Difference between revisions of "Special Items"

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== Orb of Corruption ==
+
The following special items have been added to Path of Diablo, plus other important item changes not located elsewhere.
  
A mysterious orb. It corrupts an item granting it new properties, in some cases even reforging it into a totally new item. [[File:Orb_of_corruption.png]]<br />
+
== Special Items ==
You can't corrupt an item that has sockets already. Ethereal items cannot be corrupted. However, you can socket quest a corrupted item. You can upgrade a corrupted item (for instance from normal to exceptional).<br />
+
=== [[Melee Splash Jewel]] ===
You can corrupt an item only once; "Corrupted" will display on the item once corruption worked.
+
* A melee attack modifying jewel that does damage in a cone-shaped area behind the targeted enemy. For more technical information, [[Melee Splash Jewel]].
  
'''Recipe''': To use it put it in the Horadric Cube with another item and press the Transmute button twice.
+
=== [[Orb of Corruption]] ===
 +
* A consumable item that "corrupts" a unique/set/rare/magic item granting it new properties, in some cases even reforging it into a totally new item. [For detailed information on Orbs of Corruption see the [[Orb_of_Corruption|Orb of Corruption ]] page.
  
 +
=== Orb of Alteration ===
 +
* This orb will always drop from a relic boss and will re-roll a relic into a new one with new stats (of the same tier).
  
{| class="wikitable"
+
=== Relic ===
!colspan="8"|Possible Outcomes of Socketable Gear
+
* A consumable item which moves the character and nearby party members to a map. Multiple versions exist for different maps. For detailed information about maps, see the [[Dungeoneering | Dungeoneering page]].
|-
 
!colspan="1"|Outcomes
 
!colspan="1"|Odds
 
|-
 
|No Changes
 
|25%
 
|-
 
|Transforms into a new Rare Item
 
|25%
 
|-
 
|Gains Sockets
 
|25%
 
|-
 
|Gains a Corruption mod
 
|25%
 
|}
 
  
{| class="wikitable"
+
== Other Item Changes ==
!colspan="8"|Possible Outcomes of Unsocketable Gear
+
=== [[Arrows_%26_Bolts_Affixes| Arrows and Bolts]] ===
|-
+
* Quivers new ‘Ballist’s’ prefix: ‘+3 to Bow & Crossbow Skills’. ([[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]])
!colspan="1"|Outcomes
+
* Quiver new ‘Experimenter’s’ prefix: ‘+1 to Magic Arrow (oskill). ([[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]])
!colspan="1"|Odds
+
* Quiver new stats: Cold, Lightning & Fire Damage prefixes have a new fourth damage tier with higher values (at higher ilvls). ([[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]])
|-
+
* Quiver new stats: Cold, Lightning, Fire & Poison Damage suffixes have a new fourth damage tier with higher values (at higher ilvls). ([[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]])
|No Changes
+
* Quiver new suffix stat (with two tiers): ‘Damage Taken Goes to Mana’. ([[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]])
|50%
+
* Quiver new ‘of Abjuration’ suffix: ‘+1 to Elemental & Poison Skills’. ([[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]])
|-
+
* Quiver new ‘of Evocation’ suffix: ‘+2 to Elemental & Poison Skills’. ([[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]])
|Transforms into a new Rare Item
+
* Arrows and Bolts can now drop magic or rare with a wide variety of mods: [[Arrows_%26_Bolts_Affixes| '''Arrow and Bolt affixes''']]. ([[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]])
|25%
+
* Arrows and Bolts can now be gambled at the vendors. ([[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]])
|-
+
* Significantly increased the max quantity of Arrows and Bolts, and they don't deplete when used. ([[Patch_Notes#Patch_.236:_Obsidian|#6 Obsidian]])
|Gains a Corruption mod
 
|25%
 
|}
 
  
== Corruption Results ==
+
===Throwing Weapons ===
 +
*  Throwing weapons now have durability instead of quantity. Melee and Ranged attacks both consume durability. ([[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]])
  
{| class="wikitable"
+
=== Potions ===
!colspan="8"|List of Corruption mods
+
* Full rejuvenation potions now heal for 70% of health and mana (down from 100%). ([[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]])
|-
+
* Super life potions now heal 400 (up from 320) and Greater life potions now heal for 200 (up from 180). ([[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]])
!colspan="1"|Inventory Slot
+
* Antidote and Thawing potions no longer grant bonuses to maximum resistances. ([[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]])
!colspan="1"|Outcomes
 
!colspan="1"|Value
 
|-
 
|rowspan="5"|Helm
 
|Strength
 
|5 to 10
 
|-
 
|Energy
 
|5 to 10
 
|-
 
|Life Gained on Melee Hit + Ranged Hit
 
|10 to 14 + 5 to 10
 
|-
 
|Life
 
|10 to 15
 
|-
 
|Enhanced Defense
 
|20% to 25%
 
|-
 
|rowspan="5"|Boots
 
|Fire Resistance
 
|10% to 20%
 
|-
 
|All Resistances
 
|5% to 10%
 
|-
 
|Dexterity
 
|5 to 10
 
|-
 
|Lightning Resistance
 
|10% to 20%
 
|-
 
|Reduced Cooldown
 
|10%
 
|-
 
|rowspan="5"|Gloves
 
|Increased Attack Speed
 
|10%
 
|-
 
|Cold Resistance
 
|10% to 20%
 
|-
 
|All Resistance
 
|5% to 10%
 
|-
 
|Life Gained on Melee Hit + Ranged Hit
 
|5 to 10 + 5 to 10
 
|-
 
|Poison Reistance
 
|10% to 20%
 
|-
 
|rowspan="5"|Amulet
 
|All Resistances
 
|5%
 
|-
 
|All Skills
 
|1
 
|-
 
|Regenerate Mana
 
|15%
 
|-
 
|Magic Find
 
|10%
 
|-
 
|Life
 
|12 to 18
 
|-
 
|rowspan="5"|Rings
 
|Faster Cast Rate
 
|10%
 
|-
 
|Faster Run/Walk
 
|10%
 
|-
 
|Life
 
|15
 
|-
 
|Physical Damage Taken Reduced By
 
|5% to 6%
 
|-
 
|Better Chance Of Getting Magic Items
 
|10%
 
|-
 
|rowspan="5"|Armour
 
|Increased Attack Speed
 
|10%
 
|-
 
|Enhanced Defense
 
|15% to 20%
 
|-
 
|Bonus to Attack Rating
 
|10% to 20%
 
|-
 
|Faster Cast Rate
 
|10%
 
|-
 
|Increase Maximum Life
 
|2%
 
|-
 
|rowspan="5"|Weapons
 
|Enhanced Damage
 
|35% to 50%
 
|-
 
|Deadly Strike
 
|10%
 
|-
 
|Max Damage Per Level
 
|1
 
|-
 
|Crushing Blow
 
|10%
 
|-
 
|Increased Attack Speed
 
|10% to 15%
 
|-
 
|rowspan="5"|Shield
 
|Increased Chance to Block
 
|10%
 
|-
 
|Increased Fire Damage
 
|10%
 
|-
 
|Increased Cold Damage
 
|10%
 
|-
 
|Increased Lightning Damage
 
|10%
 
|-
 
|Increased Poison Damage
 
|10%
 
|-
 
|rowspan="5"|Belt
 
|Pierce
 
|8%
 
|-
 
|Maximum Lightning Resistance
 
|2%
 
|-
 
|Maximum Poison Resistance
 
|2%
 
|-
 
|Maximum Fire Resistance
 
|2%
 
|-
 
|Maximum Cold Resistance
 
|2%
 
|-
 
|rowspan="5"|Bolt/Arrow
 
|All Resistances
 
|5%
 
|-
 
|Life Gained on Ranged Hit
 
|4 to 6
 
|-
 
|Mana Gained on Ranged Hit
 
|2 to 4
 
|-
 
|Increased Attack Speed
 
|10%
 
|-
 
|Vitality
 
| +5 to +10
 
|-
 
|}
 
  
 +
=== Boots ===
 +
* Maximum kick damage on boots has been set to 1.5x the minimum damage which may cause an increase or decrease in maximum kick damage depending on the original range for the boots. ([[Patch_Notes#Patch_.2314:_Serandite|#14 Serandite]])
  
Source for corruption mods: http://imgur.com/a/hAsxX
+
=== General  ===
 +
* Increased the durability of all weapons by 50%. ([[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]])
  
 +
Crushing Blow:
  
== Melee Splash Jewels ==
+
*Prime Evils = Melee 1/32 (Ranged 1/64) (Andariel, Duriel, Mephisto, Diablo, Baal, Baal Clone, Diablo Clone, Lilith, Uber Duriel, Uber Izual, Uber Baal, Uber Meph, Uber Diablo and all relic bosses). ([[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]])
  
[https://i.gyazo.com/fa2ec022e9eeb6d2c67299c3331b8c06.png Melee Splash] will deal 100% of normal attack damage in a AoE cone when you hit an enemy.<br />
+
=== [[Runes_and_Gems|'''Gems''']] ===
The skill you attack with itself therefore does not add to the splash damage. So for example if I attack with [http://diablo.wikia.com/wiki/Sacrifice_(Diablo_II) Sacrifice] and [http://diablo.wikia.com/wiki/Might Might], [http://diablo.wikia.com/wiki/Might Might] will increase normal attack damage so it will increase splash damage to.<br />
 
However [http://diablo.wikia.com/wiki/Sacrifice_(Diablo_II) Sacrifice] does not increase normal attack and therefore adds no bonus to melee splash. <br />
 
Also, On Striking (hit) effects work on the splash AoE but not On Kill or On Attack effects.<br />
 
If you want to see how much splash damage you do, or what affects the splash damage, simply equip Normal Attack on your left click and look at the damage.<br />
 
  
  
==Orb of Enchantment==
+
Diamonds in weapons, now add flat damage, instead of increased damage to undead.
  
This orb can be combined with '''non-socketed''' helms to add a special skill-related stat. Below are some examples:
+
Skulls in shields, now reduce physical damage taken, instead of doing damage to attackers.
 
 
The orb can be used on an already Enchanted item which will first destroy the previous Enchant and then apply a new one.
 
 
 
==List of enchantments:==
 
 
 
+3-5 Seconds to Frenzy Duration
 
 
 
+40-60% Frenzy Damage Converted to Magic
 
 
 
Corpse Explosion Deals +5-7% of Maximum Corpse Life
 
 
 
Slows Targets by 15% During Whirlwind
 
 
 
Lightning Surge Deals 8-10% of Lightning Damage as Extra Physical
 
 
 
+50% increased Glacial Spike Area of Effect
 
 
 
Raised Skeletons have 10-15% Chance of Open Wounds
 
 
 
Bone Spear Fires 2 Additional Projectiles
 
 
 
Can Summon One Additional Decoy
 
 
 
+40% to Freezing Arrow Area of Effect
 
 
 
Can Summon One Additional Dire Wolf
 
 
 
Holy Bolt Fires 2 Additional Projectiles
 
 
 
Concentrate gains +10% Avoid Projectiles
 
 
 
Fire Arrow Fires 2 Additional Arrows
 
 
 
Cold Arrow Fires 2 Additional Arrows
 
 
 
Ice Arrow Fires 2 Additional Arrows
 
 
 
Magic Arrow Fires 2 Additional Arrows
 
 
 
10-15% Reduced Dashing Strike Cooldown
 
 
 
Summoned Grizzly Bear Cannot Be Cursed
 
 
 
Lightning Bolt Fires 2 Additional Projectiles
 
 
 
 
 
== Patch Notes for OOC ==
 
*'''These changes are listed in descending order from newest to oldest!'''
 
 
 
*'''Orb of Corruptions are slightly rarer'''
 
 
 
*'''Orb of Corruptions now only start dropping at monster level 40 or higher'''
 
 
 
*'''Orb of Corruptions no longer work on white items'''
 
 
 
*'''Orb of Corruptions drop a little less often'''
 
 
 
*'''A few mods granted by Orb of Corruptions have changed.''' This is a buff
 
 
 
*'''Some of the stats spawned by Orb of Corruptions have been buffed while others have been changed to different and better stats.''' This should make the implicit stats more appealing
 
 
 
*'''The odds of getting additional sockets via Orb of Corruptions remains the same, however the odds of getting more than two sockets has been reduced'''
 

Latest revision as of 19:12, 16 November 2024

The following special items have been added to Path of Diablo, plus other important item changes not located elsewhere.

Special Items

Melee Splash Jewel

  • A melee attack modifying jewel that does damage in a cone-shaped area behind the targeted enemy. For more technical information, Melee Splash Jewel.

Orb of Corruption

  • A consumable item that "corrupts" a unique/set/rare/magic item granting it new properties, in some cases even reforging it into a totally new item. [For detailed information on Orbs of Corruption see the Orb of Corruption page.

Orb of Alteration

  • This orb will always drop from a relic boss and will re-roll a relic into a new one with new stats (of the same tier).

Relic

  • A consumable item which moves the character and nearby party members to a map. Multiple versions exist for different maps. For detailed information about maps, see the Dungeoneering page.

Other Item Changes

Arrows and Bolts

  • Quivers new ‘Ballist’s’ prefix: ‘+3 to Bow & Crossbow Skills’. (#21 Shungite)
  • Quiver new ‘Experimenter’s’ prefix: ‘+1 to Magic Arrow (oskill). (#21 Shungite)
  • Quiver new stats: Cold, Lightning & Fire Damage prefixes have a new fourth damage tier with higher values (at higher ilvls). (#21 Shungite)
  • Quiver new stats: Cold, Lightning, Fire & Poison Damage suffixes have a new fourth damage tier with higher values (at higher ilvls). (#21 Shungite)
  • Quiver new suffix stat (with two tiers): ‘Damage Taken Goes to Mana’. (#21 Shungite)
  • Quiver new ‘of Abjuration’ suffix: ‘+1 to Elemental & Poison Skills’. (#21 Shungite)
  • Quiver new ‘of Evocation’ suffix: ‘+2 to Elemental & Poison Skills’. (#21 Shungite)
  • Arrows and Bolts can now drop magic or rare with a wide variety of mods: Arrow and Bolt affixes. (#9 Aventurine)
  • Arrows and Bolts can now be gambled at the vendors. (#12 Edenite)
  • Significantly increased the max quantity of Arrows and Bolts, and they don't deplete when used. (#6 Obsidian)

Throwing Weapons

  • Throwing weapons now have durability instead of quantity. Melee and Ranged attacks both consume durability. (#20 Perlite)

Potions

  • Full rejuvenation potions now heal for 70% of health and mana (down from 100%). (#9 Aventurine)
  • Super life potions now heal 400 (up from 320) and Greater life potions now heal for 200 (up from 180). (#9 Aventurine)
  • Antidote and Thawing potions no longer grant bonuses to maximum resistances. (#11 Kyanite)

Boots

  • Maximum kick damage on boots has been set to 1.5x the minimum damage which may cause an increase or decrease in maximum kick damage depending on the original range for the boots. (#14 Serandite)

General

  • Increased the durability of all weapons by 50%. (#15 Graphite)

Crushing Blow:

  • Prime Evils = Melee 1/32 (Ranged 1/64) (Andariel, Duriel, Mephisto, Diablo, Baal, Baal Clone, Diablo Clone, Lilith, Uber Duriel, Uber Izual, Uber Baal, Uber Meph, Uber Diablo and all relic bosses). (#11 Kyanite)

Gems

Diamonds in weapons, now add flat damage, instead of increased damage to undead.

Skulls in shields, now reduce physical damage taken, instead of doing damage to attackers.