Difference between revisions of "Summoning Spells"
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! style="text-align:left;" colspan="2" | Skeleton Warrior base life per difficulty: | ! style="text-align:left;" colspan="2" | Skeleton Warrior base life per difficulty: | ||
|- style="text-align:left;" | |- style="text-align:left;" | ||
− | | Normal: ||25 + | + | | Normal: ||25 +8 per level |
|- style="text-align:left;" | |- style="text-align:left;" | ||
− | | Nightmare: ||100 + | + | | Nightmare: ||100 +8 per level |
|- style="text-align:left;" | |- style="text-align:left;" | ||
− | | Hell: ||200 + | + | | Hell: ||200 +8 per level |
|} | |} | ||
| style="width:20px" | | | style="width:20px" | | ||
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{{SklTblEnd|RaiseSkeletonWarrior}} | {{SklTblEnd|RaiseSkeletonWarrior}} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | !Version Name!!Patch Notes | + | ! Version Name !!Patch Notes |
− | |- | + | |- |
− | | [[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| |
− | * | + | * Skeleton Warriors will now trigger ‘Boneshatter’ when they kill an enemy. Boneshatter: bone shrapnel shoots out, dealing their attack damage to nearby enemies (NHD=0). |
− | + | * Skeleton Warriors now have a +1 tile weapon range which helps mean their collision which blocks one another matters a lot less. | |
− | |- | + | * Skeleton Warrior life per level increased to 8 (was 6). [Lv34 Warrior with Lv32 Mastery is 1144 (was 1078) in Hell. |
+ | |- | ||
| Older Versions | | Older Versions | ||
| | | | ||
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! | ! | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Raise Skeleton Warrior base damage per level increased slightly at levels 17+ | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Raise Skeleton Warrior damage scaling between levels 17 and 28 improved slightly | * Raise Skeleton Warrior damage scaling between levels 17 and 28 improved slightly | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Raise Skeleton Warrior damage scaling at higher levels increased slightly | * Raise Skeleton Warrior damage scaling at higher levels increased slightly | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2316:_Jade|#16 Jade]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Raise Skeleton has been renamed Raise Skeleton Warrior | * Raise Skeleton has been renamed Raise Skeleton Warrior | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.233:_Granite|#3 Granite]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.233:_Granite|#3 Granite]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Increased damage scaling | * Increased damage scaling | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.232:_Quartz|#2 Quartz]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.232:_Quartz|#2 Quartz]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Life now scales per level | * Life now scales per level | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Compared with Vanilla D2, base life increased greatly and all stat scaling except those above replaced by Summon Mastery. (Bedrock #1-hidden) | * Compared with Vanilla D2, base life increased greatly and all stat scaling except those above replaced by Summon Mastery. (Bedrock #1-hidden) | ||
− | |||
|} | |} | ||
|} | |} | ||
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{{SklTblEnd|BoneOffering}} | {{SklTblEnd|BoneOffering}} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | ! Version Name !!Patch Notes | + | ! Version Name !!Patch Notes |
− | |- | + | |- |
− | |[[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| |
− | * Bone Offering | + | * Flesh Offering & Bone Offering reworked: Instead of providing an aura in a radius for a certain duration, the Offering will now buff allied summons in a large area around the cast point and the buff will last for a base duration of 5 seconds and get 1 additional second per corpse consumed. The buff will remain until the duration expires and continues even when changing areas and regardless of how far away the offering was cast (no more aura radius). |
− | + | * Bone Offering now gives Reduced Curse Duration, Physical & Magic Damage Reduced by X and Boneshatter When Struck. | |
− | |- | + | |- |
| Older Versions | | Older Versions | ||
| | | | ||
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! | ! | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Bone Offering starting radius increased from 12 yards to 20.6 yards. | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Curse Duration Reduction changed from diminishing returns [((110lvl)(40-2))/(100*(lvl+6))+2] to 3% per level & starting at 5% | * Curse Duration Reduction changed from diminishing returns [((110lvl)(40-2))/(100*(lvl+6))+2] to 3% per level & starting at 5% | ||
* Raised Skeleton Damage changed to Physical & Elemental Damage (all summons) | * Raised Skeleton Damage changed to Physical & Elemental Damage (all summons) | ||
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* Now only affects summons | * Now only affects summons | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Initial damage increased from 5% to 10% | * Initial damage increased from 5% to 10% | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Bone Offering’s +Damage% has been changed to +Raised Skeleton Damage% which benefits both Skeleton Warriors and Skeleton Mages (also benefits physical damage of Revives but not elemental damage yet sadly) | * Bone Offering’s +Damage% has been changed to +Raised Skeleton Damage% which benefits both Skeleton Warriors and Skeleton Mages (also benefits physical damage of Revives but not elemental damage yet sadly) | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Bone Offering can now be assigned to Left Click | * Bone Offering can now be assigned to Left Click | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Physical damage scaling increased from +5% to +6% per level | * Physical damage scaling increased from +5% to +6% per level | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Added physical damage bonus, removed magic damage reduction, and increased area of effect | * Added physical damage bonus, removed magic damage reduction, and increased area of effect | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_. | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | * | + | * New skill added: Bone offering |
|} | |} | ||
|} | |} | ||
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{{SklTblEnd|FleshOffering}} | {{SklTblEnd|FleshOffering}} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | ! Version Name !!Patch Notes | + | ! Version Name !!Patch Notes |
− | |- | + | |- |
− | |[[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| |
− | * Flesh Offering | + | * Flesh Offering & Bone Offering reworked: Instead of providing an aura in a radius for a certain duration, the Offering will now buff allied summons in a large area around the cast point and the buff will last for a base duration of 5 seconds and get 1 additional second per corpse consumed. The buff will remain until the duration expires and continues even when changing areas and regardless of how far away the offering was cast (no more aura radius). |
− | + | * Flesh Offering will now also give Reduced Curse Duration. | |
− | |- | + | |- |
| Older Versions | | Older Versions | ||
| | | | ||
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! | ! | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Flesh Offering starting radius increased from 12 yards to 20.6 yards. | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Initial radius lengthened at level 1 from 7.3 yards to 12 yards | * Initial radius lengthened at level 1 from 7.3 yards to 12 yards | ||
* Only affects summons | * Only affects summons | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Flesh Offering can now be assigned to Left Click | * Flesh Offering can now be assigned to Left Click | ||
* Flesh Offering starting duration increased from 4 to 5 seconds | * Flesh Offering starting duration increased from 4 to 5 seconds | ||
* Flesh Offering radius gained per level has been doubled | * Flesh Offering radius gained per level has been doubled | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Area of effect increased | * Area of effect increased | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"| |
* '''New skill added, Flesh Offering; [https://giant.gfycat.com/MellowCleanAnnashummingbird.webm See it in action] | * '''New skill added, Flesh Offering; [https://giant.gfycat.com/MellowCleanAnnashummingbird.webm See it in action] | ||
|} | |} | ||
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{{SklTblEnd|RaiseSkeletalMage}} | {{SklTblEnd|RaiseSkeletalMage}} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | !Version Name!!Patch Notes | + | ! Version Name !!Patch Notes |
− | |- | + | |- |
− | |[[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| |
− | * | + | * Skeleton Magi now gain projectile speed per level (leading to more range). |
− | + | |- | |
− | |- | ||
| Older Versions | | Older Versions | ||
| | | | ||
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! | ! | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Skeleton Magi projectiles now pierce through enemies to damage multiple in a line. | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Poison and cold damage scaling increased (this was here prior, cannot find it in actual patch notes) | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Raise Skeletal Mage can now summon all four elements (was fire-only last patch as temporary fix). Cold, Lightning and Poison damage has been rebalanced to match fire’s power. | * Raise Skeletal Mage can now summon all four elements (was fire-only last patch as temporary fix). Cold, Lightning and Poison damage has been rebalanced to match fire’s power. | ||
* Raise Skeletal Mage’s fire damage synergy from Fire Golem has been changed to Bone Offering (and scales all elements); (this was previously listed as blood golem prior, that was incorrect) | * Raise Skeletal Mage’s fire damage synergy from Fire Golem has been changed to Bone Offering (and scales all elements); (this was previously listed as blood golem prior, that was incorrect) | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Raise Skeletal Mage now receives a damage synergy bonus from Fire Golem. | * Raise Skeletal Mage now receives a damage synergy bonus from Fire Golem. | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Lower levels' damage increased | * Lower levels' damage increased | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.233:_Granite|#3 Granite]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.233:_Granite|#3 Granite]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Raise Skeletal Mage have had their damage increased. Their damage can now be seen on the tooltip for Lightning, Fire and Cold. | * Raise Skeletal Mage have had their damage increased. Their damage can now be seen on the tooltip for Lightning, Fire and Cold. | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Compared with Vanilla D2, base life increased moderately and all stat scaling except those above replaced by Summon Mastery (Bedrock #1-hidden) | * Compared with Vanilla D2, base life increased moderately and all stat scaling except those above replaced by Summon Mastery (Bedrock #1-hidden) | ||
− | |||
|} | |} | ||
|} | |} |
Latest revision as of 02:36, 16 November 2024
Contents
Summon Mastery
Raise Skeleton Warrior
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