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== Maps ==
+
== What is a Relic ==
Maps are different areas where players can find end-game items. Items called relics will drop in level 85 areas. These can be used to open end-game areas called maps. The area of a map can be vast.  
+
A relic is an item that drops in Hell difficulty, which can be used to open a portal to a new area with challenging monsters. These relics can have affixes which makes the monsters stronger or the player weaker in exchange for an increase in XP earned.
  
 +
Relics are consumed when the portal is opened. Once inside the area, players can mouse-over the relic icon on the hotbar to see the active affixes.
  
Maps can have a much increased monster density.
+
== How to use a Relic ==
  
Increased Area Level: benefits both magic finding and leveling.
+
Characters must be level 80 and have completed the ''Rite of Passage'' quest in Act V.
 
Map affixes can be modified. Modifying maps can give the +200% Gold and Magic Find affix or a preferrable set of affixes.
 
 
 
 
 
Additional Information:
 
 
 
Higher tier maps drop in maps.
 
 
 
One map portal can be opened in each game.
 
 
 
Currently, Musty Crypt and Desecrated Temple don't have a guarantee of a relic drop or boss.
 
  
== Entering Maps ==
+
In Harrogath, next to Malah, you will find an Altar that can be clicked. Place an identified Relic inside and click the button to consume the relic and open a portal.
  
 +
Only one portal can be opened at a time. To open a second portal, simply create a new game.
  
1). You need to be in Hell difficulty with the Ancients (Rite of Passage) quest done and with a minimum character level of 80.
+
== Relics ==
  
2). Identify the map.
+
Relics are grouped into difficulties based on the icon's colour.  
  
3). To enter a map, place it on the altar by Malah in Harrogath. The map is consumed and opens a red portal to the map.
+
Relic icons that are:
  
== Maps and their Tiers ==
+
* white should be slightly challenging for a single player
White maps should be slightly challenging for a single player.
 
  
Yellow maps should be a moderate challenge for a few players.
+
* yellow should be a moderate challenge for a few players
 
   
 
   
Red maps should be a difficult challenge for a full party.
+
* red should be a difficult challenge for a full party.
 
 
  
Maps usually have a variety of layouts.  
+
Relics may have a few variety of layouts or have the same static layout each time.
  
Map orientation may be rotated compared to the layouts presented.
+
''Relic orientation may be rotated compared to the layouts presented.''
  
=== White Maps ===
+
'''White Relics'''
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
!colspan="1"|Name
 
!colspan="1"|Name
!colspan="1"|mlvl
+
!colspan="1"|Area Level
 
!colspan="1"|Boss
 
!colspan="1"|Boss
 
!colspan="1"|Layouts
 
!colspan="1"|Layouts
 
|-
 
|-
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
Icy Caverns
+
Icy Cavern
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
 
86
 
86
Line 64: Line 53:
 
86
 
86
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
Root of All Evil
+
Blood Huntress
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
[https://pathofdiablo.com/wiki/index.php?title=File:T2_1.png Layout 1]
+
[[Media:T2_1.png | Layout 1]],
[https://pathofdiablo.com/wiki/index.php?title=File:T2_2.png Layout 2]
+
[[Media:T2_2.png | Layout 2]]
 
|}
 
|}
  
=== Yellow Maps ===
+
'''Yellow Relics'''
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
!colspan="1"|Name
 
!colspan="1"|Name
!colspan="1"|mlvl
+
!colspan="1"|Area Level
 
!colspan="1"|Boss
 
!colspan="1"|Boss
 
!colspan="1"|Layouts
 
!colspan="1"|Layouts
 
|-
 
|-
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
Musty Crypt
+
Desecrated Temple
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
 
87
 
87
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
N/a
+
-
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
 
N/a
 
N/a
Line 92: Line 81:
 
87
 
87
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
Root of All Evil
+
Root of All Evil, also Blood Huntress sometimes
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
 
N/a
 
N/a
 
|-
 
|-
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
Desecrated Temple
+
Musty Crypt
 +
! style="vertical-align:top;text-align:left"|
 +
87
 +
! style="vertical-align:top;text-align:left"|
 +
-
 +
! style="vertical-align:top;text-align:left"|
 +
[https://imgur.com/7EdFSYP Layout 1],
 +
[https://imgur.com/nKvfyyN Layout 2]
 +
|-
 +
! style="vertical-align:top;text-align:left"|
 +
Decomposing Settlement
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
 
87
 
87
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
N/a
+
Lord Balthazar
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
 
N/a
 
N/a
Line 107: Line 106:
 
|}
 
|}
  
=== Red Maps ===
+
'''Red Relics'''
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
!colspan="1"|Name
 
!colspan="1"|Name
!colspan="1"|mlvl
+
!colspan="1"|Area Level
 
!colspan="1"|Boss
 
!colspan="1"|Boss
 
!colspan="1"|Layouts
 
!colspan="1"|Layouts
Line 122: Line 121:
 
Ursa Bloodthirst
 
Ursa Bloodthirst
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
[https://pathofdiablo.com/wiki/index.php?title=File:T3_1.png Layout 1]
+
[[Media:T3_1.png  | Layout 1]],
[https://pathofdiablo.com/wiki/index.php?title=File:T3_2.png Layout 2]
+
[[Media:T3_2.png | Layout 2]]
 +
|-
 +
! style="vertical-align:top;text-align:left"|
 +
Forgotten Desert
 +
! style="vertical-align:top;text-align:left"|
 +
88
 +
! style="vertical-align:top;text-align:left"|
 +
Crazed Sorcerer
 +
! style="vertical-align:top;text-align:left"|
 +
Layout 1:
 +
[https://i.imgur.com/9uPexUe.png Composite minimap]
 +
[https://i.imgur.com/x5JLBQt.png Outlined]
 +
[https://i.imgur.com/rDlqwfx.png Overview]
 
|-
 
|-
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
Line 135: Line 146:
 
|-
 
|-
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
Forgotten Desert
+
Baleful Alcazar
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
 
88
 
88
Line 141: Line 152:
 
Crazed Sorcerer
 
Crazed Sorcerer
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
Layout 1:
+
N/a
[https://i.imgur.com/9uPexUe.png Composite minimap]
+
|-
[https://i.imgur.com/x5JLBQt.png Outlined]
 
[https://i.imgur.com/rDlqwfx.png Overview]
 
 
|}
 
|}
  
=== Pleasant Pasture Map ===
+
'''Pleasant Pasture'''
This map can only be made by corrupting an existing map.
+
 
 +
This relic can only be made by corrupting a relic.
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
!colspan="1"|Name
 
!colspan="1"|Name
!colspan="1"|mlvl
+
!colspan="1"|Area Level
 
!colspan="1"|Boss
 
!colspan="1"|Boss
 
!colspan="1"|Layouts
 
!colspan="1"|Layouts
Line 162: Line 172:
 
86
 
86
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
N/a
+
-
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
 
N/a
 
N/a
Line 168: Line 178:
 
|}
 
|}
  
== Map Modification ==
+
== Relic Corruption ==
  
You can corrupt maps to give increased density and experience or reroll them as you would a Rare item for a new set of affixes.
 
  
Corrupted maps have a chance to roll a +200% Gold and Magic Find affix.
+
You can corrupt relics to give increased density and experience or reroll them. Almost all relics that drop are Rare items (yellow text name). Rarely, Magic (blue text name) relics also drop.  
  
===Map Modification Recipes===
+
See [[Orb_of_Corruption|Orb of Corruption ]] for outcome probability.
  
In the Horadric Cube transmute,
 
  
 +
=== Relic Modification Recipes ===
 +
----
 +
You can use the Horadric Cube to upgrade, corrupt and reroll a relic by transmuting (press twice) the following ingredients,
  
'''Corrupted''' map:
 
  
An '''Orb of Corruption + map'''. These have a chance to increase monster density and experience however usually add more challenging affixes. You can also roll the +200% Gold and Magic Find affix.
+
'''Alter''' a Relic:
  
 +
An '''Orb of Alteration + relic'''. Within the same tier of relic, will change the relic or reroll its affixes.
  
'''Re-rolled''' map:
 
  
'''6 Perfect Skulls + map''' for a new set of affixes.
+
'''Upgrade''' a Relic:
(You can also reroll a corrupted map).
 
  
 +
4 White relics can be turned into a Yellow relic.
  
Winnisk57 kindly corrupted 1,100 maps, giving us insight into how Orbs of Corruption affect maps.
+
4 Yellow relics can be turned into a Red relic.
 +
  
Maps appear to be affected in the same way as other items affected by Orbs of Corruption.
 
  
Below are affix, probability of it rolling and the affect that affix has on a map.
+
'''Corrupt''' a relic:
::Rerolled set of affixes: 48% (most likely should be 50% like regular items).
 
::Corruption no change: 25% +25% Density, +1% Experience (25% Corrupted no change).
 
::-%Life  7.75%  gives +~27% Density, +1% Experience
 
::Gold and Magic Find affix: 8.375% +50% Density, +4% Experience
 
::Monsters do Magic damage 7.5% gives +423% Density, +11% Experience
 
::Cowmap: 3.375%
 
  
Corrupted maps have a small chance to turn into a Pleasant Pasture, or cow map. <br />
+
An '''Orb of Corruption + relic'''. These have a chance to increase monster density and experience however usually add more challenging affixes.
Closest estimate of rolling a cow map is 3.4% (12 of 350). It seems cow maps always have the Gold and Magic Find affix.
 
  
== Monster Resistances ==
+
This can also be used to turn a Magic relic into a Rare relic.
For colour charts showing map monster resistances and a calculator https://mmmpld.github.io/pod-map-calc/
 
  
=== Icy Cavern ===
+
 
 +
'''Re-roll''' a relic:
 +
 
 +
'''3 Perfect Skulls + Rare relic (yellow text name)''' for a new set of affixes.
 +
 
 +
'''3 Perfect Gems + Magic relic (blue text name)''' for a new affix or pair of affixes. (This is the same recipe as you would use to reroll a magic (blue) item).
 +
 
 +
(You can also reroll a corrupted relic).
 +
 
 +
 
 +
Corrupted relics have a small chance to turn into a Pleasant Pasture. <br />
 +
Current closest estimate of rolling a cow relic is 3.4% (12 of 350).
 +
 
 +
 
 +
Winnisk57 corrupted 1,100 Relics, giving us insight into how Orbs of Corruption affect relics.
 +
 
 +
Relics appear to be affected in the same way as other items affected by Orbs of Corruption.
 +
 
 +
Below are; affix, % chance of roll and the +%Density and +%Experience:
 +
::Changed set of affixes, 48% (most likely should be 50%, 25% Corrupted item affix and 25% transformed into a Rare item)
 +
::Corruption no change, 25% - same as Corrupted No Change items, +25% Density and +1% Experience
 +
::-%Life, 7.75%, +~27% Density and +1% Experience
 +
::Gold and Magic Find, 8.375%, +50% Density and +4% Experience
 +
::Monsters do Magic damage, 7.5%, +423% Density and +11% Experience
 +
::Cowrelic: 3.375%
 +
 
 +
== Monster Resistances and Immunities ==
 +
For colour charts showing relic monster resistances and a calculator https://mmmpld.github.io/pod-map-calc/
 +
 
 +
'''Icy Cavern'''
 
{| class="wikitable"
 
{| class="wikitable"
 
!colspan="2"|
 
!colspan="2"|
!colspan="6"|Resistances
+
!colspan="6"|% Resistance
 
|-
 
|-
!Monster||Model||C||F||L||M||Phy||Psn
+
!Monster||Model||Physical||Fire||Cold||Lightning||Poison||Magic
 
|-
 
|-
|Blood Lord||Blood Lord||33||33||33||33||100||33
+
|Blood Lord||Blood Lord||100||33||33||33||33||33
 
|-
 
|-
|Temple Guard||Baboon Demon||33||0||100||0||33||0
+
|Temple Guard||Baboon Demon||33||0||33||100||0||0
 
|-
 
|-
|Unholy Corpse||Reanimated Horde||0||0||0||50||50||120
+
|Unholy Corpse||Reanimated Horde||50||0||0||0||120||50
 
|-
 
|-
|Demon Sprite||Demon Imp||33||120||25||25||0||0
+
|Demon Sprite||Demon Imp||0||120||33||25||0||25
 
|-
 
|-
|Bush Barb||Spike Fiend||50||0||0||0||50||0
+
|Bush Barb||Spike Fiend||50||0||50||0||0||0
 
|}
 
|}
  
=== Frigid Plateau ===
+
'''Frigid Plateau'''
 
{| class="wikitable"
 
{| class="wikitable"
 
!colspan="2"|
 
!colspan="2"|
!colspan="6"|Resistances
+
!colspan="6"|% Resistance
 
|-
 
|-
!Monster||Model||C||F||L||M||Phy||Psn
+
!Monster||Model||Physical||Fire||Cold||Lightning||Poison||Magic
 
|-
 
|-
|Unholy Corpse||Reanimated Horde||0||0||0||50||50||120
+
|Unholy Corpse||Reanimated Horde||50||0||0||0||120||50
 
|-
 
|-
|Horror Archer||Skeleton Archer||66||66||66||10||33||140
+
|Horror Archer||Skeleton Archer||33||66||66||66||140||10
 
|-
 
|-
|Doom Knight||Oblivion Knight||25||140||25||0||33||50
+
|Doom Knight||Oblivion Knight||33||140||25||25||50||0
 
|-
 
|-
|Oblivion Knight||Oblivion Knight||150||60||60||25||33||75
+
|Oblivion Knight||Oblivion Knight||33||60||150||60||75||25
 
|-
 
|-
|Blunderbore||Blunderbore||33||33||33||0||75||0
+
|Blunderbore||Blunderbore||75||33||33||33||0||0
 
|-
 
|-
|Death Mauler||Death Mauler||50||50||100||0||33||0
+
|Death Mauler||Death Mauler||33||50||50||100||0||0
 
|-
 
|-
|Fiend||Bat||33||33||100||0||10||0
+
|Fiend||Bat||10||33||33||100||0||0
 
|-
 
|-
|Storm Caster||Finger Mage||25||66||100||0||40||25
+
|Storm Caster||Finger Mage||40||66||25||100||25||0
 
|-
 
|-
|Temple Guard||Baboon Demon||33||0||100||0||33||0
+
|Temple Guard||Baboon Demon||33||0||33||100||0||0
 
|-
 
|-
|Zealot||Zakarum Zealot||33||25||100||0||10||20
+
|Zealot||Zakarum Zealot||10||25||33||100||50||20
 
|}
 
|}
  
=== Dim Cellar ===
+
'''Dim Cellar'''
 
{| class="wikitable"
 
{| class="wikitable"
 
!colspan="2"|
 
!colspan="2"|
!colspan="6"|Resistances
+
!colspan="6"|% Resistance
 
|-
 
|-
!Monster||Model||C||F||L||M||Phy||Psn
+
!Monster||Model||Physical||Fire||Cold||Lightning||Poison||Magic
 
|-
 
|-
|Blunderbore||Blunderbore||33||33||33||0||75||0
+
|Blunderbore||Blunderbore||75||33||33||33||0||0  
 
|-
 
|-
|Spider Magnus||Giant Spider||0||120||0||0||50||65
+
|Spider Magnus||Giant Spider||50||120||0||0||65||0
 
|-
 
|-
|Death Mauler||Death Mauler||50||50||100||0||33||0
+
|Death Mauler||Death Mauler||33||50||50||100||0||0
 
|-
 
|-
|Flesh Lancer||Corrupt Rogue Spearwoman||130||25||25||0||45||25
+
|Flesh Lancer||Corrupt Rogue Spearwoman||45||25||130||25||25||0
 
|-
 
|-
|The Banished||Vampire||150||33||25||0||50||50
+
|The Banished||Vampire||50||33||150||25||50||0
 
|-
 
|-
|Soul Killer||Fetish||25||105||25||0||15||33
+
|Soul Killer||Fetish||15||105||25||25||33||0
 
|-
 
|-
|Bush Barb||Spike Fiend||50||0||0||0||50||0
+
|Bush Barb||Spike Fiend||50||0||50||0||0||0
 
|-
 
|-
|Blood Wing||Giant Mosquito||0||0||33||0||0||120
+
|Blood Wing||Giant Mosquito||0||0||0||33||120||0
 
|}
 
|}
  
=== Musty Crypt ===
+
'''Musty Crypt'''
 
{| class="wikitable"
 
{| class="wikitable"
 
!colspan="2"|
 
!colspan="2"|
!colspan="6"|Resistances
+
!colspan="6"|% Resistance
 +
|-
 +
!Monster||Model||Physical||Fire||Cold||Lightning||Poison||Magic
 +
|-
 +
|Blood Lord||Blood Lord||100||33||33||33||33||33
 +
|-
 +
|Temple Guard||Baboon Demon||33||0||33||100||0||0
 +
|-
 +
|Unholy Corpse||Reanimated Horde||50||0||0||50||120||50
 +
|-
 +
|Demon Sprite||Demon Imp||0||120||33||25||0||25
 +
|-
 +
|Frozen Scorch||Frozen Horror||25||0||190||33||33||0
 +
|-
 +
|Bone Scarab||Scarab Demon||0||0||0||120||0||0
 
|-
 
|-
!Monster||Model||C||F||L||M||Phy||Psn
+
|Hell Whip||Overseer||40||33||160||20||0||0
 
|-
 
|-
|Blood Lord||Blood Lord||33||33||33||33||100||33
+
|Hell Spawn||Baal's Minion||33||110||50||25||0||0
 
|-
 
|-
|Temple Guard||Baboon Demon||33||0||100||0||33||0
+
|Slinger||Slinger||25||50||150||15||15||0
 
|-
 
|-
|Unholy Corpse||Reanimated Horde||0||0||0||50||50||120
+
|Fiend||Bat Demon||10||33||33||100||0||0
 
|-
 
|-
|Demon Sprite||Demon Imp||33||120||25||25||0||0
+
|Fanatic Enslaved||Suicide Minion||25||60||130||15||15||0
 
|-
 
|-
|Frozen Scorch||Frozen Horror||190||0||33||0||25||33
+
|Flying Scimitar||Object||25||100||0||100||0||0
 +
|}
 +
 
 +
'''Desecrated Temple'''
 +
{| class="wikitable"
 +
!colspan="2"|
 +
!colspan="6"|% Resistance
 
|-
 
|-
|Bone Scarab||Scarab Demon||0||0||120||0||0||0
+
!Monster||Model||Physical||Fire||Cold||Lightning||Poison||Magic
 
|-
 
|-
|Hell Whip||Overseer||160||33||20||0||40||0
+
|Doom Knight||Oblivion Knight||33||140||25||25||50||0
 
|-
 
|-
|Hell Spawn||Baal's Minion||50||110||25||0||33||0
+
|Oblivion Knight||Oblivion Knight||33||60||150||60||75||25
 
|-
 
|-
|Slinger||Slinger||150||50||15||0||25||15
+
|The Banished||Vampire||50||33||150||25||50||0
 
|-
 
|-
|Fiend||Bat Demon||33||33||100||0||10||0
+
|Frozen Scorch||Frozen Horror||25||0||190||33||33||0
 
|-
 
|-
|Fanatic Enslaved||Suicide Minion||130||60||15||0||25||15
+
|Blunderbore||Blunderbore||75||33||33||33||0||0
 
|-
 
|-
|Flying Scimitar||Object||0||100||100||0||25||0
+
|Blood Wing||Giant Mosquito||0||0||0||33||120||0
 +
|-
 +
|Spider Magnus||Gaint Spider||50||120||0||0||65||0
 +
|-
 +
|Death Clan||Goatman||50||75||0||0||0||50
 +
|-
 +
|Storm Caster||Finger Mage||40||66||25||100||25||0
 +
|-
 +
|Demon Sprite||Demon Imp||0||120||33||25||0||25
 +
|-
 +
|Bush Barb||Spike Fiend||50||0||50||0||0||0
 
|}
 
|}
  
=== Desecrated Temple ===
+
'''Decomposing Settlement'''
 
{| class="wikitable"
 
{| class="wikitable"
 
!colspan="2"|
 
!colspan="2"|
!colspan="6"|Resistances
+
!colspan="6"|% Resistance
 
|-
 
|-
!Monster||Model||C||F||L||M||Phy||Psn
+
!Monster||Model||Physical||Fire||Cold||Lightning||Poison||Magic
 
|-
 
|-
|Doom Knight||Oblivion Knight||25||140||25||0||33||50
+
|Horadrim Ancient||Greater Mummy||33||50||50||50||50||100
 
|-
 
|-
|Oblivion Knight||Oblivion Knight||150||60||60||25||33||75
+
|Blunderbore||Blunderbore||75||33||33||33||0||0
 
|-
 
|-
|The Banished||Vampire||150||33||25||0||50||50
+
|Serpent Magus||Claw Viper||40||33||120||0||60||70
 
|-
 
|-
|Frozen Scorch||Frozen Horror||190||0||33||0||25||33
+
|Spider Magus||Giant Spider||50||120||0||0||65||0
 
|-
 
|-
|Blunderbore||Blunderbore||33||33||33||0||75||0
+
|Dark Shape||Wraith||100||0||80||0||75||50
 
|-
 
|-
|Blood Wing||Giant Mosquito||0||0||33||0||0||120
+
|Temple Guard||Baboon Demon ||33||0||33||100||0||0
 
|-
 
|-
|Spider Magnus||Gaint Spider||0||120||0||0||50||65
+
|Zealot||Zakarum Zealot||10||25||160||100||20||0
 
|-
 
|-
|Death Clan||Goatman||0||75||0||50||50||0
+
|Hierophant||Zakarum Priest||10||25||160||33||20||0
 
|-
 
|-
|Storm Caster||Finger Mage||25||66||100||0||40||25
+
|Bush Barb||Spike Fiend||50||0||50||0||0||0
 
|-
 
|-
|Demon Sprite||Demon Imp||33||120||25||25||0||0
+
|Unholy Corpse||Reanimated Horde||50||0||0||0||120||50
 
|-
 
|-
|Bush Barb||Spike Fiend||50||0||0||0||50||0
+
|Blood Temptress||Succubus||25||60||50||50||120||0
 
|}
 
|}
  
=== Ruined Citadel ===
+
'''Ruined Citadel'''
 
{| class="wikitable"
 
{| class="wikitable"
 
!colspan="2"|
 
!colspan="2"|
!colspan="6"|Resists
+
!colspan="6"|% Resistance
 
|-
 
|-
!Monster||Model||C||F||L||M||Phy||Psn
+
!Monster||Model||Physical||Fire||Cold||Lightning||Poison||Magic
 
|-
 
|-
|Flesh Lancer||Corrupt Rogue Spearwoman||130||25||25||0||45||25
+
|Flesh Lancer||Corrupt Rogue Spearwoman||45||25||130||25||25||0
 
|-
 
|-
|Blood Temptress||Succubus||50||66||50||0||25||120
+
|Blood Temptress||Succubus||25||60||50||50||120||0
 
|-
 
|-
|Serpent Magus||Claw Viper||120||33||0||70||40||60
+
|Serpent Magus||Claw Viper||40||33||120||0||60||70
 
|-
 
|-
|Bone Scarab||Scarab Demon||0||0||120||0||0||0
+
|Bone Scarab||Scarab Demon||0||0||0||120||0||0
 
|-
 
|-
|Temple Guard||Baboon Demon||33||0||100||0||33||0
+
|Temple Guard||Baboon Demon||33||0||33||100||0||0
 
|-
 
|-
|Hierophant||Zakarum Priest||160||25||33||0||10||20
+
|Hierophant||Zakarum Priest||10||25||160||33||20||0
 
|-
 
|-
|Zealot||Zakarum Zealot||33||25||100||0||10||20
+
|Zealot||Zakarum Zealot||10||25||160||100||20||0
 
|-
 
|-
|Dark Shape||Wraith||80||0||0||50||100||75
+
|Dark Shape||Wraith||100||0||80||0||75||50
 
|-
 
|-
|Slinger||Slinger||150||50||15||0||25||15
+
|Slinger||Slinger||25||50||150||15||15||0
 
|-
 
|-
|Cavader||Mummy||33||0||33||0||50||110
+
|Cadaver||Mummy||50||0||33||33||110||0
 
|}
 
|}
  
=== Forgotten Desert ===
+
'''Forgotten Desert'''
 
{| class="wikitable"
 
{| class="wikitable"
 
!colspan="2"|
 
!colspan="2"|
!colspan="6"|Resists
+
!colspan="6"|% Resistance
 
|-
 
|-
!Monster||Model||C||F||L||M||Phy||Psn
+
!Monster||Model||Physical||Fire||Cold||Lightning||Poison||Magic
 
|-
 
|-
|Blood Wing||Giant Mosquito||0||0||33||0||0||120
+
|Blood Wing||Giant Mosquito||0||0||0||33||120||0
 
|-
 
|-
|Unholy Corpse||Reanimated Horde||0||0||0||50||50||120
+
|Unholy Corpse||Reanimated Horde||50||0||0||0||120||50
 
|-
 
|-
|Hell Whip||Overseer||160||33||20||0||40||0
+
|Hell Whip||Overseer||40||33||160||20||0||0
 
|-
 
|-
|Hell Spawn||Baal's Minion||50||110||25||0||33||0
+
|Hell Spawn||Baal's Minion||33||110||50||25||0||0
 
|-
 
|-
|Storm Caster||Finger Mage||25||66||100||0||40||25
+
|Storm Caster||Finger Mage||40||66||25||100||25||0
 
|-
 
|-
|Council Member||Council Member||33||33||100||0||50||33
+
|Council Member||Council Member||50||33||33||100||33||0
 
|-
 
|-
|Soul Killer||Fetish||25||105||25||0||15||33
+
|Soul Killer||Fetish||15||105||25||25||33||0
 
|-
 
|-
|Burning Dead Mage||Skeleton Mage||50||130||0||0||33||110
+
|Burning Dead Mage||Skeleton Mage||33||130||50||0||110||0
 
|-
 
|-
|Blood Lord||Blood Lord||33||33||33||33||100||33
+
|Blood Lord||Blood Lord||100||33||33||33||33||33
 
|-
 
|-
|Fire Tower||Fire Tower||85||99||50||50||40||1000
+
|Fire Tower||Fire Tower||40||99||85||50||1000||50
 
|-
 
|-
|Bush Barb||Spike Fiend||50||0||0||0||50||0
+
|Bush Barb||Spike Fiend||50||0||50||0||0||0
 
|}
 
|}
  
=== Burnt Forest ===
+
'''Burnt Forest'''
 
{| class="wikitable"
 
{| class="wikitable"
 
!colspan="2"|
 
!colspan="2"|
!colspan="6"|Resists
+
!colspan="6"|% Resistance
 
|-
 
|-
!Monster||Model||C||F||L||M||Phy||Psn
+
!Monster||Model||Physical||Fire||Cold||Lightning||Poison||Magic
 
|-
 
|-
|Pit Lord||Mega Daemon||100||145||100||100||80||145
+
|Pit Lord||Mega Daemon||80||145||100||100||145||100
 
|-
 
|-
|Horror Archer||Skeleton Archer||66||66||66||10||33||140
+
|Horror Archer||Skeleton Archer||33||66||66||66||140||10
 
|-
 
|-
|Temple Guard||Baboon Demon||33||0||100||0||33||0
+
|Temple Guard||Baboon Demon||33||0||33||100||0||0
 
|-
 
|-
|Mauler||Blunderbore||50||50||100||0||55||0
+
|Mauler||Blunderbore||55||50||50||100||0||0
 
|-
 
|-
|Horror Mage||Skeleton Mage||0||0||115||0||33||0
+
|Horror Mage||Skeleton Mage||33||0||0||115||33||0
 
|-
 
|-
|Black Rogue||Corrupt Rogue||140||33||33||20||20||20
+
|Black Rogue||Corrupt Rogue||20||33||140||33||20||20
 
|-
 
|-
|Horadrim Ancient||Greater Mummy||50||50||50||100||33||50
+
|Horadrim Ancient||Greater Mummy||33||50||50||50||50||100
 
|-
 
|-
|Infidel||Sand Raider||110||5||0||0||25||33
+
|Infidel||Sand Raider||25||5||110||0||33||0
 
|-
 
|-
|Damned||Tainted||0||0||120||0||0||25
+
|Damned||Tainted||0||0||0||120||25||0
 
|}
 
|}
  
=== Pleasant Pasture ===
+
'''Baleful Alcazar'''
 
{| class="wikitable"
 
{| class="wikitable"
 
!colspan="2"|
 
!colspan="2"|
!colspan="6"|Resists
+
!colspan="6"|% Resistance
 
|-
 
|-
!Monster||Model||C||F||L||M||Phy||Psn
+
!Monster||Model||Physical||Fire||Cold||Lightning||Poison||Magic
 
|-
 
|-
|Hell Bovine||Hell Bovine||50||50||50||33||50||33
+
|Dark Archer||Corrupt Rogue Archer||15||50||140||50||15||0
 +
|-
 +
|Hell Swarm||Swarm||100||0||0||70||0||0
 +
|-
 +
|Carrion Bird||Vulture Demon||0||25||0||0||110||0
 +
|-
 +
|Horadrim Ancient||Greater Mummy||33||50||50||50||50||100
 +
|-
 +
|Doom Knight||Oblivion Knight||33||140||25||25||50||0
 +
|-
 +
|Oblivion Knight||Oblivion Knight||33||60||150||60||75||25
 +
|-
 +
|Demon Trickster||Demon Imp||0||115||25||25||0||0
 +
|-
 +
|Wailing Beast||Wendigo||50||20||0||0||0||100
 +
|-
 +
|Balrog||Megademon||50||110||50||75||75||0
 +
|}
 +
 
 +
'''Pleasant Pasture'''
 +
{| class="wikitable"
 +
!colspan="2"|
 +
!colspan="6"|% Resistance
 +
|-
 +
!Monster||Model||Physical||Fire||Cold||Lightning||Poison||Magic
 +
|-
 +
|Hell Bovine||Hell Bovine||50||50||50||50||33||33
 
|}
 
|}
  
== Map Affixes ==
+
== Relic Affixes ==
Higher tier maps have more challenging affixes.
+
 
 +
Key:
 +
 
 +
(W) White relic
 +
 
 +
(Y) Yellow relic
 +
 
 +
(R) Red relic
  
Values aren't full range.
 
  
 +
Values are not full range.
  
 
Ingame examples:
 
Ingame examples:
 
----
 
----
  
+10-80% Experience
+
+0-100% Experience
 
   
 
   
+25-2700% Monster Density
+
+0-2750% Monster Density
 +
 
 +
 
 +
Monsters have Replenish Life per Second (W)16.7
  
 +
Characters have Reduced Maximum Mana
  
Monsters have +0-1465 to Replenish Life
+
Characters have Drain Life -X
  
 
Monsters have +0-100% Defense  
 
Monsters have +0-100% Defense  
  
Monsters have +1-162% Attack Rating
+
Monsters have +1-162% Attack Rating (W)20-40%
 +
 
 +
Characters have -10 Vitality
 +
 
 +
Characters have -10 Energy
  
 
Monsters have +84% Enhanced Damage
 
Monsters have +84% Enhanced Damage
  
Characters take 0-107 Physical Damage when Attacking
+
Attackers take 0- (R)97-119 Physical Damage
 +
 
  
 +
Characters have Chance to Avoid projectiles while Standing or Attacking
  
(The chance to cast affixes haven't been implemented yet)
+
Characters have Chance to Evade projectiles or Attacks while Running
+
 
Monsters have 20% chance to cast level 25 Glacial Spike on death
+
 
 +
(Y) Monsters have 15% Chance to Cast level 25 Desecrate when Struck
  
Monsters have 20% chance to cast level 25 Desecrate on death  
+
(Y) Monsters have 15% Chance to Cast level <20 Meteor on death  
  
(Prefix) Monsters have 20% chance to cast level 20 Meteor on death
+
(Y) Monsters have 15% Chance to Cast level 20 Firewall when Struck
  
(Suffix) Monsters have 15% chance to cast level 20 Meteor on death  
+
(R) Monsters have 15% Chance to Cast level 25 Freeze Explosion on death
  
  
Line 473: Line 578:
  
  
(White maps) Monsters have 10% chance to cast level 5 Amplify Damage on hit
+
Monsters have (R) Chance to Cast level 13 Weaken on Hit
 +
 
  
(Yellow maps) Monsters have 25% chance to cast level 8 Amplify Damage on hit
+
Monsters have (W) 10% Chance to Cast level 5 Amplify Damage on Hit
  
(Red maps) Monsters have 50% chance to cast level 13 Amplify Damage on hit
+
Monsters have (Y) 20% Chance to Cast level 8 Amplify Damage on Hit
  
 +
Monsters have (R) 30% Chance to Cast level 13 Amplify Damage on Hit
  
(White maps) Monsters have 10% chance to cast level 5 Lower Resist on hit
 
  
(Yellow maps) Monsters have 25% chance to cast level 8 Lower Resist on hit
+
Monsters have (W) 10% Chance to Cast level 1 Lower Resist on Hit
  
(Red maps) Monsters have 50% chance to cast level 13 Lower Resist on hit
+
Monsters have (Y) 20% Chance to Cast level 8 Lower Resist on Hit
  
 +
Monsters have (R) 30% Chance to Cast level 13 Lower Resist on Hit
  
(White maps) Monsters have 10% chance to cast level 5 Decrepify on hit
 
  
(Yellow maps) Monsters have 25% chance to cast level 8 Decrepify on hit
+
Monsters have (Y) 20% Chance to Cast level 8 Decrepify on Hit
  
(Red maps) Monsters have 50% chance to cast level 13 Decrepify on hit
+
Monsters have (R) 30% Chance to Cast level 13 Decrepify on Hit
  
  
Monsters have 0-100% Reduced Curse Duration
+
Monsters have Reduced Curse Duration: (Y)45-65% (R)75-100%
 +
 
 +
 
 +
Monsters have 0-50% Physical Damage Resistance
 +
 
 +
Monsters have Physical Absorb % (W)15-25%
  
  
 
Monsters have 0-278% Fire Resistance
 
Monsters have 0-278% Fire Resistance
 +
 +
Monsters have Fire Absorb (Y)20-40% (R)50-59%
 +
  
 
Monsters have +40-232% Cold Resistance
 
Monsters have +40-232% Cold Resistance
 +
 +
Monsters have Cold Absorb (Y)40%
 +
  
 
Monsters have +200-339% Lightning Resistance
 
Monsters have +200-339% Lightning Resistance
  
Monsters have 0-272% Poison Resistance
+
Monsters have Lightning Absorb 48%
 +
 
 +
 
 +
Monsters have 0-277% Poison Resistance
 +
 
 +
Monsters have Poison Absorb 31%
 +
 
  
 
Monsters Physical and Magic Damage Reduced by 17-63
 
Monsters Physical and Magic Damage Reduced by 17-63
  
Monsters have 0-50% Physical Damage Resistance
+
Monsters have Magic Absorb 60%  
 
   
 
   
  
Monsters do +69-200 physical damage
+
Monsters do (W)+69-100 (Y)+149-150 (R)+200 physical damage
  
  
Monsters do +1-199 Fire damage  
+
Monsters do +99-199 minimum fire damage
  
Monsters do +0-77% Fire Skill damage
+
Monsters do +0-90% Fire damage (R)+55-90%
  
  
Monsters do -23 to +199 Cold damage
+
Monsters do +99 minimum cold damage
  
Monsters do +0-80% Cold Skill damage
+
Monsters do +0-88% Cold damage
  
  
Monsters do +1-63 Lightning damage  
+
Monsters do +63 minimum lightning damage  
  
Monsters do +0-183% Lightning Skill damage
+
Monsters do +0-183% Lightning damage
  
  
Monsters do +0-90% Poison Skill damage
+
Monsters do +0-90% Poison damage
  
  
Line 534: Line 657:
  
  
Monsters can't be Frozen
+
Monsters Can Not Be Frozen
 +
 
 +
 
 +
Monsters do Bleed Damage per Second (R)+48.8
 +
 
 +
Monsters have +100% Chance of Open Wounds
  
  
Line 542: Line 670:
  
  
Monsters have level 12-20 Precision aura  
+
Monsters have level 12-20 Precision aura (R)12-20
  
Monsters have level 6-10 Blessed Aim aura
+
Monsters have level 6-10 Blessed Aim aura (R)9-10
  
 
Monsters have level 1-3 Vigor aura  
 
Monsters have level 1-3 Vigor aura  
  
Monsters have level 8-12 Cleansing aura  
+
Monsters have level 8-12 Cleansing aura Level (W,Y,R)12
 +
 
 +
Monsters have level 9-14 Redemption aura Level (Y)12
 +
 
 +
Monsters have level 8-10 Concentration aura (R)8-10
  
Monsters have level 9-14 Redemption aura
+
Monsters have (Y,R) Level 1 Salvation aura  
  
Monsters have level 8-10 Concentration aura  
+
Monsters have level 8-10 Conviction aura (R)9-10
  
Monsters have level 8-10 Conviction aura
+
Monsters have (R) Fanaticism aura
  
  
 
Monsters have 40-105% Faster Walk/Run speed
 
Monsters have 40-105% Faster Walk/Run speed
  
Characters are 25% slower near monsters
+
Monsters have Slow nearby enemies by 20%  
  
  
Monsters have 53-115% Increased Attack Speed
+
Monsters have 53-130% Increased Attack Speed
  
  

Latest revision as of 12:53, 20 October 2024

The following dungeon areas have been added/changed in Path of Diablo.


What is a Relic

A relic is an item that drops in Hell difficulty, which can be used to open a portal to a new area with challenging monsters. These relics can have affixes which makes the monsters stronger or the player weaker in exchange for an increase in XP earned.

Relics are consumed when the portal is opened. Once inside the area, players can mouse-over the relic icon on the hotbar to see the active affixes.

How to use a Relic

Characters must be level 80 and have completed the Rite of Passage quest in Act V.

In Harrogath, next to Malah, you will find an Altar that can be clicked. Place an identified Relic inside and click the button to consume the relic and open a portal.

Only one portal can be opened at a time. To open a second portal, simply create a new game.

Relics

Relics are grouped into difficulties based on the icon's colour.

Relic icons that are:

  • white should be slightly challenging for a single player
  • yellow should be a moderate challenge for a few players
  • red should be a difficult challenge for a full party.

Relics may have a few variety of layouts or have the same static layout each time.

Relic orientation may be rotated compared to the layouts presented.

White Relics

Name Area Level Boss Layouts

Icy Cavern

86

Blood Huntress

Frigid Plateau

86

Blood Huntress

Layout 1, Layout 2

Yellow Relics

Name Area Level Boss Layouts

Desecrated Temple

87

-

N/a

Dim Cellar

87

Root of All Evil, also Blood Huntress sometimes

N/a

Musty Crypt

87

-

Layout 1, Layout 2

Decomposing Settlement

87

Lord Balthazar

N/a

Red Relics

Name Area Level Boss Layouts

Ruined Citadel

88

Ursa Bloodthirst

Layout 1, Layout 2

Forgotten Desert

88

Crazed Sorcerer

Layout 1: Composite minimap Outlined Overview

Burnt Forest

88

Crazed Sorcerer

N/a

Baleful Alcazar

88

Crazed Sorcerer

N/a

Pleasant Pasture

This relic can only be made by corrupting a relic.

Name Area Level Boss Layouts

Pleasant Pasture

86

-

N/a

Relic Corruption

You can corrupt relics to give increased density and experience or reroll them. Almost all relics that drop are Rare items (yellow text name). Rarely, Magic (blue text name) relics also drop.

See Orb of Corruption for outcome probability.


Relic Modification Recipes


You can use the Horadric Cube to upgrade, corrupt and reroll a relic by transmuting (press twice) the following ingredients,


Alter a Relic:

An Orb of Alteration + relic. Within the same tier of relic, will change the relic or reroll its affixes.


Upgrade a Relic:

4 White relics can be turned into a Yellow relic.

4 Yellow relics can be turned into a Red relic.


Corrupt a relic:

An Orb of Corruption + relic. These have a chance to increase monster density and experience however usually add more challenging affixes.

This can also be used to turn a Magic relic into a Rare relic.


Re-roll a relic:

3 Perfect Skulls + Rare relic (yellow text name) for a new set of affixes.

3 Perfect Gems + Magic relic (blue text name) for a new affix or pair of affixes. (This is the same recipe as you would use to reroll a magic (blue) item).

(You can also reroll a corrupted relic).


Corrupted relics have a small chance to turn into a Pleasant Pasture.
Current closest estimate of rolling a cow relic is 3.4% (12 of 350).


Winnisk57 corrupted 1,100 Relics, giving us insight into how Orbs of Corruption affect relics.

Relics appear to be affected in the same way as other items affected by Orbs of Corruption.

Below are; affix, % chance of roll and the +%Density and +%Experience:

Changed set of affixes, 48% (most likely should be 50%, 25% Corrupted item affix and 25% transformed into a Rare item)
Corruption no change, 25% - same as Corrupted No Change items, +25% Density and +1% Experience
-%Life, 7.75%, +~27% Density and +1% Experience
Gold and Magic Find, 8.375%, +50% Density and +4% Experience
Monsters do Magic damage, 7.5%, +423% Density and +11% Experience
Cowrelic: 3.375%

Monster Resistances and Immunities

For colour charts showing relic monster resistances and a calculator https://mmmpld.github.io/pod-map-calc/

Icy Cavern

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Blood Lord Blood Lord 100 33 33 33 33 33
Temple Guard Baboon Demon 33 0 33 100 0 0
Unholy Corpse Reanimated Horde 50 0 0 0 120 50
Demon Sprite Demon Imp 0 120 33 25 0 25
Bush Barb Spike Fiend 50 0 50 0 0 0

Frigid Plateau

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Unholy Corpse Reanimated Horde 50 0 0 0 120 50
Horror Archer Skeleton Archer 33 66 66 66 140 10
Doom Knight Oblivion Knight 33 140 25 25 50 0
Oblivion Knight Oblivion Knight 33 60 150 60 75 25
Blunderbore Blunderbore 75 33 33 33 0 0
Death Mauler Death Mauler 33 50 50 100 0 0
Fiend Bat 10 33 33 100 0 0
Storm Caster Finger Mage 40 66 25 100 25 0
Temple Guard Baboon Demon 33 0 33 100 0 0
Zealot Zakarum Zealot 10 25 33 100 50 20

Dim Cellar

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Blunderbore Blunderbore 75 33 33 33 0 0
Spider Magnus Giant Spider 50 120 0 0 65 0
Death Mauler Death Mauler 33 50 50 100 0 0
Flesh Lancer Corrupt Rogue Spearwoman 45 25 130 25 25 0
The Banished Vampire 50 33 150 25 50 0
Soul Killer Fetish 15 105 25 25 33 0
Bush Barb Spike Fiend 50 0 50 0 0 0
Blood Wing Giant Mosquito 0 0 0 33 120 0

Musty Crypt

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Blood Lord Blood Lord 100 33 33 33 33 33
Temple Guard Baboon Demon 33 0 33 100 0 0
Unholy Corpse Reanimated Horde 50 0 0 50 120 50
Demon Sprite Demon Imp 0 120 33 25 0 25
Frozen Scorch Frozen Horror 25 0 190 33 33 0
Bone Scarab Scarab Demon 0 0 0 120 0 0
Hell Whip Overseer 40 33 160 20 0 0
Hell Spawn Baal's Minion 33 110 50 25 0 0
Slinger Slinger 25 50 150 15 15 0
Fiend Bat Demon 10 33 33 100 0 0
Fanatic Enslaved Suicide Minion 25 60 130 15 15 0
Flying Scimitar Object 25 100 0 100 0 0

Desecrated Temple

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Doom Knight Oblivion Knight 33 140 25 25 50 0
Oblivion Knight Oblivion Knight 33 60 150 60 75 25
The Banished Vampire 50 33 150 25 50 0
Frozen Scorch Frozen Horror 25 0 190 33 33 0
Blunderbore Blunderbore 75 33 33 33 0 0
Blood Wing Giant Mosquito 0 0 0 33 120 0
Spider Magnus Gaint Spider 50 120 0 0 65 0
Death Clan Goatman 50 75 0 0 0 50
Storm Caster Finger Mage 40 66 25 100 25 0
Demon Sprite Demon Imp 0 120 33 25 0 25
Bush Barb Spike Fiend 50 0 50 0 0 0

Decomposing Settlement

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Horadrim Ancient Greater Mummy 33 50 50 50 50 100
Blunderbore Blunderbore 75 33 33 33 0 0
Serpent Magus Claw Viper 40 33 120 0 60 70
Spider Magus Giant Spider 50 120 0 0 65 0
Dark Shape Wraith 100 0 80 0 75 50
Temple Guard Baboon Demon 33 0 33 100 0 0
Zealot Zakarum Zealot 10 25 160 100 20 0
Hierophant Zakarum Priest 10 25 160 33 20 0
Bush Barb Spike Fiend 50 0 50 0 0 0
Unholy Corpse Reanimated Horde 50 0 0 0 120 50
Blood Temptress Succubus 25 60 50 50 120 0

Ruined Citadel

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Flesh Lancer Corrupt Rogue Spearwoman 45 25 130 25 25 0
Blood Temptress Succubus 25 60 50 50 120 0
Serpent Magus Claw Viper 40 33 120 0 60 70
Bone Scarab Scarab Demon 0 0 0 120 0 0
Temple Guard Baboon Demon 33 0 33 100 0 0
Hierophant Zakarum Priest 10 25 160 33 20 0
Zealot Zakarum Zealot 10 25 160 100 20 0
Dark Shape Wraith 100 0 80 0 75 50
Slinger Slinger 25 50 150 15 15 0
Cadaver Mummy 50 0 33 33 110 0

Forgotten Desert

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Blood Wing Giant Mosquito 0 0 0 33 120 0
Unholy Corpse Reanimated Horde 50 0 0 0 120 50
Hell Whip Overseer 40 33 160 20 0 0
Hell Spawn Baal's Minion 33 110 50 25 0 0
Storm Caster Finger Mage 40 66 25 100 25 0
Council Member Council Member 50 33 33 100 33 0
Soul Killer Fetish 15 105 25 25 33 0
Burning Dead Mage Skeleton Mage 33 130 50 0 110 0
Blood Lord Blood Lord 100 33 33 33 33 33
Fire Tower Fire Tower 40 99 85 50 1000 50
Bush Barb Spike Fiend 50 0 50 0 0 0

Burnt Forest

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Pit Lord Mega Daemon 80 145 100 100 145 100
Horror Archer Skeleton Archer 33 66 66 66 140 10
Temple Guard Baboon Demon 33 0 33 100 0 0
Mauler Blunderbore 55 50 50 100 0 0
Horror Mage Skeleton Mage 33 0 0 115 33 0
Black Rogue Corrupt Rogue 20 33 140 33 20 20
Horadrim Ancient Greater Mummy 33 50 50 50 50 100
Infidel Sand Raider 25 5 110 0 33 0
Damned Tainted 0 0 0 120 25 0

Baleful Alcazar

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Dark Archer Corrupt Rogue Archer 15 50 140 50 15 0
Hell Swarm Swarm 100 0 0 70 0 0
Carrion Bird Vulture Demon 0 25 0 0 110 0
Horadrim Ancient Greater Mummy 33 50 50 50 50 100
Doom Knight Oblivion Knight 33 140 25 25 50 0
Oblivion Knight Oblivion Knight 33 60 150 60 75 25
Demon Trickster Demon Imp 0 115 25 25 0 0
Wailing Beast Wendigo 50 20 0 0 0 100
Balrog Megademon 50 110 50 75 75 0

Pleasant Pasture

% Resistance
Monster Model Physical Fire Cold Lightning Poison Magic
Hell Bovine Hell Bovine 50 50 50 50 33 33

Relic Affixes

Key:

(W) White relic

(Y) Yellow relic

(R) Red relic


Values are not full range.

Ingame examples:


+0-100% Experience

+0-2750% Monster Density


Monsters have Replenish Life per Second (W)16.7

Characters have Reduced Maximum Mana

Characters have Drain Life -X

Monsters have +0-100% Defense

Monsters have +1-162% Attack Rating (W)20-40%

Characters have -10 Vitality

Characters have -10 Energy

Monsters have +84% Enhanced Damage

Attackers take 0- (R)97-119 Physical Damage


Characters have Chance to Avoid projectiles while Standing or Attacking

Characters have Chance to Evade projectiles or Attacks while Running


(Y) Monsters have 15% Chance to Cast level 25 Desecrate when Struck

(Y) Monsters have 15% Chance to Cast level <20 Meteor on death

(Y) Monsters have 15% Chance to Cast level 20 Firewall when Struck

(R) Monsters have 15% Chance to Cast level 25 Freeze Explosion on death


Monsters have 0-50% Lifesteal


Monsters have (R) Chance to Cast level 13 Weaken on Hit


Monsters have (W) 10% Chance to Cast level 5 Amplify Damage on Hit

Monsters have (Y) 20% Chance to Cast level 8 Amplify Damage on Hit

Monsters have (R) 30% Chance to Cast level 13 Amplify Damage on Hit


Monsters have (W) 10% Chance to Cast level 1 Lower Resist on Hit

Monsters have (Y) 20% Chance to Cast level 8 Lower Resist on Hit

Monsters have (R) 30% Chance to Cast level 13 Lower Resist on Hit


Monsters have (Y) 20% Chance to Cast level 8 Decrepify on Hit

Monsters have (R) 30% Chance to Cast level 13 Decrepify on Hit


Monsters have Reduced Curse Duration: (Y)45-65% (R)75-100%


Monsters have 0-50% Physical Damage Resistance

Monsters have Physical Absorb % (W)15-25%


Monsters have 0-278% Fire Resistance

Monsters have Fire Absorb (Y)20-40% (R)50-59%


Monsters have +40-232% Cold Resistance

Monsters have Cold Absorb (Y)40%


Monsters have +200-339% Lightning Resistance

Monsters have Lightning Absorb 48%


Monsters have 0-277% Poison Resistance

Monsters have Poison Absorb 31%


Monsters Physical and Magic Damage Reduced by 17-63

Monsters have Magic Absorb 60%


Monsters do (W)+69-100 (Y)+149-150 (R)+200 physical damage


Monsters do +99-199 minimum fire damage

Monsters do +0-90% Fire damage (R)+55-90%


Monsters do +99 minimum cold damage

Monsters do +0-88% Cold damage


Monsters do +63 minimum lightning damage

Monsters do +0-183% Lightning damage


Monsters do +0-90% Poison damage


Monsters do +0-199 Magic damage


Monsters Can Not Be Frozen


Monsters do Bleed Damage per Second (R)+48.8

Monsters have +100% Chance of Open Wounds


Monsters have 0-44% Deadly Strike

Monsters have 0-112% Piercing attack


Monsters have level 12-20 Precision aura (R)12-20

Monsters have level 6-10 Blessed Aim aura (R)9-10

Monsters have level 1-3 Vigor aura

Monsters have level 8-12 Cleansing aura Level (W,Y,R)12

Monsters have level 9-14 Redemption aura Level (Y)12

Monsters have level 8-10 Concentration aura (R)8-10

Monsters have (Y,R) Level 1 Salvation aura

Monsters have level 8-10 Conviction aura (R)9-10

Monsters have (R) Fanaticism aura


Monsters have 40-105% Faster Walk/Run speed

Monsters have Slow nearby enemies by 20%


Monsters have 53-130% Increased Attack Speed


+200% Gold and Magic Find

Character's Life reduced 29-88%