Summoning Spells: Difference between revisions

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{{SklTblStart|SummonMastery}}
{{SklTblStart|SummonMastery}}
{{SklTbl1-20| Revive Life|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%|+45%|+50%|+55%|+60%|+65%|+70%|+75%|+80%|+85%|+90%|+95%|+100%}}
{{SklTbl1-20| +% Revive Life|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%|+45%|+50%|+55%|+60%|+65%|+70%|+75%|+80%|+85%|+90%|+95%|+100%}}
{{SklTbl1-20| Revive Damage|+9%|+14%|+19%|+24%|+29%|+34%|+39%|+44%|+49%|+54%|+59%|+64%|+69%|+74%|+79%|+84%|+89%|+94%|+99%|+104%}}
{{SklTbl1-20| +% Revive Damage|+9%|+14%|+19%|+24%|+29%|+34%|+39%|+44%|+49%|+54%|+59%|+64%|+69%|+74%|+79%|+84%|+89%|+94%|+99%|+104%}}
{{SklTbl1-20| Summon Life, Defense, and Attack Rating|+30%|+40%|+50%|+60%|+70%|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%|+170%|+180%|+190%|+200%|+210%|+220%}}
{{SklTbl1-20| +% Summon Life, Defense, and Attack Rating|+30%|+40%|+50%|+60%|+70%|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%|+170%|+180%|+190%|+200%|+210%|+220%}}
{{SklTbl1-20| Summon Damage | +15%|+27%|+39%|+51%|+63%|+75%|+87%|+99%|+111%|+123%|+135%|+147%|+159%|+171%|+183%|+195%|+207%|+219%|+231%|+243%}}
{{SklTbl1-20| +% Summon Damage | +15%|+27%|+39%|+51%|+63%|+75%|+87%|+99%|+111%|+123%|+135%|+147%|+159%|+171%|+183%|+195%|+207%|+219%|+231%|+243%}}
{{SklTbl1-20| Summon Resistances | +15%|+17%|+19%|+21%|+23%|+25%|+27%|+29%|+31%|+33%|+35%|+37%|+39%|+41%|+43%|+45%|+47%|+49%|+51%|+53%}}
{{SklTbl1-20| +% Summon Resistances | +15%|+17%|+19%|+21%|+23%|+25%|+27%|+29%|+31%|+33%|+35%|+37%|+39%|+41%|+43%|+45%|+47%|+49%|+51%|+53%}}
{{SklTbl21-40Start|SummonMastery}}
{{SklTbl21-40Start|SummonMastery}}
{{SklTbl21-40| Revive Life| +205%|+210%|+215%|+220%|+225%|+230%|+235%|+240%|+245%|+250%|+255%|+260%|+265%|+270%|+275%|+280%|+285%|+290%|+295%|+300%}}
{{SklTbl21-40| +% Revive Life|+105%|+110%|+115%|+120%|+125%|+130%|+135%|+140%|+145%|+150%|+155%|+160%|+165%|+170%|+175%|+180%|+185%|+190%|+195%|+200%}}
{{SklTbl21-40| Revive Damage|+304%|+309%|+314%|+319%|+324%|+329%|+334%|+339%|+344%|+349%|+354%|+359%|+364%|+369%|+374%|+379%|+384%|+389%|+394%|+399% }}
{{SklTbl21-40| +% Revive Damage|+109%|+114%|+119%|+124%|+129%|+134%|+139%|+144%|+149%|+154%|+159%|+164%|+169%|+174%|+179%|+184%|+189%|+194%|+199%|+204%}}
{{SklTbl21-40| Summon Life, Defense, and Attack Rating| +630%|+640%|+650%|+660%|+670%|+680%|+690%|+700%|+710%|+720%|+730%|+740%|+750%|+760%|+770%|+780%|+790%|+800%|+810%|+820%}}
{{SklTbl21-40| +% Summon Life, Defense, and Attack Rating|+230%|+240%|+250%|+260%|+270%|+280%|+290%|+300%|+310%|+320%|+330%|+340%|+350%|+360%|+370%|+380%|+390%|+400%|+410%|+420%}}
{{SklTbl21-40| Summon Damage |+273%|+276%|+279%|+282%|+285%|+288%|+291%|+294%|+297%|+300%|+303%|+306%|+309%|+312%|+315%|+318%|+321%|+324%|+327%|+330%}}
{{SklTbl21-40| +%Summon Damage |+255%|+267%|+279%|+291%|+303%|+315%|+327%|+339%|+351%|+363%|+375%|+387%|+399%|+411%|+423%|+435%|+447%|+459%|+471%|+483%}}
{{SklTbl21-40| Summon Resistances | +70%|+71%|+72%|+73%|+74%|+75%|+76%|+77%|+78%|+79%|+80%|+81%|+82%|+83%|+84%|+85%|+86%|+87%|+88%|+89%}}
{{SklTbl21-40| +%Summon Resistances |+55%|+57%|+59%|+61%|+63%|+65%|+67%|+69%|+70%|+70%|+70%|+70%|+70%|+70%|+70%|+70%|+70%|+70%|+70%|+70%|+70%|+70%|+70%}}
{{SklTblEnd|SummonMastery}}
{{SklTblEnd|SummonMastery}}


Line 39: Line 39:
* '''New skill added''', combines 'Minion Health' and 'Minion Damage' added in Bedrock #1 (formerly Skeleton Mastery, Summon Resist and Golem Mastery) also applies to Revives
* '''New skill added''', combines 'Minion Health' and 'Minion Damage' added in Bedrock #1 (formerly Skeleton Mastery, Summon Resist and Golem Mastery) also applies to Revives


|}
|}
|}
|}
|}
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! style="text-align:left;" colspan="2" | Skeleton Warrior base life per difficulty:   
! style="text-align:left;" colspan="2" | Skeleton Warrior base life per difficulty:   
|- style="text-align:left;"  
|- style="text-align:left;"  
| Normal: ||25  +6 per level
| Normal: ||25  +8 per level
|- style="text-align:left;"  
|- style="text-align:left;"  
| Nightmare: ||100 +6 per level
| Nightmare: ||100 +8 per level
|- style="text-align:left;"  
|- style="text-align:left;"  
| Hell: ||200 +6 per level  
| Hell: ||200 +8 per level  
|}
|}
| style="width:20px" |
| style="width:20px" |
Line 78: Line 79:
{{SklTblEnd|RaiseSkeletonWarrior}}
{{SklTblEnd|RaiseSkeletonWarrior}}


{| class="wikitable"
{| class="wikitable"  
!Version Name!!Patch Notes
! Version Name !!Patch Notes  
|-
|-  
| [[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] ||
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||  
* Raise Skeleton Warrior base damage per level increased slightly at levels 17+
* Skeleton Warriors will now trigger ‘Boneshatter’ when they kill an enemy. Boneshatter: bone shrapnel shoots out, dealing their attack damage to nearby enemies (NHD=0).
 
* Skeleton Warriors now have a +1 tile weapon range which helps mean their collision which blocks one another matters a lot less.
|-
* Skeleton Warrior life per level increased to 8 (was 6). [Lv34 Warrior with Lv32 Mastery is 1144 (was 1078) in Hell.
|-  
| Older Versions
| Older Versions
|
|
Line 91: Line 93:
!
!
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Raise Skeleton Warrior base damage per level increased slightly at levels 17+
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Raise Skeleton Warrior damage scaling between levels 17 and 28 improved slightly
* Raise Skeleton Warrior damage scaling between levels 17 and 28 improved slightly
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Raise Skeleton Warrior damage scaling at higher levels increased slightly
* Raise Skeleton Warrior damage scaling at higher levels increased slightly
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2316:_Jade|#16 Jade]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Raise Skeleton has been renamed Raise Skeleton Warrior
* Raise Skeleton has been renamed Raise Skeleton Warrior
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.233:_Granite|#3 Granite]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.233:_Granite|#3 Granite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Increased damage scaling
* Increased damage scaling
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.232:_Quartz|#2 Quartz]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.232:_Quartz|#2 Quartz]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Life now scales per level
* Life now scales per level
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Compared with Vanilla D2, base life increased greatly and all stat scaling except those above replaced by Summon Mastery. (Bedrock #1-hidden)
* Compared with Vanilla D2, base life increased greatly and all stat scaling except those above replaced by Summon Mastery. (Bedrock #1-hidden)
 
|}
|}
|}
|}
|}


== Bone Offering ==
== Bone Offering ==
 
{{Skilldesc|[[File:Bone_Offering.png]]|Consumes corpses to temporarily empower your party with toughness. The damage bonus doesnt apply to other players.|6|None}}
<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
<!-- <span style="color:green">'''New skill'''</span>  -->
{|
|-
|
{| <!-- Description table -->
 
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/necromancer/Bone%20Offering.png ||'''Description:''' Consumes corpses to temporarily empower your party with toughness. The damage bonus doesnt apply to other players. '''
|-
|'''Required Level:''' 6
|-
|'''Prerequisites:''' None
|}
|-
|
 
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|- style="text-align:left;"
| Duration: || 5 seconds, +0.2 seconds per level
|}
| style="width:20px" |
|


{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
Line 153: Line 128:
|}
|}


{| class = "wikitable"
{{SklTblStart|BoneOffering}}
!Skill level
{{SklTbl1-20| Duration | 5|5.2|5.4|5.6|5.8|6|6.2|6.4|6.6|6.8|7|7.2|7.4|7.6|7.8|8|8.2|8.4|8.6|8.8}}
!1
{{SklTbl1-20| Radius (y) |12|12.7|13.3|14|14.7|15.3|16|16.7|17.3|18|18.7|19.3|20|20.7|21.3|22|22.7|23.3|24|24.7}}
!2
{{SklTbl1-20| +% Defense |+17%|+24%|+30%|+35%|+39%|+42%|+44%|+46%|+48%|+50%|+52%|+53%|+54%|+55%|+56%|+57%|+58%|+58%|+59%|+60%}}
!3
{{SklTbl1-20| +% Physical & Elemental Damage |+10%|+16%|+22%|+28%|+34%|+40%|+46%|+52%|+58%|+64%|+70%|+76%|+82%|+88%|+94%|+100%|+106%|+112%|+118%|+124%}}
!4
{{SklTbl1-20| +% Reduced Curse Duration |5%|8%|11%|14%|17%|20%|23%|26%|29%|32%|35%|38%|41%|44%|47%|50%|53%|56%|59%|62%}}
!5
{{SklTbl1-20| Mana Cost |6|7|8|9|10|11|12|13|14|15|16|17|18|19|20|21|22|23|24|25}}
!6
{{SklTbl21-40Start|BoneOffering}}
!7
{{SklTbl21-40| Duration|9|9.2|9.4|9.6|9.8|10|10.2|10.4|10.6|10.8|11|11.2|11.4|11.6|11.8|12|12.2|12.4|12.6|12.8}}
!8
{{SklTbl21-40| Radius (y) |25.3|26|26.7|27.3|28|28.7|29.3|30|30.7|31.3|32|32.7|33.3|34|34.7|35.3|36|36.7|37.3|38|38.7}}
!9
{{SklTbl21-40| +% Defense |+63%|+63%|+64%|+64%|+65%|+65%|+65%|+65%|+65%|+66%|+66%|+66%|+66%|+66%|+67%|+67%|+67%|+68%|+68%|+68%}}
!10
{{SklTbl21-40| +% Physical & Elemental Damage |+130%|+136%|+142%|+148%|+154%|+160%|+166%|+172%|+178%|+184%|+190%|+196%|+202%|+208%|+214%|+220%|+226%|+232%|+238%|+244%}}
!11
{{SklTbl21-40| +% Reduced Curse Duration |65%|68%|71%|74%|77%|80%|83%|86%|89%|92%|95%|98%|100%|100%|100%|100%|100%|100%|100%|100%}}
!12
{{SklTbl21-40| Mana Cost |26|27|28|29|30|31|32|33|34|35|36|37|38|39|40|41|42|43|44|45}}
!13
{{SklTblEnd|BoneOffering}}
!14
!15
!16
!17
!18
!19
!20
|-
||Radius (y):||12||12.6||13.3||14||14.6||15.3||16||16.6||17.3||18||18.6||19.3||20||20.6||21.3||22||22.6||23.3||24||24.6
|-
||Defense:||+17%||+24%||+30%||+35%||+39%||+42%||+44%||+46%||+48%||+50%||+52%||+53%||+54%||+55%||+56%||+57%||+58%||+58%||+59%||+60%
|-
||Physical & Elemental Damage:||+10%||+16%||+22%||+28%||+34%||+40%||+46%||+52%||+58%||+64%||+70%||+76%||+82%||+88%||+94%||+100%||+106%||+112%||+118%||+124%
|-
||Curse Duration Reduction:||5%||8%||11%||14%||17%||20%||23%||26%||29%||32%||35%||38%||41%||44%||47%||50%||53%||56%||59%||62%
|-
||Mana Cost:||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20||21||22||23||24||25
|}


{| class="wikitable"
{| class="wikitable"  
!Version Name!!Patch Notes
! Version Name !!Patch Notes  
|-
|-  
|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||  
* Curse Duration Reduction changed from diminishing returns <code>[((110lvl)(40-2))/(100*(lvl+6))+2]</code> to 3% per level & starting at 5%
* Flesh Offering & Bone Offering reworked: Instead of providing an aura in a radius for a certain duration, the Offering will now buff allied summons in a large area around the cast point and the buff will last for a base duration of 5 seconds and get 1 additional second per corpse consumed. The buff will remain until the duration expires and continues even when changing areas and regardless of how far away the offering was cast (no more aura radius).
* '''Raised Skeleton Damage''' changed to '''Physical & Elemental Damage''' (all summons)
* Bone Offering now gives Reduced Curse Duration, Physical & Magic Damage Reduced by X and Boneshatter When Struck.
* Initial radius lengthened at level 1 from 7.3 yards to 12 yards
|-  
* Now only affects summons
 
|-
| Older Versions
| Older Versions
|
|
Line 203: Line 157:
!
!
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Bone Offering starting radius increased from 12 yards to 20.6 yards.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Curse Duration Reduction changed from diminishing returns [((110lvl)(40-2))/(100*(lvl+6))+2] to 3% per level & starting at 5%
* Raised Skeleton Damage changed to Physical & Elemental Damage (all summons)
* Initial radius lengthened at level 1 from 7.3 yards to 12 yards
* Now only affects summons
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Initial damage increased from 5% to 10%
* Initial damage increased from 5% to 10%
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Bone Offering’s +Damage% has been changed to +Raised Skeleton Damage% which benefits both Skeleton Warriors and Skeleton Mages (also benefits physical damage of Revives but not elemental damage yet sadly)
* Bone Offering’s +Damage% has been changed to +Raised Skeleton Damage% which benefits both Skeleton Warriors and Skeleton Mages (also benefits physical damage of Revives but not elemental damage yet sadly)
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Bone Offering can now be assigned to Left Click
* Bone Offering can now be assigned to Left Click
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Physical damage scaling increased from +5% to +6% per level
* Physical damage scaling increased from +5% to +6% per level
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Added physical damage bonus, removed magic damage reduction, and increased area of effect
* Added physical damage bonus, removed magic damage reduction, and increased area of effect
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* '''New skill added:''' Bone offering
* New skill added: Bone offering
 
|}
|}
|}
|}


== Clay Golem ==
== Clay Golem ==
{{Skilldesc|[[File:Clay_Golem.png]]|Creates a golem from the earth to fight by your side |6|None}}


<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
<!-- <span style="color:green">'''New skill'''</span>  -->
{|
|-
|
{| <!-- Description table -->
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/necromancer/Clay%20Golem.png ||'''Description:''' Creates a golem from the earth to fight by your side'''
|-
|'''Required Level:''' 6
|-
|'''Prerequisites:''' None
|}
|-
|
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
|-
Line 277: Line 220:
|}
|}


{| class = "wikitable"
{{SklTblStart|ClayGolem}}
!Skill level
{{SklTbl1-20| % Slows Target by |2% | 4% | 5% | 6% | 7% | 8% | 8% | 9% | 9% | 10% | 10% | 10% | 11% | 11% | 11% | 12% | 12% | 12% | 12% | 12%}}
!1
{{SklTbl1-20| Mana Cost |15|18|21|24|27|30|33|36|39|42|45|48|51|54|57|60|63|66|69|72}}
!2
{{SklTbl21-40Start|ClayGolem}}
!3
{{SklTbl21-40| % Slows Target by |14% | 14% | 14% | 14% | 14% | 14% | 14% | 14% | 14% | 14% | 14% | 14% | 14% | 14% | 14% | 14% | 14% | 14% | 14% | 14% }}
!4
{{SklTbl21-40| Mana Cost |75|78|81|84|87|90|93|96|99|102|105|108|111|114|117|120|123|126|129|132}}
!5
{{SklTblEnd|ClayGolem}}
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
||Slows Target by:||2%||4%||5%||6%||7%||8%||8%||9%||9%||10%||10%||10%||11%||11%||11%||12%||12%||12%||12%||12%
|-
||Mana Cost:||15||18||21||24||27||30||33||36||39||42||45||48||51||54||57||60||63||66||69||72
|}


{| class="wikitable"
{| class="wikitable"
Line 311: Line 234:
*        Compared with Vanilla D2: has a set base life and damage, slows target scaling decreased dramatically and all synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)
*        Compared with Vanilla D2: has a set base life and damage, slows target scaling decreased dramatically and all synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)


|}
|}
|}


== Flesh Offering ==
== Flesh Offering ==
 
{{Skilldesc|[[File:Flesh_Offering.png]]|Consumes corpses to temporarily empower your party with swiftness. The damage bonus doesnt apply to other players|12|None}}
<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
<!-- <span style="color:green">'''New skill'''</span>  -->
{|
|-
|
{| <!-- Description table -->
 
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/necromancer/Flesh%20Offering.png ||'''Description:''' Consumes corpses to temporarily empower your party with swiftness. The damage bonus doesnt apply to other players'''
|-
|'''Required Level:''' 12
|-
|'''Prerequisites:''' None
|}
|-
|


{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
Line 349: Line 258:
|}
|}


{| class = "wikitable"
{{SklTblStart|FleshOffering}}
!Skill level
{{SklTbl1-20| Radius (y)| 12 | 12.7 | 13.3 | 14 | 14.7 | 15.3 | 16 | 16.7 | 17.3 | 18 | 18.7 | 19.3 | 20 | 20.7 | 21.3 | 22 | 22.7 | 23.3 | 24 | 24.7}}
!1
{{SklTbl1-20| +% Faster Cast Rate| +4% | +7% | +9% | +11% | +13% | +14% | +15% | +15% | +16% | +17% | +18% | +18% | +19% | +19% | +19% | +20% | +20% | +20% | +20% | +21%}}
!2
{{SklTbl1-20| +% Attack Speed| +13% | +18% | +22% | +25% | +28% | +30% | +32% | +33% | +35% | +36% | +37% | +38% | +39% | +40% | +40% | +41% | +41% | +42% | +42% | +43%}}
!3
{{SklTbl1-20| +% Walk/Run Speed | +6% | +11% | +15% | +18% | +20% | +22% | +24% | +25% | +26% | +27% | +28% | +29% | +30% | +31% | +31% | +32% | +32% | +32% | +33% | +33%}}
!4
{{SklTbl1-20| Mana Cost | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45}}
!5
{{SklTbl1-20| Duration | 5 | 5.2 | 5.4 | 5.6 | 5.8 | 6 | 6.2 | 6.4 | 6.6 | 6.8 | 7 | 7.2 | 7.4 | 7.6 | 7.8 | 8 | 8.2 | 8.4 | 8.6 | 8.8 | 9 | 9.2 | 9.4 | 9.6 | 9.8 | 10 | 10.2 | 10.4 | 10.6 | 10.8 | 11}}
!6
{{SklTbl21-40Start|FleshOffering}}
!7
{{SklTbl21-40| Radius (y)| 25.3 | 26 | 26.7 | 27.3 | 28 | 28.7 | 29.3 | 30 | 30.7 | 31.3 | 32 | 32.7 | 33.3 | 34 | 34.7 | 35.3 | 36 | 36.7 | 37.3 | 38}}
!8
{{SklTbl21-40| +% Faster Cast Rate| +21% | +21% | +21% | +21% | +22% | +22% | +22% | +22% | +22% | +22% | +22% | +23% | +23% | +23% | +23% | +23% | +23% | +23% | +23% | +23%}}
!9
{{SklTbl21-40| +% Attack Speed| +43% | +43% | +44% | +44% | +44% | +45% | +45% | +45% | +45% | +45% | +45% | +46% | +46% | +46% | +46% | +46% | +46% | +46% | +46% | +46%}}
!10
{{SklTbl21-40| +% Walk/Run Speed | +34% | +34% | +35% | +35% | +35% | +35% | +36% | +36% | +36% | +36% | +36% | +36% | +36% | +36% | +37% | +37% | +37% | +37% | +37% | +37%}}
!11
{{SklTbl21-40| Mana Cost | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74}}
!12
{{SklTbl21-40| Duration | 9 | 9.2 | 9.4 | 9.6 | 9.8 | 10 | 10.2 | 10.4 | 10.6 | 10.8 | 11 | 11.2 | 11.4 | 11.6 | 11.8 | 12 | 12.2 | 12.4 | 12.6 | 12.8}}
!13
{{SklTblEnd|FleshOffering}}
!14
!15
!16
!17
!18
!19
!20
|-
||Radius (y):||12||12.6||13.3||14||14.6||15.3||16||16.6||17.3||18||18.6||19.3||20||20.6||21.3||22||22.6||23.3||24||24.6
|-
||Faster Cast Rate:||+4%||+7%||+9%||+11%||+13%||+14%||+15%||+15%||+16%||+17%||+18%||+18%||+19%||+19%||+19%||+20%||+20%||+20%||+20%||+21%
|-
||Attack Speed:||+13%||+18%||+22%||+25%||+28%||+30%||+32%||+33%||+35%||+36%||+37%||+38%||+39%||+40%||+40%||+41%||+41%||+42%||+42%||+43%
|-
||Walk/Run Speed:||+6%||+11%||+15%||+18%||+20%||+22%||+24%||+25%||+26%||+27%||+28%||+29%||+30%||+31%||+31%||+32%||+32%||+32%||+33%||+33%
|-
||Mana Cost:||15||16||17||18||19||20||21||22||23||24||25||26||27||28||29||30||31||32||33||34
|}


{| class="wikitable"
{| class="wikitable"  
!Version Name!!Patch Notes
! Version Name !!Patch Notes  
|-
|-  
|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||  
* Initial radius lengthened at level 1 from 7.3 yards to 12 yards
* Flesh Offering & Bone Offering reworked: Instead of providing an aura in a radius for a certain duration, the Offering will now buff allied summons in a large area around the cast point and the buff will last for a base duration of 5 seconds and get 1 additional second per corpse consumed. The buff will remain until the duration expires and continues even when changing areas and regardless of how far away the offering was cast (no more aura radius).
* Only affects summons
* Flesh Offering will now also give Reduced Curse Duration.
 
|-  
|-
| Older Versions
| Older Versions
|
|
Line 397: Line 287:
!
!
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Flesh Offering starting radius increased from 12 yards to 20.6 yards.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Initial radius lengthened at level 1 from 7.3 yards to 12 yards
* Only affects summons
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Flesh Offering can now be assigned to Left Click
* Flesh Offering can now be assigned to Left Click
* Flesh Offering starting duration increased from 4 to 5 seconds
* Flesh Offering starting duration increased from 4 to 5 seconds
* Flesh Offering radius gained per level has been doubled
* Flesh Offering radius gained per level has been doubled
 
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Area of effect increased
* Area of effect increased
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* '''New skill added, Flesh Offering; [https://giant.gfycat.com/MellowCleanAnnashummingbird.webm See it in action]
* '''New skill added, Flesh Offering; [https://giant.gfycat.com/MellowCleanAnnashummingbird.webm See it in action]
 
|}
|}
|}
|}
|}


== Raise Skeletal Mage ==
== Raise Skeletal Mage ==
 
{{Skilldesc|[[File:Raise_Skeletal_Mage.png]]|Cast on the corpse of a slain monster to raise a skeleton mage that fights for you.|12| [[Summoning_Spells#Raise_Skeleton_Warrior|Raise Skeleton Warrior]] }}
<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
<!-- <span style="color:green">'''New skill'''</span>  -->
{|
|-
|
{| <!-- Description table -->
 
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/necromancer/Raise%20Skeletal%20Mage.png ||'''Description:''' Cast on the corpse of a slain monster to raise a skeleton mage that fights for you.'''
|-
|'''Required Level:''' 12
|-
|'''Prerequisites:'''  [[Summoning_Spells#Raise_Skeleton_Warrior|Raise Skeleton Warrior]]  
|}
|-
|


{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
Line 451: Line 331:
!        [[Summoning_Spells#Summon_Mastery|Summon Mastery]]  
!        [[Summoning_Spells#Summon_Mastery|Summon Mastery]]  
|-
|-
!         [[Summoning_Spells#Fire_Golem|Fire Golem]]  
!           [[Summoning_Spells#Bone_Offering|Bone Offering]]  
|}
|}
|}
|}


{| class = "wikitable"
{{SklTblStart|RaiseSkeletalMage}}
!Skill level
{{SklTbl1-20| Number of Skeleton Mages| 1 | 2 | 3 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 5 | 6 | 6 | 6 | 7 | 7 | 7 | 8 | 8 | 8}}
!1
{{SklTbl1-20| Lightning Damage| 2-19 | 3-27 | 4-35 | 5-43 | 6-51 | 7-59 | 8-67 | 9-79 | 10-91 | 11-103 | 12-115 | 13-127 | 14-139 | 15-151 | 16-163 | 17-179 | 18-195 | 19-211 | 20-227 | 21-243}}
!2
{{SklTbl1-20| Cold Damage| 4-6 | 5-8 | 6-10 | 7-12 | 8-14 | 9-16 | 10-18 | 13-22 | 16-26 | 19-30 | 22-34 | 25-38 | 28-42 | 31-46 | 34-50 | 39-56 | 44-62 | 49-68 | 54-74 | 59-80}}
!3
{{SklTbl1-20| Fire Damage| 6-10 | 8-14 | 10-18 | 12-22 | 14-26 | 16-30 | 18-34 | 22-40 | 26-46 | 30-52 | 34-58 | 38-64 | 42-70 | 46-76 | 50-82 | 56-90 | 62-98 | 68-106 | 74-114 | 80-122}}
!4
{{SklTbl1-20| Poison Damage over 1.5 Seconds | 10 | 14 | 18 | 22 | 26 | 30 | 34 | 40 | 46 | 52 | 58 | 64 | 70 | 76 | 82 | 90 | 98 | 106 | 114 | 122}}
!5
{{SklTbl1-20| Mana Cost | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27}}
!6
{{SklTbl21-40Start|RaiseSkeletalMage}}
!7
{{SklTbl21-40| Number of Skeleton Mages| 9 | 9 | 9 | 10 | 10 | 10 | 11 | 11 | 11 | 12 | 12 | 12 | 13 | 13 | 13 | 14 | 14 | 14 | 15 | 15 | 15}}
!8
{{SklTbl21-40| Lightning Damage| 22-259 | 23-283 | 24-307 | 25-331 | 26-355 | 27-379 | 28-403 | 29-439 | 30-475 | 31-511 | 32-547 | 33-583 | 34-619 | 35-655 | 36-691 | 37-727 | 38-763 | 39-799 | 40-835 | 41-871}}
!9
{{SklTbl21-40| Cold Damage| 22-73 | 23-82 | 24-91 | 25-100 | 26-109 | 27-118 | 28-133 | 29-148 | 30-163 | 31-178 | 32-193 | 33-208 | 34-223 | 35-238 | 36-253 | 37-268 | 38-283 | 39-298 | 40-313 | 41-328}}
!10
{{SklTbl21-40| Fire Damage| 80-106 | 86-114 | 96-122 | 106-130 | 116-142 | 126-154 | 136-166 | 146-178 | 162-190 | 178-202 | 194-220 | 210-238 | 226-256 | 242-274 | 258-292 | 274-310 | 290-328 | 306-346 | 322-364 | 338-382}}
!11
{{SklTbl21-40| Poison Damage over 1.5 Seconds | 130 | 142 | 154 | 166 | 178 | 190 | 202 | 220 | 238 | 256 | 274 | 292 | 310 | 328 | 346 | 364 | 382 | 400 | 418 | 436}}
!12
{{SklTbl21-40| Mana Cost | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47}}
!13
{{SklTblEnd|RaiseSkeletalMage}}
!14
!15
!16
!17
!18
!19
!20
|-
||Number of Skeleton Mages:||1||2||3||3||3||4||4||4||5||5||5||6||6||6||7||7||7||8||8||8
|-
||Lightning Damage:||1-11||2-19||3-27||4-35||5-43||6-51||7-59||8-67||9-79||10-91||11-103||12-115||13-127||14-139||15-151||16-163||17-179||18-195||19-211||20-227
|-
||Cold Damage:||3-4||4-6||5-8||6-10||7-12||8-14||9-16||10-18||13-22||16-26||19-30||22-34||25-38||28-42||31-46||34-50||39-56||44-62||49-68||54-74
|-
||Fire Damage:||4-6||6-10||8-14||10-18||12-22||14-26||16-30||18-34||22-40||26-46||30-52||34-58||38-64||42-70||46-76||50-82||56-90||62-98||68-106||74-114
|-
||Poison Damage over 1.5 Seconds:||6||10||14||18||22||26||30||34||40||46||52||58||64||70||76||82||90||98||106||114
|-
||Mana Cost:||8||9||10||11||12||13||14||15||16||17||18||19||20||21||22||23||24||25||26||27
|}
 
{| class="wikitable"
!Version Name!!Patch Notes
|-
|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]] ||
* Poison and cold damage scaling increased (this was here prior, cannot find it in actual patch notes)


|-
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
* Skeleton Magi now gain projectile speed per level (leading to more range).
|-  
| Older Versions
| Older Versions
|
|
Line 504: Line 363:
!
!
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Skeleton Magi projectiles now pierce through enemies to damage multiple in a line.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
* Poison and cold damage scaling increased (this was here prior, cannot find it in actual patch notes)
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Raise Skeletal Mage can now summon all four elements (was fire-only last patch as temporary fix). Cold, Lightning and Poison damage has been rebalanced to match fire’s power.
* Raise Skeletal Mage can now summon all four elements (was fire-only last patch as temporary fix). Cold, Lightning and Poison damage has been rebalanced to match fire’s power.
* Raise Skeletal Mage’s fire damage synergy from Fire Golem has been changed to Bone Offering (and scales all elements); (this was previously listed as blood golem prior, that was incorrect)
* Raise Skeletal Mage’s fire damage synergy from Fire Golem has been changed to Bone Offering (and scales all elements); (this was previously listed as blood golem prior, that was incorrect)
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Raise Skeletal Mage now receives a damage synergy bonus from Fire Golem.
* Raise Skeletal Mage now receives a damage synergy bonus from Fire Golem.
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Lower levels' damage increased
* Lower levels' damage increased
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.233:_Granite|#3 Granite]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.233:_Granite|#3 Granite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Raise Skeletal Mage have had their damage increased. Their damage can now be seen on the tooltip for Lightning, Fire and Cold.
* Raise Skeletal Mage have had their damage increased. Their damage can now be seen on the tooltip for Lightning, Fire and Cold.
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Compared with Vanilla D2, base life increased moderately and all stat scaling except those above replaced by Summon Mastery (Bedrock #1-hidden)
* Compared with Vanilla D2, base life increased moderately and all stat scaling except those above replaced by Summon Mastery (Bedrock #1-hidden)
 
|}
|}
|}
|}
|}


== Blood Golem ==
== Blood Golem ==
 
{{Skilldesc|[[File:Blood_Golem.png]]|Creates a golem that shares with you the life it steals |18|[[Summoning_Spells#Clay_Golem|Clay Golem]] }}
<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
<!-- <span style="color:green">'''New skill'''</span>  -->
{|
|-
|
{| <!-- Description table -->
 
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/necromancer/Blood%20Golem.png ||'''Description:'''  Creates a golem that shares with you the life it steals'''
|-
|'''Required Level:''' 18
|-
|'''Prerequisites:'''  [[Summoning_Spells#Clay_Golem|Clay Golem]]  
|}
|-
|


{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
Line 580: Line 426:
|}
|}


{| class = "wikitable"
{{SklTblStart|BloodGolem}}
!Skill level
{{SklTbl1-20| Aura Life Gained on Ranged Hit|2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21}}
!1
{{SklTbl1-20| Aura Life Gained on Melee Hit| 3 | 5 | 7 | 9 | 11 | 13 | 15 | 17 | 19 | 21 | 23 | 25 | 27 | 29 | 31 | 33 | 35 | 37 | 39 | 41}}
!2
{{SklTbl1-20| Aura Radius (y)| 7 | 7.3 | 7.6 | 8 | 8.3 | 8.6 | 9 | 9.3 | 9.6 | 10 | 10.3 | 10.6 | 11 | 11.3 | 11.6 | 12 | 12.3 | 12.6 | 13 | 13.3}}
!3
{{SklTbl1-20| % Life Stolen| 49% | 56% | 61% | 66% | 70% | 73% | 75% | 77% | 79% | 80% | 82% | 83% | 85% | 86% | 86% | 88% | 88% | 89% | 89% | 90%}}
!4
{{SklTbl1-20| Mana Cost | 25 | 29 | 33 | 37 | 41 | 45 | 49 | 53 | 57 | 61 | 65 | 69 | 73 | 77 | 81 | 85 | 89 | 93 | 97 | 101}}
!5
{{SklTbl21-40Start|BloodGolem}}
!6
{{SklTbl21-40| Aura Life Gained on Ranged Hit| 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41}}
!7
{{SklTbl21-40| Aura Life Gained on Melee Hit| 43 | 45 | 47 | 49 | 51 | 53 | 55 | 57 | 59 | 61 | 63 | 65 | 67 | 69 | 71 | 73 | 75 | 77 | 79 | 81}}
!8
{{SklTbl21-40| Aura Radius| 26.3 | 26.6 | 27 | 27.3 | 27.6 | 28 | 28.3 | 28.6 | 29 | 29.3 | 29.6 | 30 | 30.3 | 30.6 | 31 | 31.3 | 31.6 | 32 | 32.3 | 32.6}}
!9
{{SklTbl21-40| % Life Stolen| 91% | 92% | 92% | 92% | 93% | 94% | 94% | 94% | 94% | 95% | 95% | 95% | 95% | 95% | 95% | 96% | 96% | 97% | 97% | 97%}}
!10
{{SklTbl21-40| Mana Cost | 105 | 109 | 113 | 117 | 121 | 125 | 129 | 133 | 137 | 141 | 145 | 149 | 153 | 157 | 161 | 165 | 169 | 173 | 177 | 181}}
!11
{{SklTblEnd|BloodGolem}}
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
||Aura Life Gained on Ranged Hit:||2||3||4||5||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20||21
|-
||Aura Life Gained on Melee Hit:||3||5||7||9||11||13||15||17||19||21||23||25||27||29||31||33||35||37||39||41
|-
||Aura Radius (y):||7||7.3||7.6||8||8.3||8.6||9||9.3||9.6||10||10.3||10.6||11||11.3||11.6||12||12.3||12.6||13||13.3
|-
||Life Stolen:||49%||56%||61%||66%||70%||73%||75%||77%||79%||80%||82%||83%||85%||86%||86%||88%||88%||89%||89%||90%
|-
||Mana Cost:||25||29||33||37||41||45||49||53||57||61||65||69||73||77||81||85||89||93||97||101
|}


{| class="wikitable"
{| class="wikitable"
Line 648: Line 474:
* Compared with Vanilla D2, skill reworked as follows: no longer shares damage received, has a set base damage. Initial life stolen decreased moderately. All synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)
* Compared with Vanilla D2, skill reworked as follows: no longer shares damage received, has a set base damage. Initial life stolen decreased moderately. All synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)


|}
|}
|}
|}
|}


== Convocation ==
== Convocation ==
 
{{Skilldesc|[[File:Convocation.png]]|Muster dark energies to warp you and your minions to a location|24|None}}
<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
<!-- <span style="color:green">'''New skill'''</span>  -->
{|
|-
|
{| <!-- Description table -->
 
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/necromancer/Convocation.png ||'''Description:''' Muster dark energies to warp you and your minions to a location'''
|-
|'''Required Level:''' 24
|-
|'''Prerequisites:''' None
|}
|-
|


{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
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|}
|}


{| class = "wikitable"
{{SklTblStart|Convocation}}
!Skill level
{{SklTbl1-20| Cooldown|9.7 | 9.4 | 9.1 | 8.8 | 8.6 | 8.3 | 8 | 7.7 | 7.4 | 7.2 | 6.9 | 6.6 | 6.3 | 6 | 5.8 | 5.5 | 5.2 | 4.9 | 4.6 | 4.4}}
!1
{{SklTbl21-40Start|Convocation}}
!2
{{SklTbl21-40| Cooldown| 4.1 | 3.8 | 3.5 | 3.2 | 3 | 2.7 | 2.4 | 2.1 | 1.8 | 1.6 | 1.3 | 1 | 0.7 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5}}
!3
{{SklTblEnd|Convocation}}
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
||Cooldown:||9.7s||9.4s||9.1s||8.8s||8.6s||8.3s||8s||7.7s||7.4s||7.2s||6.9s||6.6s||6.3s||6s||5.8s||5.5s||5.2s||4.9s||4.6s||4.4s
|}


{| class="wikitable"
{| class="wikitable"
!Version Name!!Patch Notes
! Version Name !!Patch Notes
|-
|-
| [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]] ||
|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||
* Convocation's minimum cooldown increased from 0.4 to 0.5 seconds
* Convocation now also casts your current level Desecrate at the target location.


|-
|-
Line 727: Line 519:
!
!
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.234:_Onyx|#4 Onyx]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Initial cooldown lengthened but gets shorter with each level
* Convocation's minimum cooldown increased from 0.4 to 0.5 seconds
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.234:_Onyx|#4 Onyx]]||style="border-bottom: 1px solid #a2a9b1;"|
* Initial cooldown lengthened but gets shorter with each level


|-
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* New skill which replaces Golem Mastery: Convocation (teleports you and your minions to target location)
* New skill which replaces Golem Mastery: Convocation (teleports you and your minions to target location)
 
|}
|}
|}
|}
|}


== Iron Golem ==
== Iron Golem ==
 
{{Skilldesc|[[File:Iron_Golem.png]]|Transforms a metallic item into a golem that gains the properties of the item |24| [[Summoning_Spells#Clay_Golem|Clay Golem]] ,  [[Summoning_Spells#Blood_Golem|Blood Golem]] }}
<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
<!-- <span style="color:green">'''New skill'''</span>  -->
{|
|-
|
{| <!-- Description table -->
 
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/necromancer/Iron%20Golem.png ||'''Description:''' Transforms a metallic item into a golem that gains the properties of the item'''
|-
|'''Required Level:''' 24
|-
|'''Prerequisites:'''  [[Summoning_Spells#Clay_Golem|Clay Golem]] ,  [[Summoning_Spells#Blood_Golem|Blood Golem]]  
|}
|-
|


{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
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|}
|}


{| class = "wikitable"
{{SklTblStart|IronGolem}}
!Skill level
{{SklTbl1-20| % Damage Returned (Thorns)|200% | 230% | 260% | 290% | 320% | 350% | 380% | 410% | 440% | 470% | 500% | 530% | 560% | 590% | 620% | 650% | 680% | 710% | 740% | 770%}}
!1
{{SklTbl21-40Start|IronGolem}}
!2
{{SklTbl21-40| % Damage Returned (Thorns)| 800% | 830% | 860% | 890% | 920% | 950% | 980% | 1010% | 1040% | 1070% | 1100% | 1130% | 1160% | 1190% | 1220% | 1250% | 1280% | 1310% | 1340% | 1370%}}
!3
{{SklTblEnd|IronGolem}}
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
||Damage Returned (Thorns):||200%||230%||260%||290%||320%||350%||380%||410%||440%||470%||500%||530%||560%||590%||620%||650%||680%||710%||740%||770%
|}


{| class="wikitable"
{| class="wikitable"
Line 832: Line 592:
* Compared with Vanilla D2, damage returned scaling increased greatly and all synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)
* Compared with Vanilla D2, damage returned scaling increased greatly and all synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)


|}
|}
|}
|}
|}


== Fire Golem ==
== Fire Golem ==
 
{{Skilldesc|[[File:Fire_Golem.png]]|Creates a golem that converts the damage it receives from fire into life |30| [[Summoning_Spells#Clay_Golem|Clay Golem]] ,  [[Summoning_Spells#Blood_Golem|Blood Golem]] ,  [[Summoning_Spells#Iron_Golem|Iron Golem]] }}
<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
<!-- <span style="color:green">'''New skill'''</span>  -->
{|
|-
|
{| <!-- Description table -->
 
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/necromancer/Fire%20Golem.png ||'''Description:''' Creates a golem that converts the damage it receives from fire into life'''
|-
|'''Required Level:''' 30
|-
|'''Prerequisites:''' [[Summoning_Spells#Clay_Golem|Clay Golem]] ,  [[Summoning_Spells#Blood_Golem|Blood Golem]] ,  [[Summoning_Spells#Iron_Golem|Iron Golem]]  
|}
|-
|


{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
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|}
|}
|}
|}
 
{{SklTblStart|FireGolem}}
{| class = "wikitable"
{{SklTbl1-20| Fire Damage| 32-67|37-77|42-87|52-102|62-117|72-132|82-147|92-162|102-177|112-192|122-207|147-242|172-277|197-312|222-347|247-382|272-417|322-492|372-567|422-642|}}
!Skill level
{{SklTbl1-20| % Fire Absorption| 36% | 45% | 52% | 58% | 62% | 66% | 69% | 71% | 74% | 76% | 78% | 79% | 81% | 82% | 83% | 85% | 85% | 86% | 87% | 88%}}
!1
{{SklTbl1-20| Holy Fire| 5-11|6-13|7-15|8-17|10-20|12-23|14-26|16-29|18-32|20-35|22-38|24-41|29-48|34-55|39-62|44-69|49-76|54-83|64-98|74-113|}}
!2
{{SklTbl1-20| Mana Cost | 50|58|66|74|83|90|98|106|114|122|130|138|146|154|162|170|178|186|194|202}}
!3
{{SklTbl21-40Start|FireGolem}}
!4
{{SklTbl21-40| Fire Damage| 472-717|522-792|572-867|662-982|752-1097|842-1212|932-1327|1022-1442|1112-1557|1202-1672|1292-1787|1382-1902|1472-2017|1562-2132|1652-2247|1742-2362|1832-2477|1922-2592|2012-2707|2102-2822|}}
!5
{{SklTbl21-40| % Fire Absorption| 88% | 89% | 90% | 90% | 91% | 91% | 92% | 92% | 93% | 93% | 94% | 94% | 94% | 94% | 94% | 95% | 95% | 96% | 96% | 96%}}
!6
{{SklTbl21-40| Holy Fire| 84-128|94-143|104-158|114-173|132-196|150-219|168-242|186-265|204-288|222-311|240-334|258-357|276-380|294-403|312-426|330-449|348-472|366-495|384-518|402-541|}}
!7
{{SklTbl21-40| Mana Cost | 210|218|226|234|242|250|258|266|274|282|290|298|306|314|322|330|338|346|354|362}}
!8
{{SklTblEnd|FireGolem}}
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
||Fire Damage:||27-57||32-67||37-77||42-87||52-102||62-117||72-132||82-147||92-162||102-177||112-192||122-207||147-242||172-277||197-312||222-347||247-382||272-417||322-492||372-567
|-
||Fire Absorption:||36%||45%||52%||58%||62%||66%||69%||71%||74%||76%||78%||79%||81%||82%||83%||85%||85%||86%||87%||88%
|-
||Holy Fire:||5-11||6-13||7-15||8-17||10-20||12-23||14-26||16-29||18-32||20-35||22-38||24-41||29-48||34-55||39-62||44-69||49-76||54-83||64-98||74-113
|-
||Mana Cost:||50||58||66||74||83||90||98||106||114||122||130||138||146||154||162||170||178||186||194||202
|}


{| class="wikitable"
{| class="wikitable"
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**All synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)
**All synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)


|}
|}
|}
|}
|}


== Revive ==
== Revive ==
{{Skilldesc|[[File:Revive.png]]|Returns a monster to life to fight by your side. |30| [[Summoning_Spells#Raise_Skeleton_Warrior|Raise Skeleton Warrior]] ,  [[Summoning_Spells#Raise_Skeletal_Mage|Raise Skeletal Mage]] }}


<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
<!-- <span style="color:green">'''New skill'''</span>  -->
{|
|-
|
{| <!-- Description table -->
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/necromancer/Revive.png ||'''Description:''' Returns a monster to life to fight by your side.'''
|-
|'''Required Level:''' 30
|-
|'''Prerequisites:'''  [[Summoning_Spells#Raise_Skeleton_Warrior|Raise Skeleton Warrior]] ,  [[Summoning_Spells#Raise_Skeletal_Mage|Raise Skeletal Mage]]
|}
|-
|
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
|-
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|}
|}


{| class = "wikitable"
{{SklTblStart|Revive}}
!Skill level
{{SklTbl1-20| Monsters | 1|2|2|2|3|3|3|3|3|4|4|4|4|4|5|5|5|5|6|6|}}
!1
{{SklTbl21-40Start|Revive}}
!2
{{SklTbl21-40| Monsters | 6|6|6|6|6|7|7|7|7|7|8|8|8|8|8|9|9|9|9|9|}}
!3
{{SklTblEnd|Revive}}
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
||Monsters:||1||2||2||2||3||3||3||3||3||4||4||4||4||4||5||5||5||5||5||6
|}


{| class="wikitable"
{| class="wikitable"

Latest revision as of 10:43, 2 April 2025

Summon Mastery

Description: Passive - Increases the strength of your summons and revives.
Required Level: 1
Prerequisites: None
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+% Revive Life: +5% +10% +15% +20% +25% +30% +35% +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100%
+% Revive Damage: +9% +14% +19% +24% +29% +34% +39% +44% +49% +54% +59% +64% +69% +74% +79% +84% +89% +94% +99% +104%
+% Summon Life, Defense, and Attack Rating: +30% +40% +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210% +220%
+% Summon Damage : +15% +27% +39% +51% +63% +75% +87% +99% +111% +123% +135% +147% +159% +171% +183% +195% +207% +219% +231% +243%
+% Summon Resistances : +15% +17% +19% +21% +23% +25% +27% +29% +31% +33% +35% +37% +39% +41% +43% +45% +47% +49% +51% +53%
More Levels
Version Name Patch Notes
#20 Perlite
  • Summon Mastery minion damage per level increased from 10% to 12%.
Older Versions
#10 Tanzanite
  • New skill added, combines 'Minion Health' and 'Minion Damage' added in Bedrock #1 (formerly Skeleton Mastery, Summon Resist and Golem Mastery) also applies to Revives

Raise Skeleton Warrior

Description: Cast on the corpse of a slain monster to raise a skeleton warrior that fights for you.
Required Level: 1
Prerequisites: None
Skeleton Warrior base life per difficulty:
Normal: 25 +8 per level
Nightmare: 100 +8 per level
Hell: 200 +8 per level
Synergies
Summon Mastery
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Number of Skeletons : 1 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8
Damage : 2-3 4-5 6-7 8-9 10-11 12-13 14-15 16-17 19-20 22-23 25-26 28-29 31-32 34-35 37-38 40-41 47-48 54-55 61-62 68-69
Mana Cost : 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
More Levels
Version Name Patch Notes
#22 Minium
  • Skeleton Warriors will now trigger ‘Boneshatter’ when they kill an enemy. Boneshatter: bone shrapnel shoots out, dealing their attack damage to nearby enemies (NHD=0).
  • Skeleton Warriors now have a +1 tile weapon range which helps mean their collision which blocks one another matters a lot less.
  • Skeleton Warrior life per level increased to 8 (was 6). [Lv34 Warrior with Lv32 Mastery is 1144 (was 1078) in Hell.
Older Versions
#20 Perlite
  • Raise Skeleton Warrior base damage per level increased slightly at levels 17+
#18 Flint
  • Raise Skeleton Warrior damage scaling between levels 17 and 28 improved slightly
#17 Tourmaline
  • Raise Skeleton Warrior damage scaling at higher levels increased slightly
#16 Jade
  • Raise Skeleton has been renamed Raise Skeleton Warrior
#3 Granite
  • Increased damage scaling
#2 Quartz
  • Life now scales per level
#1 Bedrock
  • Compared with Vanilla D2, base life increased greatly and all stat scaling except those above replaced by Summon Mastery. (Bedrock #1-hidden)

Bone Offering

Description: Consumes corpses to temporarily empower your party with toughness. The damage bonus doesnt apply to other players.
Required Level: 6
Prerequisites: None
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration : 5 5.2 5.4 5.6 5.8 6 6.2 6.4 6.6 6.8 7 7.2 7.4 7.6 7.8 8 8.2 8.4 8.6 8.8
Radius (y) : 12 12.7 13.3 14 14.7 15.3 16 16.7 17.3 18 18.7 19.3 20 20.7 21.3 22 22.7 23.3 24 24.7
+% Defense : +17% +24% +30% +35% +39% +42% +44% +46% +48% +50% +52% +53% +54% +55% +56% +57% +58% +58% +59% +60%
+% Physical & Elemental Damage : +10% +16% +22% +28% +34% +40% +46% +52% +58% +64% +70% +76% +82% +88% +94% +100% +106% +112% +118% +124%
+% Reduced Curse Duration : 5% 8% 11% 14% 17% 20% 23% 26% 29% 32% 35% 38% 41% 44% 47% 50% 53% 56% 59% 62%
Mana Cost : 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
More Levels
Version Name Patch Notes
#22 Minium
  • Flesh Offering & Bone Offering reworked: Instead of providing an aura in a radius for a certain duration, the Offering will now buff allied summons in a large area around the cast point and the buff will last for a base duration of 5 seconds and get 1 additional second per corpse consumed. The buff will remain until the duration expires and continues even when changing areas and regardless of how far away the offering was cast (no more aura radius).
  • Bone Offering now gives Reduced Curse Duration, Physical & Magic Damage Reduced by X and Boneshatter When Struck.
Older Versions
#21 Shungite
  • Bone Offering starting radius increased from 12 yards to 20.6 yards.
#19 Zincite
  • Curse Duration Reduction changed from diminishing returns [((110lvl)(40-2))/(100*(lvl+6))+2] to 3% per level & starting at 5%
  • Raised Skeleton Damage changed to Physical & Elemental Damage (all summons)
  • Initial radius lengthened at level 1 from 7.3 yards to 12 yards
  • Now only affects summons
#17 Tourmaline
  • Initial damage increased from 5% to 10%
#16 Jade
  • Bone Offering’s +Damage% has been changed to +Raised Skeleton Damage% which benefits both Skeleton Warriors and Skeleton Mages (also benefits physical damage of Revives but not elemental damage yet sadly)
#15 Graphite
  • Bone Offering can now be assigned to Left Click
#13 Titanium
  • Physical damage scaling increased from +5% to +6% per level
#11 Kyanite
  • Added physical damage bonus, removed magic damage reduction, and increased area of effect
#11 Kyanite
  • New skill added: Bone offering

Clay Golem

Description: Creates a golem from the earth to fight by your side
Required Level: 6
Prerequisites: None
Clay Golem life per difficulty:
Normal: 150
Nightmare: 300
Hell: 1200
Clay Golem damage per difficulty:
Normal: 5-10
Nightmare: 100-200
Hell: 200-300
Synergies
Summon Mastery
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
% Slows Target by : 2% 4% 5% 6% 7% 8% 8% 9% 9% 10% 10% 10% 11% 11% 11% 12% 12% 12% 12% 12%
Mana Cost : 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 63 66 69 72
More Levels
Version Name Patch Notes
#1 Bedrock
  • Compared with Vanilla D2: has a set base life and damage, slows target scaling decreased dramatically and all synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)

Flesh Offering

Description: Consumes corpses to temporarily empower your party with swiftness. The damage bonus doesnt apply to other players
Required Level: 12
Prerequisites: None
Duration: 5 seconds, +0.2 seconds per level
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (y): 12 12.7 13.3 14 14.7 15.3 16 16.7 17.3 18 18.7 19.3 20 20.7 21.3 22 22.7 23.3 24 24.7
+% Faster Cast Rate: +4% +7% +9% +11% +13% +14% +15% +15% +16% +17% +18% +18% +19% +19% +19% +20% +20% +20% +20% +21%
+% Attack Speed: +13% +18% +22% +25% +28% +30% +32% +33% +35% +36% +37% +38% +39% +40% +40% +41% +41% +42% +42% +43%
+% Walk/Run Speed : +6% +11% +15% +18% +20% +22% +24% +25% +26% +27% +28% +29% +30% +31% +31% +32% +32% +32% +33% +33%
Mana Cost : 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34
Duration : 5 5.2 5.4 5.6 5.8 6 6.2 6.4 6.6 6.8 7 7.2 7.4 7.6 7.8 8 8.2 8.4 8.6 8.8
More Levels
Version Name Patch Notes
#22 Minium
  • Flesh Offering & Bone Offering reworked: Instead of providing an aura in a radius for a certain duration, the Offering will now buff allied summons in a large area around the cast point and the buff will last for a base duration of 5 seconds and get 1 additional second per corpse consumed. The buff will remain until the duration expires and continues even when changing areas and regardless of how far away the offering was cast (no more aura radius).
  • Flesh Offering will now also give Reduced Curse Duration.
Older Versions
#21 Shungite
  • Flesh Offering starting radius increased from 12 yards to 20.6 yards.
#19 Zincite
  • Initial radius lengthened at level 1 from 7.3 yards to 12 yards
  • Only affects summons
#15 Graphite
  • Flesh Offering can now be assigned to Left Click
  • Flesh Offering starting duration increased from 4 to 5 seconds
  • Flesh Offering radius gained per level has been doubled
#11 Kyanite
  • Area of effect increased
#10 Tanzanite

Raise Skeletal Mage

Description: Cast on the corpse of a slain monster to raise a skeleton mage that fights for you.
Required Level: 12
Prerequisites: Raise Skeleton Warrior
Skeletal Mage base life per difficulty:
Normal: 75
Nightmare: 150
Hell: 200
Synergies
Summon Mastery
Bone Offering
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Number of Skeleton Mages: 1 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8
Lightning Damage: 2-19 3-27 4-35 5-43 6-51 7-59 8-67 9-79 10-91 11-103 12-115 13-127 14-139 15-151 16-163 17-179 18-195 19-211 20-227 21-243
Cold Damage: 4-6 5-8 6-10 7-12 8-14 9-16 10-18 13-22 16-26 19-30 22-34 25-38 28-42 31-46 34-50 39-56 44-62 49-68 54-74 59-80
Fire Damage: 6-10 8-14 10-18 12-22 14-26 16-30 18-34 22-40 26-46 30-52 34-58 38-64 42-70 46-76 50-82 56-90 62-98 68-106 74-114 80-122
Poison Damage over 1.5 Seconds : 10 14 18 22 26 30 34 40 46 52 58 64 70 76 82 90 98 106 114 122
Mana Cost : 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
More Levels
Version Name Patch Notes
#22 Minium
  • Skeleton Magi now gain projectile speed per level (leading to more range).
Older Versions
#21 Shungite
  • Skeleton Magi projectiles now pierce through enemies to damage multiple in a line.
#13 Titanium
  • Poison and cold damage scaling increased (this was here prior, cannot find it in actual patch notes)
#12 Edenite
  • Raise Skeletal Mage can now summon all four elements (was fire-only last patch as temporary fix). Cold, Lightning and Poison damage has been rebalanced to match fire’s power.
  • Raise Skeletal Mage’s fire damage synergy from Fire Golem has been changed to Bone Offering (and scales all elements); (this was previously listed as blood golem prior, that was incorrect)
#11 Kyanite
  • Raise Skeletal Mage now receives a damage synergy bonus from Fire Golem.
#7 Beryl
  • Lower levels' damage increased
#3 Granite
  • Raise Skeletal Mage have had their damage increased. Their damage can now be seen on the tooltip for Lightning, Fire and Cold.
#1 Bedrock
  • Compared with Vanilla D2, base life increased moderately and all stat scaling except those above replaced by Summon Mastery (Bedrock #1-hidden)

Blood Golem

Description: Creates a golem that shares with you the life it steals
Required Level: 18
Prerequisites: Clay Golem
1/4 of life stolen by golem is shared with you
Aura: Nearby allies gain life on hit
Blood Golem base life per difficulty:
Normal: 300
Nightmare: 450
Hell: 1500
Blood Golem base damage per difficulty:
Normal: 10-20
Nightmare: 200-300
Hell: 350-500
Synergies
Summon Mastery
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Aura Life Gained on Ranged Hit: 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Aura Life Gained on Melee Hit: 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41
Aura Radius (y): 7 7.3 7.6 8 8.3 8.6 9 9.3 9.6 10 10.3 10.6 11 11.3 11.6 12 12.3 12.6 13 13.3
% Life Stolen: 49% 56% 61% 66% 70% 73% 75% 77% 79% 80% 82% 83% 85% 86% 86% 88% 88% 89% 89% 90%
Mana Cost : 25 29 33 37 41 45 49 53 57 61 65 69 73 77 81 85 89 93 97 101
More Levels
Version Name Patch Notes
#13 Titanium
  • Blood Golem’s skill description now shows the amount of shared life with the player.
Older Versions
#10 Tanzanite
  • Life stolen has been decreased
  • Blood Golem no longer has 100% chance of open wounds
#9 Aventurine
  • Blood Golem’s leech now shares less life with his owner
#8 Pyrite
  • Skill reworked as follows: added aura that grants nearby allies life on hit
#4 Onyx
  • Blood Golem has been given the mod: 100% chance to Open Wounds.
  • Blood Golem’s attack damage increased by about 30%.
#1 Bedrock
  • Compared with Vanilla D2, skill reworked as follows: no longer shares damage received, has a set base damage. Initial life stolen decreased moderately. All synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)

Convocation

Description: Muster dark energies to warp you and your minions to a location
Required Level: 24
Prerequisites: None
Minimum cooldown: 0.5 seconds
Mana cost: 30
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Cooldown: 9.7 9.4 9.1 8.8 8.6 8.3 8 7.7 7.4 7.2 6.9 6.6 6.3 6 5.8 5.5 5.2 4.9 4.6 4.4
More Levels
Version Name Patch Notes
#21 Shungite
  • Convocation now also casts your current level Desecrate at the target location.
Older Versions
#12 Edenite
  • Convocation's minimum cooldown increased from 0.4 to 0.5 seconds
#4 Onyx
  • Initial cooldown lengthened but gets shorter with each level
#1 Bedrock
  • New skill which replaces Golem Mastery: Convocation (teleports you and your minions to target location)

Iron Golem

Description: Transforms a metallic item into a golem that gains the properties of the item
Required Level: 24
Prerequisites: Clay Golem , Blood Golem
Iron Golem utilizes Thorns damage
Mana cost: 35
Iron Golem life per difficulty:
Normal: 150
Nightmare: 300
Hell: 1200
Iron Golem damage per difficulty:
Normal: 5-10
Nightmare: 100-200
Hell: 200-300
Synergies
Summon Mastery
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
% Damage Returned (Thorns): 200% 230% 260% 290% 320% 350% 380% 410% 440% 470% 500% 530% 560% 590% 620% 650% 680% 710% 740% 770%
More Levels
Version Name Patch Notes
#4 Onyx
  • Iron Golem's base life has been reduced in Hell.
Older Versions
#1 Bedrock
  • Compared with Vanilla D2, damage returned scaling increased greatly and all synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)

Fire Golem

Description: Creates a golem that converts the damage it receives from fire into life
Required Level: 30
Prerequisites: Clay Golem , Blood Golem , Iron Golem
Fire Golem base life per difficulty:
Normal: 353
Nightmare: 606
Hell: 1818
Synergies
Summon Mastery
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Damage: 32-67 37-77 42-87 52-102 62-117 72-132 82-147 92-162 102-177 112-192 122-207 147-242 172-277 197-312 222-347 247-382 272-417 322-492 372-567 422-642
% Fire Absorption: 36% 45% 52% 58% 62% 66% 69% 71% 74% 76% 78% 79% 81% 82% 83% 85% 85% 86% 87% 88%
Holy Fire: 5-11 6-13 7-15 8-17 10-20 12-23 14-26 16-29 18-32 20-35 22-38 24-41 29-48 34-55 39-62 44-69 49-76 54-83 64-98 74-113
Mana Cost : 50 58 66 74 83 90 98 106 114 122 130 138 146 154 162 170 178 186 194 202
More Levels
Version Name Patch Notes
#11 Kyanite
  • Mana cost scaling lowered from +10 to +8 mana per level
Older Versions
#3 Granite
  • Fire Golem had flat fire damage and also ran Holy Fire aura, giving him another flat fire damage, causing double dips in his damage. This has been fixed to where his flat fire damage no longer exists. His Holy Fire level was reduced slightly.
#1 Bedrock
  • Compared with Vanilla D2:
    • Fire damage scaling raised slightly.
    • Holy Fire scaling increased greatly.
    • All synergies and other stat scaling replaced by Summon Mastery. (Bedrock #1-hidden)

Revive

Description: Returns a monster to life to fight by your side.
Required Level: 30
Prerequisites: Raise Skeleton Warrior , Raise Skeletal Mage
Duration: 600 seconds
Base Life: +150%
Base Damage: +4%
Mana Cost: 45
Synergies
Summon Mastery
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Monsters : 1 2 2 2 3 3 3 3 3 4 4 4 4 4 5 5 5 5 6 6
More Levels
Version Name Patch Notes
#10 Tanzanite
  • Life and damage scale with Summon Mastery (previously didn't scale
Older Versions
#1 Bedrock
  • Duration lengthened greatly from 180 to 600 seconds.
  • Compared with Vanilla D2, base life and damage bonuses added and monster scaling reduced greatly (was +1 per level). (Bedrock #1-hidden)