Difference between revisions of "Special Items"

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== Melee Splash Jewels ==
+
The following special items have been added to Path of Diablo, plus other important item changes not located elsewhere.
  
[https://i.gyazo.com/fa2ec022e9eeb6d2c67299c3331b8c06.png Melee Splash] will deal 100% of Normal Attack damage in a AoE cone when you hit an enemy.<br />
+
== Special Items ==
The skill you attack with itself therefore does not add to the splash damage. So for example if I attack with Sacrifice and Might, Might will increase normal attack damage so it will increase splash too.<br />
+
=== [[Melee Splash Jewel]] ===
But sacrifice does not increase normal attack so no bonus to melee splash. Also, On Striking (hit) effects work on the splash AoE but not On Kill or On Attack effects.<br />
+
* A melee attack modifying jewel that does damage in a cone-shaped area behind the targeted enemy. For more technical information, [[Melee Splash Jewel]].
If you want to see how much splash damage you do, or what affects the splash damage, simply equip Normal Attack on your left click and look at the damage.<br />
 
  
== Orb of Corruption ==
+
=== [[Orb of Corruption]] ===
 +
* A consumable item that "corrupts" a unique/set/rare/magic item granting it new properties, in some cases even reforging it into a totally new item. [For detailed information on Orbs of Corruption see the [[Orb_of_Corruption|Orb of Corruption ]] page.
  
A mysterious orb. It corrupts an item granting it new properties, in some cases even reforging it into a totally new item.  [[File:Orb_of_corruption.png]]<br />
+
=== Orb of Alteration ===
You can't corrupt an item that has sockets. However, you can socket quest a corrupted item.<br />
+
* This orb will always drop from a relic boss and will re-roll a relic into a new one with new stats (of the same tier).
  
'''Recipe''': To use it put it in the Horadric Cube with another item and press the Transmute button twice.
+
=== Relic ===
 +
* A consumable item which moves the character and nearby party members to a map. Multiple versions exist for different maps. For detailed information about maps, see the [[Dungeoneering | Dungeoneering page]].
  
{| class="wikitable"
+
== Other Item Changes ==
!colspan="8"|Possible Outcomes of Socketable Gear
+
=== [[Arrows_%26_Bolts_Affixes| Arrows and Bolts]] ===
|-
+
* Quivers new ‘Ballist’s’ prefix: ‘+3 to Bow & Crossbow Skills’. ([[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]])
!colspan="1"|Outcomes
+
* Quiver new ‘Experimenter’s’ prefix: ‘+1 to Magic Arrow (oskill). ([[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]])
!colspan="1"|Odds
+
* Quiver new stats: Cold, Lightning & Fire Damage prefixes have a new fourth damage tier with higher values (at higher ilvls). ([[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]])
|-
+
* Quiver new stats: Cold, Lightning, Fire & Poison Damage suffixes have a new fourth damage tier with higher values (at higher ilvls). ([[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]])
|No Changes
+
* Quiver new suffix stat (with two tiers): ‘Damage Taken Goes to Mana’. ([[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]])
|25%
+
* Quiver new ‘of Abjuration’ suffix: ‘+1 to Elemental & Poison Skills’. ([[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]])
|-
+
* Quiver new ‘of Evocation’ suffix: ‘+2 to Elemental & Poison Skills’. ([[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]])
|Transforms into a new Rare Item
+
* Arrows and Bolts can now drop magic or rare with a wide variety of mods: [[Arrows_%26_Bolts_Affixes| '''Arrow and Bolt affixes''']]. ([[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]])
|25%
+
* Arrows and Bolts can now be gambled at the vendors. ([[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]])
|-
+
* Significantly increased the max quantity of Arrows and Bolts, and they don't deplete when used. ([[Patch_Notes#Patch_.236:_Obsidian|#6 Obsidian]])
|Gains Sockets
 
|25%
 
|-
 
|Gains a Corruption mod
 
|25%
 
|}
 
  
{| class="wikitable"
+
===Throwing Weapons ===
!colspan="8"|Possible Outcomes of Unsocketable Gear
+
*  Throwing weapons now have durability instead of quantity. Melee and Ranged attacks both consume durability. ([[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]])
|-
 
!colspan="1"|Outcomes
 
!colspan="1"|Odds
 
|-
 
|No Changes
 
|50%
 
|-
 
|Transforms into a new Rare Item
 
|25%
 
|-
 
|Gains a Corruption mod
 
|25%
 
|}
 
  
{| class="wikitable"
+
=== Potions ===
!colspan="8"|List of Corruption mods
+
* Full rejuvenation potions now heal for 70% of health and mana (down from 100%). ([[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]])
|-
+
* Super life potions now heal 400 (up from 320) and Greater life potions now heal for 200 (up from 180). ([[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]])
!colspan="1"|Inventory Slot
+
* Antidote and Thawing potions no longer grant bonuses to maximum resistances. ([[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]])
!colspan="1"|Outcomes
 
!colspan="1"|Value
 
|-
 
|rowspan="5"|Helm
 
|Strength
 
|5 to 10
 
|-
 
|Energy
 
|5 to 10
 
|-
 
|Life Gained on Melee Hit + Ranged Hit
 
|10 to 14 + 5 to 10
 
|-
 
|Life
 
|10 to 15
 
|-
 
|Enhanced Defense
 
|20% to 25%
 
|-
 
|rowspan="5"|Boots
 
|Fire Resistance
 
|10% to 20%
 
|-
 
|All Resistances
 
|5% to 10%
 
|-
 
|Dexterity
 
|5 to 10
 
|-
 
|Lightning Resistance
 
|10% to 20%
 
|-
 
|Reduced Cooldown (!)
 
|10% to 15%
 
|-
 
|rowspan="5"|Gloves
 
|Increased Attack Speed
 
|10%
 
|-
 
|Cold Resistance
 
|10% to 20%
 
|-
 
|All Resistance
 
|5% to 10%
 
|-
 
|Life Gained on Melee Hit + Ranged Hit
 
|5 to 10 + 5 to 10
 
|-
 
|Poison Reistance
 
|10% to 20%
 
|-
 
|rowspan="5"|Amulet
 
|All Resistances
 
|5%
 
|-
 
|All Skills
 
|1
 
|-
 
|Regenerate Mana
 
|15%
 
|-
 
|Magic Find
 
|10%
 
|-
 
|Life
 
|12 to 18
 
|-
 
|rowspan="5"|Rings
 
|Faster Cast Rate
 
|10%
 
|-
 
|Faster Run/Walk
 
|10%
 
|-
 
|Life
 
|15
 
|-
 
|Physical Damage Taken Reduced By
 
|5% to 6%
 
|-
 
|Better Chance Of Getting Magic Items
 
|10%
 
|-
 
|rowspan="5"|Armour
 
|Increased Attack Speed
 
|10%
 
|-
 
|Enhanced Defense
 
|15% to 20%
 
|-
 
|Bonus to Attack Rating
 
|10% to 20%
 
|-
 
|Faster Cast Rate
 
|10%
 
|-
 
|Increase Maximum Life
 
|2%
 
|-
 
|rowspan="5"|Weapons
 
|Enhanced Damage
 
|35% to 50%
 
|-
 
|Deadly Strike
 
|10%
 
|-
 
|Max Damage Per Level
 
|1
 
|-
 
|Crushing Blow
 
|10%
 
|-
 
|Attack Speed
 
|10% to 15%
 
|-
 
|rowspan="5"|Shield
 
|Increased Chance to Block
 
|10%
 
|-
 
|Increased Fire Damage
 
|10%
 
|-
 
|Increased Cold Damage
 
|10%
 
|-
 
|Increased Lightning Damage
 
|10%
 
|-
 
|Increased Poison Damage
 
|10%
 
|-
 
|rowspan="5"|Belt
 
|Pierce
 
|8%
 
|-
 
|Maximum Lightning Resistance
 
|2%
 
|-
 
|Maximum Poison Resistance
 
|2%
 
|-
 
|Maximum Fire Resistance
 
|2%
 
|-
 
|Maximum Cold Resistance
 
|2%
 
|-
 
  
 +
=== Boots ===
 +
* Maximum kick damage on boots has been set to 1.5x the minimum damage which may cause an increase or decrease in maximum kick damage depending on the original range for the boots. ([[Patch_Notes#Patch_.2314:_Serandite|#14 Serandite]])
  
Source for corruption mods: http://imgur.com/a/hAsxX
+
=== General  ===
 +
* Increased the durability of all weapons by 50%. ([[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]])
 +
 
 +
Crushing Blow:
 +
 
 +
*Prime Evils = Melee 1/32 (Ranged 1/64) (Andariel, Duriel, Mephisto, Diablo, Baal, Baal Clone, Diablo Clone, Lilith, Uber Duriel, Uber Izual, Uber Baal, Uber Meph, Uber Diablo and all relic bosses). ([[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]])
 +
 
 +
=== [[Runes_and_Gems|'''Gems''']] ===
 +
 
 +
 
 +
Diamonds in weapons, now add flat damage, instead of increased damage to undead.
 +
 
 +
Skulls in shields, now reduce physical damage taken, instead of doing damage to attackers.

Latest revision as of 19:12, 16 November 2024

The following special items have been added to Path of Diablo, plus other important item changes not located elsewhere.

Special Items

Melee Splash Jewel

  • A melee attack modifying jewel that does damage in a cone-shaped area behind the targeted enemy. For more technical information, Melee Splash Jewel.

Orb of Corruption

  • A consumable item that "corrupts" a unique/set/rare/magic item granting it new properties, in some cases even reforging it into a totally new item. [For detailed information on Orbs of Corruption see the Orb of Corruption page.

Orb of Alteration

  • This orb will always drop from a relic boss and will re-roll a relic into a new one with new stats (of the same tier).

Relic

  • A consumable item which moves the character and nearby party members to a map. Multiple versions exist for different maps. For detailed information about maps, see the Dungeoneering page.

Other Item Changes

Arrows and Bolts

  • Quivers new ‘Ballist’s’ prefix: ‘+3 to Bow & Crossbow Skills’. (#21 Shungite)
  • Quiver new ‘Experimenter’s’ prefix: ‘+1 to Magic Arrow (oskill). (#21 Shungite)
  • Quiver new stats: Cold, Lightning & Fire Damage prefixes have a new fourth damage tier with higher values (at higher ilvls). (#21 Shungite)
  • Quiver new stats: Cold, Lightning, Fire & Poison Damage suffixes have a new fourth damage tier with higher values (at higher ilvls). (#21 Shungite)
  • Quiver new suffix stat (with two tiers): ‘Damage Taken Goes to Mana’. (#21 Shungite)
  • Quiver new ‘of Abjuration’ suffix: ‘+1 to Elemental & Poison Skills’. (#21 Shungite)
  • Quiver new ‘of Evocation’ suffix: ‘+2 to Elemental & Poison Skills’. (#21 Shungite)
  • Arrows and Bolts can now drop magic or rare with a wide variety of mods: Arrow and Bolt affixes. (#9 Aventurine)
  • Arrows and Bolts can now be gambled at the vendors. (#12 Edenite)
  • Significantly increased the max quantity of Arrows and Bolts, and they don't deplete when used. (#6 Obsidian)

Throwing Weapons

  • Throwing weapons now have durability instead of quantity. Melee and Ranged attacks both consume durability. (#20 Perlite)

Potions

  • Full rejuvenation potions now heal for 70% of health and mana (down from 100%). (#9 Aventurine)
  • Super life potions now heal 400 (up from 320) and Greater life potions now heal for 200 (up from 180). (#9 Aventurine)
  • Antidote and Thawing potions no longer grant bonuses to maximum resistances. (#11 Kyanite)

Boots

  • Maximum kick damage on boots has been set to 1.5x the minimum damage which may cause an increase or decrease in maximum kick damage depending on the original range for the boots. (#14 Serandite)

General

  • Increased the durability of all weapons by 50%. (#15 Graphite)

Crushing Blow:

  • Prime Evils = Melee 1/32 (Ranged 1/64) (Andariel, Duriel, Mephisto, Diablo, Baal, Baal Clone, Diablo Clone, Lilith, Uber Duriel, Uber Izual, Uber Baal, Uber Meph, Uber Diablo and all relic bosses). (#11 Kyanite)

Gems

Diamonds in weapons, now add flat damage, instead of increased damage to undead.

Skulls in shields, now reduce physical damage taken, instead of doing damage to attackers.