Summoning Spells: Difference between revisions

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== **Summon Mastery** ==
== Summon Mastery ==
{{Skilldesc|[[File:Summon_Mastery.png]]|Passive - Increases the strength of your summons and revives.|1|None}}


*'''Description:''' Passive - Increases the strength of your summons and revives.'''
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
! Synergies !! Bonus to skill
|-
! style="text-align:left;" |None
| style="text-align:center;" | -
|}


*'''Required Level''' 1
{{SklTblStart|SummonMastery}}
{{SklTbl1-20| +% Revive Life|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%|+45%|+50%|+55%|+60%|+65%|+70%|+75%|+80%|+85%|+90%|+95%|+100%}}
{{SklTbl1-20| +% Revive Damage|+9%|+14%|+19%|+24%|+29%|+34%|+39%|+44%|+49%|+54%|+59%|+64%|+69%|+74%|+79%|+84%|+89%|+94%|+99%|+104%}}
{{SklTbl1-20| +% Summon Life, Defense, and Attack Rating|+30%|+40%|+50%|+60%|+70%|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%|+170%|+180%|+190%|+200%|+210%|+220%}}
{{SklTbl1-20| +% Summon Damage | +15%|+27%|+39%|+51%|+63%|+75%|+87%|+99%|+111%|+123%|+135%|+147%|+159%|+171%|+183%|+195%|+207%|+219%|+231%|+243%}}
{{SklTbl1-20| +% Summon Resistances | +15%|+17%|+19%|+21%|+23%|+25%|+27%|+29%|+31%|+33%|+35%|+37%|+39%|+41%|+43%|+45%|+47%|+49%|+51%|+53%}}
{{SklTbl21-40Start|SummonMastery}}
{{SklTbl21-40| +% Revive Life|+105%|+110%|+115%|+120%|+125%|+130%|+135%|+140%|+145%|+150%|+155%|+160%|+165%|+170%|+175%|+180%|+185%|+190%|+195%|+200%}}
{{SklTbl21-40| +% Revive Damage|+109%|+114%|+119%|+124%|+129%|+134%|+139%|+144%|+149%|+154%|+159%|+164%|+169%|+174%|+179%|+184%|+189%|+194%|+199%|+204%}}
{{SklTbl21-40| +% Summon Life, Defense, and Attack Rating|+230%|+240%|+250%|+260%|+270%|+280%|+290%|+300%|+310%|+320%|+330%|+340%|+350%|+360%|+370%|+380%|+390%|+400%|+410%|+420%}}
{{SklTbl21-40| +%Summon Damage |+255%|+267%|+279%|+291%|+303%|+315%|+327%|+339%|+351%|+363%|+375%|+387%|+399%|+411%|+423%|+435%|+447%|+459%|+471%|+483%}}
{{SklTbl21-40| +%Summon Resistances |+55%|+57%|+59%|+61%|+63%|+65%|+67%|+69%|+70%|+70%|+70%|+70%|+70%|+70%|+70%|+70%|+70%|+70%|+70%|+70%|+70%|+70%|+70%}}
{{SklTblEnd|SummonMastery}}


*'''Prerequisites''' None.
{| class="wikitable"
!Version Name!!Patch Notes
|-
| [[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] ||
* Summon Mastery minion damage per level increased from 10% to 12%.


{| class = "wikitable"
!colspan="21"|Bonuses to Revives:
|-
|-
!slvl
| Older Versions
!1
|
!2
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!3
!
!4
!
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Revive Life:||+5%||+10%||+15%||+20%||+25%||+30%||+35%||+40%||+45%||+50%||+55%||+60%||+65%||+70%||+75%||+80%||+85%||+90%||+95%||+95%
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
* '''New skill added''', combines 'Minion Health' and 'Minion Damage' added in Bedrock #1 (formerly Skeleton Mastery, Summon Resist and Golem Mastery) also applies to Revives
 
|}
|}
|}
 
== Raise Skeleton Warrior ==
{{Skilldesc|[[File:Raise_Skeleton_Warrior.png]]|Cast on the corpse of a slain monster to raise a skeleton warrior that fights for you.|1|None}}
 
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
|-
||Revive Damage:||+9%||+14%||+19%||+24%||+29%||+34%||+39%||+44%||+49%||+54%||+59%||+64%||+69%||+74%||+79%||+84%||+89%||+94%||+99%||+99%
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|-
! style="text-align:left;" colspan="2" | Skeleton Warrior base life per difficulty: 
|- style="text-align:left;"
| Normal: ||25  +8 per level
|- style="text-align:left;"
| Nightmare: ||100 +8 per level
|- style="text-align:left;"
| Hell: ||200 +8 per level
|}
|}
| style="width:20px" |
|


{| class = "wikitable"
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
!colspan="21"|Bonuses to Summons:
! Synergies
|-
|-
!slvl
!         [[Summoning_Spells#Summon_Mastery|Summon Mastery]]
!1
|}
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
||Defense:||+30%||+40%||+50%||+60%||+70%||+80%||+90%||+100%||+110%||+120%||+130%||+140%||+150%||+160%||+170%||+180%||+190%||+200%||+210%||+220%
|-
||Life:||+30%||+40%||+50%||+60%||+70%||+80%||+90%||+100%||+110%||+120%||+130%||+140%||+150%||+160%||+170%||+180%||+190%||+200%||+210%||+220%
|-
||Damage:||+15%||+25%||+35%||+45%||+55%||+65%||+75%||+85%||+95%||+105%||+115%||+125%||+135%||+145%||+155%||+165%||+175%||+185%||+195%||+205%
|-
||Attack Rating:||+30%||+40%||+50%||+60%||+70%||+80%||+90%||+100%||+110%||+120%||+130%||+140%||+150%||+160%||+170%||+180%||+190%||+200%||+210%||+220%
|-
||All Resistance:||+15%||+17%||+19%||+21%||+23%||+25%||+27%||+29%||+31%||+33%||+35%||+37%||+39%||+41%||+43%||+45%||+47%||+49%||+51%||+53%
|}
|}


*'''Synergies:''' None.
{{SklTblStart|RaiseSkeletonWarrior}}
{{SklTbl1-20| Number of Skeletons |1|2|3|3|3|4|4|4|5|5|5|6|6|6|7|7|7|8|8|8}}
{{SklTbl1-20| Damage |2-3|4-5|6-7|8-9|10-11|12-13|14-15|16-17|19-20|22-23|25-26|28-29|31-32|34-35|37-38|40-41|47-48|54-55|61-62|68-69}}
{{SklTbl1-20| Mana Cost |6|7|8|9|10|11|12|13|14|15|16|17|18|19|20|21|22|23|24|25}}
{{SklTbl21-40Start|RaiseSkeletonWarrior}}
{{SklTbl21-40| Number of Skeletons |9|9|9|10|10|10|11|11|11|12|12|12|13|13|13|14|14|14|15|15}}
{{SklTbl21-40| Damage |75-76|82-83|93-94|104-105|115-116|126-127|137-138|148-149|168-169|188-189|208-209|228-229|248-249|268-269|288-289|308-309|328-329|348-349|368-369|388-389}}
{{SklTbl21-40| Mana Cost |26|27|28|29|30|31|32|33|34|35|36|37|38|39|40|41|42|43|44|45}}
{{SklTblEnd|RaiseSkeletonWarrior}}


*'''Patch Notes:'''
{| class="wikitable"
:: '''New skill added,''' combines 'Minion Health' and 'Minion Damage' introduced in Bedrock #1 (formerly Skeleton Mastery, Summon Resist, and Golem Mastery) and now also applies to Revives.   (Tanzanite #10).
! Version Name !!Patch Notes  
 
|-
== Raise Skeleton Warrior* ==
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
(*Renamed from Raise Skeleton)
* Skeleton Warriors will now trigger ‘Boneshatter’ when they kill an enemy. Boneshatter: bone shrapnel shoots out, dealing their attack damage to nearby enemies (NHD=0).
 
* Skeleton Warriors now have a +1 tile weapon range which helps mean their collision which blocks one another matters a lot less.
*'''Description:''' Cast on the corpse of a slain monster, this raises a skeleton warrior that fights for you.'''
* Skeleton Warrior life per level increased to 8 (was 6). [Lv34 Warrior with Lv32 Mastery is 1144 (was 1078) in Hell.
 
|-
*'''Level Requirement:''' 1
| Older Versions
 
|
*'''Prerequisites:''' None.
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 
!
{| class = "wikitable"
!
!colspan="21"|Base Life: 25(N) / 100(NM) / 200(H)
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Raise Skeleton Warrior base damage per level increased slightly at levels 17+
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Raise Skeleton Warrior damage scaling between levels 17 and 28 improved slightly
|-
|-
!colspan="21"|Life: +6 per level
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"|
* Raise Skeleton Warrior damage scaling at higher levels increased slightly
|-
|-
!slvl
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"|
!1
* Raise Skeleton has been renamed Raise Skeleton Warrior
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Number of Skeletons:||1||2||3||3||3||4||4||4||5||5||5||6||6||6||7||7||7||8||8||8
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.233:_Granite|#3 Granite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Increased damage scaling
|-
|-
||Damage:||2-3||4-5||6-7||8-9||10-11||12-13||14-15||16-17||19-20||22-23||25-26||28-29||31-32||34-35||37-38||40-41||45-46||50-51||55-56||60-61
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.232:_Quartz|#2 Quartz]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Life now scales per level
|-
|-
||Mana Cost:||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20||21||22||23||24||25
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Compared with Vanilla D2, base life increased greatly and all stat scaling except those above replaced by Summon Mastery. (Bedrock #1-hidden)
|}
|}
|}
|}


*'''Synergies:'''
== Bone Offering ==
::'''Summon Mastery'''
{{Skilldesc|[[File:Bone_Offering.png]]|Consumes corpses to temporarily empower your party with toughness. The damage bonus doesnt apply to other players.|6|None}}


*'''Patch Notes:'''
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
::Renamed from 'Raise Skeleton' to 'Raise Skeleton Warrior' (Jade #16).<br/>
! Synergies !! Bonus to skill
::Damage scaling increased (Granite #3).<br/>
|-
::Life now scales per level (Quartz #2).<br/>
! style="text-align:left;" |None
::''Compared to Vanilla D2, base life greatly increased and all stat scaling except those above replaced by Summon Mastery (Bedrock #1-hidden).''
| style="text-align:center;" | -
|}
|}


== **Bone Offering** ==
{{SklTblStart|BoneOffering}}
{{SklTbl1-20| Duration | 5|5.2|5.4|5.6|5.8|6|6.2|6.4|6.6|6.8|7|7.2|7.4|7.6|7.8|8|8.2|8.4|8.6|8.8}}
{{SklTbl1-20| Radius (y) |12|12.7|13.3|14|14.7|15.3|16|16.7|17.3|18|18.7|19.3|20|20.7|21.3|22|22.7|23.3|24|24.7}}
{{SklTbl1-20| +% Defense |+17%|+24%|+30%|+35%|+39%|+42%|+44%|+46%|+48%|+50%|+52%|+53%|+54%|+55%|+56%|+57%|+58%|+58%|+59%|+60%}}
{{SklTbl1-20| +% Physical & Elemental Damage |+10%|+16%|+22%|+28%|+34%|+40%|+46%|+52%|+58%|+64%|+70%|+76%|+82%|+88%|+94%|+100%|+106%|+112%|+118%|+124%}}
{{SklTbl1-20| +% Reduced Curse Duration |5%|8%|11%|14%|17%|20%|23%|26%|29%|32%|35%|38%|41%|44%|47%|50%|53%|56%|59%|62%}}
{{SklTbl1-20| Mana Cost |6|7|8|9|10|11|12|13|14|15|16|17|18|19|20|21|22|23|24|25}}
{{SklTbl21-40Start|BoneOffering}}
{{SklTbl21-40| Duration|9|9.2|9.4|9.6|9.8|10|10.2|10.4|10.6|10.8|11|11.2|11.4|11.6|11.8|12|12.2|12.4|12.6|12.8}}
{{SklTbl21-40| Radius (y) |25.3|26|26.7|27.3|28|28.7|29.3|30|30.7|31.3|32|32.7|33.3|34|34.7|35.3|36|36.7|37.3|38|38.7}}
{{SklTbl21-40| +% Defense |+63%|+63%|+64%|+64%|+65%|+65%|+65%|+65%|+65%|+66%|+66%|+66%|+66%|+66%|+67%|+67%|+67%|+68%|+68%|+68%}}
{{SklTbl21-40| +% Physical & Elemental Damage |+130%|+136%|+142%|+148%|+154%|+160%|+166%|+172%|+178%|+184%|+190%|+196%|+202%|+208%|+214%|+220%|+226%|+232%|+238%|+244%}}
{{SklTbl21-40| +% Reduced Curse Duration |65%|68%|71%|74%|77%|80%|83%|86%|89%|92%|95%|98%|100%|100%|100%|100%|100%|100%|100%|100%}}
{{SklTbl21-40| Mana Cost |26|27|28|29|30|31|32|33|34|35|36|37|38|39|40|41|42|43|44|45}}
{{SklTblEnd|BoneOffering}}


*'''Description:''' Consumes corpses to temporarily empower your party with toughness.'''
{| class="wikitable"
 
! Version Name !!Patch Notes
*'''Required Level:''' 6
|-
 
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
*'''Prerequisites:''' None.
* Flesh Offering & Bone Offering reworked: Instead of providing an aura in a radius for a certain duration, the Offering will now buff allied summons in a large area around the cast point and the buff will last for a base duration of 5 seconds and get 1 additional second per corpse consumed. The buff will remain until the duration expires and continues even when changing areas and regardless of how far away the offering was cast (no more aura radius).
 
* Bone Offering now gives Reduced Curse Duration, Physical & Magic Damage Reduced by X and Boneshatter When Struck.
{| class = "wikitable"
|-
!colspan="21"|Duration: 5 seconds, +0.2 seconds per level
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"  
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Bone Offering starting radius increased from 12 yards to 20.6 yards.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Curse Duration Reduction changed from diminishing returns [((110lvl)(40-2))/(100*(lvl+6))+2] to 3% per level & starting at 5%
* Raised Skeleton Damage changed to Physical & Elemental Damage (all summons)
* Initial radius lengthened at level 1 from 7.3 yards to 12 yards
* Now only affects summons
|-
|-
!slvl
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"|
!1
* Initial damage increased from 5% to 10%
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Radius (y):||8.6||8.6||9.3||9.3||10||10||10.6||10.6||11.3||11.3||12||12||12.6||12.6||13.3||13.3||14||14||14.6||14.6
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Bone Offering’s +Damage% has been changed to +Raised Skeleton Damage% which benefits both Skeleton Warriors and Skeleton Mages (also benefits physical damage of Revives but not elemental damage yet sadly)
|-
|-
||Defense:||+17%||+24%||+30%||+35%||+39%||+42%||+44%||+46%||+48%||+50%||+52%||+53%||+54%||+55%||+56%||+57%||+58%||+58%||+59%||+60%
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Bone Offering can now be assigned to Left Click
|-
|-
||Physical Damage:||+5%||+11%||+17%||+23%||+29%||+35%||+41%||+47%||+53%||+59%||+65%||+71%||+77%||+83%||+89%||+95%||+101%||+107%||+113%||+119%
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Physical damage scaling increased from +5% to +6% per level
|-
|-
||Curse Duration Reduction:||7%||12%||15%||18%||21%||22%||24%||25%||27%||27%||28%||29%||30%||31%||31%||32%||32%||33%||33%||33%
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Added physical damage bonus, removed magic damage reduction, and increased area of effect
|-
|-
||Mana Cost:||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20||21||22||23||24||25
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* New skill added: Bone offering
|}
|}
|}
*'''Synergies:''' None.
*'''Patch Notes:'''
::Physical damage scaling increased from +5% to +6% per level (Titanium #13).<br/>
::Added physical damage bonus, removed magic damage reduction, and area of effect increased (Kyanite #11).<br/>
::'''New skill added (Tanzanite #10).'''


== Clay Golem ==
== Clay Golem ==
{{Skilldesc|[[File:Clay_Golem.png]]|Creates a golem from the earth to fight by your side |6|None}}


*'''Description:''' Creates a golem from the earth to fight by your side.'''
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 
*'''Required Level:''' 6
 
*'''Prerequisites:''' None.
 
{| class = "wikitable"
!colspan="21"|Base Damage: 5-10(N) / 100-200(NM) / 200-300(H)
|-
|-
!colspan="21"|Base Life: 150(N) / 300(NM) / 1200(H)
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|-
! style="text-align:left;" colspan="2" | Clay Golem life per difficulty:
|- style="text-align:left;"
| Normal: || 150
|- style="text-align:left;"
| Nightmare: || 300
|- style="text-align:left;"
| Hell: || 1200
|-
|-
!slvl
! style="text-align:left;" colspan="2" | Clay Golem damage per difficulty: 
!1
|- style="text-align:left;"
!2
| Normal: || 5-10
!3
|- style="text-align:left;"
!4
| Nightmare: || 100-200
!5
|- style="text-align:left;"
!6
| Hell: || 200-300
!7
|}
!8
| style="width:20px" |
!9
|
!10
 
!11
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
!12
! Synergies
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Slows Target by:||2%||4%||5%||6%||7%||8%||8%||9%||9%||10%||10%||10%||11%||11%||11%||12%||12%||12%||12%||12%
!        [[Summoning_Spells#Summon_Mastery|Summon Mastery]]
|-
|}
||Mana Cost:||15||18||21||24||27||30||33||36||39||42||45||48||51||54||57||60||63||66||69||72
|}
|}


*'''Synergies:'''
{{SklTblStart|ClayGolem}}
::'''Summon Mastery'''
{{SklTbl1-20| % Slows Target by |2% | 4% | 5% | 6% | 7% | 8% | 8% | 9% | 9% | 10% | 10% | 10% | 11% | 11% | 11% | 12% | 12% | 12% | 12% | 12%}}
{{SklTbl1-20| Mana Cost |15|18|21|24|27|30|33|36|39|42|45|48|51|54|57|60|63|66|69|72}}
{{SklTbl21-40Start|ClayGolem}}
{{SklTbl21-40| % Slows Target by |14% | 14% | 14% | 14% | 14% | 14% | 14% | 14% | 14% | 14% | 14% | 14% | 14% | 14% | 14% | 14% | 14% | 14% | 14% | 14% }}
{{SklTbl21-40| Mana Cost |75|78|81|84|87|90|93|96|99|102|105|108|111|114|117|120|123|126|129|132}}
{{SklTblEnd|ClayGolem}}


*'''Patch Notes:'''
{| class="wikitable"
::''Compared to Vanilla D2, base life and damage fixed, slows target scaling dramatically reduced, and all synergies and other stat scaling replaced by Summon Mastery (Bedrock #1-hidden).''
!Version Name!!Patch Notes
|-
| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||
*        Compared with Vanilla D2: has a set base life and damage, slows target scaling decreased dramatically and all synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)


== **Flesh Offering** ==
|}
|}


*'''Description:''' Consumes corpses to temporarily empower your party with swiftness.'''
== Flesh Offering ==
{{Skilldesc|[[File:Flesh_Offering.png]]|Consumes corpses to temporarily empower your party with swiftness. The damage bonus doesnt apply to other players|12|None}}


*'''Required Level:''' 12
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|-
|- style="text-align:left;"
| Duration: || 5 seconds, +0.2 seconds per level
|}
| style="width:20px" |
|
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
! Synergies !! Bonus to skill
|-
! style="text-align:left;" |None
| style="text-align:center;" | -
|}
|}


*'''Prerequisites:'''
{{SklTblStart|FleshOffering}}
{{SklTbl1-20| Radius (y)| 12 | 12.7 | 13.3 | 14 | 14.7 | 15.3 | 16 | 16.7 | 17.3 | 18 | 18.7 | 19.3 | 20 | 20.7 | 21.3 | 22 | 22.7 | 23.3 | 24 | 24.7}}
{{SklTbl1-20| +% Faster Cast Rate| +4% | +7% | +9% | +11% | +13% | +14% | +15% | +15% | +16% | +17% | +18% | +18% | +19% | +19% | +19% | +20% | +20% | +20% | +20% | +21%}}
{{SklTbl1-20| +% Attack Speed| +13% | +18% | +22% | +25% | +28% | +30% | +32% | +33% | +35% | +36% | +37% | +38% | +39% | +40% | +40% | +41% | +41% | +42% | +42% | +43%}}
{{SklTbl1-20| +% Walk/Run Speed | +6% | +11% | +15% | +18% | +20% | +22% | +24% | +25% | +26% | +27% | +28% | +29% | +30% | +31% | +31% | +32% | +32% | +32% | +33% | +33%}}
{{SklTbl1-20| Mana Cost | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45}}
{{SklTbl1-20| Duration | 5 | 5.2 | 5.4 | 5.6 | 5.8 | 6 | 6.2 | 6.4 | 6.6 | 6.8 | 7 | 7.2 | 7.4 | 7.6 | 7.8 | 8 | 8.2 | 8.4 | 8.6 | 8.8 | 9 | 9.2 | 9.4 | 9.6 | 9.8 | 10 | 10.2 | 10.4 | 10.6 | 10.8 | 11}}
{{SklTbl21-40Start|FleshOffering}}
{{SklTbl21-40| Radius (y)| 25.3 | 26 | 26.7 | 27.3 | 28 | 28.7 | 29.3 | 30 | 30.7 | 31.3 | 32 | 32.7 | 33.3 | 34 | 34.7 | 35.3 | 36 | 36.7 | 37.3 | 38}}
{{SklTbl21-40| +% Faster Cast Rate| +21% | +21% | +21% | +21% | +22% | +22% | +22% | +22% | +22% | +22% | +22% | +23% | +23% | +23% | +23% | +23% | +23% | +23% | +23% | +23%}}
{{SklTbl21-40| +% Attack Speed| +43% | +43% | +44% | +44% | +44% | +45% | +45% | +45% | +45% | +45% | +45% | +46% | +46% | +46% | +46% | +46% | +46% | +46% | +46% | +46%}}
{{SklTbl21-40| +% Walk/Run Speed | +34% | +34% | +35% | +35% | +35% | +35% | +36% | +36% | +36% | +36% | +36% | +36% | +36% | +36% | +37% | +37% | +37% | +37% | +37% | +37%}}
{{SklTbl21-40| Mana Cost | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74}}
{{SklTbl21-40| Duration | 9 | 9.2 | 9.4 | 9.6 | 9.8 | 10 | 10.2 | 10.4 | 10.6 | 10.8 | 11 | 11.2 | 11.4 | 11.6 | 11.8 | 12 | 12.2 | 12.4 | 12.6 | 12.8}}
{{SklTblEnd|FleshOffering}}


{| class = "wikitable"
{| class="wikitable"  
!colspan="21"|Duration: 5 seconds, +0.2 seconds per level
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||  
* Flesh Offering & Bone Offering reworked: Instead of providing an aura in a radius for a certain duration, the Offering will now buff allied summons in a large area around the cast point and the buff will last for a base duration of 5 seconds and get 1 additional second per corpse consumed. The buff will remain until the duration expires and continues even when changing areas and regardless of how far away the offering was cast (no more aura radius).
* Flesh Offering will now also give Reduced Curse Duration.
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|-
!slvl
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"|
!1
* Flesh Offering starting radius increased from 12 yards to 20.6 yards.
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Radius (y):||8.6||8.6||9.3||9.3||10||10||10.6||10.6||11.3||11.3||12||12||12.6||12.6||13.3||13.3||14||14||14.6||14.6
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Initial radius lengthened at level 1 from 7.3 yards to 12 yards
* Only affects summons
|-
|-
||Faster Cast Rate:||+4%||+7%||+9%||+11%||+13%||+14%||+15%||+15%||+16%||+17%||+18%||+18%||+19%||+19%||+19%||+20%||+20%||+20%||+20%||+21%
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Flesh Offering can now be assigned to Left Click
* Flesh Offering starting duration increased from 4 to 5 seconds
* Flesh Offering radius gained per level has been doubled
|-
|-
||Attack Speed:||+13%||+18%||+22%||+25%||+28%||+30%||+32%||+33%||+35%||+36%||+37%||+38%||+39%||+40%||+40%||+41%||+41%||+42%||+42%||+43%
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Area of effect increased
|-
|-
||Walk/Run Speed:||+6%||+11%||+15%||+18%||+20%||+22%||+24%||+25%||+26%||+27%||+28%||+29%||+30%||+31%||+31%||+32%||+32%||+32%||+33%||+33%
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"|  
|-
* '''New skill added, Flesh Offering; [https://giant.gfycat.com/MellowCleanAnnashummingbird.webm See it in action]
||Mana Cost:||15||16||17||18||19||20||21||22||23||24||25||26||27||28||29||30||31||32||33||34
|}
|}
|}
|}
*'''Synergies:''' None.
*'''Patch Notes:'''
::Area of effect increased (Kyanite #11).<br/>
::'''New skill added (Tanzanite #10).'''


== Raise Skeletal Mage ==
== Raise Skeletal Mage ==
{{Skilldesc|[[File:Raise_Skeletal_Mage.png]]|Cast on the corpse of a slain monster to raise a skeleton mage that fights for you.|12| [[Summoning_Spells#Raise_Skeleton_Warrior|Raise Skeleton Warrior]] }}


*'''Description:''' Cast on the corpse of a slain monster, this raises a skeleton mage that fights for you.'''
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 
|-
*'''Required Level:''' 12
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|-
! style="text-align:left;" colspan="2" | Skeletal Mage base life per difficulty: 
|- style="text-align:left;"
| Normal: || 75
|- style="text-align:left;"
| Nightmare: || 150
|- style="text-align:left;"
| Hell: || 200
|}
| style="width:20px" |
|
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
! Synergies
|-
!        [[Summoning_Spells#Summon_Mastery|Summon Mastery]]
|-
!          [[Summoning_Spells#Bone_Offering|Bone Offering]]
|}
|}


*'''Prerequisites:''' Raise Skeleton
{{SklTblStart|RaiseSkeletalMage}}
{{SklTbl1-20| Number of Skeleton Mages| 1 | 2 | 3 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 5 | 6 | 6 | 6 | 7 | 7 | 7 | 8 | 8 | 8}}
{{SklTbl1-20| Lightning Damage| 2-19 | 3-27 | 4-35 | 5-43 | 6-51 | 7-59 | 8-67 | 9-79 | 10-91 | 11-103 | 12-115 | 13-127 | 14-139 | 15-151 | 16-163 | 17-179 | 18-195 | 19-211 | 20-227 | 21-243}}
{{SklTbl1-20| Cold Damage| 4-6 | 5-8 | 6-10 | 7-12 | 8-14 | 9-16 | 10-18 | 13-22 | 16-26 | 19-30 | 22-34 | 25-38 | 28-42 | 31-46 | 34-50 | 39-56 | 44-62 | 49-68 | 54-74 | 59-80}}
{{SklTbl1-20| Fire Damage| 6-10 | 8-14 | 10-18 | 12-22 | 14-26 | 16-30 | 18-34 | 22-40 | 26-46 | 30-52 | 34-58 | 38-64 | 42-70 | 46-76 | 50-82 | 56-90 | 62-98 | 68-106 | 74-114 | 80-122}}
{{SklTbl1-20| Poison Damage over 1.5 Seconds | 10 | 14 | 18 | 22 | 26 | 30 | 34 | 40 | 46 | 52 | 58 | 64 | 70 | 76 | 82 | 90 | 98 | 106 | 114 | 122}}
{{SklTbl1-20| Mana Cost | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27}}
{{SklTbl21-40Start|RaiseSkeletalMage}}
{{SklTbl21-40| Number of Skeleton Mages| 9 | 9 | 9 | 10 | 10 | 10 | 11 | 11 | 11 | 12 | 12 | 12 | 13 | 13 | 13 | 14 | 14 | 14 | 15 | 15 | 15}}
{{SklTbl21-40| Lightning Damage| 22-259 | 23-283 | 24-307 | 25-331 | 26-355 | 27-379 | 28-403 | 29-439 | 30-475 | 31-511 | 32-547 | 33-583 | 34-619 | 35-655 | 36-691 | 37-727 | 38-763 | 39-799 | 40-835 | 41-871}}
{{SklTbl21-40| Cold Damage| 22-73 | 23-82 | 24-91 | 25-100 | 26-109 | 27-118 | 28-133 | 29-148 | 30-163 | 31-178 | 32-193 | 33-208 | 34-223 | 35-238 | 36-253 | 37-268 | 38-283 | 39-298 | 40-313 | 41-328}}
{{SklTbl21-40| Fire Damage| 80-106 | 86-114 | 96-122 | 106-130 | 116-142 | 126-154 | 136-166 | 146-178 | 162-190 | 178-202 | 194-220 | 210-238 | 226-256 | 242-274 | 258-292 | 274-310 | 290-328 | 306-346 | 322-364 | 338-382}}
{{SklTbl21-40| Poison Damage over 1.5 Seconds | 130 | 142 | 154 | 166 | 178 | 190 | 202 | 220 | 238 | 256 | 274 | 292 | 310 | 328 | 346 | 364 | 382 | 400 | 418 | 436}}
{{SklTbl21-40| Mana Cost | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47}}
{{SklTblEnd|RaiseSkeletalMage}}


{| class = "wikitable"
{| class="wikitable"  
!colspan="21"|Base Life: 75(N) / 150(NM) / 200(H)
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
* Skeleton Magi now gain projectile speed per level (leading to more range).
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|-
!slvl
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"|
!1
* Skeleton Magi projectiles now pierce through enemies to damage multiple in a line.
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Number of Skeleton Mages:||1||2||3||3||3||4||4||4||5||5||5||6||6||6||7||7||7||8||8||8
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Poison and cold damage scaling increased (this was here prior, cannot find it in actual patch notes)
|-
|-
||Lightning Damage:||1-11||2-19||3-27||4-35||5-43||6-51||7-59||8-67||9-79||10-91||11-103||12-115||13-127||14-139||15-151||16-163||17-179||18-195||19-211||20-227
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Raise Skeletal Mage can now summon all four elements (was fire-only last patch as temporary fix). Cold, Lightning and Poison damage has been rebalanced to match fire’s power.
* Raise Skeletal Mage’s fire damage synergy from Fire Golem has been changed to Bone Offering (and scales all elements); (this was previously listed as blood golem prior, that was incorrect)
|-
|-
||Cold Damage:||3-4||4-6||5-8||6-10||7-12||8-14||9-16||10-18||13-22||16-26||19-30||22-34||25-38||28-42||31-46||34-50||39-56||44-62||49-68||54-74
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Raise Skeletal Mage now receives a damage synergy bonus from Fire Golem.
|-
|-
||Fire Damage:||4-6||6-10||8-14||10-18||12-22||14-26||16-30||18-34||22-40||26-46||30-52||34-58||38-64||42-70||46-76||50-82||56-90||62-98||68-106||74-114
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Lower levels' damage increased
|-
|-
||Poison Damage over 1.5 Seconds:||6||10||14||18||22||26||30||34||40||46||52||58||64||70||76||82||90||98||106||114
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.233:_Granite|#3 Granite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Raise Skeletal Mage have had their damage increased. Their damage can now be seen on the tooltip for Lightning, Fire and Cold.
|-
|-
||Mana Cost:||8||9||10||11||12||13||14||15||16||17||18||19||20||21||22||23||24||25||26||27
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Compared with Vanilla D2, base life increased moderately and all stat scaling except those above replaced by Summon Mastery (Bedrock #1-hidden)
|}
|}
|}
|}
*'''Synergies:'''
::'''Bone Offering:''' +7% Elemental damage per level<br />
::'''Summon Mastery'''
*'''Patch Notes:'''
::Poison and cold damage scaling increased (Titanium #13).<br/>
::Blood Golem synergy changed to Bone Offering and now applies to all elements (Edenite #12).<br/>
::Added fire damage synergy from Blood Golem (Kyanite #11).<br/>
::Damage at lower levels increased (Beryl #7).<br/>
::Damage scaling increased (Granite #3).<br/>
::''Compared to Vanilla D2, base life moderately increased and all stat scaling except those above replaced by Summon Mastery (Bedrock #1-hidden).''


== Blood Golem ==
== Blood Golem ==
{{Skilldesc|[[File:Blood_Golem.png]]|Creates a golem that shares with you the life it steals |18|[[Summoning_Spells#Clay_Golem|Clay Golem]] }}


*'''Description:''' Creates a golem that shares with you the life it steals.'''
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|-
| style="text-align:left;" colspan="2" | 1/4 of life stolen by golem is shared with you
|-
| style="text-align:left;" colspan="2" | Aura: Nearby allies gain life on hit 
|-
! style="text-align:left;" colspan="2" | Blood Golem base life per difficulty: 
|- style="text-align:left;"
| Normal: || 300
|- style="text-align:left;"
| Nightmare: || 450
|- style="text-align:left;"
| Hell: || 1500
|-
! style="text-align:left;" colspan="2" | Blood Golem base damage per difficulty: 
|- style="text-align:left;"
| Normal: || 10-20
|- style="text-align:left;"
| Nightmare: || 200-300
|- style="text-align:left;"
| Hell: || 350-500
|}
| style="width:20px" |
|


*'''Required Level:''' 18
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
! Synergies
|-
!        [[Summoning_Spells#Summon_Mastery|Summon Mastery]]
|}
|}


*'''Prerequisites:''' Clay Golem
{{SklTblStart|BloodGolem}}
{{SklTbl1-20| Aura Life Gained on Ranged Hit|2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21}}
{{SklTbl1-20| Aura Life Gained on Melee Hit| 3 | 5 | 7 | 9 | 11 | 13 | 15 | 17 | 19 | 21 | 23 | 25 | 27 | 29 | 31 | 33 | 35 | 37 | 39 | 41}}
{{SklTbl1-20| Aura Radius (y)| 7 | 7.3 | 7.6 | 8 | 8.3 | 8.6 | 9 | 9.3 | 9.6 | 10 | 10.3 | 10.6 | 11 | 11.3 | 11.6 | 12 | 12.3 | 12.6 | 13 | 13.3}}
{{SklTbl1-20| % Life Stolen| 49% | 56% | 61% | 66% | 70% | 73% | 75% | 77% | 79% | 80% | 82% | 83% | 85% | 86% | 86% | 88% | 88% | 89% | 89% | 90%}}
{{SklTbl1-20| Mana Cost | 25 | 29 | 33 | 37 | 41 | 45 | 49 | 53 | 57 | 61 | 65 | 69 | 73 | 77 | 81 | 85 | 89 | 93 | 97 | 101}}
{{SklTbl21-40Start|BloodGolem}}
{{SklTbl21-40| Aura Life Gained on Ranged Hit| 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41}}
{{SklTbl21-40| Aura Life Gained on Melee Hit| 43 | 45 | 47 | 49 | 51 | 53 | 55 | 57 | 59 | 61 | 63 | 65 | 67 | 69 | 71 | 73 | 75 | 77 | 79 | 81}}
{{SklTbl21-40| Aura Radius| 26.3 | 26.6 | 27 | 27.3 | 27.6 | 28 | 28.3 | 28.6 | 29 | 29.3 | 29.6 | 30 | 30.3 | 30.6 | 31 | 31.3 | 31.6 | 32 | 32.3 | 32.6}}
{{SklTbl21-40| % Life Stolen| 91% | 92% | 92% | 92% | 93% | 94% | 94% | 94% | 94% | 95% | 95% | 95% | 95% | 95% | 95% | 96% | 96% | 97% | 97% | 97%}}
{{SklTbl21-40| Mana Cost | 105 | 109 | 113 | 117 | 121 | 125 | 129 | 133 | 137 | 141 | 145 | 149 | 153 | 157 | 161 | 165 | 169 | 173 | 177 | 181}}
{{SklTblEnd|BloodGolem}}


{| class = "wikitable"
{| class="wikitable"
!colspan="21"|1/4 of life stolen by golem is shared with you
!Version Name!!Patch Notes
|-
|-
!colspan="21"|Aura: Nearby allies gain life on hit
|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]] ||
* Blood Golem’s skill description now shows the amount of shared life with the player.
 
|-
|-
!colspan="21"|Base Damage: 10-20(N) / 200-300(NM) / 350-500(H)
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|-
!colspan="21"|Base Life: 300(N) / 450(NM) / 1500(H)
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Life stolen has been decreased
* Blood Golem no longer has 100% chance of open wounds
 
|-
|-
!slvl
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]] ||style="border-bottom: 1px solid #a2a9b1;"|
!1
* Blood Golem’s leech now shares less life with his owner
!2
 
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Aura Life Gained on Ranged Hit:||2||3||4||5||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20||21
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.238:_Pyrite|#8 Pyrite]] ||style="border-bottom: 1px solid #a2a9b1;"|
* '''Skill reworked as follows:''' added aura that grants nearby allies life on hit
 
|-
|-
||Aura Life Gained on Melee Hit:||3||5||7||9||11||13||15||17||19||21||23||25||27||29||31||33||35||37||39||41
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.234:_Onyx|#4 Onyx]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Blood Golem has been given the mod: 100% chance to Open Wounds.
* Blood Golem’s attack damage increased by about 30%.
 
|-
|-
||Aura Radius (y):||7||7.3||7.6||8||8.3||8.6||9||9.3||9.6||10||10.3||10.6||11||11.3||11.6||12||12.3||12.6||13||13.3
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, skill reworked as follows: no longer shares damage received, has a set base damage. Initial life stolen decreased moderately. All synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)
 
|}
|}
|}
 
== Convocation ==
{{Skilldesc|[[File:Convocation.png]]|Muster dark energies to warp you and your minions to a location|24|None}}
 
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
|-
||Life Stolen:||49%||56%||61%||66%||70%||73%||75%||77%||79%||80%||82%||83%||85%||86%||86%||88%||88%||89%||89%||90%
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|-
| style="text-align:left;" | Minimum cooldown: || 0.5 seconds
|-
| style="text-align:left;" | Mana cost: || 30
|}
| style="width:20px" |
|
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
! Synergies !! Bonus to skill
|-
|-
||Mana Cost:||25||29||33||37||41||45||49||53||57||61||65||69||73||77||81||85||89||93||97||101
! style="text-align:left;" |None
| style="text-align:center;" | -
|}
|}
|}


*'''Synergies:'''
{{SklTblStart|Convocation}}
::'''Summon Mastery'''
{{SklTbl1-20| Cooldown|9.7 | 9.4 | 9.1 | 8.8 | 8.6 | 8.3 | 8 | 7.7 | 7.4 | 7.2 | 6.9 | 6.6 | 6.3 | 6 | 5.8 | 5.5 | 5.2 | 4.9 | 4.6 | 4.4}}
{{SklTbl21-40Start|Convocation}}
{{SklTbl21-40| Cooldown| 4.1 | 3.8 | 3.5 | 3.2 | 3 | 2.7 | 2.4 | 2.1 | 1.8 | 1.6 | 1.3 | 1 | 0.7 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5}}
{{SklTblEnd|Convocation}}


*'''Patch Notes:'''
{| class="wikitable"
::Life stolen has been reduced (Tanzanite #10).<br/>
! Version Name !!Patch Notes
::'''Skill reworked as follows:''' added aura that grants nearby allies life on hit (Pyrite #8).<br>
|-
::Damage increased by ~30% (Onyx #4).<br/>
|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||
::''Compared to Vanilla D2, '''skill reworked as follows:''' no longer shares damage received, base damage fixed, starting life stolen moderately reduced, and all synergies and other stat scaling replaced by Summon Mastery (Bedrock #1-hidden).''
* Convocation now also casts your current level Desecrate at the target location.


== **Convocation** ==
*'''Description:''' Muster dark energies to warp you and your minions to a location.'''
*'''Required Level:''' 24
*'''Prerequisites:''' None.
{| class = "wikitable"
!colspan="21"|Minimum cooldown: 0.5 seconds
|-
|-
!slvl
| Older Versions
!1
|
!2
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!3
!
!4
!
!5
|-
!6
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
!7
* Convocation's minimum cooldown increased from 0.4 to 0.5 seconds
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Cooldown:||9.7s||9.4s||9.1s||8.8s||8.6s||8.3s||8s||7.7s||7.4s||7.2s||6.9s||6.6s||6.3s||6s||5.8s||5.5s||5.2s||4.9s||4.6s||4.4s
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.234:_Onyx|#4 Onyx]]||style="border-bottom: 1px solid #a2a9b1;"|
* Initial cooldown lengthened but gets shorter with each level
 
|-
|-
!colspan="21"|Mana Cost: 30
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* New skill which replaces Golem Mastery: Convocation (teleports you and your minions to target location)
|}
|}
|}
|}
*'''Synergies:'''
*'''Patch Notes:'''
::Minimum cooldown increased from 0.4 to 0.5 seconds (Edenite #12).<br/>
::Starting cooldown increased and now reduces per level (Onyx #4).<br/>
::'''New skill added (Bedrock #1).'''


== Iron Golem ==
== Iron Golem ==
{{Skilldesc|[[File:Iron_Golem.png]]|Transforms a metallic item into a golem that gains the properties of the item |24| [[Summoning_Spells#Clay_Golem|Clay Golem]] ,  [[Summoning_Spells#Blood_Golem|Blood Golem]] }}


*'''Description:''' Transform a metallic item into a golem that gains the properties of the item.'''
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 
*'''Required Level:''' 24
 
*'''Prerequisites:''' Clay Golem, Blood Golem
 
{| class = "wikitable"
!colspan="21"|Base Damage: 20-30(N) / 250-350(NM) / 300-400(H)
|-
|-
!colspan="21"|Base Life: 350(N) / 500(NM) / 1000(H)
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|-
|-
!colspan="21"|Thorns Damage
|style="text-align:left;" colspan="2" | Iron Golem utilizes Thorns damage
|-
|-
!slvl
|style="text-align:left;" | Mana cost: || 35
!1
|-
!2
! style="text-align:left;" colspan="2" | Iron Golem life per difficulty: 
!3
|- style="text-align:left;"
!4
| Normal: || 150
!5
|- style="text-align:left;"
!6
| Nightmare: || 300
!7
|- style="text-align:left;"
!8
| Hell: || 1200
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Damage Returned:||200%||230%||260%||290%||320%||350%||380%||410%||440%||470%||500%||530%||560%||590%||620%||650%||680%||710%||740%||770%
! style="text-align:left;" colspan="2" | Iron Golem damage per difficulty: 
|- style="text-align:left;"
| Normal: || 5-10
|- style="text-align:left;"
| Nightmare: || 100-200
|- style="text-align:left;"
| Hell: || 200-300
|}
| style="width:20px" |
|
 
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
! Synergies
|-
|-
!colspan="21"|Mana Cost: 35
!         [[Summoning_Spells#Summon_Mastery|Summon Mastery]]
|}
|}
|}


*'''Synergies:'''
{{SklTblStart|IronGolem}}
::'''Summon Mastery'''
{{SklTbl1-20| % Damage Returned (Thorns)|200% | 230% | 260% | 290% | 320% | 350% | 380% | 410% | 440% | 470% | 500% | 530% | 560% | 590% | 620% | 650% | 680% | 710% | 740% | 770%}}
{{SklTbl21-40Start|IronGolem}}
{{SklTbl21-40| % Damage Returned (Thorns)| 800% | 830% | 860% | 890% | 920% | 950% | 980% | 1010% | 1040% | 1070% | 1100% | 1130% | 1160% | 1190% | 1220% | 1250% | 1280% | 1310% | 1340% | 1370%}}
{{SklTblEnd|IronGolem}}


*'''Patch Notes:'''
{| class="wikitable"
::''Compared to Vanilla D2, damage returned scaling greatly increased and all synergies and other stat scaling replaced by Summon Mastery (Bedrock #1-hidden).''
!Version Name!!Patch Notes
|-
|[[Patch_Notes#Patch_.234:_Onyx|#4 Onyx]] ||
* Iron Golem's base life has been reduced in Hell.


== Fire Golem ==
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, damage returned scaling increased greatly and all synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)


*'''Description:''' Creates a golem that converts the damage it receives from fire into life.'''
|}
|}
|}


*'''Required Level:''' 30
== Fire Golem ==
{{Skilldesc|[[File:Fire_Golem.png]]|Creates a golem that converts the damage it receives from fire into life |30| [[Summoning_Spells#Clay_Golem|Clay Golem]] ,  [[Summoning_Spells#Blood_Golem|Blood Golem]] ,  [[Summoning_Spells#Iron_Golem|Iron Golem]] }}


*'''Prerequisites:''' Clay Golem, Blood Golem, Iron Golem
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|-
! style="text-align:left;" colspan="2" | Fire Golem base life per difficulty: 
|- style="text-align:left;"
| Normal: || 353
|- style="text-align:left;"
| Nightmare: || 606
|- style="text-align:left;"
| Hell: || 1818
|}
| style="width:20px" |
|


{| class = "wikitable"
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
!colspan="21"|Base Life: 353(N) / 606(NM) / 1818(H)
! Synergies
|-
|-
!slvl
!         [[Summoning_Spells#Summon_Mastery|Summon Mastery]]
!1
|}
!2
|}
!3
{{SklTblStart|FireGolem}}
!4
{{SklTbl1-20| Fire Damage| 32-67|37-77|42-87|52-102|62-117|72-132|82-147|92-162|102-177|112-192|122-207|147-242|172-277|197-312|222-347|247-382|272-417|322-492|372-567|422-642|}}
!5
{{SklTbl1-20| % Fire Absorption| 36% | 45% | 52% | 58% | 62% | 66% | 69% | 71% | 74% | 76% | 78% | 79% | 81% | 82% | 83% | 85% | 85% | 86% | 87% | 88%}}
!6
{{SklTbl1-20| Holy Fire| 5-11|6-13|7-15|8-17|10-20|12-23|14-26|16-29|18-32|20-35|22-38|24-41|29-48|34-55|39-62|44-69|49-76|54-83|64-98|74-113|}}
!7
{{SklTbl1-20| Mana Cost | 50|58|66|74|83|90|98|106|114|122|130|138|146|154|162|170|178|186|194|202}}
!8
{{SklTbl21-40Start|FireGolem}}
!9
{{SklTbl21-40| Fire Damage| 472-717|522-792|572-867|662-982|752-1097|842-1212|932-1327|1022-1442|1112-1557|1202-1672|1292-1787|1382-1902|1472-2017|1562-2132|1652-2247|1742-2362|1832-2477|1922-2592|2012-2707|2102-2822|}}
!10
{{SklTbl21-40| % Fire Absorption| 88% | 89% | 90% | 90% | 91% | 91% | 92% | 92% | 93% | 93% | 94% | 94% | 94% | 94% | 94% | 95% | 95% | 96% | 96% | 96%}}
!11
{{SklTbl21-40| Holy Fire| 84-128|94-143|104-158|114-173|132-196|150-219|168-242|186-265|204-288|222-311|240-334|258-357|276-380|294-403|312-426|330-449|348-472|366-495|384-518|402-541|}}
!12
{{SklTbl21-40| Mana Cost | 210|218|226|234|242|250|258|266|274|282|290|298|306|314|322|330|338|346|354|362}}
!13
{{SklTblEnd|FireGolem}}
!14
 
!15
{| class="wikitable"
!16
!Version Name!!Patch Notes
!17
!18
!19
!20
|-
|-
||Fire Damage:||27-57||32-67||37-77||42-87||52-102||62-117||72-132||82-147||92-162||102-177||112-192||122-207||147-242||172-277||197-312||222-347||247-382||272-417||322-492||372-567
|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||
* Mana cost scaling lowered from +10 to +8 mana per level
 
|-
|-
||Fire Absorption:||36%||45%||52%||58%||62%||66%||69%||71%||74%||76%||78%||79%||81%||82%||83%||85%||85%||86%||87%||88%
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|-
||Holy Fire:||5-11||6-13||7-15||8-17||10-20||12-23||14-26||16-29||18-32||20-35||22-38||24-41||29-48||34-55||39-62||44-69||49-76||54-83||64-98||74-113
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.233:_Granite|#3 Granite]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Fire Golem had flat fire damage and also ran Holy Fire aura, giving him another flat fire damage, causing double dips in his damage. This has been fixed to where his flat fire damage no longer exists. His Holy Fire level was reduced slightly.
 
|-
|-
||Mana Cost:||50||58||66||74||83||90||98||106||114||122||130||138||146||154||162||170||178||186||194||202
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2:
**Fire damage scaling raised slightly.
**Holy Fire scaling increased greatly.
**All synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)
 
|}
|}
|}
|}
*'''Synergies:'''
::'''Summon Mastery'''
*'''Patch Notes:'''
::Mana cost scaling reduced from +10 to +8 mana per level (Kyanite #11).
::''Compared to Vanilla D2, fire damage scaling slightly increased, Holy Fire scaling greatly increased, and all synergies and other stat scaling replaced by Summon Mastery (Bedrock #1-hidden).''


== Revive ==
== Revive ==
{{Skilldesc|[[File:Revive.png]]|Returns a monster to life to fight by your side. |30| [[Summoning_Spells#Raise_Skeleton_Warrior|Raise Skeleton Warrior]] ,  [[Summoning_Spells#Raise_Skeletal_Mage|Raise Skeletal Mage]] }}


*'''Description:''' Returns a monster to life to fight by your side.'''
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|- style="text-align:left;"
| Duration: || 600 seconds
|- style="text-align:left;"
| Base Life: || +150%
|- style="text-align:left;"
| Base Damage: ||  +4%
|- style="text-align:left;"
| Mana Cost: || 45
|}
| style="width:20px" |
|


*'''Required Level:''' 30
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
! Synergies
|-
!        [[Summoning_Spells#Summon_Mastery|Summon Mastery]]
|}
|}


*'''Prerequisites:''' Raise Skeleton, Raise Skeletal Mage
{{SklTblStart|Revive}}
{{SklTbl1-20| Monsters | 1|2|2|2|3|3|3|3|3|4|4|4|4|4|5|5|5|5|6|6|}}
{{SklTbl21-40Start|Revive}}
{{SklTbl21-40| Monsters | 6|6|6|6|6|7|7|7|7|7|8|8|8|8|8|9|9|9|9|9|}}
{{SklTblEnd|Revive}}


{| class = "wikitable"
{| class="wikitable"
!colspan="21"|Duration: 600 seconds
!Version Name!!Patch Notes
|-
|-
!colspan="21"|Base Life: +150%
| [[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||
* Life and damage scale with Summon Mastery (previously didn't scale
 
|-
|-
!colspan="21"|Base Damage: +4%
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"  
!
!
|-
|-
!slvl
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
!1
* Duration lengthened greatly from 180 to 600 seconds.
!2
* Compared with Vanilla D2, base life and damage bonuses added and monster scaling reduced greatly (was +1 per level). (Bedrock #1-hidden)
!3
 
!4
|}
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
||Monsters:||1||2||2||2||3||3||3||3||3||4||4||4||4||4||5||5||5||5||6||6
|-
!colspan="21"|Mana Cost: 45
|}
|}
*'''Synergies:'''
::'''Summon Mastery'''
*'''Patch Notes:'''
::Life and damage now scale with Summon Mastery (previously did not scale) (Tanzanite #10).<br/>
::Duration greatly increased from 180 to 600 seconds (Bedrock #1).<br/>
::''Compared to Vanilla D2, added bonuses to base life and base damage and monster scaling greatly reduced (was +1 per level) (Bedrock #1-hidden).''