Difference between revisions of "Offensive Auras"
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+ | '''Paladins can now use auras on left click (Yes you can have two at once).''' | ||
== Might == | == Might == | ||
− | + | {{Skilldesc|[[File:Might.png]]|While active, aura increases the physical damage done by you and your party|1|None}} | |
+ | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | ||
+ | |- | ||
+ | | style="vertical-align:top;" | | ||
+ | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | ||
+ | |- style="text-align:left;" | ||
+ | | Radius: || 16 yards | ||
+ | |} | ||
+ | | style="width:20px" | | ||
+ | | | ||
+ | {{Skilldescnosynergiesright}} | ||
+ | {{SklTblStart|Might}} | ||
+ | {{SklTbl1-20|Physical Damage| +50%|+58%|+66%|+74%|+82%|+90%|+98%|+106%|+114%|+122%|+130%|+138%|+146%|+154%|+162%|+170%|+178%|+186%|+194%|+202% }} | ||
+ | {{SklTbl21-40Start|Might}} | ||
+ | {{SklTbl21-40|Physical Damage| +210%|+218%|+226%|+234%|+242%|+250%|+258%|+266%|+274%|+282%|+290%|+298%|+306%|+314%|+322%|+330%|+338%|+346%|+354%|+362% }} | ||
+ | {{SklTblEnd|Might}} | ||
− | + | {| class="wikitable" | |
− | + | ! Version Name !!Patch Notes | |
− | + | |- | |
+ | |[[Patch_Notes#Patch_.234:_Onyx|#4 Onyx]]|| | ||
+ | * Starting damage decreased from +80% to +50% | ||
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− | || | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Compared with Vanilla D2, starting damage increased moderately but scaling reduced slightly and has a set radius (shortened greatly at higher levels). (Bedrock #1-hidden) | ||
+ | |} | ||
|} | |} | ||
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== Holy Fire == | == Holy Fire == | ||
− | + | {{Skilldesc|[[File:Holy_Fire.png]]|While active, aura damages nearby enemies with heavenly flames|6| [[Offensive_Auras#Might|Might]] }} | |
+ | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | ||
+ | |- | ||
+ | | style="vertical-align:top;" | | ||
+ | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | ||
+ | |- style="text-align:left;" | ||
+ | | Radius: || 12 yards | ||
+ | |- | ||
+ | |} | ||
+ | | style="width:20px" | | ||
+ | | | ||
+ | {| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> | ||
+ | ! Synergies !! Bonus to skill | ||
+ | |- | ||
+ | | [[Defensive_Auras#Resist_Fire|'''Resist Fire''']] | ||
+ | | +4% Fire damage per hardpoint | ||
+ | |- | ||
+ | | [[Defensive_Auras#Salvation|'''Salvation''']] | ||
+ | | +6% Fire damage per hardpoint | ||
+ | |} | ||
+ | |} | ||
+ | {{SklTblStart|HolyFire}} | ||
+ | {{SklTbl1-20|Fire Damage to Attack| 5-15|10-25|15-35|20-45|25-55|30-65|35-75|40-85|50-100|60-115|70-130|80-145|90-160|100-175|110-190|120-205|145-240|170-275|195-310|220-345 }} | ||
+ | {{SklTbl1-20|Fire Damage| 1-3|2-5|3-7|4-9|5-11|6-13|7-15|8-17|10-20|12-23|14-26|16-29|18-32|20-35|22-38|24-41|29-48|34-55|39-62|44-69 }} | ||
+ | {{SklTbl21-40Start|HolyFire}} | ||
+ | {{SklTbl21-40|Fire Damage to Attack| 245-380|270-415|320-490|370-565|420-640|470-715|520-790|570-865|660-980|750-1095|840-1210|930-1325|1020-1440|1110-1555|1200-1670|1290-1785|1380-1900|1470-2015|1560-2130|1650-2245 }} | ||
+ | {{SklTbl21-40|Fire Damage | 49-76|54-83|64-98|74-113|84-128|94-143|104-158|114-173|132-196|150-219|168-242|186-265|204-288|222-311|240-334|258-357|276-380|294-403|312-426|330-449 }} | ||
+ | {{SklTblEnd|HolyFire}} | ||
− | + | {| class="wikitable" | |
− | + | ! Version Name !!Patch Notes | |
− | + | |- | |
+ | |[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]|| | ||
+ | * Holy Fire fire damage synergies increased from 4% to 8%. | ||
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− | + | | Older Versions | |
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− | + | {| class="mw-collapsible mw-collapsed" cellspacing="0" | |
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− | || | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Damage scaling reduced | ||
|- | |- | ||
− | || | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Compared with Vanilla D2, damage scaling increased greatly but synergies reduced greatly and has a set radius (shortened moderately at higher levels). (Bedrock #1-hidden) | ||
+ | |} | ||
|} | |} | ||
− | + | == Precision == | |
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− | + | {{Skilldesc|[[File:Precision.png]]|While active, increases your chance to attack, pierce and deal double damage|6|None}} | |
− | :: | + | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> |
− | :: | + | |- |
+ | | style="vertical-align:top;" | | ||
+ | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | ||
+ | |- style="text-align:left;" | ||
+ | | Radius: || 16 yards | ||
+ | |} | ||
+ | | style="width:20px" | | ||
+ | | | ||
+ | {{Skilldescnosynergiesright}} | ||
+ | {{SklTblStart|Precision}} | ||
+ | {{SklTbl1-20|Your Piercing Attack| 9% | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 19% | 20% | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% }} | ||
+ | {{SklTbl1-20|Party Piercing Attack| 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 19% | 20% }} | ||
+ | {{SklTbl1-20|Chance to Crit| 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 19% | 20% }} | ||
+ | {{SklTbl1-20|Attack Rating | +50% | +70% | +90% | +110% | +130% | +150% | +170% | +190% | +210% | +230% | +250% | +270% | +290% | +310% | +330% | +350% | +370% | +390% | +410% | +430% }} | ||
+ | {{SklTbl21-40Start|Precision}} | ||
+ | {{SklTbl21-40|Your Piercing Attack| 29% | 30% | 31% | 32% | 33% | 34% | 35% | 36% | 37% | 38% | 39% | 40% | 41% | 42% | 43% | 44% | 45% | 46% | 47% | 48% }} | ||
+ | {{SklTbl21-40|Party Piercing Attack | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 29% | 30% | 31% | 32% | 33% | 34% | 35% | 36% | 37% | 38% | 39% | 40% }} | ||
+ | {{SklTbl21-40|Chance to Crit| 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 29% | 30% | 31% | 32% | 33% | 34% | 35% | 36% | 37% | 38% | 39% | 40% }} | ||
+ | {{SklTbl21-40|Attack Rating| +450% | +470% | +490% | +510% | +530% | +550% | +570% | +590% | +610% | +630% | +650% | +670% | +690% | +710% | +730% | +750% | +770% | +790% | +810% | +830% }} | ||
+ | {{SklTblEnd|Precision}} | ||
− | = | + | {| class="wikitable" |
− | + | ! Version Name !!Patch Notes | |
− | + | |- | |
− | + | |[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]|| | |
− | + | * Precision aura now starts with an additional +8% piercing attack but only for self (aura owner). The ally (party) bonus remains the same as before | |
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− | + | | Older Versions | |
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− | + | {| class="mw-collapsible mw-collapsed" cellspacing="0" | |
− | + | ! | |
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− | | | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | + | * '''New skill added''' Replaces Thorns | |
− | + | |} | |
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|} | |} | ||
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== Blessed Aim == | == Blessed Aim == | ||
− | + | {{Skilldesc|[[File:Blessed_Aim.png]]|While active, aura increases your and your party's attack rating|12| [[Offensive_Auras#Might|Might]] }} | |
+ | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | ||
+ | |- | ||
+ | | style="vertical-align:top;" | | ||
+ | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | ||
+ | |- style="text-align:left;" | ||
+ | | Radius: || 16 yards | ||
+ | |} | ||
+ | | style="width:20px" | | ||
+ | | | ||
+ | {{Skilldescnosynergiesright}} | ||
+ | {{SklTblStart|BlessedAim}} | ||
+ | {{SklTbl1-20|Attack Rating| +100% | +115% | +130% | +145% | +160% | +175% | +190% | +205% | +220% | +235% | +250% | +265% | +280% | +295% | +310% | +325% | +340% | +355% | +370% | +385% }} | ||
+ | {{SklTbl1-20|Blessed Hammer Chance| 12% | 14% | 16% | 18% | 20% | 22% | 24% | 26% | 28% | 30% | 31% | 32% | 33% | 34% | 35% | 36% | 37% | 38% | 39% | 40% }} | ||
+ | {{SklTbl21-40Start|BlessedAim}} | ||
+ | {{SklTbl21-40|Attack Rating| +400% | +415% | +430% | +445% | +460% | +475% | +490% | +505% | +520% | +535% | +550% | +565% | +580% | +595% | +610% | +625% | +640% | +655% | +670% | +685% }} | ||
+ | {{SklTbl21-40|Blessed Hammer Chance | 41% | 42% | 43% | 44% | 45% | 46% | 47% | 48% | 49% | 50% | 51% | 52% | 53% | 54% | 55% | 56% | 57% | 58% | 59% | 60% }} | ||
+ | {{SklTblEnd|BlessedAim}} | ||
− | |||
− | + | {| class="wikitable" | |
− | + | ! Version Name !!Patch Notes | |
− | {| class = " | + | |- |
− | + | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| | |
+ | * Blessed Hammer proc from Blessed Aim now starts at 12%, increasing by 2% per level and eventually by 1% per level beyond level ten. (was 1% initially then 2%/lvl) | ||
+ | |- | ||
+ | | Older Versions | ||
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
|- | |- | ||
− | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"| | |
− | + | * Blessed Aim has a chance to cast a Blessed Hammer on attack (based on the current level of your Blessed Hammer) | |
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− | || | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | + | * Compared with Vanilla D2, starting attack rating increased moderately and has a set radius (shortened greatly at higher lvls). (Bedrock #1-hidden) | |
− | | | + | |} |
|} | |} | ||
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== Concentration == | == Concentration == | ||
− | + | {{Skilldesc|[[File:Concentration.png]]|While active, aura increases your and your party's damage and decreases the chance your attack will be interrupted|18| [[Offensive_Auras#Might|Might]], [[Offensive_Auras#Blessed_Aim|Blessed Aim]] }} | |
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− | + | | | |
+ | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | ||
|- | |- | ||
− | + | | style="vertical-align:top;" | | |
− | + | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | |
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− | ! | + | | style="text-align:left; width:50%;" | Radius: || 16 yards |
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− | | | + | | style="text-align:left; width:50%;" |Chance Uninterruptable: || 20% |
− | + | |} | |
− | + | | style="width:20px" | | |
+ | | | ||
+ | {{Skilldescnosynergiesright}} | ||
|} | |} | ||
+ | {{SklTblStart|Concentration}} | ||
+ | {{SklTbl1-20|Attack Rating| +300|+400|+500|+600|+700|+800|+900|+1000|+1100|+1200|+1300|+1400|+1500|+1600|+1700|+1800|+1900|+2000|+2100|+2200 }} | ||
+ | {{SklTbl1-20|Damage| +50%|+56%|+62%|+68%|+74%|+80%|+86%|+92%|+98%|+104%|+110%|+116%|+122%|+128%|+134%|+140%|+146%|+152%|+158%|+164% }} | ||
+ | {{SklTbl1-20|Blessed Hammer Damage | +50%|+56%|+62%|+68%|+74%|+80%|+86%|+92%|+98%|+104%|+110%|+116%|+122%|+128%|+134%|+140%|+146%|+152%|+158%|+164% }} | ||
+ | {{SklTbl21-40Start|Concentration}} | ||
+ | {{SklTbl21-40|Attack Rating| +2300|+2400|+2500|+2600|+2700|+2800|+2900|+3000|+3100|+3200|+3300|+3400|+3500|+3600|+3700|+3800|+3900|+4000|+4100|+4200 }} | ||
+ | {{SklTbl21-40|Damage | +170%|+176%|+182%|+188%|+194%|+200%|+206%|+212%|+218%|+224%|+230%|+236%|+242%|+248%|+254%|+260%|+266%|+272%|+278%|+284% }} | ||
+ | {{SklTbl21-40|Blessed Hammer Damage| +170%|+176%|+182%|+188%|+194%|+200%|+206%|+212%|+218%|+224%|+230%|+236%|+242%|+248%|+254%|+260%|+266%|+272%|+278%|+284% }} | ||
+ | {{SklTblEnd|Concentration}} | ||
− | + | {| class="wikitable" | |
+ | ! Version Name !!Patch Notes | ||
+ | |- | ||
+ | |[[Patch_Notes#Patch_.235:_Limestone|#5 Limestone]]|| | ||
+ | * Shows the hidden bonus it gives to Blessed Hammer | ||
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− | :: | + | | Older Versions |
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+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Compared with Vanilla D2: damage scaling reduced greatly, adds more flat attack rating and has a set radius (shortened greatly at higher levels). (Bedrock #1-hidden) | ||
+ | |} | ||
+ | |} | ||
== Holy Freeze == | == Holy Freeze == | ||
+ | {{Skilldesc|[[File:Holy_Freeze.png]]|While active, aura chills nearby monsters|18| [[Offensive_Auras#Might|Might]] , [[Offensive_Auras#Holy_Fire|Holy Fire]] }} | ||
− | + | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | |
+ | |- | ||
+ | | style="text-align:left;" |Radius: || 13.3 yards | ||
+ | |} | ||
− | + | {| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | |
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− | {| class = "wikitable" | ||
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− | ! | + | ! Synergies !! Bonus to skill |
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− | ||Cold | + | | [[Defensive_Auras#Resist_Cold|'''Resist Cold''']] |
+ | | +4% Cold damage per hardpoint | ||
|- | |- | ||
− | || | + | | [[Defensive_Auras#Salvation|'''Salvation''']] |
+ | | +6% Cold damage per hardpoint | ||
|- | |- | ||
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|} | |} | ||
− | + | {{SklTblStart|HolyFreeze}} | |
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− | + | {{SklTbl1-20|Cold Damage to Attack| 20-40|30-50|40-60|50-70|60-80|70-90|80-100|90-110|110-140|130-170|150-200|170-230|190-260|210-290|230-320|250-350|290-410|330-470|370-530|410-590 }} | |
− | + | {{SklTbl1-20|Cold Damage| 4-8|6-10|8-12|10-14|12-16|14-18|16-20|18-22|22-28|26-34|30-40|34-46|38-52|42-58|46-66|50-74|58-82|66-94|74-106|82-118 }} | |
+ | {{SklTbl1-20|Enemies Slowed| 14 | 18 | 20 | 23 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 31 | 32 | 33 | 33 | 34 | 34 | 34 | 34 | 35 }} | ||
+ | {{SklTbl21-40Start|HolyFreeze}} | ||
+ | {{SklTbl21-40|Cold Damage to Attack| 450-650|490-710|570-830|650-950|730-1070|810-1190|890-1310|970-1430|1100-1610|1230-1790|1360-1970|1490-2150|1620-2330|1750-2510|1880-2690|2010-2870|2140-3050|2270-3230|2400-3410|2530-3590 }} | ||
+ | {{SklTbl21-40|Cold Damage | 90-130|98-142|114-166|130-190|146-214|162-238|178-262|194-286|220-322|246-358|272-394|298-430|324-466|350-502|376-538|402-574|428-610|454-646|480-682|506-718 }} | ||
+ | {{SklTbl21-40|Enemies Slowed| 35 | 36 | 36 | 36 | 36 | 36 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 38 | 38 | 38 | 38 | 38 }} | ||
+ | {{SklTblEnd|HolyFreeze}} | ||
− | = | + | {| class="wikitable" |
+ | ! Version Name !!Patch Notes | ||
+ | |- | ||
+ | |[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]|| | ||
+ | * Compared with Vanilla D2: damage scaling increased greatly but synergies reduced greatly. | ||
+ | * Slow effect decreased moderately and has a set radius (shortened moderately at higher levels). (Bedrock #1-hidden) | ||
− | + | |} | |
− | + | == Holy Shock == | |
+ | {{Skilldesc|[[File:Holy_Shock.png]]|While active, aura causes pulses of electricity to damage nearby enemies. Adds lightning damage to your attack|24| [[Offensive_Auras#Might|Might]] , [[Offensive_Auras#Holy_Fire|Holy Fire]], [[Offensive_Auras#Holy_Freeze|Holy Freeze]] }} | ||
− | + | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | |
+ | |- | ||
+ | | style="text-align:left;" |Radius: || 18.6 yards | ||
+ | |} | ||
− | {| class = "wikitable" | + | {| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" |
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− | ! | + | ! Synergies !! Bonus to skill |
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− | ||Lightning | + | | [[Defensive_Auras#Resist_Lightning|'''Resist Lightning''']] |
+ | | +4% Lightning damage per hardpoint | ||
+ | |- | ||
+ | | [[Defensive_Auras#Salvation|'''Salvation''']] | ||
+ | | +6% Lightning damage per hardpoint | ||
|- | |- | ||
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|} | |} | ||
− | + | {{SklTblStart|HolyShock}} | |
− | + | {{SklTbl1-20|Lightning Damage to Attack:| 1-50|1-100|1-150|1-200|1-250|1-300|1-350|1-400|1-500|1-600|1-700|1-800|1-900|1-1000|1-1100|1-1200|1-1375|1-1550|1-1725|1-1900 }} | |
− | + | {{SklTbl1-20|Lightning Damage| 1-10|1-20|1-30|1-40|1-50|1-60|1-70|1-80|1-100|1-120|1-140|1-160|1-180|1-200|1-220|1-240|1-275|1-310|1-345|1-380 }} | |
+ | {{SklTbl21-40Start|HolyShock}} | ||
+ | {{SklTbl21-40|Lightning Damage to Attack:| 1-2075|1-2250|1-2500|1-2750|1-3000|1-3250|1-3500|1-3750|1-4050|1-4350|1-4650|1-4950|1-5250|1-5550|1-5850|1-6150|1-6450|1-6750|1-7050|1-7350 }} | ||
+ | {{SklTbl21-40|Lightning Damage | 1-415|1-450|1-500|1-550|1-600|1-650|1-700|1-750|1-810|1-870|1-930|1-990|1-1050|1-1110|1-1170|1-1230|1-1290|1-1350|1-1410|1-1470 }} | ||
+ | {{SklTblEnd|HolyShock}} | ||
+ | {| class="wikitable" | ||
+ | ! Version Name !!Patch Notes | ||
+ | |- | ||
+ | |[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]|| | ||
+ | * Compared with Vanilla D2, damage scaling increased greatly but synergies reduced greatly and has a set radius (similar at higher levels). (Bedrock #1-hidden) | ||
− | + | |} | |
− | |||
== Sanctuary == | == Sanctuary == | ||
+ | {{Skilldesc|[[File:Sanctuary.png]]|Skill description: While active, aura deals magic damage to nearby enemies and increases your damage against undead|24| [[Offensive_Auras#Might|Might]] , [[Offensive_Auras#Holy_Fire|Holy Fire]], [[Offensive_Auras#Precision|Precision]] , [[Offensive_Auras#Holy_Freeze|Holy Freeze]] }} | ||
− | + | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | |
+ | |- | ||
+ | | style="text-align:left;" |Radius: || 12.6 yards | ||
+ | |} | ||
− | + | {| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | |
− | + | |- | |
− | + | ! Synergies !! Bonus to skill | |
− | |||
− | {| class = "wikitable" | ||
− | |||
|- | |- | ||
− | + | | [[Defensive_Auras#Cleansing|'''Cleansing''']] | |
− | + | | +18% Magic damage per hardpoint | |
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|- | |- | ||
− | || | + | | [[Paladin_Combat_Skills#Dashing_Strike|'''Dashing Strike''']] |
+ | | +18% Magic damage per hardpoint | ||
|- | |- | ||
− | |||
|} | |} | ||
− | + | {{SklTblStart|Sanctuary}} | |
− | + | {{SklTbl1-20|Damage to Undead| +50% | +80% | +110% | +140% | +170% | +200% | +230% | +260% | +290% | +320% | +350% | +380% | +410% | +440% | +470% | +500% | +530% | +560% | +590% | +620% }} | |
− | + | {{SklTbl1-20|Magic Damage| 12-24 | 16-30 | 20-36 | 24-42 | 28-48 | 32-54 | 36-60 | 40-66 | 46-74 | 52-82 | 58-90 | 64-98 | 70-106 | 76-114 | 82-122 | 88-130 | 98-142 | 108-154 | 118-166 | 128-178 }} | |
+ | {{SklTbl21-40Start|Sanctuary}} | ||
+ | {{SklTbl21-40|Damage to Undead| +650% | +680% | +710% | +740% | +770% | +800% | +830% | +860% | +890% | +920% | +950% | +980% | +1010% | +1040% | +1070% | +1100% | +1130% | +1160% | +1190% | +1220% }} | ||
+ | {{SklTbl21-40|Magic Damage | 138-190 | 148-202 | 162-218 | 176-234 | 190-250 | 204-266 | 218-282 | 232-298 | 250-318 | 268-338 | 286-358 | 304-378 | 322-398 | 340-418 | 358-438 | 376-458 | 394-478 | 412-498 | 430-518 | 448-538 }} | ||
+ | {{SklTblEnd|Sanctuary}} | ||
− | + | {| class="wikitable" | |
− | + | ! Version Name !!Patch Notes | |
− | + | |- | |
− | + | |[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]|| | |
− | + | * Added synergy from Dashing Strike and Cleansing synergy increased from +13% to +18% Magic damage per level | |
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|- | |- | ||
− | + | | Older Versions | |
− | + | | | |
− | + | {| class="mw-collapsible mw-collapsed" cellspacing="0" | |
− | + | ! | |
− | + | ! | |
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− | ! | ||
− | ! | ||
|- | |- | ||
− | || | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Starting damage against undead decreased from +150% to +50%. | ||
+ | * Sanctuary no longer causes attacks to ignore undead's physical resistances | ||
|- | |- | ||
− | || | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Skill reworked as follows: magic damage hits all monsters, not only undead. Knockback removed | ||
+ | |||
|- | |- | ||
− | || | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | + | * Compared with Vanilla D2, magic damage scaling increased moderately, damage to undead decreased slightly, synergy to magic damage increased moderately and has a set radius (shortened moderately at higher levels). (Bedrock #1-hidden) | |
− | | | + | |} |
|} | |} | ||
− | + | == Fanaticism == | |
+ | {{Skilldesc|[[File:Fanaticism.png]]|While active, aura increases your and your party's damage, attack speed and attack rating|30| [[Offensive_Auras#Might|Might]], [[Offensive_Auras#Blessed_Aim|Blessed Aim]], [[Offensive_Auras#Concentration|Concentration]] }} | ||
− | + | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | |
− | : | + | |- |
− | + | | style="text-align:left;" |Radius: || 12 yards | |
− | :: | + | |} |
− | + | {{Skilldescnosynergiesright}} | |
− | |||
− | + | {{SklTblStart|Fanaticism}} | |
+ | {{SklTbl1-20|Party Damage| +25% | +30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% | +110% | +115% | +120% }} | ||
+ | {{SklTbl1-20|Your Damage| +50% | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200% | +210% | +220% | +230% | +240% }} | ||
+ | {{SklTbl1-20|Attack Speed| +14% | +18% | +20% | +23% | +25% | +26% | +27% | +28% | +29% | +30% | +31% | +31% | +32% | +33% | +33% | +34% | +34% | +34% | +34% | +35% }} | ||
+ | {{SklTbl1-20|Attack Rating | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% | +110% | +115% | +120% | +125% | +130% | +135% }} | ||
+ | {{SklTbl21-40Start|Fanaticism}} | ||
+ | {{SklTbl21-40|Party Damage| +125% | +130% | +135% | +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205% | +210% | +215% | +220% }} | ||
+ | {{SklTbl21-40|Your Damage | +250% | +260% | +270% | +280% | +290% | +300% | +310% | +320% | +330% | +340% | +350% | +360% | +370% | +380% | +390% | +400% | +410% | +420% | +430% | +440% }} | ||
+ | {{SklTbl21-40|Attack Speed| +35% | +35% | +36% | +36% | +36% | +36% | +37% | +37% | +37% | +37% | +37% | +37% | +37% | +37% | +38% | +38% | +38% | +38% | +38% | +38% }} | ||
+ | {{SklTbl21-40|Attack Rating| +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205% | +210% | +215% | +220% | +225% | +230% | +235% }} | ||
+ | {{SklTblEnd|Fanaticism}} | ||
− | + | {| class="wikitable" | |
− | + | ! Version Name !!Patch Notes | |
− | + | |- | |
+ | |[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]|| | ||
+ | * Fanaticism +damage% per level increased by 2 for both party and self | ||
+ | * Fanaticism attack speed bonus reverted to original game values | ||
− | |||
− | |||
|- | |- | ||
− | + | | Older Versions | |
− | + | | | |
− | + | {| class="mw-collapsible mw-collapsed" cellspacing="0" | |
− | + | ! | |
− | + | ! | |
− | |||
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− | ! | ||
− | ! | ||
|- | |- | ||
− | || | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Compared with Vanilla D2, party damage scaling reduced moderately, your damage scaling reduced greatly and has a set radius. (Bedrock #1-hidden) | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | == Conviction == | ||
+ | {{Skilldesc|[[File:Conviction.png]]|While active, aura reduces defense and resistances of nearby enemies|30|[[Offensive_Auras#Might|Might]], [[Offensive_Auras#Holy_Fire|Holy Fire]], [[Offensive_Auras#Precision|Precision]], [[Offensive_Auras#Holy_Freeze|Holy Freeze]], [[Offensive_Auras#Sanctuary|Sanctuary]] }} | ||
+ | In PoD, enemy monster resistances cannot be reduced below zero. | ||
+ | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | ||
|- | |- | ||
− | || | + | | style="text-align:left;" |Radius: || 21.3 yards |
|} | |} | ||
− | + | {{Skilldescnosynergiesright}} | |
− | + | {{SklTblStart|Conviction}} | |
− | + | {{SklTbl1-20|Enemy Defense| -32% | -38% | -43% | -47% | -50% | -52% | -54% | -56% | -58% | -59% | -60% | -61% | -62% | -63% | -64% | -65% | -65% | -66% | -66% | -67% }} | |
− | + | {{SklTbl1-20|Enemy All Resistance| -30% | -35% | -40% | -45% | -50% | -55% | -60% | -65% | -70% | -75% | -80% | -85% | -90% | -95% | -100% | -105% | -110% | -115% | -120% | -125% }} | |
+ | {{SklTbl21-40Start|Conviction}} | ||
+ | {{SklTbl21-40|Enemy Defense| -67% | -68% | -68% | -69% | -69% | -69% | -70% | -70% | -70% | -70% | -71% | -71% | -71% | -71% | -71% | -72% | -72% | -72% | -72% | -72% }} | ||
+ | {{SklTbl21-40|Enemy All Resistance | -130% | -135% | -140% | -145% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% }} | ||
+ | {{SklTblEnd|Conviction}} | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Version Name !!Patch Notes | ||
+ | |- | ||
+ | |[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]|| | ||
+ | * Compared with Vanilla D2, -enemy defense% scaling decreased slightly and radius lengthened moderately | ||
+ | * '''NOTE: Minimum monster resistance is 0%'''. Monster resistances no longer go below 0% | ||
+ | |||
+ | |} |
Latest revision as of 02:19, 16 November 2024
Paladins can now use auras on left click (Yes you can have two at once).
Contents
Might
Holy Fire
|