Difference between revisions of "Martial Arts"
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{{Skilldesc|[[File:Dragon_Claw.png]]| Slice and dice your enemies with your dual claw-class weapons (Requires dual claw class weapons).|1|None}} | {{Skilldesc|[[File:Dragon_Claw.png]]| Slice and dice your enemies with your dual claw-class weapons (Requires dual claw class weapons).|1|None}} | ||
− | + | Attacks with left claw then right claw, dealing the main and off-hand damage respectively. Both attacks can individually trigger any active charge effects. | |
{| class="wikitable" style="display: inline-table; margin-right: 50px;" | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | ||
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== Tiger Strike == | == Tiger Strike == | ||
− | {{Skilldesc|[[File:Tiger_Strike.png]]| 3 stage charge-up attack that gains Increasingly more Enhanced Damage. |1|[[Martial_Arts#Dragon_Claw|Dragon Claw]]}} | + | {{Skilldesc|[[File:Tiger_Strike.png]]| 3 stage charge-up attack that gains Increasingly more Enhanced Damage. Works with any melee weapon. |1|[[Martial_Arts#Dragon_Claw|Dragon Claw]]}} |
This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Attacking with Tiger Strike will increase the current charge count by one and refresh the duration for all existing tiger charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one. | This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Attacking with Tiger Strike will increase the current charge count by one and refresh the duration for all existing tiger charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one. | ||
− | {| class="wikitable" | + | {| class="wikitable" style="display: inline-table; margin-right: 50px;" |
|- | |- | ||
+ | | style="text-align:left;" | Charge duration: || 7 | ||
+ | |} | ||
+ | {| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | ||
! Synergies !! Bonus to skill | ! Synergies !! Bonus to skill | ||
|- | |- | ||
| [[Martial_Arts#Dragon_Flight|'''Dragon Flight''']] | | [[Martial_Arts#Dragon_Flight|'''Dragon Flight''']] | ||
− | | +15% Kick Damage per hardpoint | + | | +15% Kick Damage per hardpoint |
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
− | !Version Name!!Patch Notes | + | ! Version Name !!Patch Notes |
|- | |- | ||
− | |[[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]|| |
− | * Dragon | + | * Dragon Talon attack rating bonus per base level increased from 10% to 15%. |
− | |||
|- | |- | ||
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! | ! | ||
! | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Dragon Flight synergy increased from +10% to +15% kick damage per base level. | ||
+ | * Re-applied weapon damage and its damage modifiers (e.g. deadly strike and crushing blow). | ||
|- | |- | ||
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2314:_Serandite|#14 Serandite]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2314:_Serandite|#14 Serandite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Compared with Vanilla D2: always kicks 3 times, attack rating scaling decreased greatly and mana cost scales with level. (Bedrock #1-hidden) | * Compared with Vanilla D2: always kicks 3 times, attack rating scaling decreased greatly and mana cost scales with level. (Bedrock #1-hidden) | ||
− | |||
|} | |} | ||
|} | |} | ||
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| style="text-align:left;" | Maximum Charges: || 3 | | style="text-align:left;" | Maximum Charges: || 3 | ||
|- | |- | ||
− | | style="text-align:left;" | Charge duration: || | + | | style="text-align:left;" | Charge duration: || 7 seconds |
|} | |} | ||
{| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | {| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | ||
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|- | |- | ||
! style="text-align:left;" | All other charge-up skills | ! style="text-align:left;" | All other charge-up skills | ||
− | | style="text-align:center;" | +5% Fire damage per level | + | | style="text-align:center;" | +5% Fire damage per base level |
|} | |} | ||
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== Cobra Strike == | == Cobra Strike == | ||
− | {{Skilldesc|[[File:Cobra_Strike.png]]|3 stage charge-up attack which gains Lifesteal & Manasteal, reduces monster defense, and gains Life & Mana on hit. | + | {{Skilldesc|[[File:Cobra_Strike.png]]|3 stage charge-up attack which gains Lifesteal & Manasteal, reduces monster defense, and gains Life & Mana on hit. Works with any melee weapon. |6|[[Martial_Arts#Dragon_Claw|Dragon Claw]], [[Martial_Arts#Tiger_Strike|Tiger Strike]]}} |
This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Charge effects are cumulative which means at three charges, all three effects are triggered simultaneously. Attacking with Cobra Strike will increase the current charge count by one and refresh the duration for all existing cobra charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one. The Cobra Strike charges have new effects compared to the original game: The first stage adds life and mana leech. The second stage lowers enemy defense per hit. The third stage adds life and mana gained on hit. | This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Charge effects are cumulative which means at three charges, all three effects are triggered simultaneously. Attacking with Cobra Strike will increase the current charge count by one and refresh the duration for all existing cobra charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one. The Cobra Strike charges have new effects compared to the original game: The first stage adds life and mana leech. The second stage lowers enemy defense per hit. The third stage adds life and mana gained on hit. | ||
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| style="text-align:left;" | Maximum Charges: || 3 | | style="text-align:left;" | Maximum Charges: || 3 | ||
|- | |- | ||
− | | style="text-align:left;" | Charge duration: || | + | | style="text-align:left;" | Charge duration: || 7 seconds |
|} | |} | ||
{| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | {| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | ||
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| style="text-align:left;" | Maximum Charges: || 3 | | style="text-align:left;" | Maximum Charges: || 3 | ||
|- | |- | ||
− | | style="text-align:left;" | Charge duration: || | + | | style="text-align:left;" | Charge duration: || 7 seconds |
|} | |} | ||
{| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | {| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | ||
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|- | |- | ||
! style="text-align:left;" | All other charge-up skills | ! style="text-align:left;" | All other charge-up skills | ||
− | | style="text-align:center;" | 4% lightning damage per level | + | | style="text-align:center;" | 4% lightning damage per base level |
|} | |} | ||
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== Blades of Ice == | == Blades of Ice == | ||
− | {{Skilldesc|[[File:Blades_of_Ice.png]]|Claw-class Charge-up skill. Requires claw-class Weapon(s) |30|[[Martial_Arts#Dragon_Claw|Dragon Claw]], [[Martial_Arts#Dragon_Talon|Dragon Talon]], [[Martial_Arts#Fists_of_Fire|Fists of Fire]], [[Martial_Arts#Claws_of_Thunder|Claws of Thunder]] , [[Martial_Arts#Dragon_Flight|Dragon Flight]] }} | + | {{Skilldesc|[[File:Blades_of_Ice.png]]|Claw-class Charge-up skill. Requires claw-class Weapon(s) |30|[[Martial_Arts#Dragon_Claw|Dragon Claw]], [[Martial_Arts#Dragon_Talon|Dragon Talon]], [[Martial_Arts#Fists_of_Fire|Fists of Fire]], [[Martial_Arts#Claws_of_Thunder|Claws of Thunder]], [[Martial_Arts#Dragon_Flight|Dragon Flight]] }} |
This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Charge effects are cumulative which means at three charges, all three effects are triggered simultaneously. Attacking with Blades of Ice will increase the current charge count by one and refresh the duration for all existing ice charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one. The Blades of Ice charges have new effects compared to the original game: The first stage adds cold damage to attacks. The second stage creates icicles that seek out enemies, dealing cold damage and a fraction of attack damage while also converting a portion of physical damage to cold. The third stage allows the icicles to chill enemies for a duration. | This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Charge effects are cumulative which means at three charges, all three effects are triggered simultaneously. Attacking with Blades of Ice will increase the current charge count by one and refresh the duration for all existing ice charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one. The Blades of Ice charges have new effects compared to the original game: The first stage adds cold damage to attacks. The second stage creates icicles that seek out enemies, dealing cold damage and a fraction of attack damage while also converting a portion of physical damage to cold. The third stage allows the icicles to chill enemies for a duration. | ||
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| style="text-align:left;" | Maximum Charges: || 3 | | style="text-align:left;" | Maximum Charges: || 3 | ||
|- | |- | ||
− | | style="text-align:left;" | Charge duration: || | + | | style="text-align:left;" | Charge duration: || 7 seconds |
|- | |- | ||
| style="text-align:left;" colspan="2" | Icicles deal 50% of Weapon Damage | | style="text-align:left;" colspan="2" | Icicles deal 50% of Weapon Damage | ||
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|- | |- | ||
! style="text-align:left;" | All other Charge-up Skills | ! style="text-align:left;" | All other Charge-up Skills | ||
− | | style="text-align:center;" | +2% Cold damage per level | + | | style="text-align:center;" | +2% Cold damage per base level |
|} | |} | ||
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|- | |- | ||
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
− | * Cold damage per level increased by ~50%. | + | * Cold damage per base level increased by ~50%. |
* Ice Charge synergy increased from 10% to 20% Cold damage per charge. | * Ice Charge synergy increased from 10% to 20% Cold damage per charge. | ||
|- | |- | ||
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2314:_Serandite|#14 Serandite]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2314:_Serandite|#14 Serandite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
− | * Mana cost scaling reduced from 1 to 0.5 mana per level. | + | * Mana cost scaling reduced from 1 to 0.5 mana per base level. |
|- | |- |
Latest revision as of 01:43, 27 June 2024
Contents
Dragon Claw
Attacks with left claw then right claw, dealing the main and off-hand damage respectively. Both attacks can individually trigger any active charge effects.
Tiger Strike
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