Difference between revisions of "Cube Recipes"

From Path of Diablo Wiki
Jump to: navigation, search
(Changes to Crafted Item Affixes)
(Crafted Item Recipes)
 
(30 intermediate revisions by the same user not shown)
Line 17: Line 17:
 
=== Upgrade Gems ===
 
=== Upgrade Gems ===
  
9 of a kind will now result in 3 gems from the higher tier. So for example 9 Flawless Topaz will give 3 Perfect Topaz.
+
9 of the same grade can be transmuted into 3 gems of a higher grade, e.g. 9 Flawless Topazes will become 3 Perfect Topazes.
  
 
=== Upgrade Runes ===
 
=== Upgrade Runes ===
Line 75: Line 75:
  
 
== Crafted Items ==
 
== Crafted Items ==
=== Arrows/Bolts ===
+
=== Crafted Item Recipes ===
Arrows and bolts can now be crafted. Recipes are:
+
 
* Hitpower Arrows/Bolts: Magic quiver + El Rune + PSapphire + Jewel = quiver with +2 additional cold arrows (and the other hitpower mods; ‘when struck frost nova’ and ‘atk rating/lvl’)
+
Hitpower, Blood, Caster & Safety weapon recipes are no longer restricted to their original item bases.
* Blood Arrows/Bolts: Magic quiver + Eld rune + PRuby + Jewel = quiver with +2 additional fire arrows (and the other blood mods; ‘lifesteal’, ‘life’)
+
 
* Caster Arrows/Bolts: Magic quiver + Eld rune + PAmethyst + Jewel = quiver with +2 additional Ice Arrows (and the other caster mods; ‘mana regeneration’, ‘mana’)
+
Hitpower, Blood, Caster & Safety gloves, boots, helm, belt, body armour & shield are no longer restricted to a specific base respectively.
* Safety Arrows/Bolts: Magic quiver + El rune + PEmerald + Jewel = quiver with +2 additional magic arrows +1 magic arrow oskill (and the other safety mods; ‘damage/magic damage reduced’)
+
 
 +
=== Crafted Item Affixes ===
 +
 
  
=== Lifted Restrictions ===
 
* Hitpower, Blood, Caster & Safety weapon recipes are no longer restricted to their original item bases
 
* Hitpower, Blood, Caster & Safety gloves, boots, helm, belt, body armour & shield are no longer restricted to a specific base respectively
 
  
=== Changes to Crafted Item Affixes ===
 
* Hitpower affix changed from “Attacker Takes Damage 3-7” to “+1 Attack Rating per Character Level”
 
 
{| class="wikitable"
 
{| class="wikitable"
!LoD  
+
!colspan="2"|Hitpower
!PoD  
+
|-
 +
!colspan="1"|LoD
 +
!colspan="1"|PoD
 
|-
 
|-
| Hitpower affix
+
| Attacker Takes Damage 3-7
<span style="color: red"> Attacker Takes Damage 3-7<br/>
+
| +1 Attack Rating per Character Level
| Hitpower affix<br/>
 
''+1 Attack Rating per Character Level''<br/>
 
 
|}
 
|}
 
* Hitpower Boots affix changed from “+25-50 Defense vs Missiles” to “4%-7% Faster Run/Walk”
 
  
 
{| class="wikitable"
 
{| class="wikitable"
!LoD  
+
!colspan="2"|Hitpower Boots
!PoD  
+
|-
 +
!colspan="1"|LoD
 +
!colspan="1"|PoD
 
|-
 
|-
| Hitpower Boots affix
+
| +25-50 Defense vs Missiles
<span style="color: red"> +25-50 Defense vs Missiles<br/>
+
| +4-7% Faster Run/Walk
| Hitpower Boots affix<br/>
 
''4%-7% Faster Run/Walk''<br/>
 
 
|}
 
|}
 
* Hitpower and Blood Weapon affix now have 50%-75% Enhanced Damage (was 35%-60%)
 
  
 
{| class="wikitable"
 
{| class="wikitable"
!LoD  
+
!colspan="2"|Hitpower and Blood Weapon
!PoD  
+
|-
 +
!colspan="1"|LoD
 +
!colspan="1"|PoD
 
|-
 
|-
| Hitpower and Blood Weapon
+
| +35-60% Enhanced Damage
<span style="color: red"> 35%-60% Enhanced Damage<br/>
+
| +50-75% Enhanced Damage
| Hitpower and Blood Weapon<br/>
 
''50%-75% Enhanced Damage''<br/>
 
 
|}
 
|}
* Safety Weapon affix changed from “5%-10% Defense” to “50%-75% Enhanced Damage”
 
  
 
{| class="wikitable"
 
{| class="wikitable"
!LoD  
+
!colspan="2"|Safety Weapon
!PoD  
+
|-
 +
!colspan="1"|LoD
 +
!colspan="1"|PoD
 
|-
 
|-
| Safety Weapon
+
| +5-10% Defense
<span style="color: red"> 5%-10% Defense <br/>
+
| +50-75% Enhanced Damage
| Safety Weapon<br/>
 
''50%-75% Enhanced Damage''<br/>
 
 
|}
 
|}
* Caster weapon affix changed from “1%-5% Maximum Mana” to “50%-75% Enhanced Damage”
 
  
 
{| class="wikitable"
 
{| class="wikitable"
!LoD  
+
!colspan="2"|Caster Weapon
!PoD  
+
|-
 +
!colspan="1"|LoD
 +
!colspan="1"|PoD
 
|-
 
|-
| Caster Weapon
+
| +1-5% Maximum Mana
<span style="color: red"> 1%-5% Maximum Mana <br/>
+
| +50-75% Enhanced Damage
| Caster Weapon<br/>
 
''50%-75% Enhanced Damage''<br/>
 
 
|}
 
|}
* Safety amulet affix changed from “1%-10% Block” to “2 Mana on Melee Hit & 1 Mana on Ranged Hit”
 
  
 
{| class="wikitable"
 
{| class="wikitable"
!LoD  
+
!colspan="2"|Safety Amulet
!PoD  
+
|-
 +
!colspan="1"|LoD
 +
!colspan="1"|PoD
 
|-
 
|-
| Safety Amulet
+
| +(1-10)% Increased Chance Of Blocking
<span style="color: red"> 1%-10% Block <br/>
+
| +2 Mana on Melee Hit & +1 Mana on Ranged Hit
| Safety Amulet<br/>
 
''2 Mana on Melee Hit & 1 Mana on Ranged Hit''<br/>
 
 
|}
 
|}
* Hitpower amulet crafting recipe changed to +1 to Summon Skills (was 10-15% summon damage)
 
** Magic Amulet + Thul Rune + Perfect Sapphire + Any Jewel
 
  
 
{| class="wikitable"
 
{| class="wikitable"
!LoD
+
!colspan="2"|Hitpower Amulet
!PoD
+
|-
 +
!colspan="1"|LoD
 +
!colspan="1"|PoD
 
|-
 
|-
| {{vanilla|Hit Causes Monster To Flee (3%-11)%}}
+
|Hit Causes Monster To Flee (3-11)%
5% Chance To Cast Level 4 Frost Nova When Struck<br>
+
| +1 to Summon Skills
Attacker Takes Damage of (3-10)
 
| {{change|+1 to Summon Skills}}
 
5% Chance To Cast Level 4 Frost Nova When Struck<br>
 
Attacker Takes Damage of (3-10)
 
 
|}
 
|}
 +
 +
=== Crafted Arrows & Bolts ===
 +
 +
 +
Hitpower Arrows & Bolts: Magic quiver + El Rune + Perfect Sapphire + Magic jewel = quiver with 'shoots 2 additional Cold Arrows' (and the other hitpower mods; ‘when struck frost nova’ and ‘atk rating/lvl’)
 +
 +
 +
Blood Arrows & Bolts: Magic quiver + Eld rune + Perfect Ruby + Magic jewel = quiver with 'shoots 2 additional Fire Arrows' (and the other blood mods; ‘lifesteal’, ‘life’)
 +
 +
 +
Caster Arrows & Bolts: Magic quiver + Eld rune + Perfect Amethyst + Magic jewel = quiver with 'shoots 2 additional Ice Arrows' (and the other caster mods; ‘mana regeneration’, ‘mana’)
 +
 +
 +
Safety Arrows & Bolts: Magic quiver + El rune + Perfect Emerald + Magic jewel = quiver with 'shoots 2 additional Magic Arrows', (oskill) '+1 Magic Arrow' (and the other safety mods; ‘damage/magic damage reduced’)

Latest revision as of 12:03, 23 November 2024

The following Horadric Cube recipes have been changed or added in Path of Diablo.

Changed Recipes

Unsocket Recipe

Removes and destroys all socketables (jewels, runes, gems) from the item.

LoD PoD
1 Hel Rune + Scroll of Town Portal + Socketed Item

1 Hel Rune + Scroll of Town Portal + Socketed Item

(Except Ethereal Body Armors)

Upgrade Gems

9 of the same grade can be transmuted into 3 gems of a higher grade, e.g. 9 Flawless Topazes will become 3 Perfect Topazes.

Upgrade Runes

Recipe for upgrading runes to a higher level.

LoD PoD
3 of the same rune Thul(#10) to Lem(#20)

+ 1 specific gem

3 of the same rune Thul(#10) to Lem(#20)

(removed Gem requirement)

2 of the same rune Pul(#21) to Ber(#30)

+ 1 specific gem

2 of the same rune Pul(#21) to Ber(#30)

(removed Gem requirement)

Add Sockets: Armour

Add a random number of sockets to an armour.

LoD PoD
Tal + Thul + Perfect Topaz + Ethereal armour

Ethereal armours have +50% base defense

Tal + Thul + Perfect Topaz + Ethereal armour

(removed)

Reroll Rare Item

Reroll rare item recipe changed from 6 Perfect Skulls + Rare Item to 3 Perfect Skulls + Rare Item

D2 cube recipe "1 Perfect Skull + 1 Rare Item + Stone of Jordan = 1 High Quality New Rare Item of the same type" changed to "2 Perfect Skulls + 2 Perfect Emerald + 1 Rare Item = 1 High Quality New Rare Item of the same type"

Add sockets

D2 cube recipe "3 Perfect Skulls + 1 Rare Item + Stone of Jordan = Add 1 Socket to Rare item" now adds 2 sockets instead

Added Recipes

Corruption Recipe

For more information on Orbs of Corruption and an in-depth look at the possible outcomes Orb of Corruption

Corrupt an item.

Item + Orb of Corruption (requires transmute button being clicked twice)


Upgrading Set Items

El + Eth + Perfect Ruby + Normal Set Weapon = Exceptional Set Weapon

Eld + Ith + Perfect Topaz + Normal Set Armour = Exceptional Set Armour


Dol + Mal + Perfect Ruby + Exceptional Set Weapon = Elite Set Weapon

Hel + Io + Perfect Topaz + Exceptional Set Armour = Elite Set Armour

Crafted Items

Crafted Item Recipes

Hitpower, Blood, Caster & Safety weapon recipes are no longer restricted to their original item bases.

Hitpower, Blood, Caster & Safety gloves, boots, helm, belt, body armour & shield are no longer restricted to a specific base respectively.

Crafted Item Affixes

Hitpower
LoD PoD
Attacker Takes Damage 3-7 +1 Attack Rating per Character Level
Hitpower Boots
LoD PoD
+25-50 Defense vs Missiles +4-7% Faster Run/Walk
Hitpower and Blood Weapon
LoD PoD
+35-60% Enhanced Damage +50-75% Enhanced Damage
Safety Weapon
LoD PoD
+5-10% Defense +50-75% Enhanced Damage
Caster Weapon
LoD PoD
+1-5% Maximum Mana +50-75% Enhanced Damage
Safety Amulet
LoD PoD
+(1-10)% Increased Chance Of Blocking +2 Mana on Melee Hit & +1 Mana on Ranged Hit
Hitpower Amulet
LoD PoD
Hit Causes Monster To Flee (3-11)% +1 to Summon Skills

Crafted Arrows & Bolts

Hitpower Arrows & Bolts: Magic quiver + El Rune + Perfect Sapphire + Magic jewel = quiver with 'shoots 2 additional Cold Arrows' (and the other hitpower mods; ‘when struck frost nova’ and ‘atk rating/lvl’)


Blood Arrows & Bolts: Magic quiver + Eld rune + Perfect Ruby + Magic jewel = quiver with 'shoots 2 additional Fire Arrows' (and the other blood mods; ‘lifesteal’, ‘life’)


Caster Arrows & Bolts: Magic quiver + Eld rune + Perfect Amethyst + Magic jewel = quiver with 'shoots 2 additional Ice Arrows' (and the other caster mods; ‘mana regeneration’, ‘mana’)


Safety Arrows & Bolts: Magic quiver + El rune + Perfect Emerald + Magic jewel = quiver with 'shoots 2 additional Magic Arrows', (oskill) '+1 Magic Arrow' (and the other safety mods; ‘damage/magic damage reduced’)