the same way as other items affected by Orbs of Corruption.
+
Corrupted relics have a small chance to turn into a Pleasant Pasture. <br />
 +
Current closest estimate of rolling a cow relic is 3.4% (12 of 350).  
  
Below are; affix, probability of roll and the +%Density and +%Experience:
+
 
 +
Winnisk57 corrupted 1,100 Relics, giving us insight into how Orbs of Corruption affect relics.
 +
 
 +
Relics appear to be affected in the same way as other items affected by Orbs of Corruption.
 +
 
 +
Below are; affix, % chance of roll and the +%Density and +%Experience:
 
::Changed set of affixes, 48% (most likely should be 50%, 25% Corrupted item affix and 25% transformed into a Rare item)
 
::Changed set of affixes, 48% (most likely should be 50%, 25% Corrupted item affix and 25% transformed into a Rare item)
::Corruption no change, 25%, +25% Density and +1% Experience (25% like Corrupted no change items)
+
::Corruption no change, 25% - same as Corrupted No Change items, +25% Density and +1% Experience  
 
::-%Life, 7.75%, +~27% Density and +1% Experience
 
::-%Life, 7.75%, +~27% Density and +1% Experience
 
::Gold and Magic Find, 8.375%, +50% Density and +4% Experience
 
::Gold and Magic Find, 8.375%, +50% Density and +4% Experience
 
::Monsters do Magic damage, 7.5%, +423% Density and +11% Experience
 
::Monsters do Magic damage, 7.5%, +423% Density and +11% Experience
::Cowmap: 3.375%
+
::Cowrelic: 3.375%
  
 
== Monster Resistances and Immunities ==
 
== Monster Resistances and Immunities ==
For colour charts showing map monster resistances and a calculator https://mmmpld.github.io/pod-map-calc/
+
For colour charts showing relic monster resistances and a calculator https://mmmpld.github.io/pod-map-calc/
  
 
'''Icy Cavern'''
 
'''Icy Cavern'''
 
{| class="wikitable"
 
{| class="wikitable"
 
!colspan="2"|
 
!colspan="2"|
!colspan="6"|Resistances and Immunities
+
!colspan="6"|% Resistance
 
|-
 
|-
 
!Monster||Model||Physical||Fire||Cold||Lightning||Poison||Magic
 
!Monster||Model||Physical||Fire||Cold||Lightning||Poison||Magic
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{| class="wikitable"
 
{| class="wikitable"
 
!colspan="2"|
 
!colspan="2"|
!colspan="6"|Resistances and Immunities
+
!colspan="6"|% Resistance
 
|-
 
|-
 
!Monster||Model||Physical||Fire||Cold||Lightning||Poison||Magic
 
!Monster||Model||Physical||Fire||Cold||Lightning||Poison||Magic
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{| class="wikitable"
 
{| class="wikitable"
 
!colspan="2"|
 
!colspan="2"|
!colspan="6"|Resistances and Immunities
+
!colspan="6"|% Resistance
 
|-
 
|-
 
!Monster||Model||Physical||Fire||Cold||Lightning||Poison||Magic
 
!Monster||Model||Physical||Fire||Cold||Lightning||Poison||Magic
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{| class="wikitable"
 
{| class="wikitable"
 
!colspan="2"|
 
!colspan="2"|
!colspan="6"|Resistances and Immunities
+
!colspan="6"|% Resistance
 
|-
 
|-
 
!Monster||Model||Physical||Fire||Cold||Lightning||Poison||Magic
 
!Monster||Model||Physical||Fire||Cold||Lightning||Poison||Magic
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{| class="wikitable"
 
{| class="wikitable"
 
!colspan="2"|
 
!colspan="2"|
!colspan="6"|Resistances and Immunities
+
!colspan="6"|% Resistance
 
|-
 
|-
 
!Monster||Model||Physical||Fire||Cold||Lightning||Poison||Magic
 
!Monster||Model||Physical||Fire||Cold||Lightning||Poison||Magic
Line 342: Line 367:
 
|-
 
|-
 
|Bush Barb||Spike Fiend||50||0||50||0||0||0
 
|Bush Barb||Spike Fiend||50||0||50||0||0||0
 +
|}
 +
 +
'''Decomposing Settlement'''
 +
{| class="wikitable"
 +
!colspan="2"|
 +
!colspan="6"|% Resistance
 +
|-
 +
!Monster||Model||Physical||Fire||Cold||Lightning||Poison||Magic
 +
|-
 +
|Horadrim Ancient||Greater Mummy||33||50||50||50||50||100
 +
|-
 +
|Blunderbore||Blunderbore||75||33||33||33||0||0
 +
|-
 +
|Serpent Magus||Claw Viper||40||33||120||0||60||70
 +
|-
 +
|Spider Magus||Giant Spider||50||120||0||0||65||0
 +
|-
 +
|Dark Shape||Wraith||100||0||80||0||75||50
 +
|-
 +
|Temple Guard||Baboon Demon ||33||0||33||100||0||0
 +
|-
 +
|Zealot||Zakarum Zealot||10||25||160||100||20||0
 +
|-
 +
|Hierophant||Zakarum Priest||10||25||160||33||20||0
 +
|-
 +
|Bush Barb||Spike Fiend||50||0||50||0||0||0
 +
|-
 +
|Unholy Corpse||Reanimated Horde||50||0||0||0||120||50
 +
|-
 +
|Blood Temptress||Succubus||25||60||50||50||120||0
 
|}
 
|}
  
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{| class="wikitable"
 
{| class="wikitable"
 
!colspan="2"|
 
!colspan="2"|
!colspan="6"|Resistances and Immunities
+
!colspan="6"|% Resistance
 
|-
 
|-
 
!Monster||Model||Physical||Fire||Cold||Lightning||Poison||Magic
 
!Monster||Model||Physical||Fire||Cold||Lightning||Poison||Magic
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|Slinger||Slinger||25||50||150||15||15||0
 
|Slinger||Slinger||25||50||150||15||15||0
 
|-
 
|-
|Cavader||Mummy||50||0||33||33||110||0
+
|Cadaver||Mummy||50||0||33||33||110||0
 
|}
 
|}
  
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{| class="wikitable"
 
{| class="wikitable"
 
!colspan="2"|
 
!colspan="2"|
!colspan="6"|Resistances and Immunities
+
!colspan="6"|% Resistance
 
|-
 
|-
 
!Monster||Model||Physical||Fire||Cold||Lightning||Poison||Magic
 
!Monster||Model||Physical||Fire||Cold||Lightning||Poison||Magic
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{| class="wikitable"
 
{| class="wikitable"
 
!colspan="2"|
 
!colspan="2"|
!colspan="6"|Resistances and Immunities
+
!colspan="6"|% Resistance
 
|-
 
|-
 
!Monster||Model||Physical||Fire||Cold||Lightning||Poison||Magic
 
!Monster||Model||Physical||Fire||Cold||Lightning||Poison||Magic
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|-
 
|-
 
|Damned||Tainted||0||0||0||120||25||0
 
|Damned||Tainted||0||0||0||120||25||0
 +
|}
 +
 +
'''Baleful Alcazar'''
 +
{| class="wikitable"
 +
!colspan="2"|
 +
!colspan="6"|% Resistance
 +
|-
 +
!Monster||Model||Physical||Fire||Cold||Lightning||Poison||Magic
 +
|-
 +
|Dark Archer||Corrupt Rogue Archer||15||50||140||50||15||0
 +
|-
 +
|Hell Swarm||Swarm||100||0||0||70||0||0
 +
|-
 +
|Carrion Bird||Vulture Demon||0||25||0||0||110||0
 +
|-
 +
|Horadrim Ancient||Greater Mummy||33||50||50||50||50||100
 +
|-
 +
|Doom Knight||Oblivion Knight||33||140||25||25||50||0
 +
|-
 +
|Oblivion Knight||Oblivion Knight||33||60||150||60||75||25
 +
|-
 +
|Demon Trickster||Demon Imp||0||115||25||25||0||0
 +
|-
 +
|Wailing Beast||Wendigo||50||20||0||0||0||100
 +
|-
 +
|Balrog||Megademon||50||110||50||75||75||0
 
|}
 
|}
  
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{| class="wikitable"
 
{| class="wikitable"
 
!colspan="2"|
 
!colspan="2"|
!colspan="6"|Resistances
+
!colspan="6"|% Resistance
 
|-
 
|-
 
!Monster||Model||Physical||Fire||Cold||Lightning||Poison||Magic
 
!Monster||Model||Physical||Fire||Cold||Lightning||Poison||Magic
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|}
 
|}
  
== Map Affixes ==
+
== Relic Affixes ==
Higher tier maps have more challenging affixes.
 
  
Values aren't full range.
+
Key:
  
 +
(W) White relic
 +
 +
(Y) Yellow relic
 +
 +
(R) Red relic
 +
 +
 +
Values are not full range.
  
 
Ingame examples:
 
Ingame examples:
 
----
 
----
  
+10-80% Experience
+
+0-100% Experience
 
   
 
   
+25-3000% Monster Density
+
+0-2750% Monster Density
  
  
Monsters have +0-1465 to Replenish Life
+
Monsters have Replenish Life per Second (W)16.7
 +
 
 +
Characters have Reduced Maximum Mana
 +
 
 +
Characters have Drain Life -X
  
 
Monsters have +0-100% Defense  
 
Monsters have +0-100% Defense  
  
Monsters have +1-162% Attack Rating
+
Monsters have +1-162% Attack Rating (W)20-40%
 +
 
 +
Characters have -10 Vitality
 +
 
 +
Characters have -10 Energy
  
 
Monsters have +84% Enhanced Damage
 
Monsters have +84% Enhanced Damage
  
Characters take 0-107 Physical Damage when Attacking
+
Attackers take 0- (R)97-119 Physical Damage
 +
 
  
 +
Characters have Chance to Avoid projectiles while Standing or Attacking
  
(The chance to cast affixes haven't been implemented yet)
+
Characters have Chance to Evade projectiles or Attacks while Running
+
 
Monsters have 20% chance to cast level 25 Glacial Spike on death
+
 
 +
(Y) Monsters have 15% Chance to Cast level 25 Desecrate when Struck
  
Monsters have 20% chance to cast level 25 Desecrate on death  
+
(Y) Monsters have 15% Chance to Cast level <20 Meteor on death  
  
(Prefix) Monsters have 20% chance to cast level 20 Meteor on death
+
(Y) Monsters have 15% Chance to Cast level 20 Firewall when Struck
  
(Suffix) Monsters have 15% chance to cast level 20 Meteor on death  
+
(R) Monsters have 15% Chance to Cast level 25 Freeze Explosion on death
  
  
Line 477: Line 576:
  
  
(White maps) Monsters have 10% chance to cast level 5 Amplify Damage on hit
+
Monsters have (R) Chance to Cast level 13 Weaken on Hit
  
(Yellow maps) Monsters have 25% chance to cast level 8 Amplify Damage on hit
 
  
(Red maps) Monsters have 50% chance to cast level 13 Amplify Damage on hit
+
Monsters have (W) 10% Chance to Cast level 5 Amplify Damage on Hit
  
 +
Monsters have (Y) 20% Chance to Cast level 8 Amplify Damage on Hit
  
(White maps) Monsters have 10% chance to cast level 5 Lower Resist on hit
+
Monsters have (R) 30% Chance to Cast level 13 Amplify Damage on Hit
  
(Yellow maps) Monsters have 25% chance to cast level 8 Lower Resist on hit
 
  
(Red maps) Monsters have 50% chance to cast level 13 Lower Resist on hit
+
Monsters have (W) 10% Chance to Cast level 1 Lower Resist on Hit
  
 +
Monsters have (Y) 20% Chance to Cast level 8 Lower Resist on Hit
  
(White maps) Monsters have 10% chance to cast level 5 Decrepify on hit
+
Monsters have (R) 30% Chance to Cast level 13 Lower Resist on Hit
  
(Yellow maps) Monsters have 25% chance to cast level 8 Decrepify on hit
 
  
(Red maps) Monsters have 50% chance to cast level 13 Decrepify on hit
+
Monsters have (Y) 20% Chance to Cast level 8 Decrepify on Hit
  
 +
Monsters have (R) 30% Chance to Cast level 13 Decrepify on Hit
  
Monsters have 0-100% Reduced Curse Duration
+
 
 +
Monsters have Reduced Curse Duration: (Y)45-65% (R)75-100%
 +
 
 +
 
 +
Monsters have 0-50% Physical Damage Resistance
 +
 
 +
Monsters have Physical Absorb % (W)15-25%
  
  
 
Monsters have 0-278% Fire Resistance
 
Monsters have 0-278% Fire Resistance
 +
 +
Monsters have Fire Absorb (Y)20-40% (R)50-59%
 +
  
 
Monsters have +40-232% Cold Resistance
 
Monsters have +40-232% Cold Resistance
 +
 +
Monsters have Cold Absorb (Y)40%
 +
  
 
Monsters have +200-339% Lightning Resistance
 
Monsters have +200-339% Lightning Resistance
 +
 +
Monsters have Lightning Absorb 48%
 +
  
 
Monsters have 0-277% Poison Resistance
 
Monsters have 0-277% Poison Resistance
 +
 +
Monsters have Poison Absorb 31%
 +
  
 
Monsters Physical and Magic Damage Reduced by 17-63
 
Monsters Physical and Magic Damage Reduced by 17-63
  
Monsters have 0-50% Physical Damage Resistance
+
Monsters have Magic Absorb 60%  
 
   
 
   
  
Monsters do +69-200 physical damage
+
Monsters do (W)+69-100 (Y)+149-150 (R)+200 physical damage
  
  
Monsters do +1-199 Fire damage  
+
Monsters do +99-199 minimum fire damage
  
Monsters do +0-77% Fire Skill damage
+
Monsters do +0-90% Fire damage (R)+55-90%
  
  
Monsters do -23 to +199 Cold damage
+
Monsters do +99 minimum cold damage
  
Monsters do +0-83% Cold Skill damage
+
Monsters do +0-88% Cold damage
  
  
Monsters do +1-63 Lightning damage  
+
Monsters do +63 minimum lightning damage  
  
Monsters do +0-183% Lightning Skill damage
+
Monsters do +0-183% Lightning damage
  
  
Monsters do +0-90% Poison Skill damage
+
Monsters do +0-90% Poison damage
  
  
Line 538: Line 655:
  
  
Monsters can not be Frozen
+
Monsters Can Not Be Frozen
 +
 
 +
 
 +
Monsters do Bleed Damage per Second (R)+48.8
 +
 
 +
Monsters have +100% Chance of Open Wounds
  
  
Line 546: Line 668:
  
  
Monsters have level 12-20 Precision aura  
+
Monsters have level 12-20 Precision aura (R)12-20
  
Monsters have level 6-10 Blessed Aim aura
+
Monsters have level 6-10 Blessed Aim aura (R)9-10
  
 
Monsters have level 1-3 Vigor aura  
 
Monsters have level 1-3 Vigor aura  
  
Monsters have level 8-12 Cleansing aura  
+
Monsters have level 8-12 Cleansing aura Level (W,Y,R)12
 +
 
 +
Monsters have level 9-14 Redemption aura Level (Y)12
 +
 
 +
Monsters have level 8-10 Concentration aura (R)8-10
  
Monsters have level 9-14 Redemption aura
+
Monsters have (Y,R) Level 1 Salvation aura  
  
Monsters have level 8-10 Concentration aura  
+
Monsters have level 8-10 Conviction aura (R)9-10
  
Monsters have level 8-10 Conviction aura
+
Monsters have (R) Fanaticism aura
  
  
 
Monsters have 40-105% Faster Walk/Run speed
 
Monsters have 40-105% Faster Walk/Run speed
  
Characters are 25% slower near monsters
+
Monsters have Slow nearby enemies by 20%  
  
  
Monsters have 53-115% Increased Attack Speed
+
Monsters have 53-130% Increased Attack Speed
  
  

Latest revision as of 19:53, 6 November 2024

The following dungeon areas have been added/changed in Path of Diablo.


What is a Relic

A relic is an item that drops in Hell difficulty, which can be used to open a portal to a new area with challenging monsters. These relics can have affixes which makes the monsters stronger or the player weaker in exchange for an increase in XP earned.

Relics are consumed when the portal is opened. Once inside the area, players can mouse-over the relic icon on the hotbar to see the active affixes.

How to use a Relic

Characters must be level 80 and have completed the Rite of Passage quest in Act V.

In Harrogath, next to Malah, you will find an Altar that can be clicked. Place an identified Relic inside and click the button to consume the relic and open a portal.

Only one portal can be opened at a time. To open a second portal, simply create a new game.

Relics

Relics are grouped into difficulties based on the icon's colour.

Relic icons that are:

  • white should be slightly challenging for a single player
  • yellow should be a moderate challenge for a few players
  • red should be a difficult challenge for a full party.

Relics may have a few variety of layouts or have the same static layout each time.

Relic orientation may be rotated compared to the layouts presented.

White Relics

Name Area Level Boss Layouts

Icy Cavern

86

Blood Huntress

Frigid Plateau

86

Blood Huntress

Layout 1, Layout 2

Yellow Relics

Name Area Level Boss Layouts

Desecrated Temple

87

-

N/a

Dim Cellar

87

Root of All Evil, also Blood Huntress sometimes

N/a

Musty Crypt

87

-

Layout 1, Layout 2

Decomposing Settlement

87

Lord Balthazar

N/a

Red Relics

Name Area Level Boss Layouts

Ruined Citadel

88

Ursa Bloodthirst

Layout 1, Layout 2

Forgotten Desert

88

Crazed Sorcerer

Layout 1: Composite minimap Outlined Overview

Burnt Forest

88

Crazed Sorcerer

N/a

Baleful Alcazar

88

Crazed Sorcerer

N/a

Pleasant Pasture

This relic can only be made by corrupting a relic.

Name Area Level Boss Layouts

Pleasant Pasture

86

-

N/a

Relic Corruption

You can corrupt relics to give increased density and experience or reroll them. Almost all relics that drop are Rare items (yellow text name). Rarely, Magic (blue text name) relics also drop.

See Orb of Corruption for outcome probability.


Relic Modification Recipes


In the Horadric Cube transmute (press twice) the following ingredients,


An Orb of Alteration + relic changes the relic to a different relic of the same tier or rerolls its affixes.


Upgrade a Relic:

4 White relics can be turned into a Yellow relic.

4 Yellow relics can be turned into a Red relic.


Corrupt a relic:

An Orb of Corruption + relic. These have a chance to increase monster density and experience however usually add more challenging affixes.

This can also be used to turn a Magic relic into a Rare relic.


Re-roll a relic:

3 Perfect Skulls + Rare relic (yellow text name) for a new set of affixes.

3 Perfect Gems + Magic relic (blue text name) for a new affix or pair of affixes. (This is the same recipe as you would use to reroll a magic (blue) item).

(You can also reroll a corrupted relic).


Corrupted relics have a small chance to turn into a Pleasant Pasture.
Current closest estimate of rolling a cow relic is 3.4% (12 of 350).


Winnisk57 corrupted 1,100 Relics, giving us insight into how Orbs of Corruption affect relics.

Relics appear to be affected in the same way as other items affected by Orbs of Corruption.

Below are; affix, % chance of roll and the +%Density and +%Experience:

Changed set of affixes, 48% (most likely should be 50%, 25% Corrupted item affix and 25% transformed into a Rare item)
Corruption no change, 25% - same as Corrupted No Change items, +25% Density and +1% Experience
-%Life, 7.75%, +~27% Density and +1% Experience
Gold and Magic Find, 8.375%, +50% Density and +4% Experience
Monsters do Magic damage, 7.5%, +423% Density and +11% Experience
Cowrelic: 3.375%

Monster Resistances and Immunities

For colour charts showing relic monster resistances and a calculator https://mmmpld.github.io/pod-map-calc/

Icy Cavern

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Blood Lord Blood Lord 100 33 33 33 33 33
Temple Guard Baboon Demon 33 0 33 100 0 0
Unholy Corpse Reanimated Horde 50 0 0 0 120 50
Demon Sprite Demon Imp 0 120 33 25 0 25
Bush Barb Spike Fiend 50 0 50 0 0 0

Frigid Plateau

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Unholy Corpse Reanimated Horde 50 0 0 0 120 50
Horror Archer Skeleton Archer 33 66 66 66 140 10
Doom Knight Oblivion Knight 33 140 25 25 50 0
Oblivion Knight Oblivion Knight 33 60 150 60 75 25
Blunderbore Blunderbore 75 33 33 33 0 0
Death Mauler Death Mauler 33 50 50 100 0 0
Fiend Bat 10 33 33 100 0 0
Storm Caster Finger Mage 40 66 25 100 25 0
Temple Guard Baboon Demon 33 0 33 100 0 0
Zealot Zakarum Zealot 10 25 33 100 50 20

Dim Cellar

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Blunderbore Blunderbore 75 33 33 33 0 0
Spider Magnus Giant Spider 50 120 0 0 65 0
Death Mauler Death Mauler 33 50 50 100 0 0
Flesh Lancer Corrupt Rogue Spearwoman 45 25 130 25 25 0
The Banished Vampire 50 33 150 25 50 0
Soul Killer Fetish 15 105 25 25 33 0
Bush Barb Spike Fiend 50 0 50 0 0 0
Blood Wing Giant Mosquito 0 0 0 33 120 0

Musty Crypt

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Blood Lord Blood Lord 100 33 33 33 33 33
Temple Guard Baboon Demon 33 0 33 100 0 0
Unholy Corpse Reanimated Horde 50 0 0 50 120 50
Demon Sprite Demon Imp 0 120 33 25 0 25
Frozen Scorch Frozen Horror 25 0 190 33 33 0
Bone Scarab Scarab Demon 0 0 0 120 0 0
Hell Whip Overseer 40 33 160 20 0 0
Hell Spawn Baal's Minion 33 110 50 25 0 0
Slinger Slinger 25 50 150 15 15 0
Fiend Bat Demon 10 33 33 100 0 0
Fanatic Enslaved Suicide Minion 25 60 130 15 15 0
Flying Scimitar Object 25 100 0 100 0 0

Desecrated Temple

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Doom Knight Oblivion Knight 33 140 25 25 50 0
Oblivion Knight Oblivion Knight 33 60 150 60 75 25
The Banished Vampire 50 33 150 25 50 0
Frozen Scorch Frozen Horror 25 0 190 33 33 0
Blunderbore Blunderbore 75 33 33 33 0 0
Blood Wing Giant Mosquito 0 0 0 33 120 0
Spider Magnus Gaint Spider 50 120 0 0 65 0
Death Clan Goatman 50 75 0 0 0 50
Storm Caster Finger Mage 40 66 25 100 25 0
Demon Sprite Demon Imp 0 120 33 25 0 25
Bush Barb Spike Fiend 50 0 50 0 0 0

Decomposing Settlement

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Horadrim Ancient Greater Mummy 33 50 50 50 50 100
Blunderbore Blunderbore 75 33 33 33 0 0
Serpent Magus Claw Viper 40 33 120 0 60 70
Spider Magus Giant Spider 50 120 0 0 65 0
Dark Shape Wraith 100 0 80 0 75 50
Temple Guard Baboon Demon 33 0 33 100 0 0
Zealot Zakarum Zealot 10 25 160 100 20 0
Hierophant Zakarum Priest 10 25 160 33 20 0
Bush Barb Spike Fiend 50 0 50 0 0 0
Unholy Corpse Reanimated Horde 50 0 0 0 120 50
Blood Temptress Succubus 25 60 50 50 120 0

Ruined Citadel

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Flesh Lancer Corrupt Rogue Spearwoman 45 25 130 25 25 0
Blood Temptress Succubus 25 60 50 50 120 0
Serpent Magus Claw Viper 40 33 120 0 60 70
Bone Scarab Scarab Demon 0 0 0 120 0 0
Temple Guard Baboon Demon 33 0 33 100 0 0
Hierophant Zakarum Priest 10 25 160 33 20 0
Zealot Zakarum Zealot 10 25 160 100 20 0
Dark Shape Wraith 100 0 80 0 75 50
Slinger Slinger 25 50 150 15 15 0
Cadaver Mummy 50 0 33 33 110 0

Forgotten Desert

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Blood Wing Giant Mosquito 0 0 0 33 120 0
Unholy Corpse Reanimated Horde 50 0 0 0 120 50
Hell Whip Overseer 40 33 160 20 0 0
Hell Spawn Baal's Minion 33 110 50 25 0 0
Storm Caster Finger Mage 40 66 25 100 25 0
Council Member Council Member 50 33 33 100 33 0
Soul Killer Fetish 15 105 25 25 33 0
Burning Dead Mage Skeleton Mage 33 130 50 0 110 0
Blood Lord Blood Lord 100 33 33 33 33 33
Fire Tower Fire Tower 40 99 85 50 1000 50
Bush Barb Spike Fiend 50 0 50 0 0 0

Burnt Forest

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Pit Lord Mega Daemon 80 145 100 100 145 100
Horror Archer Skeleton Archer 33 66 66 66 140 10
Temple Guard Baboon Demon 33 0 33 100 0 0
Mauler Blunderbore 55 50 50 100 0 0
Horror Mage Skeleton Mage 33 0 0 115 33 0
Black Rogue Corrupt Rogue 20 33 140 33 20 20
Horadrim Ancient Greater Mummy 33 50 50 50 50 100
Infidel Sand Raider 25 5 110 0 33 0
Damned Tainted 0 0 0 120 25 0

Baleful Alcazar

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Dark Archer Corrupt Rogue Archer 15 50 140 50 15 0
Hell Swarm Swarm 100 0 0 70 0 0
Carrion Bird Vulture Demon 0 25 0 0 110 0
Horadrim Ancient Greater Mummy 33 50 50 50 50 100
Doom Knight Oblivion Knight 33 140 25 25 50 0
Oblivion Knight Oblivion Knight 33 60 150 60 75 25
Demon Trickster Demon Imp 0 115 25 25 0 0
Wailing Beast Wendigo 50 20 0 0 0 100
Balrog Megademon 50 110 50 75 75 0

Pleasant Pasture

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Hell Bovine Hell Bovine 50 50 50 50 33 33

Relic Affixes

Key:

(W) White relic

(Y) Yellow relic

(R) Red relic


Values are not full range.

Ingame examples:


+0-100% Experience

+0-2750% Monster Density


Monsters have Replenish Life per Second (W)16.7

Characters have Reduced Maximum Mana

Characters have Drain Life -X

Monsters have +0-100% Defense

Monsters have +1-162% Attack Rating (W)20-40%

Characters have -10 Vitality

Characters have -10 Energy

Monsters have +84% Enhanced Damage

Attackers take 0- (R)97-119 Physical Damage


Characters have Chance to Avoid projectiles while Standing or Attacking

Characters have Chance to Evade projectiles or Attacks while Running


(Y) Monsters have 15% Chance to Cast level 25 Desecrate when Struck

(Y) Monsters have 15% Chance to Cast level <20 Meteor on death

(Y) Monsters have 15% Chance to Cast level 20 Firewall when Struck

(R) Monsters have 15% Chance to Cast level 25 Freeze Explosion on death


Monsters have 0-50% Lifesteal


Monsters have (R) Chance to Cast level 13 Weaken on Hit


Monsters have (W) 10% Chance to Cast level 5 Amplify Damage on Hit

Monsters have (Y) 20% Chance to Cast level 8 Amplify Damage on Hit

Monsters have (R) 30% Chance to Cast level 13 Amplify Damage on Hit


Monsters have (W) 10% Chance to Cast level 1 Lower Resist on Hit

Monsters have (Y) 20% Chance to Cast level 8 Lower Resist on Hit

Monsters have (R) 30% Chance to Cast level 13 Lower Resist on Hit


Monsters have (Y) 20% Chance to Cast level 8 Decrepify on Hit

Monsters have (R) 30% Chance to Cast level 13 Decrepify on Hit


Monsters have Reduced Curse Duration: (Y)45-65% (R)75-100%


Monsters have 0-50% Physical Damage Resistance

Monsters have Physical Absorb % (W)15-25%


Monsters have 0-278% Fire Resistance

Monsters have Fire Absorb (Y)20-40% (R)50-59%


Monsters have +40-232% Cold Resistance

Monsters have Cold Absorb (Y)40%


Monsters have +200-339% Lightning Resistance

Monsters have Lightning Absorb 48%


Monsters have 0-277% Poison Resistance

Monsters have Poison Absorb 31%


Monsters Physical and Magic Damage Reduced by 17-63

Monsters have Magic Absorb 60%


Monsters do (W)+69-100 (Y)+149-150 (R)+200 physical damage


Monsters do +99-199 minimum fire damage

Monsters do +0-90% Fire damage (R)+55-90%


Monsters do +99 minimum cold damage

Monsters do +0-88% Cold damage


Monsters do +63 minimum lightning damage

Monsters do +0-183% Lightning damage


Monsters do +0-90% Poison damage


Monsters do +0-199 Magic damage


Monsters Can Not Be Frozen


Monsters do Bleed Damage per Second (R)+48.8

Monsters have +100% Chance of Open Wounds


Monsters have 0-44% Deadly Strike

Monsters have 0-112% Piercing attack


Monsters have level 12-20 Precision aura (R)12-20

Monsters have level 6-10 Blessed Aim aura (R)9-10

Monsters have level 1-3 Vigor aura

Monsters have level 8-12 Cleansing aura Level (W,Y,R)12

Monsters have level 9-14 Redemption aura Level (Y)12

Monsters have level 8-10 Concentration aura (R)8-10

Monsters have (Y,R) Level 1 Salvation aura

Monsters have level 8-10 Conviction aura (R)9-10

Monsters have (R) Fanaticism aura


Monsters have 40-105% Faster Walk/Run speed

Monsters have Slow nearby enemies by 20%


Monsters have 53-130% Increased Attack Speed


+200% Gold and Magic Find

Character's Life reduced 29-88%